Hi Experts! This week's map is the Shattered Coast (40x50), my biggest map to date! This bad boy features a smattering of smallish islands, many of which could have been their own map if I felt like cutting it all up and not working for a month. Hey wait a minute. That's actually kinda a good idea? Maybe someday I'll release a map and then, the next week, release another map that 'seamlessly' connects to the previous, but in reality they're both just a single gigantic map that I've released i...
2023-05-24 20:34:05 +0000 UTC
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Hello everyone, I'm finally back! This week's map is the Jagged Cliffs (40x45), a basic map depicting a simple, dramatic, jagged cliff. These basic maps (the type that are highly focused on a single element) have been pretty popular with my patrons in the past, so I'm hoping you all still like this kind of thing.
Sorry for the delay, by the way- I was planning on releasing this map last weekend but I suddenly came down with a nasty cold. Then, when I was starting to feel better, b...
2023-05-15 19:47:45 +0000 UTC
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I'm back again, this time with the Jagged Cliffs (40x45)! This is a particularly straightforward map, focused entirely on a simple set of precarious cliffs. Usually I try not to make maps that are so one-note, but in the past patrons have expressed a desire for these highly focused environments. That said, I also made sure to make it particularly large, so even though it's not particularly complex at least it's big.
Building on that, in order to ensure you weren't feeling like I'm getti...
2023-05-15 19:47:38 +0000 UTC
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Hi Experts! This week's map is the Jagged Cliffs (40x45), an extra large map depicting just a jagged stretch of cliff extending preposterously far out over the void. You know, so your players know that they'll die if they hit the ground.
Your extra versions of this map are Snowy and Apocalyptic! The Snowy version is a recolor of the Desert variant, though with somewhat more moody lighting that I think helps set the tone nicely. The Apocalyptic one is something I was messing around...
2023-05-15 19:47:29 +0000 UTC
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Hi again everyone, I'm back this week with a nice and big Fey map, the Feywild Crossroads (40x40)! This map went through a lot of development, it started off looking very different before I settled on a much simpler design than I began with. You might see a little of what that looked like next week (I kept all of the parts I drew and discarded for later use), but believe me that this is the best version of this map. I hope you like it, I put a lot of effort into this one.
Adepts can fin...
2023-04-30 16:08:01 +0000 UTC
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Hi Adepts! This week's map is the Feywild Crossroads (40x40), a nice and big forest map with plenty of mystical elements to play with- giant mushrooms, vividly vibrant water, fairy dust, you name it. It's been a while since I've gone and made a solid Fey map, so I figured I'd go hard on it.
Your alternate version of this map is Cheerful, and I've swapped out the colors and effects to feel more storybook, with strong greens, blues, and reds to make everything feel painfully cheerful, per...
2023-04-30 16:07:55 +0000 UTC
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I'm back again, this time with the Feywild Crossroads (40x40), a nice and big patch of mystical forest populated with gigantic mushrooms! Knowing my play group, someone would definitely be eating these mushrooms before we continued on our way, so maybe prepare a little list of magical effects you can grant the eater. Personally, I enjoy the 'Short-Term Madness' chart for situations like this, but feel ...
2023-04-30 16:07:49 +0000 UTC
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This week's map is the Forest Portal (35x30), a circle of standing stones which, if properly activated, trigger a mystical portal! Or not, that's up to you- I've included multiple versions of this one so that you might have a bit more to work with here, such as variants where the runes on the stones are simply sparking or entirely off.
I was thinking that perhaps some wouldn't want any magical effects for their encounters (the rocks alone could be intriguing enough to build a stor...
2023-04-17 16:00:54 +0000 UTC
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Hi Adepts! This week's map is the Forest Portal (35x30), a particularly exciting map that includes active magic! I don't often add that kind of thing in my maps because sometimes you don't want someone else's magical effects clogging up your encounter, but I worked around that by doing a little extra legwork- I prepared 3 iterations of each variant featuring no magic, medium magic, and very magic.
And that goes for your alternate version as well, which I'm calling Mystical. This o...
2023-04-17 16:00:48 +0000 UTC
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This week I made the Forest Portal (35x30), an extremely magical map set deep in the forest! Or, if you'd rather it wasn't all that magical, I made two extra iterations with less and no magic, so you can tailor the level of enchantment to your encounter. Fun!
Your alternate versions of this map are Corrupted and Evil- less fun! Now, it's time to talk about things- let's not forget that my initial plan for the Expert tier was that it would be where I'd post my weirder variants, the ones ...
