This week's map is the Castle Courtyard (40x40), another large map! I had a hell of a time putting this map together for a few weeks now, partially due to the size of it and partially because my wife took a week off (we usually both work from home in a shared office). She, of course wanted to make good use of her time off, so we went out for lunch a few times and I might have decided to take a few extra afternoons off. It's tricky to get back to work after eating a couple tacos and downing a ...
2022-06-07 15:32:51 +0000 UTC
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Hi folks! This week's map is the Abandoned Cabin (30x30), a somewhat rare winter map! This map features a small and partially collapsed cabin near a frozen lake, which seems like a likely place to run into some ghosts, or perhaps the perpetrators behind the damage to this cabin? I know this one wasn't featured on the most recent poll, but my life has been a little hectic the last few weeks with my 5 month old child, so I've been trying to make maps which are more achievable in the time I've g...
2022-05-29 16:44:43 +0000 UTC
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I'm back again with the Abandoned Cabin (30x30), a simple map with a lonely damaged cabin near an iced-over lake. This is a type of map which I consider particularly simple due to a low amount of big props or major terrain, the type of map which doesn't get much attention or praise on the internet, but are nice to have for simpler encounters. For example, I like to use easier maps for new players who might not be familiar with how to interact with top-down maps- in which case this map would b...
2022-05-29 16:44:34 +0000 UTC
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This week I made the Abandoned Cabin (30x30), a somewhat less complicated map than what I've recently been making since I ended up with a lot less time this week than I expected. But that's alright, because I still ended up making a nice and little map that fills another niche in my archives of maps! Yup, I think this one will be nice for spooky winter adventures, perhaps featuring frozen zombies, ghosts, or whatever happened to the previous residents of this cabin.
Also, your alt...
2022-05-29 16:44:28 +0000 UTC
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I'm back this week with the Crumbling Sewers (32x28), not a map from the recent poll but one which I felt like making. Actually, I knew I wouldn't have time to give the next poll map, the Castle Courtyard, the time it deserves this week due to some complications with my schedule, so I decided I would work on something I was confident I would have time for.
Anyway, I only have a single sewer map in my archives and I'm not a big fan of it, so I figured I would take another shot at a...
2022-05-21 17:01:23 +0000 UTC
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I'm back again with a new sewer map, the Crumbling Sewers (32x28)! This is my 2nd sewer, and this time I decided that I would design it to be a little more vague with it, going a little more industrial than I otherwise would have. So, while it might not be the perfect sewer map, feeling a bit more stark and less.. fecal than what you might imagine, I think this will fit some other niches nicely with some imagination- like industrial complexes, or abandoned dwarven facilities.
And ...
2022-05-21 17:01:16 +0000 UTC
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Howdy, Experts and Masters, and take a look at this week's map- the Crumbling Sewers (32x28)! This one features a series of dirty tunnels, focused around canals of flowing sewer water, as well as a few side rooms for the combat to overflow into as needed. Perfect for chases through the winding tunnels or battles against enemies which don't mind getting a little dirty! Maybe you also could have some fun diseases in mind for when you players don't quite manage to avoid the filth as much as they...
2022-05-21 17:01:03 +0000 UTC
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I return, and better late than never! This week's map is the Shady Alleys (40x40), which I've been working on for the last two weeks, which have been pretty hectic as my newborn has forgotten how to nap. Either way, I've finally wrapped this one up, and I think I deserve to make one or two easier maps over the coming weeks.
Anyway, the Shady Alleys features a mess of rooftops, stalls, and alleys, many of which are tiered in interesting and unusual ways which made placing shadows a...
2022-05-16 19:18:14 +0000 UTC
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Hello there, Adepts! This week's map is the Shady Alleys (40x40), one of my most complicated city maps yet. This mess of rooftops really pushed me, and all of the small details around the map kept me particularly busy over the last 2 weeks. All in all, I think I'll be making something a little simpler for my next one, a sewer tunnel or a little dungeon perhaps.
Your alternate version of this map is a Rainy variant, featuring darker and stormier effects, paler lighting, and a light...
2022-05-16 19:18:06 +0000 UTC
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Hello again, Experts and Masters- this week's map is the Shady Alleys (40x40)! This map is a real urban mishmash, featuring buildings built upon each other, dead end alleys, and obviously nearly 0 city planning. I intentionally added plenty of flat-roofed buildings, as I feel they prompt players to fight on the rooftops, as well as a few buildings placed just close enough to incentivize dramatic leaps over alleyways. In short, this map can be a playground for players with a few points o...
