Maggot Concept
My current concept for the Maggot enemy.
2022-01-14 11:20:10 +0000 UTC View Post
Fifth Progress Report for the Flagellant mod.
I have finished the "black shadows", which is the first step in the shading.
Made the scars slightly brighter because I wanted them to stand out a bit more.
2022-01-12 15:54:25 +0000 UTC View Post
My current concept for the Bone Courtier enemy.
2022-01-12 09:35:06 +0000 UTC View Post
My current concept for the Scarecrow enemy.
2022-01-10 09:38:02 +0000 UTC View Post
Fourth Progress Report for the Flagellant mod.
I have now added the color. The next step will be to add the shading.
Turns out adding a whole bunch of scars results in a lot of work to get it consistent between images.
2022-01-07 18:10:54 +0000 UTC View Post
My current concept for the Cultist Brawler enemy.
2022-01-03 08:54:47 +0000 UTC View Post
My current concept for the Swine Drummer enemy.
2022-01-01 14:21:55 +0000 UTC View Post
Happy New Year! Here is the third Progress Report for the Flagellant mod.
The line-art for the nude version is now done. The next step will be to add color.
I decided to redesign the hair somewhat, so one of her eyes are now visible, mostly because I wanted her to be more expressive. I'm also showing off the idle sprite for the clothed version.
2021-12-31 19:15:46 +0000 UTC View Post
My current concept for the Deep Stinger enemy.
2021-12-29 10:12:15 +0000 UTC View Post
My current concept for the Bone Arbalist enemy.
Decided to get back to work on the concepts for the enemy replacers, since I am nearing the point where I am going to actually start working on them properly.
2021-12-27 16:01:36 +0000 UTC View Post
Second Progress Report for the Flagellant mod.
I have finished the base body for each of the different attacks and animations, which I will then use as a foundation for the rest of the work. The next step will be to add details such as the face, hair and clothing.
Sorry about this update taking a while, ended up being busy with holiday stuff.
2021-12-25 18:34:31 +0000 UTC View Post
Back from my break, here is the first Progress Report for the Flagellant mod.
The first step I make with the mods, making very basic sketches to figure out the poses and general concepts of the different sprites and attacks, to then use as a guideline for the next step, which is drawing the actual body.
Decided to forgo the flail, and went with some hemomancy style stuff for some of her attacks instead. This one will be especially lewd compared to my other mods, lots of touching h...
2021-12-13 18:56:21 +0000 UTC View PostPoll for which will be the next Darkest Dungeon hero I create a mod for after the one I'm currently working on (Flagellant currently).
Concept previews here: https://www.patreon.com/posts/class-mod-34862193
2021-12-02 19:46:31 +0000 UTC View Post
The winner of the poll is the Flagellant!
I will be taking a break for a few days, but then I will get to work on this lovely lady.
2021-12-02 19:46:14 +0000 UTC View Post
Result for the thirteenth Darkest Dungeon Class poll on both Patreon and SubscribeStar.
2021-12-02 19:45:55 +0000 UTC View PostThe mod for the Bounty Hunter is complete!
This mod completely replaces the Bounty Hunter with a lewd, female version, with completely new animations. It has four different versions, clothed or nude with visible or hidden eyes, with four color variants each.
There is also a standalone version as a new class, called the Huntress, which is an exact clone of the Bounty Hunter in terms of skills and stats.
I used Mizuromo's 2021-12-02 19:44:46 +0000 UTC View Post
As a commission for SteakNatural I made a fully nude version of my Shieldbreaker mod. Posting it here too for you guys to enjoy!
This version uses a different skeleton than my normal Shieldbreaker mod, so they cannot be used alongside each other. I'm also pretty sure the standalone version cannot be used alongside the other standalone version, because it has the same name.
2021-12-01 13:42:08 +0000 UTC View Post
Eleventh Progress Report for the Bounty Hunter mod.
Alternate color variants are now done. Next will be to add some finishing touches such as the guild header, armor images, as well as making the standalone version.
2021-11-30 21:14:11 +0000 UTC View Post
Tenth Progress Report for the Bounty Hunter mod.
The Combat animation is now done, next step will be to make the alternate color variants.
2021-11-29 15:59:40 +0000 UTC View Post
Ninth Progress Report for the Bounty Hunter mod.
Walking animation is done, next up is the combat animation.
2021-11-25 14:57:11 +0000 UTC View Post
Eight Progress Report for the Bounty Hunter mod.
Idle animation is done, next up is the walking and combat animations.
2021-11-23 15:13:31 +0000 UTC View Post
Seventh Progress Report for the Bounty Hunter mod.
The clothed version is now done! The next step will be to make the animated versions of the idle, walk and combat sprites.
2021-11-16 14:32:52 +0000 UTC View Post
Sixth Progress Report for the Bounty Hunter mod.
Shading is now done on the nude version. Next step is making the clothed version. Sorry about this one taking a while, ran into some technical issues on my PC.
2021-11-10 14:37:10 +0000 UTC View Post
I have opened up five commission slots! This time around these commissions will be specifically for edits of my mods. See the image for the relevant information.
See https://docs.google.com/document/d/1yYDX8GTio8CxSY7V5gMAqriZulcYbTUr7_MY_CmZwv8/edit?usp=sharing for the current status of the slots.
Update: All five commission slots are now taken....
2021-11-03 12:25:56 +0000 UTC View Post
Fifth Progress Report for the Bounty Hunter mod.
I have finished the "black shadows", which is the first step in the shading.
2021-10-28 13:53:07 +0000 UTC View Post
Fourth Progress Report for the Bounty Hunter mod.
I have now added the color. The next step will be to add the shading.
2021-10-26 14:12:22 +0000 UTC View Post
I decided to redesign the Antiquarian concept based on some comments I saw criticizing it. I am curious what peoples thoughts are on it in relation to the previous design.
2021-10-25 10:50:39 +0000 UTC View Post
Third Progress Report for the Bounty Hunter mod.
The line-art for the nude version is now done. The next step will be to add color. Since I decided to redesign it somewhat I'm also showing off the idle sprite for the clothed version.
2021-10-21 16:51:43 +0000 UTC View Post
Second Progress Report for the Bounty Hunter mod.
I have finished the base body for each of the different attacks and animations, which I will then use as a foundation for the rest of the work. The next step will be to add details such as the face, hair and clothing.
2021-10-12 16:16:24 +0000 UTC View Post