2023-04-17 16:00:45 +0000 UTC
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Hello again, folks! I'm back this time with the Desert Temple (33x40), next in my series of urban desert maps. This one is built around a central temple with a very straightforward layout (my personal favorite for temples, it makes them feel a little more friendly).
This time around I might be actually done with these desert maps for a little while- I think I burned myself out with this one. I'm going to try to make another map for this next weekend, so we'll see what I come up with.
2023-04-11 22:17:38 +0000 UTC
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I'm back with another urban desert map, the Desert Temple (33x40)! This one is fairly simple, a large central temple with a span of my stock desert city ringing it. I wanted to make sure it felt like it could fit in with the rest of the desert maps I made, so I decided to stick with buildings and street layouts that look very similar to the rest, though I was very tempted to get a little silly with this one- maybe next time!
2023-04-11 22:17:31 +0000 UTC
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Hello again, Experts and Masters- this week's map is the Desert Temple (33x40), a small and shadowy temple in a dusty desert city. This one is perhaps a little simpler than many of my temple maps, with only 2 chambers, but I don't doubt it'll prove to be useful in most desert adventures. I can almost always make use of a temple in any of my campaigns, easy.
Your alternate versions here are Overcast and Sunset. Overcast is sorta an iteration of the gray Stark versions I sometimes w...
2023-04-11 22:17:28 +0000 UTC
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I'm back again with the Woodland Glade (35x35)! This one is a bit of a remake based on one of my oldest maps, the Forest Clearing, one of my old favorites which I recently noticed is really showing its age. Considering how drastically my maps have changed since 2018, I thought it might be nice to bring it up to date, especially since the setting is so generically useful. Anyway, I hope you like it!
Adepts can...
2023-03-31 22:08:53 +0000 UTC
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This week's map is the Woodland Glade (35x35), titled to be synonymous with Forest Clearing because this is essentially a remake of my original Forest Clearing map! I realized just how old the original was looking, which would be a problem if you tried to use it alongside my newer forest maps, and on top of that the setting is so incredibly generic that it is no doubt one of my most useful. Anyway, it was time to update it.
On top of that, your alternate version is Snowy! I figured it w...
2023-03-31 22:08:48 +0000 UTC
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Hello again, Experts/Masters! This week's map is the Woodland Glade (35x35), a fresh forest clearing map to replace the one I made in 2018! This one will look way better alongside all of my newer forest maps, so you will no longer need to drop in a 5 year old map after using one of my newest ones. A big improvement, I think.
Your first alternate version of this map is Grim, featuring some pleasantly unpleasant colors and lighting, perfect for when your party is creeping through a spooky...
2023-03-31 22:08:26 +0000 UTC
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Hello folks! This week's map is the Oasis Shrine (40x40), another span of a desert city, this time wrapping around a little oasis with a fancy little platform and altar built within it. I suppose the people living here probably would use this shrine to worship whatever being provides them with water, or if you want to get sinister with it maybe this is where they offer sacrifices/drown victims for the entity that allows them to live in this barren place. Enjoy!
Adepts can find their pos...
2023-03-27 22:34:31 +0000 UTC
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Hello again, Adepts- this week's map is the Oasis Shrine (40x40), a tidy little shrine with just a single platform and altar jutting out onto the water, which honestly gives me slightly sinister vibes somehow. It makes me think that something happens at that altar which then translates into the continued existence of this oasis, and just how terrible that act is is up to you!
Your alternate version of this map is one which I'm calling 'Blessed', which features heavy highlights and god r...
2023-03-27 22:34:25 +0000 UTC
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Hello hello, I'm back again with the Oasis Shrine (40x40), the next desert city map! This time around it's focused around a pretty little platform on the water, perhaps praising whatever being has blessed the town with the oasis. How nice! And I'm sure the town provides that being with normal things like prayers, songs, and live sacrifices in return for that blessing, as is only fair.
Your alternate versions of this map are Mystical and Sandstorm, as you can see above. The Mystical vari...
2023-03-27 22:34:22 +0000 UTC
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Hello everyone- I'm back! It's been a wild couple weeks for me, I sold my old house and moved into a new one (shockingly tricky with a dog and a 1-year-old) and my computer didn't survive the move, but everything is mostly settled now and I'll be trying to get things back to normal with regular map releases again.
I'm starting off my return with the Desert Streets (40x30), my next urban desert map! I'm having a fun time making these sandy city scenes, it's an interesting twist on ...