2022-05-16 19:17:52 +0000 UTC
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Hi folks! This week's map is the Overgrown Tomb (20x40), a map I meant to post last week but I messed up my schedule! Yup, I guess I thought April had 32 days in it, so to make up for the missing map I'm working on a single map both this week and next, Shady Alleys (the 3rd winner from the poll), which will be my biggest city map yet.
Anyway, the Overgrown Tomb is a much more straightforward little dungeon than I usually make, just a simple 3 room design with lots of roots, moss, ...
2022-05-07 17:42:15 +0000 UTC
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Hello again, Adept patrons! This week's map is the Overgrown Tomb (20x40), a nice and simple 3-room dungeon, featuring a large door blocking the middle room (perfect for requiring a riddle/password/McGuffin to open), a thoroughly root-ridden antechamber with sarcophagi (perfect for filling with guardian enemies), and a decently-sized tomb chamber with a big ol' sarcophagus at the end (perfect for stuffing a boss inside).
Your alternate version of this map is Stark, meaning it has ...
2022-05-07 17:42:05 +0000 UTC
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Hi! This week's map is the Overgrown Tomb (20x40), a simple 3-room dungeon which will be perfect for quick adventure steps or side quests. That's really all there is to it, just a few root-filled chambers and a somewhat jungley theme- enjoy!
Your alternate versions of this map are Dank and Subdued. The Subdued version should be nothing new to most of you- this version features a palette something like sepia-tone, or old photographs. I feel like these subdued versions are some of my most...
2022-05-07 17:42:00 +0000 UTC
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Hello again, everyone! This week's map is the Mystical Ruins (40x40), my biggest map yet as per your demands in the comments of the recent poll. And yes, this is the map that won the poll, beating the next option by 12 votes! Don't worry though, I'm going to be working on many of the best-performing maps from the poll, this one just got the privilege of being first.
Anyway, since the name of this map was a little vague, I decided the 'mystical' part of the map would be brought abo...
2022-04-25 17:57:34 +0000 UTC
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Hello there, Adepts, your map this week is the Mystical Ruins (40x40), a large map featuring a pleasantly ominous platform with a particularly large and mystical gem inset in the center. This giant and freaky gem is absolutely causing all kinds of trouble in the nearby forest, perhaps animating the trees, awakening the animals, or drawing in creatures from distant and unfashionable planes.
Personally, I think I would have it attempt to charm/brainwash travelers and locals, perhaps...
2022-04-25 17:57:26 +0000 UTC
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Hi Experts and Masters! This week's map is the Mystical Ruins (40x40), a substantial magical platform in the forest with some extremely magical gems. I'd suspect that these big nasty gems are probably not doing any good for the surrounding forest, perhaps causing some unusual and space-rending magical effects to trigger nearby, but that's up to you! Maybe the locals love these huge beauties for how they allow their crops to grow 10 times the size they should, or maybe a local group of sorcere...
2022-04-25 17:57:19 +0000 UTC
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Hello again, everyone! This week's map is the Savannah Cave (35x35), one that was inspired by World of Warcraft's Barrens. And, if you are looking for a map to use for the inside of the cave, take a look at the Cave options I've made previously! I haven't made any fresh ones in a little while though, so maybe I ought to consider slipping one into the lineup sometime..
Thank you everyone for pa...
2022-04-18 14:29:49 +0000 UTC
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Hello again, Adepts! This week's map is the Savannah Cave (35x35), and your alternate version of it includes a quaint little camp a safe distance away from the cave entrance (who knows what kind of nasty beasts might live in there? Lions? Goblins? Goblins with trained pet lions!?). I've been considering how to continue to spice up my alternate map versions for you all, and I think it would be nice if I could whip up more versions with additional props, despite the additional time invest...
2022-04-18 14:29:40 +0000 UTC
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I'm back again, with a new map! This week I made the Savannah Cave (35x35), featuring a span of rocky savannah plains leading up to a cave in a rock wall- the perfect location for your party to square up against a herd of frenzied zebras, a pack of lions, or a passing goblin hunting party who don't appreciate you adventuring types butting in on their hunting grounds.
For your alternate versions of this map I've whipped up something a little interesting! Firstly, I've did a little ...
2022-04-18 14:29:30 +0000 UTC
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That's right- the long, long awaited Poll #12! Let's get right into it. The way this goes is, you may vote for as many maps as you'd like, meaning you can chose each idea that appeals to you. Then, when the poll is over, I'll have a good idea of which of these map concepts have the most interest among all of my Patrons so I'll take the maps with the most votes and start making them- it's that easy!
