XaiJu
laserllama

laserllama

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laserllama posts

Coming Soon - A Brilliant Expansion!

Hey all, wanted to keep you in the loop on my next upcoming project: The Savant - Expanded! Excited to preview a multitude of new options for the most brilliant class in the world's greatest roleplaying game!

What are you most excited for?

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Sorcerous Origins & Metamagics v2.0.0 - Public Release!

Hello everyone, excited to post a rather large update for the Sorcerer as presented in the Player’s Handbook! (No, these aren’t for the Alternate Sorcerer - you can find that here:https://www.gmbinder.com/share/-M2ZGCOTpShGn-0ruzB5)

I’ve always though the Sorcerer had one of the coolest themes of any class in the Player’s Handbook, I mean what is cooler then being a literal arcan...

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Commoner Class v1.1.0 - Update?

...wasn't this a joke class??

Yeah, I guess I just can't help myself. I've made a few small changes to the Commoner based on feedback from Patreon, Reddit, and Discord - nothing major! ~Enjoy

Commoner v1.1.0

  • Grit // Number you can expend at once equals your proficiency bonus.
  • Rough & Ready // Adjusted to account for multiclassing shenanigans!
  • Farmer // Farmer’s Market // Now grants temporary hit points

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The Commoner Class - New (totally serious) Release!

Happy April 1st! I've been kicking this idea around for awhile, so I decided to create this totally 100% serious class that is meant to be just as strong and useful as a Paladin, Wizard, or Barbarian! 

THE COMMONER - Common no More!

Sick of those lazy adventurers rolling into down, messing everything up, then leaving YOU to clean up the pieces? Now you can give them a piece of your mind!

Proficiencies - Not may...

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Coming Soon! - Plans for April

Hey all! I think I've (finally) gotten to a point where I can give you a fairly good preview of things to come in the next month. Obviously, not everything is a guarantee, but I should be able to get most of this done for ya'll!

April 1st - Surprise Project, common no more...

Savant Class - A least one new Academic Discipline (maybe more), I've got at least one solid idea and two iffy ones - let me know if you have any!

Warl...

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Sorcerous Origins v2.0.0 - New & Updated!

Hey all, just finished updating all of my Alternate Sorcerer content so that it also works with the Player's Handbook Sorcerer! 12 Sorcerous Origins, 22 Metamagic Options, and Origin Spells for the Draconic Bloodline, Divine Soul, Shadow Magic, and Wild Magic! As always, I'd love to hear your feedback (or ideas)!

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Alternate Monk v2.0.0 - Public Release!

If you aren’t familiar with the Alternate Monk, it is my attempt to fix a few of the issues with the monk as presented in the *Player’s Handbook*:

MADness. One of the main drawbacks of the Monk is that you need high Dexterity, Wisdom, AND Constitution. One of the things I’ve tried to do is allow monks to only focus on Dexterity and Wisdom. (1) You have a d10 hit die so you can afford to ignore your Constitution as much as any other class. (2) Granting additional K...

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Alternate Monk & Expanded v2.0.0

Hey all, back with a rather large update for my Alternate Monk class! This update includes some changes to the base class and two NEW Monastic Traditions based on the subclasses in *Xanathar’s Guide to Everything*: Way of the Drunken Fist (Drunken Master) and the Way of the Wuxia (Kensei). This update also comes with the first public release of the Alternate Monk: Expanded!

Change log

Misc // Art & Formatting updates

Flurry of Blows // Can only be used...

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Alternate Monk v2.0.0 - Major Class Update!

Hey all, after a lot of great feedback from Reddit, Patreon, and Discord I've got a fresh update for the Alternate Monk class! Biggest update for this one is leaning into the Techniques - Some of the base class abilities (Slow Fall, Deflect Missiles) are now Techniques. Now you can build your monk how YOU want! 

As far as subclass updates, I've added two based on the Traditions added in Xanathar's Guide to Everything (aka the last great book to come out for 5e):
the Wa...

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Roguish Archetypes v2.0.0 - Public Release!

Hey all, excited to post a rather large update to my compendium of Roguish Archetypes for you all! When you think of Rogues as the “Expert Class” instead of just sneaky bad boys the possibilities for Archetypes really open up! As always, I’m open to any constructive criticism you make have.

