wip
Setup eyes rig
Commision for Hoofen and Saremyshipment
Characters Adaline and Aldea belongs to owners

Open the file press z and move mouse to up (rendered). Press spacebar to start animation. Just press g and try to move the body whilte animation plays.
1st layer have set up with cloth sim and deformer. Second one have the model

This should work for any object like hair parts of cloth etc.
2020-05-09 21:21:45 +0000 UTC View Post
Have tried zbrush workflow in blender. Only sculpting tools and vertex colors


Model not optimised, just example
2020-05-06 10:38:13 +0000 UTC View Post
2 versions of Trixie
If you want her printed and painted write to this guy
If you want her just printed with one solid color write to him or write to me in DM here
2020-04-05 22:07:55 +0000 UTC View Post
If you want her as a bust or as a figure on the monitor write to his guy =)

Primered and ready to paint, But i'm afraid it won't happen soon

i'm sorry for no new posts.
Since i got a new printer i start printing. After a lot of fails i decide to print this Kirin and if all turns out good I'll cast her.
It takes time. Printer have not big size but the figure will be 24cm tall.
So, i already spend about 25 hours to print clean fail and reprint again =D
let's see how she turns out. I'll be post all updates.
2020-02-28 19:27:34 +0000 UTC View Post
Stitch should be placed at the cursor. Patch should have origin at the cursor. Apply all transforms before set origin. Just duplicate edge loop and convert to curve. Then join with main curve to get all the transforms from it. Then separate and use as new path.
2020-02-05 16:25:52 +0000 UTC View Post