XaiJu
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RoboJudy Vibrator Play Animation

So you might have been wondering where I've been for the past month. Hard at work essentially creating two very chonky projects. The first one being this animation, near 4 minutes long again... oh boy.
I'm quite happy how the lighting and the environment turned out on this one since I usually do more abstract backgrounds as environments, so having a fully realized scene working in an animation was definitely a challenge. It did give me a good chance to try out scifi panel and corridor crea...

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RoboJudy Decals and Trim Sheet

As promised here are the decals I made for the RoboJudy project. They should work perfectly fine on their own, but the folder structure also enables them to be used with the Blender addon DECALmachine directly.


You can find the individual decals here:
https://drive.google.com/file/d/1yqihc1zl8Oh-Zw0ugqi17Bv1iRVIe9S-/view?usp=sharing

and the trim sheet ...

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New character batch WIPs

I'm working on a bunch new characters simultaneously. Here are some sculpting wips of them ^^

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Rotating normal maps tutorial

I wanted to make a tutorial for a long time now, but all things I could think of had been covered already. This topic at least to my knowledge hasn't been covered yet, and it's so important and easily overlooked that I thought this would be a good candidate.
If you work with Blender and do some texture work then maybe you'll get something useful out of this. If you do or don't lemme know so I can improve and make more if there is demand for it ^^

I made an example blend file which ...

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RoboJudy Breast Play Animation

An animation of RoboJudy playing with her breasts. 

The video can be found here:

https://drive.google.com/file/d/1-aRbSzEWry8a4ix_kDB8b7wKhU0zg0Fw/view?usp=sharing

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RoboJudy Renders

For the final composite of these images I rendered the scene both in Eevee and Cycles. The final blend is mostly the Cycles result, but with parts of Eevee mixed in where there is a high concentration of materials using subsurface scattering. So the breasts and the face are using mostly the Eevee portion. The vagina rendered better in Cycles however. 

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RoboJudy Hard Surface Texturing

The individual stages texturing the mechanical parts of the model.

To get a higher level of detail I use a metal texture and use it as an overlay for the roughness and normal information. An additional thing that helps with the blending of the detail maps and the texture painted maps, is that the painted maps are being blurred slightly. This way resolution artifacts become invisible.

The cracks on the rusted version of her armor are decals and thus give a nice parallax effect, giv...

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RoboJudy Organic Texturing

The organic parts have been textured, rigged and groomed. 

One interesting thing about shading the hair was that I got a smoother blending of the individual hairs with the surface beneath in Eevee when I used a decent amount of subsurface scattering. 

The objects are placed closer together during the painting process as the armor is textured separately and thus empty space can be stripped away. I keep those objects in a duplicate collection so I can reference their trans...

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RoboJudy cleanup and topology

The cleanup process of the meshes. For most parts I did manual retopology which allows them to be subdivided with an all quad mesh. I took extra screenshots of the face topology if you want to use it as a guide. The red parts are loops and the blue are shape defining parts.

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RoboJudy detailing with decals

Once the basemesh had been cleanly created I could start detailing with the decals. The whole process is a mix between adding planar details and slicing the mesh with panel lines. 

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Decal Tests

For this project I'm learning how to deal with decals. The cylinders are quickly filled with decals that are packaged with decalmachine. For RoboJudy however I made my own set of decals which I tested on the red and white balls. 

I'm also planning to release the entire pack of my decals for all Terraformer supporters once I'm done with the project, so you can use them in your own projects. Each one of them was rendered out in a 1k resolution. 

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RoboJudy naughty bits

A look at the genitals and breasts of the model. In cyborg fashion they are detached from the rest and can be moved around. Both parts have sliding doors which move back into the armor and slide open. After that the organic parts slide out and sync up with the boundary of the holes. To retract them the process happens in reverse.

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RoboJudy additional renders

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RoboJudy main renders

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Robot wip

Hey guys, I got a new wip for ya. I'm currently doing a lot of training in hard surface to get this robot design to look correct. It's an uphill battle but I'm slowly beginning to understand the guidelines of hard surface modeling and sculpting. As of now this is still in a rather early state. Turns out when you deal with metal and plastic you can't have soft body deformations. WHO KNEW?! So an additional step that I learned must be taken when dealing with machines, is that you need to make s...

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Schism Growl Animation

The 60 fps version of the Schism Growl animation.

The first version which is using speedup and slowdown can be found here
https://drive.google.com/file/d/1Lgu2HpiXpV8E7UJ5JIhk4G1xQZ2aUAHg/view?usp=sharing

If you want to have a look at the original animation without the speed adjustments, that version can be found here
2021-01-29 15:05:58 +0000 UTC View Post

Schism Tongue Tricks Animation

The tongue tricks animation of the character Schism in 60fps UHD resolution.

Video is here:

https://drive.google.com/file/d/1h4ieVRdb8nGwe0Qn2oO0UgkE4TCC32Iy/view?usp=sharing

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Schism mouth shots

The tongue rig is finished, so here are some preview frames from an upcoming animation that shows off some tongue tricks

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Lattice Rigging

Okay, so this one is more of a technical update. 

For the past week I've been working on creating scripts that will generate control and mechanism bones based on a collection of bones I give it.
The input is simply some bones that have been aligned in a grid (picture 1), and the end result should be some controllers that are positioned on the corners of the armature and pull the intermediate bones with them. The 7th-9th pictures show this behavior.

The system is based on ...

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Schism Posed

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Schism Pose Test

An update on the Kaiju boi's grooming, texturing and rigging stage

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Schism WIPs

The new commissioned character I'm working on. The main learning focus on this project lies in shape design and adding organic armor pieces like scales to a character to give him a rough exterior while still making him feel appealing. You can see me put a lot of work into the initial shapes to make sure the silhouette works right. Once that part works out I feel like you can start refining.
You can see the dramatic design shift in about the middle of the image set when I reworked the char...

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Allison Handstand Pushup Exercise Animation

The third animation of the Allison exercise series in 60fps.

Video is here:


https://drive.google.com/file/d/10rR_Ff0fxd1f7BWDEqeFyGrITWKcp1uG/view?usp=sharing

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Allison Mountain Climber Exercise Animation

The second animation of the Allison exercise series in 60fps.

Video is here:


https://drive.google.com/file/d/1C5O-UDVxqPakkR3BsLkM7ZNa7bMqnl-p/view?usp=sharing

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Allison Pushup Exercise Animation

The first animation of the Allison exercise series in 60fps. 

Video is here:


https://drive.google.com/file/d/1Oszem6_ibTe3DvgC4vjzOy399JTQEq_J/view?usp=sharing

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Allison Pushup Animation Behind the Scenes

A series of behind the scenes images that I found interesting. In order of appearance

Dildo shader design

Vagina deformation tests 

Handstand animation test

Mountain climber exercise animation tests

Arm corrective shapes for extension and flexion 

Pushup animation tests

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Allison Animation Teaser

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Creation Process of Allison

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Introducing Allison

First pose and preliminary texturing of https://twitter.com/Talonblaze 's raptor girl which I had the pleasure of creating in 3d as a commission. 

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Anatomy Studies

This project is more of an update on what I'm doing at the moment. I really wanted to strengthen my understanding and execution when it comes to anthro and human anatomy for a while now. So I've been studying and creating sculpts of individual body parts and full bodies. The main focus was on bones, muscles, fat, and secondary elements like ligaments and fascia. 

The three characters posted here are the result of the main studies.
The goblin for fat, the big dude for muscles, a...

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