Hello, everyone, this is B-flat.
Here is a brief overview of the content scheduled to be updated in July:
Update Content

New Map: Blackberry Dale
New NPCs: Sapphyra, Protya, Baneberis
New Side Quest: Investigate the Abandoned Basement
New Special Equipment: Tentacle Panties
New poses when lying down
- <...
2024-06-28 06:48:29 +0000 UTC
View Post
Hello everyone, B-flat here.
Thank you all for your patience. Here's the Beta 0.03 trial version for you. :D
Download location
Mega Drive
Password:
ekc_BflatProject_75
Update content

Hello everyone, B-flat here.
Thank you all for your patience. Here's the Beta 0.03 trial version for you. :D
Download location
Mega Drive
Update content

Hello everyone, this is B-flat.
Below is the summary of the planned June updates:
Update Content

Added CG: Tentacle attack from the cum pool!
Added tentacle enemies.
Added map trap: cum pool.
Completed second half of sewer map that now connects to the surface area.
Improved trigger detection for climbing.
2024-05-28 07:25:03 +0000 UTC
View Post
Hello everyone, B-flat here.
Thank you all for your patience. Here's the Beta 0.02 trial version for you. :D
Download location
Mega Drive
Password:
ekc_BflatProject_75
Update content

Hello everyone, B-flat here.
Progress on the demo continues. We will have something amazing to show you in the coming months!
Here is a brief summary of the current development status as of May.
Update content

Hello everyone, this is B-flat.
Thank you all for trying our Beta 0.01 demo.
I collected each and every bit of your feedback all week.
Here's the updated current work list.
Completed jobs
Fixed bug where the UI was misaligned at different resolutions.
Fixed bug where the UI interface doesn't update immediately after obtaining items.
Fixed bug where the third attack strike goes through walls.
Fixed bug ...
2024-04-10 01:58:46 +0000 UTC
View Post

Hello everyone, B-flat here.
Thank you very much for your support during this development process. The first demo is finally ready!
Download location:
Mega Drive
Password:
*/ekc_BflatProject_/*31
Update content:
2024-04-01 14:27:00 +0000 UTC
View Post
Hello everyone, B-flat here.
Progress on the demo continues. We will have something amazing to show you in the coming months!
Here is a brief summary of the current development status as of April.
Update content

Game name: La Vitalis: Immortal Loss
New area: Church shelter (with the White Garden outside)
New area: The Village sewers (Fi...
2024-03-29 11:38:13 +0000 UTC
View Post
Hello everyone, B-flat here.
Let's start with the good news. The demo framework is 99% complete!
I'll outline the scheduled updates for March and April at the end.
First, let me explain the current progress and the major milestones we completed.
Starting plotline, tutorial, and first CG.
This took the longest as the writing needed to be tailored to the game design and structure.
Thankfully, this went well....
2024-02-29 10:58:33 +0000 UTC
View Post
Hello everyone, B-flat here.
I wish you all a happy Chinese New Year.
Today's article is about you!
We'd like to do some polls and get your opinions!
Just like with our previous heroine Demyra, Vita will face some parasites and curses.
This system will involve equipment and spells whose effects cannot be easily escaped or removed.
Some upcoming examples are:
Analhook collar
2024-02-09 08:31:42 +0000 UTC
View Post
Hello everyone, B-flat here.
I've been dealing with my father's funeral for several weeks, so this delayed development a bit this month. Today I'll explain our current progress and the major milestones we've hit recently.
Action logic of the first enemy's adult form.
Unlike the larvae, adults can fly.
This meant the coding for its movements had to be rewritten.
2024-01-31 03:26:40 +0000 UTC
View Post
Hello everyone, this is B-flat.
I'd like to start by wishing you all a Merry Christmas and a Happy New Year!
Now, I must apologize.
I had aimed to release the demo by the end of this year, but unfortunately I wasn't able to complete it in time.
Due to some personal family reasons, it will need be postponed for a bit longer. I'm very sorry to have let you down.
For now, I will explain the current progress and the major milestones achieved so far.
2023-12-31 04:46:24 +0000 UTC
View Post
Hello everyone, B-flat here!
Here's this month's current work progress. I'll break it down based on the project's milestones and what still needs to be completed.
UI interface
The main goal this month was to fully import and link the UI interface.
The basic UI has been completed. The following are screenshots of the UI interface:

The general UI for th...
2023-11-30 08:40:12 +0000 UTC
View Post
Hello everyone, I'm B-flat. Happy Halloween!
Here is our monthly progress report. I'll break it down based on what's been completed so far.
Scene Map and Lighting Rendering
We finally began the map of the opening scene. As you can see in the starting point in the image below, we've been experimenting with light rendering techniques.

As Vita's sprite is much...
2023-10-31 07:31:49 +0000 UTC
View Post
Hello everyone, B-flat here!
Here's our end of the month progress update!
I'll outline the progress we've made for each major milestone.
Attack and Damage System:
We've made progress with attack and damage--although we're using a typical setup, we've customized it for La Vitalis. This system is primarily responsible for handling attacks that can be caused by any in-game objects (i.e. Vita, enemies, projectiles, destructible o...
2023-09-30 04:33:56 +0000 UTC
View Post
Hello everyone, B-flat here!
Here's our end of the month progress update! I'll outline the progress we've made for each major milestone.
Custom Keybindings
In my initial project, customizing keybindings was quite inconvenient due to engine limitations.
Under the current engine, we no longer have this problem: I have successfully implemented custom keybinding functionality! Players can now freely set their desired keys for both keyboard and cont...
2023-08-31 06:39:04 +0000 UTC
View Post
Hello, everyone. I'm B-flat.
Here's the current progress report for La Vitalis.
Game Menu:
This is a vital part of the interface as it's the main way players interact with the game. The UI design and functionality are complete. The basic structure is:
- Status
- Abilities
- Items
- Relics
- Discoveries
- Library
Let me briefly explain the purpose of each sub-menu:
Status:...
2023-07-31 11:53:14 +0000 UTC
View Post
Hello everyone, I'm B-flat.
I'd like to update everyone on the status of the current project's scheduling:
Programming:
I successfully built the structure for scene transitions.
Unfortunately, this interferes with the save/load functionality.
To prevent further problems with the overall game stability,
I've decided to focus on the save/load feature first.
This means the save/load feature for the first demo is already completed ahead o...
2023-07-13 12:55:07 +0000 UTC
View Post
Hello, I'm B-flat.
I'm the author of "The Agnietta: The Healer and the Cursed Dungeon."
I'll be sharing the development of my new project on this Patreon page.
In early June, I was diagnosed with pneumonia from Covid and took a while to recover. This delayed this news release by a few days; I'm sorry to keep you all waiting.
※The new project and storyline
La Vitalis : Immortal Loss
- Storyline
2023-06-24 05:14:53 +0000 UTC
View Post