Hi dear Patreon. Thank you very much for your support and patience with the process of developing this stylized painterly shader inspired by the Arcane style. Right now I'm at 80% completion for this project.
Truth be told, I watched this week's Arcane episodes, and they were jaw-dropping! I originally was developing my shader for future stylized CLOTH sculpts, and with that basic idea I had to "blow up" the complexity of all parameters from what I originally i...
2021-11-15 01:38:46 +0000 UTC
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Hi, thank you so much for your support, dear Patreon!
If you have recently joined this channel, I wanted to quickly summarize how things work in this community. Your support is important to continue developing awesome stylized models, shaders and techniques in Blender we all like.
* Every time you see this icon β
in the title of a post, it means it's a REWARD POST, which means you'll be charged at the beginning of the next month. This Patreon channel is "per cr...
2021-11-10 05:50:08 +0000 UTC
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This month I'll be working on creating a stylized shader using Blender's capacity for compositing, shading, real time, freestyle, passes and other goodies of the trade. Don't miss out! Here's a quick proof of concept. The finalized shader will be published later in the month!
2021-11-08 13:01:34 +0000 UTC
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Hi, dear Patreon. This month I will be releasing a quick workflow to create a stylized shading in Blender similar to Arcane. All though you may find similar results around, this workflow will include Krita's new RGB brushes engine. Basically, you can feel the natural smudges and flow of the paint, and we'll use that to our advantage to create this stylized shader.
This along with other things, will be coming along as rewards in November.
Cheers!
2021-11-08 10:33:18 +0000 UTC
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Hello, wonderful Patreon!
This week I had the opportunity to be added by Ellliot Animation, and he shares in this video how they approach 2D animation in Blender!
This retro-cartoon style has been present in many modern-animation series, and if you have the chance, please check out his video. It's very inspiring in the way they are developing tools for Blender (and speaking with the Blender foundation) to help every 2D / cutout /3d animator use their tools in future Blender releases.
2021-11-04 02:32:18 +0000 UTC
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Hello dear Patreon. Please do not think I abandoned our future character development "GHOST". On the contrary, I've been doing test speeds in Blender 3.1 and guess what? the speed is twice as fast to render with CYCLE settings. Which means it's even faster than what 2.79 used to offer us. All of that is great news.
If you want to try it, go to the daily downloads: https://builder.blender.org/download/daily/
2021-10-30 22:46:06 +0000 UTC
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(GENERAL PUBLIC POST / NOT FOR CURRENT PATREONS)
Hi. This file is for everyone else who finished watching the premiere and wants the free geometry nodes file. This file is given "as is" without any comments on the nodes, or extra meshes, extra shading, extra animations, and/or extra compositions.
This is the original file kindly donated by Erindale>>
2021-10-20 16:37:23 +0000 UTC
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The above file is available for all Patreons. You need to download Blender 3 alpha (latest release). Check out the full video review here>>
GET THE FILE HERE>>
This is the first reward of the month.
Please let me know if there are any questions about the file
Cheers!
Pi...
2021-10-19 23:15:02 +0000 UTC
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Hi, I wanted to show you this 2h timelapse for modeling anime hair buns. You can see the video in slow motion if you click on the gear icon on Youtube and use 0.1 speed. This is my complete progress from zero to completion. The curve modifier can be applied to a still braid mesh and arrange it around her head as you can see in this video.
If you're new, thank you for supporting me on Patreon. Generally between 1st-18th of each month, I create a project file and share it as the month's r...
2021-10-10 11:55:21 +0000 UTC
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Activate CC>Auto translate>English in the above video. At 12:34 - The director is asked whether he likes the previz (previsualization) of the process for the movie cuts (the movie scenes) in the new Evangelion movies. He says "I got a lot of work to do", meaning it's not nearly the kind of quality he needs for the camera angles to tell the story.
The camera is a CRUCIAL actor in your scene.
If you have the chance, please watch this video from 12:34 on...
2021-10-06 08:36:49 +0000 UTC
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Hello. As you may remember you guys voted to create the first rigged character for 2021 from the short Fixy storyline. He's a martial arts expert and he camouflages with his invisible suit. That's why he has the hoodie on top of the helmet. He's part of the Snow Falcon's team.
This is a base concept. The helmet, as well as the final character, will be delivered in the months aheads, fully rigged.
2021-09-22 23:16:05 +0000 UTC
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Hello! In this video I will explain what you need to setup and tweak in Blender, to make Jack'O do her famous pose, because: Why not? And let's add some sounds.
This is the link to this month's reward>>
You can find other sounds in the folder once you unzip it. Please do not share or publish NSFW with this. I am helping you understand how to create ...
2021-09-20 22:08:29 +0000 UTC
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Thank you for your support as Patreon.
πyou know you get the files to my videos right here on Patreon !
This is the link for the Soldier and a suzzane tapered outline practice file here>>
I did a poll to ask if you'd be interested in knowing more details about the lines on the Rukikuri model back some months ago, so I'm including that section ...
2021-09-18 13:55:32 +0000 UTC
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Hi dear Patreon. If you're new into this channel, I update and send the rewards, generally from the 1st to the 18th of each month. This month I will share a break down video about Jack'O. You might remember back some days ago, in this video, we talked about the importance of having vertex paint define our stylized shadows. That model did not have the correct vertex information.
But the DLC for Guilty Gear Stive finally c...
2021-09-15 11:13:44 +0000 UTC
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Hi, marvelos Patreon! I can finally reveal the great news: I've partnered with WingFox to continue developing videos for the Stylized 2D Toon Shader in Blender (Previously known as the Guilty Gear Stylized Shader in Blender series).
