A fully fledged Kobold replacement for Half-Life 2 and all of its episodes. Part of the Kobold Playermodel Pack (https://gum.co/wxdO).
Here's a little more spooky scene showing off all the expression the Kobold can take: https://vimeo.com/383500832
2020-01-08 20:51:18 +0000 UTC
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Part of the Kobold Playermodel Pack (https://gum.co/wxdO), includes a dressed and naked kobold for Sven-coop. Respects player color and also replaces all view models.
This model and all of the view models work in the original Half-Life as well.
2020-01-08 20:45:47 +0000 UTC
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I just finished adding a Kobold to a bunch of different source games, and I zipped it all up nice and tidy here: https://gum.co/wxdO
I'll be handing out free keys to my Dragon tier, I'll show some of the stuff I did here though!
2020-01-08 20:40:36 +0000 UTC
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I fixed most the problems that build 11 had, this is probably the last update before the game is on Steam.
- Saving and loading fixed, kobolds no longer break and hearts, dildos, and melons all get saved properly.
- Grabbing and interaction bugs were squashed, hopefully you can't proxy empty flasks, and hopefully they don't get stuck in your hand anymore
- Added an options men...
2019-12-18 22:03:34 +0000 UTC
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VertEx-motion is a great Unity addon for soft body physics. Here's a demonstration of some of the forces at work displayed as cyan lines.
It works with any physics object! Other kobolds, yourself, and even penetrating objects bounce things around.
I did have to fix a bunch of problems with VertEx-motion though, had to buy the pro-version and tweak a couple things to get it to work.
2019-12-18 09:11:04 +0000 UTC
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Mixing melon juice and the stuff that gets grinded out of hearts creates a completely new reagent! This reagent has a particular effect on male Kobolds. Careful on how you mix it though, an unbalanced mix causes some breast growth too...
This might not hold true for the future, but for now you can mix the two reagents in any way you see fit, the systems in place allow you to mix it in the grinder, in beakers, or in Kobolds themselves with various results.
2019-12-18 08:55:21 +0000 UTC
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I've amped the interaction system so you can grab different parts of the kobold and it reacts mostly how you'd expect. Right now when they're "done" they spawn a heart, which could be sold or ground up for reagents.
2019-12-18 08:42:50 +0000 UTC
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Hopefully this one isn't horribly broken, though you can finally penetrate Kobolds now! KoboldKare is officially a sex game-- WOO!
EDIT: I broke milking, and I broke the fade transition that happens when you sleep. I'll push a hotfix soon!
Here's the list of changes, the download links are below.
- Chemistry! You can mix love juice and melon juice to get purple slurp. There's a few new reagents in this patch: Love Juice, Dick Grow Juice, and Boob Shrink Juice (non-final ...
2019-12-17 00:33:07 +0000 UTC
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https://store.steampowered.com/app/1102930/KoboldKare/
You guys reached the goal of 100$ a long time ago, but I found out it's a LOT of work to get a steam page going... Regardless, here it is!
Feel free to wishlist it so you can know when it's released and ready to...
2019-11-23 00:29:42 +0000 UTC
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I updated the game to fix some of the major problems.
- Adjusted hitboxes so Kobolds don't phase through streams as easily.
- The dynamic IK drifting now has a small force pulling it to neutral, this should prevent Kobolds from sinking through the ground over a long period of time.
- Player character rotation isn't FPS dependent anymore, man it's really easy to accidentally make fps dependent code.
- Fluid transfers are now much more consistent, and have a thick...
2019-11-17 07:34:26 +0000 UTC
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This took me forever, I started to seep into feature creep, but I reigned it back in... and I'm back to where I started basically haha.
Here's a changelog and below you'll find the downloads.
- Completely reworked pretty much all code to be more modular, in the future this will allow for intricate machines and pipes.
- Added Advanced Interaction, you can now in...
2019-11-15 07:56:24 +0000 UTC
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Still no build this October, the next build should be ready mid-November... Hopefully...
To make up for it, I wrapped up a piece of tech and sent it to all Dragon members! (Check your messages.) It's called Penetration Tech, and it is a procedural animation system that handles deformation for both a penetrator (a dick) and a penetratee (an orifice).
Here's a video of some default Mixamo animations with the Penetration Tech applied. It'll look a little better in-game due to e...
2019-11-01 05:03:30 +0000 UTC
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This is inspiring me to actually have a "dirty Kobold" mechanic, washing the Kobolds down might be pretty satisfying.
2019-10-16 04:19:03 +0000 UTC
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The next thing on my block of VFX work to tackle is a water stream from a hose. I might over-explain my thought process but I'm pretty excited about it so sorry in advanced!
This post will be public since it's one of the few posts I can make public. Hope you all like it!
I've already got a flask with a spray nozzle, and I just needed to break down how the nozzle effect might play out.

