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Dev Update - May 30th, 2018

Hey everyone! Vilsa here with a quick update during the homestretch to the early access patron release of 0.3.0 on June 1st!


Status Menu

This week a majority of the non-bugcrushing work was spent on the status menu to give you a display of all the new limb effects, equipment slots and stats we're adding to the game in 0.3.0. It's a first pass, so we'll definitely come back to it at a later time to clean any bad UX up but for now it works for displaying all the new character ...

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Dev Update - May 23rd, 2018

Hey everyone! Vilsa here with another Development Update for the week.


Interactables

We've made a bunch of quality of life improvements to interactables that we're hoping will make things a lot smoother when navigating and interacting with the world.

First up we changed the old circles into actual outlines of the object that can be interacted with, making it less intrusive and allowing you to see the sprite itself without it being covered by the little circle when you'...

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Dev Update - May 16th, 2018

Hey all! Vilsa here with some more sneak peeks into development!


VR Center

bearcore has finished construction of the real-world location for Carceburg's VR Center. This is where you will go to jack in to the VR world that we showed a concept of earlier.

We're unsure if this is going to make it into 0.3.0 as we've been having to spend more time on tightening up our back-end sys...

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Dev Update - May 9th, 2018

Hey everyone! Vilsa here with another development update. This one isn't filled with too much new fancy stuff because we've been hard at work on bug-hunting for 0.2.1, but now that we have it released we're going to be gearing back up for the final stretch of 0.3.0.


Bug Fixes

From the 0.2.1 patch notes.

  • Fixed an error (and possibly a freeze) when losing the first fight without firing a shot.
  • Fixed there bei...

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Third Crisis 0.2.1 Public Release

Play Here!

After our week of hard work and bug hunting, we've got a patched version of 0.2.0 for you guys to enjoy! If you were experiencing any of the bugs listed below that we've made steps to fix, it would be greatly appreciated if you test to see if they are still broken or not and then let us know!

0.2.1 Patchnotes

  • Added a con...

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Sketch Vault - May 4th, 2018

Jewel Stage Sex CG

(Currently: Finalizing Sketch)


Get the full-sized images 2018-05-05 05:57:03 +0000 UTC View Post

Dev Update - May 2nd, 2018

Heya everyone! Vilsa here with another Development Update! Little late this time because bear and I have been hard at work on bug(chasing)fixing  for 0.2.1. We're super happy with how everyone is receiving 0.2.0 so far, but we've still got tons of work ahead of us for both 0.2.1 and then 0.3.0 so let's get right to it!


Bugfix Patch

As I mentioned before, we're currently working on a patch that will be released publicly to fix some of these issues that have cropped up fr...

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Third Crisis 0.2.0 Public Release!

Play Here!


We’re incredibly proud to present Third Crisis 0.2.0 in a public release! We’ve got an additional four CGs with variants and a bunch of h-scenes that utilize these images, along with tons of fixes and additional content.

To get past the content of 0.1, go to “Load Game” and click the “Skip Prologue” Button. Your saves from 0.1 will NOT work ...

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Sketch Vault - April 27th, 2018

Jewel Tease CG

(Currently: Complete)


Get the full-sized images 2018-04-27 16:00:01 +0000 UTC View Post

Streaming Gamedev of Third Crisis v0.3!


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Dev Update - April 25th, 2018

Hey everyone! Vilsa here with another Development Update for the week!


Alcohol

We've made a ton of progress on the implementation of alcohol into the game. This work has advanced a lot of our systems since we've been using the effects of alcohol as a test case for pushing forward our system for status effects. We're now able to buy alcohol from the bartender for money, consume the alcohol item to apply the drunk status effect to you, have that drunk status add visual effects...

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Sketch Vault - April 20, 2018

Jewel Tease CG 

(Currently: Coloring)



Get the full-sized images...

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Dev Update - April 18th, 2018

Heya everyone! Vilsa's here with a quick update for you guys today!


Progress

This week we've started implementation and polish work for the main story sequences after some tech setup and adjustments. We've also made it so that the townhall cleanup sequence can be repeated daily for money, then we added money! We've got the first introduction of the main story section completely implemented, and we're going to be working to get the rest of what we have slated for 0.3.0 done b...

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Sketch Vault - April 13th, 2018

Jewel Bar Intro CG

...

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Dev Update - April 11th, 2018

Hello all you beautiful people! Vilsa here with another development update for the week. We've been getting back into the swing of production and we're excited to show what we've got cooking for you guys for 0.3.0, so let's get right into it!