2023-03-20 14:57:53 +0000 UTC
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1. I'm back! This week's map is the Desert Streets (40x30), a series of flat-topped roofs and alleys filled with a somewhat bustling collection of market stalls. By design it's a nicely basic desert city street, simple and vanilla enough that it should ideally be just what you and your players imagine from this environment- more or less Tatooine with more palm trees and wagons.

1. Something I'v...
2023-03-20 14:57:48 +0000 UTC
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Hello there, Experts/Masters! This week's map is the Desert Streets (40x30), a pleasantly busy stretch of an arid city street featuring plenty of room to sprint down alleyways, dive through a fruit stand, or chase someone across the rooftops. Fun!
Your alternate versions of this map are Eerie and Stark! The Eerie version might feel a little strange for the environment, but I wanted to have a bit of fun here and give the map a horrifying greenish glow, which to me grants the map a strong...
2023-03-20 14:57:43 +0000 UTC
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Hello again, I'm back with another one- the Desert Gates (35x30)! This week I thought it was about time I start working on my desert maps, it's one of the environments I have little content for. Doubly so for urban desert maps, which I think I've made 1 of. So, if you'd like more desert city maps, please let me know! I'm more than happy to make more like this if that's what the people want.
Also- this map is being released mid-week because I'm going to be busy for several days moving to...
2023-02-21 22:37:33 +0000 UTC
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This week's map is a rare desert map, the Desert Gates (35x30)! And as rare as desert maps are, urban desert maps are even rarer, so I'm sure some of you will be pretty excited about this one. On top of that, I had a lot of fun making it, so I'd be very willing to make a few more like it if that's what the people want. Let me know!

1. Desert maps are often tricky to make maps of because there i...
2023-02-21 22:37:27 +0000 UTC
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Hello folks! This time around I made the Desert Gates (35x30), depicting a city bordering the open desert, complete with a fairly substantial wall. If a desert is in your campaign's future, this will very likely be extremely useful for you, no doubt in my mind.
Your variants of this map include those ol' desert classics, Sunset and Grim. Sunset always impresses players and looks nice and dramatic, and Grim fills in nicely when you want to bring the vibe down with a somewhat spooky...
2023-02-21 22:37:23 +0000 UTC
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I'm back again, this time with the Cellar Tunnel (20x20)! This is one of those maps where I feel like I should have made something like it long ago, but for some reason haven't. It seems to me that basement caves are, against all odds, a fairly common fantasy adventure setup, so it's about time that I finally made it.
As usual, I tend to have an adventure setup in mind when I make a map, as a guideline for myself so that I can imagine the kind of adventures I'm building around. Fo...
2023-02-18 15:56:33 +0000 UTC
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Hello folks! This week's map is the Cellar Tunnel (20x20), a tidy cave connected directly to someone's basement- and that's either a really bad thing or a really good thing, depends on if you're a 'glass half full' or 'glass half empty' kind of person I bet.
Your alternate version of this map is Infested- a variant where I've added big yucky eggs to the cave and altered the lighting to be a little more murky and hazy. I decided that the color change made the cave feel more.. infes...
2023-02-18 15:56:27 +0000 UTC
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Hello hello! This week's map is the Cellar Tunnel (20x20), a very small map with lots of cramped, shadowy tunnels to battle through. I imagine you'll be fighting your way through this tiny cave under duress, because you couldn't convince me to go in there, especially if there's any chance of giant bugs nesting in there.
Your alternate versions of this map are Stark and Subterranean, which I think are 2 extremes which go in opposite directions from the original. The Stark variant feels c...
2023-02-18 15:56:21 +0000 UTC
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I'm back! This week I made the Wrecked Village (40x30), depicting a partially destroyed village street. I don't think I've made many of this kind of map, maybe only one or two, but I imagine that this is probably a fairly common environment for adventures, so maybe I should work on a few more destroyed cities and towns in the near future. I'd be happy to make destroyed versions of all kinds of environments, so let me know what you think!
Adepts can find their post 2023-02-14 20:13:41 +0000 UTC
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Hi folks! This week's map is the Wrecked Village (40x30), a nice and big stretch of destroyed village, a perfect place to encounter looters or perhaps some of the people who are responsible for destroying this place. And with that thought in mind, I figured it would be nice to make a version that felt a little less cheerful considering the content, so you're alternate version of this map is Dreary! I feel like the different palette helps the map feel like whatever happened here is fairly fres...
2023-02-14 20:13:36 +0000 UTC
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