ARCHETYPES

Bloodknife (NEW). I’ve been kicking around the idea of an infernal rogue for a while now (I wanted to call it the Edgelord but I resisted), ...

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Roguish Archetypes v2.0.0 - Massive Update!

Hey all, excited to post a rather large update to my compendium of Roguish Archetypes (including two Patreon Exclusive Archetypes) for you all! Going to post this publicly on Reddit and Discord at some point in the next few days, but I wanted you all to get a look at it first!

As always, let me know what you think!

ARCHETYPES:

Bloodknife (NEW). I’ve been kicking around the idea of an infernal rogue for awhile now (I wanted to call it the E...

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Alternate Fighter v2.1.0 - Public Update!

Hey all, excited to be sharing a pretty significant update for my Alternate Fighter class! After incorporating feedback from this subreddit, Patreon, my Discord, play-testers, and my own players, I think I've come up with a pretty awesome update!

CHANGE LOGS: v2.0.1 - v2.1.0

Alternate Fighter v2.1.0

  • Formatting // Pretty Art & Formatting Updates!
  • Multiclassing // Added a blurb about multiclassing with Exploit Dice.
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Ranger Archetypes v2.0.0 - Public Release!

Bounty Hunter (Update). My take on the “urban ranger” that has always seemed like a popular homebrew. The Bounty Hunter specializes in hunting and disabling humanoids by making use of Maneuvers from the Battle Master fighter Archetype.

Buccaneer (NEW). Who doesn’t like pirates (sorry privateers)? This is a ranger who hails from the high seas and thrives on the deck of a ship, and as they grow in level they are able to channel more and more watery ...

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Ranger Archetypes v2.0.0 - Update!

Hey all, excited to share a rather large update to my compendium of Ranger Archetypes. The Ranger is an interesting class thematically (if a little lacking mechanically) and as a huge fan of The Lord of the Rings, it's always fun to come up with new Archetypes for this class. As always, I’m open to any constructive criticism or feedback you have.

RANGER ARCHETYPES

Bounty Hunter (Update). My take on the “urban ranger” that has always...

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Ranger Archetypes - Updates in Progress!

Hey all, started working on a large update for my compendium of Ranger Archetypes and wanted to drop a quick preview of the progress I've made! As always I. open to feedback and constructive criticism.

Bounty Hunter (Updated).  This is probably going to be the closest I ever get to doing an "Urban Ranger" - a Ranger that specializes in hunting and disabling humanoids with their Maneuvers (Battle Master version from the PHB).

Buccaneer (NEW). ...

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Discord is Live!

Hey all, come join me over on Discord. Let's see how this goes!
https://discord.gg/Ya5DTZrJ

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The Magus Class v2.0.0 - Public Release!

Hey all, excited to share a fairly large update to my take on the Magus Class today - version 2.0! A few significant quality of life and balance changes to the base class and four new Esoteric Orders (subclasses) for your Magus to join! As always, I’m open to any suggestions and constructive feedback you may have.

Who are the Magi?

I’ve designed the Magus (or Spellsword, Arcane Knight, etc) to be the Intelligence-based Arcane counterpart to the Paladin and Ran...

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Discord Server?

Hey all, thinking about setting up a Discord server for my Patrons, would anyone be interested in that? I'm not super familiar with Discord, so I'm open to ideas!

Let me know what ya'll think.

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The Magus Class v2.0.0 - Major Update!

Hey all, got a big update for the Magus class - including four new Esoteric Orders and a new Patron Exclusive Order - the vampiric Order of Crimson Knights! I've also added in all of the non SRD spells (which is cool since this is out there for FREE!)

Let me know what you think in the comments, always looking for feedback!

Order of Arcane Archers. Use your Arcane Armory and Spellstrike from afar with ranged attacks. A replacement for the lackluster Arcane Archer f...

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Alternate Sorcerer - Full Class Update v3.2.0

Hello everyone! I’m very excited to share a rather large update for one of my favorite projects - the Alternate Sorcerer! I really love the idea of the Sorcerer in 5e, but (in my opinion) their mechanics don’t match the awesome flavor of the class itself. The Alternate Sorcerer has been a little side project of mine to make playing a Sorcerer really feel like you are magic incarnate!

Change Log: Alternate Sorcerer v3.2.0

Base Class:<...

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Alternate Sorcerer: Expanded (Update)

Hey all, working on bringing the Alternate Sorcerer: Expanded in-line with the 3.2.0 update and wanted to show you some of my progress.