Android 0.2.0 Release

We've released the Android version of 0.2.0 to be downloaded on the $5 patron itch.io page. So if you got the keys, ju...

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Streaming Level Building!


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Dev Update - April 4th 2018

Happy 0.2.0 everyone! We're incredibly happy with how people have been enjoying the new Early Access Patron update and we've been taking a much needed break for the week.


We've been enjoying the interactions on our livestreams so much that we've decided to put tog...

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Third Crisis Discord Server!

We've created a Third Crisis Discord server. On there, you can chat with all three of us devs and chill out.

To join the server, connect your patreon account to your discord account on your Patreon Account Settings page (https://www.patreon.com/settings/account).

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Third Crisis 0.2.0 Released!

After two months of hard work, we're excited to finally get the new release of Third Crisis into your hands!


How to Play!

Step 1: Link up Patreon and Itch io

https://anduogames.itch.io/third-crisis-patreon/patreon-access 

Step 2: Play the new 0.2 Version!

2018-04-02 00:50:18 +0000 UTC View Post

Sketch Vault - March 30th 2018

Here's a nice assortment of the CG...

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Shady Corner's Third Crisis Review

Check out this awesome video that Shades from Shady Corner did on Third Crisis! We love the quirkiness that he brings to his videos, and it was a joy to watch him enjoy the game and hear all the nice things he had to say about! Keep the lewd content coming!

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Dev Update - March 28th 2018

Heya everyone! Vilsa here with a quick update on what's going on with Third Crisis!


Release Date

We're well on our way towards our Patron release of 0.2.0 for the beginning of April, and right now we should be on track for it. If all goes well, we will then start working on any minor fixes that are needed from feedback that you guys give us! After we're sure that 0.2.0 is perfectly stable, we'll freeze that build and push it to the public in May. That's when the cycle will r...

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Sketch Vault - March 23rd 2018

Gear has been extremely hard at wo...

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Dev Update - March 21st 2018

Hey all! Vilsa here with another quick little update for the week.


Streaming

This past weekend we did a couple of streams over on Picarto.TV of bearcore doing some re-implementation of the mission system and bug fixing. We were super happy with the interaction we got to have with people in the chat, and we're looking forward to doing some more streams in the future. Due to bearcore's schedule, we might only be able to do these streams on the weekends, but no guarantees as ou...

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Sketch Vault - March 16th 2018

Here's the winning outfit from the poll in a more cleaned up manner. We're going to be having the hoodie as a separate item of clothing that you can take on and off, and even allow you to raise the hood on it. Color palettes will be here soon for you guys to vote on in another poll!

Get the full-sized images 2018-03-17 08:31:41 +0000 UTC View Post

Dev Update - March 14th 2018

Hey everyone! Vilsa here with another development update for the week!


Day Cycle

We've put a lot of fixes into the day night cycle and now we've got things happening according to in-game time. For instance the curfew combat and environment lights like lamp posts now only trigger during night time. We've had an iteration of the day / night cycle in the game already (this is what lights Carceburg in 0.1.x), but now we're going to be making better use of it in 0.2.0. It support...

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$500 Goal Costume Poll

Hey all! We've decided to replace this week's Sketch Vault with a very special post. We've got two different costumes that you can choose from.

We've sorta deviated from what we promised for the $500 goal, but we think you guys would appreciate actual costume choices rather than just color choices.

So let's get started!

For Costume A, we've got a lovely little outfit that'...

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Dev Update - March 7th 2018

Hey what's up guys, it's Vilsa here and today we've got another Dev Update for you! We don't have too much cool stuff to show, because this week was dedicated toward story things that we don't really want to spoil too much.


Curfew

We've finalized the first pass of how stealth is going to work when navigating Carceburg during its curfew. All of the guards will have a line of sight that's shown via warning tiles with eyes on them. When you walk inside of one of these tiles or ...

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Sketch Vault - March 2nd 2018


Here's some more of the...

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Dev Update - February 28th 2018

S'up you beautiful bastards! Hope you're having a fantastic Wednesday. Welcome back to the Philip DeF-- uh weekly Dev Update and let's just jump into it.


Carceburg

We're going to be seeing updates on Carceburg a lot since 0.2.0 is focused on the fun little town. This week bearcore expanded the town to over twice its original size. This adds a ton more houses and gives us a lot more space to make the town feel more like a town and less like an itty bitty vill...

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