And, as always, please leave a suggestion in the comments once you've voted! When t...
2022-04-11 14:46:39 +0000 UTC
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Hello once again, my Patrons! This week's map is the Village Shrine (35x30), a smallish temple in a quaint village. Fun features of this map include a little cemetery nearby, and a creek winding away just down the path, but as always I wanted the namesake of the map to be the focus.
As I've promised previously, I've included versions of this map with the roof both on and off, and as a little bonus the Adept patrons are also getting extra PNGs of just the shrine alone (including on...
2022-04-10 14:52:06 +0000 UTC
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Hello there, Adepts- this week's map is the Village Shrine (35x30), another fine location to hold out against endless hoards of zombies! I know I pitched something similar to you with the last map, but it feels even more appropriate for this one, right? I imagine zombies emerging from the graves to join those lurching out of the mist, villagers holed up inside the shrine while the undead throw themselves against the stained glass windows, and your adventurers doing their best to keep the situ...
2022-04-10 14:51:54 +0000 UTC
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Hello again, Experts and Masters! This week's map is the Village Shrine (35x30), a no-frills shrine in a rural village, the perfect place for ambitious young clerics to offer up praises to the gods for a good harvest. Or, perhaps the crimes of the old cleric comes back haunt this town, when the zombies in the graveyard emerge again! Just spitballing, I love small-town side adventures.
Your alternate versions of this map are Sunset and Subdued, two versions which go well with the scenari...
2022-04-10 14:51:43 +0000 UTC
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This week's map is the Village Hall (25x25), a map which was suggested in the comments of last week's post! This single-floor building has just a few rooms, one for town gatherings, one for any town records or archives, one room for the mayor, and a couple for miscellaneous use, which is all you really need for a small village like this.
So as you'll notice, there are a few extra versions of this map in the files below, including versions of both day and night with the roof on and...
2022-03-27 15:14:22 +0000 UTC
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Hello again, Adepts! This week's map is the Village Hall (25x25), depicting a small town's gathering hall. I made sure to make this one distinctly different than the Town Hall map I made back in October, but I realize that the designs are still somewhat similar. I can only assume that that similarity is there because this is just what I feel like a town hall looks like?
Anyway, your alternate version of this map is Foggy! This one features some heavy fog drifting in towards the ha...
2022-03-27 15:14:16 +0000 UTC
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Hi folks, this week's map is the Village Hall (25x25), a gathering place for village folk to hash out their small-town issues, hold out against zombie hoards, or hold chili cook offs (can your party whip up the most magically delicious chili? You overheard Debra from the next village over mention that her cousin got her some brass dragon peppers when on vacation so she thinks she's a shoe-in this year. (DC 16 Nature check tells you that brass dragon peppers are hallucinigetic)).
A...
2022-03-27 15:14:06 +0000 UTC
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Hello everyone, this week's map is the Forest Village (30x35), another pleasant little countryside town, just like many that your party has undoubtedly stumbled upon during their travels. This one is unique from the others I've drawn in that it stars a healthy amount of forest as well as a small camp on the edge of town, perfect for hunters or perhaps guardsman to stand on watch. The question is, what are they watching for? What's out in these woods?
And, of course, I've included an add...
2022-03-20 15:21:04 +0000 UTC
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Hello again, Adepts! This week's map is the Forest Village (30x35), another little village map, this time bridging the gap between my expansive library of forest maps and my growing collection of village maps. I've received several fun recommendations for future village maps, so over the next couple weeks you should see some interesting ones!
Your alternate version of this map is 'Blighted', featuring a palette I usually reserve for dense forest maps. I thought it might be a nice way to...
2022-03-20 15:20:58 +0000 UTC
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Hello again, Experts and Masters! This week's map is the Forest Village (30x35), another pleasant village map, which is my current theme. I'll be working on these for a few more weeks, and then I'll open up a fresh poll for everyone to vote it, so please let me know if there's any themes or fun concepts you'd like me to add to the poll!
Your alternate versions of this map are Fall and Rainy! The Fall version is, of course, one of my personal favorites. It's been coming up re...
2022-03-20 15:20:51 +0000 UTC
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Hello again everyone, this week's map is the Village Creek (35x35), another 'village' map! If you've been around here for a while, you'll know that 'village' and 'city' are two terms I use to describe very different environments. City maps feature more established towns, towns which have cobblestone roads, bigger buildings, harbors, and more shingled roofs, while village maps have more dirt roads, farms, and thatch roofs. I feel like the distinction between the two is worth mentioning, becaus...
2022-03-12 17:25:56 +0000 UTC
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