...
2019-10-16 04:15:15 +0000 UTC
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I wanted to create goopy strands that spawn between contact points on lewd actions, I had a couple of properties I wanted to emulate from a viscous fluid.
The first property was that it droops and thins out when the contact points separate.

This is easy enough to emulate with a standard Verlet integration of particles. Each particle can have a spring force that pulls itself taut. with a g...
2019-10-08 01:27:47 +0000 UTC
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Having to work with transparency in Deferred is a nightmare. You either use dithering and some temporal filters, or add transparent geometry in additional forward rendering passes. Either way, the game runs in forward on low settings anyway, so I wanted to make everything work in forward.
This led to a huge graphical pass, I'll list some of the changes here with some pictures!
Grass shader now runs in forward and uses two passes instead of one (leading to less texture lookups). Th...
2019-10-08 00:43:04 +0000 UTC
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Here's a video of all the combined effects described in the post here: https://www.patreon.com/posts/procedural-tech-29525523
This is just me moving the Kobold up and down too! Imagine if I actually created an animation.
2019-08-29 01:44:43 +0000 UTC
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Been a while since my last update, had to catch up on unrelated commissions. I'm back into the swing of things though and have something fun to show!
I'm not much of an animator, so I plan for the majority of the animations I make to be mostly procedural. This means I have to develop some tech to allow for arbitrary penetration angles, sizes, and depths.
I'm going to describe all the effects I created and show what it looks like all combined!
I first thought about how a dick...
2019-08-29 01:42:37 +0000 UTC
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Been a while since my last update, sorry! I've been digging into how to get some way for me to easily customize Kobolds on the fly. Unity has native Substance Painter integration, so I've been investigating that.
I'm planning on shipping an update soon for Dragon patrons that lets them customize and upload a custom Kobold to VRChat. It will allow for custom shirt graphics, as well as adjusting advanced/perverse colors, patterns, and gradients. This customization editor will work in my g...
2019-07-02 10:30:19 +0000 UTC
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The new features in this build is primarily optimization and bug fixes. If you couldn't run the game before, try again!
Here's the changelog for the game:
- Added saving and loading. (hit escape)
- Tons of optimization from reducing tick-rate, optimizing allocations, switching from deferred to forward, to adding a jiggle budget.
- Added a new stand-in for milkers instead of a bunch of unity cubes.
- Added a deathbarrier below the map.
- Adjust...
2019-06-09 00:52:17 +0000 UTC
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After some complaints I realized pretty quickly that the game should probably run on crappy hardware, so I churned a couple days of optimizing.
I didn't keep track of hard numbers, but I'll list my major findings and roughly how much time savings there is.
I got Unity running on my Linux X220 Thinkpad to find that it runs at a molasses speed of around 2-3fps. I switched the rendering mode from Deferred to Forward, and that bumped the frame-rate up to a blazing 120fps! 2019-06-06 06:17:49 +0000 UTC
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Kobolds metabolize fluids on a timestep now, with inclusion of a tweening library this allows me to make growth extremely noticeable, in addition to making the game more optimal!
2019-06-01 07:48:37 +0000 UTC
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This build has milking machines, some game juice, and bug fixes!
Current Patron Build is KoboldKareBuild7.zip and can be downloaded from these various places:
magnet link: magnet:?xt=urn:btih:63ab6188669c122fbba36e0dc0ef9f875dc09139&dn=KoboldKareBuild7.zip
mirror1: https://drive.google.com/open?id=16xeMGdrnRvjtbV3dfkcojJolniwgRUCm
torrent file...
2019-06-01 07:45:24 +0000 UTC
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The next feature on the block is milking machines.
I have to approximate the position of the nipple based on which blendshapes are active, in addition to bone scaling and soft-body physics. The result is fairly complex to calculate but luckily most of it can be LOD'd out of existence as soon as you get a certain distance away.
2019-05-27 05:27:51 +0000 UTC
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Kobolds act as fluid containers that can metabolize things. You can mix chems inside their bellies and have them react!
Melon juice currently metabolizes into boob growth, and it scales infinitely at a logarithmic pace. This means you can get boobs of any size, but you might need so much melon juice that it takes until the end of the universe to get them to 10x their normal size. At some point I might make a transition to a model that supports much higher scales to allow for ridiculous ...
2019-05-26 22:02:36 +0000 UTC
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Here's the first build of the game, anyone has access to it. Though you might need to install a torrent program like qBittorrent to download it!
Here's a magnet link to the build:
magnet:?xt=urn:btih:7682d796f2b2e98fe21130856d6b6e80a91f80e0&dn=HarvestBuild5.zip
And in the attachments should be a torrent file if that doesn't work.
Stay tuned for early access builds and progress!
Edit: Here's a mirror for people who don't want to torrent:<...
2019-05-26 10:29:03 +0000 UTC
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