Yiihuu is a very prominent website in China with the highest quality in their video training. WingFox is a company that's part of Yiihuu. They reached out to create extra content for the c...
2021-09-12 05:57:27 +0000 UTC
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Hello wonderful Patreon! I am glad you're keeping up with these posts about the style of Guilty Gear Strive. Today, there was a live stream from CG World where the creators showed awesome footage from the animation break down (drawn animation) and 3d animation. You can't miss it.
Let me know in the comment section what topic you'd like me to show in Blender from their screens!
Thanks!
2021-09-11 07:13:30 +0000 UTC
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Hello, wonderful Patreon.
If you saw my last video, for the past 4 years, I've been focusing on stylizing the light in our characters and now I will start focusing more on stylizing shadows. As a matter of fact, today I came across this article, which explains the shadow masking setup in Unity. This same method can be ...
2021-09-10 16:36:59 +0000 UTC
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Hi, awesome patreon! I replicated this geometry node setup to dissolve a character using the shader and geometry attributes. If you'd like to explore this .blend scene, it contains a simple Suzzane and all you gotta do is to move the EMPTY.
And for the new Patreons that recently joined my channel: thank you so much!
There was a 2021-09-03 06:01:16 +0000 UTC
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Hi. This original node setup was created by another great artist in the Blender community: Lateasusual.
If you're new here on my Patreon, check this post to get the FREE ice shaders>>
I recreated this .blend so you can explore the possibilities of Geometry Nodes.
To open the file, you need to 2021-08-29 01:18:06 +0000 UTC
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Hi. If you're new a new Patreon, this "β
" means this is the post "per creation" which you'll be charged for as a Reward this month. Generally, I will complete a project between the 1st and the 18th of each month and share the file as a reward for you to explore, followed by a Patreon-Exclusive video with details. The general audience gets a shorter version on my youtube channel.
Please read my Patreon introduction page to check how the rewards, timing and economic suppor works.
2021-08-28 00:11:35 +0000 UTC
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Sometimes we need to quickly explore and select the next bone in the hierarchy without the need to open the current selection with the period on the numpad "." (focus). If you're new to Blender and are accustomed to quickly explore and navigate your bones, here's a quick tip:
To select your bones in a hierarchy, go to POSE mode and use:
] (closing bracket) - To select the next bone in the hierarchy
[ (opening bracket) - To s...
2021-08-27 18:41:59 +0000 UTC
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Today I came across this link which I think it's a valuable reference for 2D character design.
I often get the question: How do you make a 3D character look like a 2D hand drawn character?
I've dedicated my entire activemotionpictures channel and it's segment "Schiller Tips" to reply t...
2021-08-26 18:34:33 +0000 UTC
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As you might know, MAPPA Studios produced the last season of Attack on Titan. Part 2 of the final season is going to air on January 2022, but from this interview, it looks like they are still finishing the animation as we speak.
CLICK HERE TO SEE THE VIDEO WITH SUBTITLES >>
I find it rather odd, given that the live panel I pos...
2021-08-19 00:17:26 +0000 UTC
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Hello, amazing Patreon! Today is the 18th, which (normally) sets my end date to deliver a .blend project completed. I chose to share the Goku .blend file because there have been requests for doing so, and also because I have never reviewed a completed DBZ model, even though it's stylized with the same method than Guilty Gear XRd (just a little bit more advanced).
Switching gears, If you are new here in the channel, we did a poll past 2 weeks ago where Patreons voted for a character in...
2021-08-18 10:31:26 +0000 UTC
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There have been so many new Patreons requesting this file as part of the Stylized shader series. I did this Goku using custom light thresholds, instead of the normal 1, I went and used 3. The results speak for itself! And as always, turn on full render view, and you'll get a realtime playback (push the space bar for the animation to flow).
Get the FILE>>
2021-08-15 09:51:59 +0000 UTC
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Hello, Patreon! in this video I will show you how you can get the pixel look into a 3d character.
π GET THE FILE >>
#Freemvc2 is a hashtag awareness to petition #MarvelvsCapcom for a reboot. ...
2021-08-14 12:17:51 +0000 UTC
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Hello dear Patreon! These past 2 months have been really busy and I have been doubling the day x nights to make room for the project here and continue to provide you with professional help regarding Blender animation! I am really happy for your support and marvelous patience for the project's delivery dates here in the platform.
Before starting, I want to mention for all new Patreons, that the projects (.blend) files, are generally developed between the 1st and 18th of every month. The...
2021-08-13 16:50:05 +0000 UTC
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Hi. I am testing the possibilities to see if Blender can give a straight out pixel image with stylized shaders like in Marvel vs Capcom. This is just a quick WIP. The file will be available for you to explore (this is not a reward), but something that you can tweak settings to get different results on your own.
I will upload the file soon.
Also: Welcome to the new Patreons! This month we will be creating a new rigged character that you will be able to use with the new Blender 3 asset br...
2021-08-11 18:54:26 +0000 UTC
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Hi, awesome Patreon!
Recently, I was invited by DeepMotion to review their services for markerless facial and body motion capture. You have a freemium plan that grants you 1 minute per month and up to 3 characters. You can easily create your 3D FREE avatar using 2021-08-06 00:12:34 +0000 UTC
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Hi dear Patreon! If you've followed my channels for a while you'll notice I always mention at the end of the videos "Try Blender. Blender is powerful and beyond industry compatible". Of course, that's my closing signature phrase, but did you know a new video research for Blender's rigging has just been published showing what the future of AI in Blender can do?
Additionally, I've been contacted by a tech sponsor to do a workflow for a rigging-related Blender video. I will be working in t...
2021-07-20 17:09:45 +0000 UTC
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