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jessikascurse

jessikascurse

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jessikascurse posts

Lust Prototype #1

Okay, so here is the lust prototype as planned.

Please bear in mind, as always, that this is a prototype to build and test the core programming. Lust is not currently working in the same way it will in the real game, and at that point there will be other lust actions, such as masturbation, and groping your party members.

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Goblin x Mouse (with creampie)

Here's the latest animation from Sommy, this time with Mouse receiving a creampie. :D

As always, let us know what you think!

(For some reason the preview is grainy, please click through to see the HD animation on gfycat)

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Goblin x Jessika Creampie

Here is Sommy's first pass at the creampie animation for Jessika, as usual we will be refining and polishing it later as we go. Let us know what you think!

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Level Generator Prototype #1 - Public Release

Here is the first level generator prototype for you all to play around with. 

At the moment, you have you choose where to go next using the arrows on the mini-map (in the top left), but we'll be releasing a later prototype with up / down exits added to the fore and backgrounds. We also included a toggle so you can either fight, or just wander around unmolested. 

Lastly...

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Lust Concepts 1

One thing we are planning for combat is the character sprites to be changed depending on their level of lust, as you can see above. :) 

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Goblin x Mouse

Here is the Mouse version as promised, let us know what you think. :)

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Goblin x Jess (revised)

Here's the revised version of the Jess animation, with the feedback on boob bounce taken into account. :)

We were hoping to have Mouse done, but Sommy's computer died, and his spine licence wouldn't work on his new one.  Thankfully tech support have sorted it for us, but they took three days to do so. Anyway, the Mouse animation will be up either tomorrow, or the day after at the latest.

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Goblin x Mouse

And here is the base image for the second animation.

Sommy is currently in the process of rigging and animating it, so we should have the animation to share with you guys soon. :)

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Goblin x Jessika Animation

 

Here's the finished article. 

I think Sommy did a great job, and it turned out really well. Hope you guys like it, let us know!

Mouse is up next, so hopefully we'll be sharing that with you in a couple of days. :)

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Level Generator Prototype #1 Production Video

Here's the latest video from MiNT, showing off the random generation for dungeons. 

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Jessika's Diary #3 - May Development Update

Hello everyone, and welcome to the third edition of Jessika's Diary, where we discuss progress on the development of the game.

April has come and gone, and the level generator prototype has been completed as planned. We'll be tiding it up and adding a few extra features, but the key coding that generates and assembles the levels at a controlled random rate is working as intended, which is the important thing. The backers have had it to play with for over a week now, and we'll be releasing it t...

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Goblin x Jess

Here is the finished base image for the first animation, hope you guys like it.

Sommy is currently working on animating it in spine, and we'll be able to share the finished article with you soon. :)

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Level Generator Prototype #1

Here is the first level generator prototype for you all to play around with. 

At the moment, you have you choose where to go next using the arrows on the mini-map (in the top left), but we'll be releasing a later prototype with up / down exits added to the fore and backgrounds. We also included a toggle so you can either fight, or just wander around unmolested. 

Lastly...

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Goblin x Mouse Rough


Here's the initial sketch of the second sex sprite we are doing this month, for Mouse and the forest goblin. We'll be sharing rendered versions of these in the near future, and then the fully animated ones. :)

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Update, and Sneak Peek of the First Sex Sprite

Hello all,

Just chasing the bugs out of the dungeon generator prototype, and then we'll be releasing it for you to play about with. We had finished it about a week ago, but MiNT was unhappy with the levels it was creating, so added a bunch of code to improve the way it randomized.

In the meantime, here's a sneak peek from Sommy of his progress with the first sex sprite for Jess. Keep your eye out for more in the next few days. 

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Poll 1 / 2 / 3 Results

Hello everyone,

So we had our first three polls to determine the animations we will be doing for the battle lust animations next month. You can see the winners above, and hopefully, you'll be seeing the real thing soon. :)

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Combat Prototype - Version 2 Public Release

 Once again, on schedule, here is the second combat prototype.

For this version we have coded multiple actors, allowing us to add both a second member to the party (Mouse), as well as a second enemy (the myconid). To do this we had to add multiple targeting for the player, as well as enemy AI to allow them to choose targets.

As a bonus, here is Sommy's current work in progr...

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Wyldwoods Concept Art 2

Here's a peek at what Sommy is currently working on for this month's level generation prototype.

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Jess Masturbation Animation Reel

I shared this a while ago, before the Patreon went live, but with the upcoming battle lust poll, I thought it might be a good idea to share it here, in case any of you hadn't already seen it.

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Jessika's Diary #2 - April Development Update

Hello everyone, and welcome to the second edition of Jessika's Diary. First up, the good news is that we completed the second prototype on time, and the backers have had it since the start of the month. We will be releasing it to the public next week.

Moving on to this month's task, we are currently working on the first dungeon prototype. Sommy is producing assets to be used for the first Wyldwoods area, and MiNT is working on an algorithm to generate random map areas. If you are interested in...

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Combat Prototype #2 Production Video

MiNT has made another video to showcase the progress made over the last month, including the addition of Mouse and a new enemy. 

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Combat Prototype - Version 2

Once again, on schedule, here is the second combat prototype.

For this version we had coded multiple actors, allowing us to add both a second member to the party (Mouse), as well as a second enemy (the myconid). To do this we had to add multiple targeting for the player, as well as enemy AI to allow them to choose targets. We are sill working on trying a few things to make it a bit mo...

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Update

Hello everyone,

While things have been quiet around these parts lately, we have been hard at work, and I am happy to tell you that everything is coming along on schedule. You will have the second combat prototype very soon.

We are now moving on to the next task, which is building the engine to randomly generate levels. In order to do that, Sommelier will be working on a number of "rooms" for the first location, the outer wyldwoods. You can see some of his concept art above, which w...

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Mouse Cheesecake (Nude)

And for you guys, here's the nude version of everyone's new favourite tomboy. :)

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Public Release - Combat Prototype, Version 1

Here's the public release of the first combat prototype, you can download it here.

Bear in mind, this is only the bare bones of the system, we'll be adding more features and more actors in later builds. Also, as it has been a common question since we released the production video, we will be adding the option the increase the speed of battle.

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Jessika Cheesecake (Nude)

As a little bonus for our backers, Sommelier did a little less safe for work version. :)

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Jessika's Diary #1 - March Development Update

Hello everybody, and welcome to the first installment of Jessika's Diary. We'll be putting these out routinely to let everyone know what is going on with the game.

The good news is, we met the first deadline as planned, and backers now have the combat prototype. We will be releasing it to the public on the 15th. Just a note going forward, we will be releasing all development content on a timed delay upto and including the full demo, after which, all releases will be backer only.

Now that...

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Combat Prototype Production Video

Our programmer, MiNT, has put together a video of the prototyped combat system for us for any interested parties wondering how development is coming along. 

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Jessika Ero Sketch #2

Another little treat for you guys from Sommelier.

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Combat Prototype - Version 1

So here it is, on schedule -  Combat Prototype

Bear in mind this is just a barebones prototype, the main goal of which was to code the core of combat and animation. Next month's release will build on it, adding icons, tooltips, improving shadows, extra combatants, etc. I think it is already looking pretty impressive though, and I hope you guys do to.

As an extra bonus, the...

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