Additional Metamagics: I've got some new options here! Adamant Spell, Blinding Spell, Brutal Spell, Concussive Spell, Imbued Spell, Linked Spell, Potent Spell, and Savage Spell.

The Chained (NEW): Ever wanted to play as an unknowable eldritch being that has existed since before the dawn of time? Well now you can (...

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Alternate Sorcerer Class v3.2.0 (Major Update)

Hey all, sorry I've been radio silent for a bit - been working on a big update for the Alternate Sorcerer. It's been almost a year since I've done an update for this class, and I've learned a lot - not only about 5e but also design and coding!

Major updates include new names for some class abilities (everything isn't just "Sorcerous _____"), some great art updates from MTG, Origin spells with switching rules from TCoE, updates for using official subclasses with this, and a few ...

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Paladin Sacred Oaths v2.0.0 (New & Updated)

Hey all, excited to post an update to my Compendium of Paladin Sacred Oaths for 5e. Paladin is probably my favorite class in the game, I played a Devotion Paladin for 15 levels through Tyranny of Dragons and they were a blast. Who doesn’t like adding a Divine Smite onto a crit against the big bad?!

As always, I’m open to feedback and constructive criticism on any of my brews!

SACRED OATHS

Oath of Beauty (Updated). What ...

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(More) New Sacred Oaths - Mysticism & the Shield!

Hey all, getting close to finishing the 2.0 update on my compendium of paladin subclasses and I wanted to post two new Sacred Oaths - Mysticism & the Shield. As always, I'm open to feedback!

Oath of Mysticism. For those who want some psionic flavor with their paladin! This Oath is fairly strong, but it heavily encourages an ascetic play style (no possessions or money) to balance it out. Other then that it is a pretty straight-forward paladin. I've even included an o...

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Paladin - Oath of Prosperity (New!)

Hey all, continuing to work through my compendium of Paladin Oaths, and I've got something NEW for you all - the Oath of Prosperity!

Not sure how fun this guy (or gal) would be to play alongside of in a game, but I think you could make some pretty interesting characters out of it. 

Tenets. I encourage the paladin to follow these loosely, sometimes favors and influence can be considered more valuable than material wealth.

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Paladin - Oath of the Blade (Update)

Working through Paladin subclasses, and today I updated one of my favorites - the Oath of the Blade. Want a more Martial Paladin? Then this is the subclass for you.

Biggest update has been to the Channel Divinity: Sacred Duel. Let me know what you think (and if it makes sense)!

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The Oath of Beauty - Paladin Compendium Update

Hey all, just started working through my compendium of Paladin Sacred Oaths, and I thought I'd share the first one - the Oath of Beauty!

Swear to vanity or elegance with this self-absorbed Sacred Oath for 5e. I'll be working through the rest of the subclasses over the next week or so - keep on the lookout for (at least) four NEW Sacred Oaths!

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Alternate Artificer & Expanded Options v2.1.0 (Update)

Hey all, posting a pretty significant update to the "Alternate Artificer: Expanded" today! I've only made one change to the Alternate Artificer base class - the Alchemist now learns acid splash at 1st level (along with the other features).

As for the Expanded document, I've added a number new Infusions and updated all TEN of my additional subclasses for the Artificer:

Aeronaut: Take to the skies with your arcane Flying Machine!

Archivist: View Post

Magus Class - v1.1.0 Update!

Hey all, made some solid updates to the Magus based on some great feedback I got on the Reddit thread. Hope you like it!

Changelog 1.0.0 - 1.1.0

  • Arcane Armory // Increased the number of objects by 1 at each stage. You can add shields starting at 1st level, and suits of armor at 5th level.
  • Spellstrike // Specifies that spells must require a single attack roll, and creatures still have an opportunity to make their saving throw.
  • Aegis // Rewor...

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The Magus Class - Public Release!

Here is my take on the ever-popular Magus (or Spellsword, Arcane Knight, etc). I’ve designed the Magus to be the Intelligence-based Arcane counterpart to the Paladin and Ranger. *(I personally think the Artificer is in a category of its own and there is room for a warrior Intelligence-based half-caster).

Magi are those that combine spell and sword, never quite mastering either, but becoming a formidable warrior in their own way. Examples of what I would consider Magi from popular fict...

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