Here's this week's map, the Sewer Pipes (26x18), a sludgey series of sewer pipes that no self-respecting group of adventurers will venture through without good reason. I imagine if someone steals a party member's spellbook and slips through a manhole cover that would be decent justification, but depending on how you describe the smell and viscosity of the sludge then maybe they'd be better off looking for alternatives. Enjoy!
2025-04-26 20:11:35 +0000 UTC
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This week's map is the Ritual Chamber (13x20), a classic mini-dungeon with 2 rooms, glowing crystals, and an altar. It's been a while since I've whipped up any crumbly old dungeons so I thought it might be a nice treat to take a moment to make one or two and explore the space a bit once again. This first one is a lovely little basic example of what I imagine when I think of tiny dungeons, a simple and straightforward encounter with a main chamber, for trash mobs, and a smaller and more dramat...
2025-04-19 19:30:00 +0000 UTC
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This week's map is the Ritual Chamber (13x20), a small and fairly generic dungeon which I kept pretty vague so as to give you room to write your own encounter around it, same as with just about every map around these parts. Anyway, for your alternate version of this map I made a funky Subterranean recoloring that gives the map a sorta magical and grimy vibe which I think works really well with this map, making it feel a bit less friendly than the original. Fun!
2025-04-19 19:29:57 +0000 UTC
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Hi Experts! This is the Ritual Chamber (13x20), a simple small dungeon map for your more straightfoward encounters, likely involving activating magic orbs to trigger a door opening or something like that. Or not, because one of your extra variants has zero extra props, it's just an empty space for you to do whatever with.
Your other variant is Volcanic, though there isn't any lava, instead it's a kinda grim, red version with hot, glowing, red crystals. The vibes here are half evil, hal...
2025-04-19 19:29:53 +0000 UTC
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I'm back from vacation and this time I've got a new sewer map, the Sewer Cave (25x25)! Sewer maps are few and far between around here, usually due to how unimpressed I am with the end results, but this time I was feeling confident and decided to give it another go while I take a little time away from drawing up building maps.
Now the question is, will I make another sewer map while I've got momentum or will I throw in another wild card? I'm a bit behind on my schedule this month so I s...
2025-04-13 20:05:09 +0000 UTC
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This week's map is the Sewer Cave (25x25), a simple series of sewer tunnels with a developing issue for the town which will probably need to be addressed soon. Anyway, it's been a while since I've drawn up a sewer map and I felt like my previous ones were kinda unimpressive so I figured I ought to make at least one that I'm happy with. Not bad, I think, certainly an improvement!
1. So, sewers. I feel...
2025-04-13 20:05:05 +0000 UTC
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Hello once again, Experts/Masters! This time I took a little break from the building maps and took a moment to take another crack at a sewer map. This time around I kept the size fairly small at 25x25", focusing on a crumbling section where you can be confident something nasty has made its home.
I'm a bit behind on my schedule this month due to my vacation last week, so I'm hoping to be crazy productive over the next two weeks. But since that's unlikely I'll have to settle for making a...
2025-04-13 20:05:02 +0000 UTC
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This week's map is the Razed House (15x12), a straightforward concept- this house is messed up. Sometimes you just need a destroyed building map, you know? So, here you go, dig around for hidden pouches of jewels (which are usually under loose floorboards in bedrooms), scraps of paper that overexplain what happened here, or try to glean some insight from the smouldering corpses of the previous owners/the footprints nearby/the blast points on the building. Enjoy!
Fun fact, this is the la...
2025-03-26 21:25:17 +0000 UTC
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This one is the Razed House (15x12), a building that's seen better days and probably shouldn't still be standing, especially if you're looking at your bonus variant which apparently has an eldritch portal glowing underneath. If you're a potential buyer I'd say you can probably fill up that portal with some cement or sand, it'll be alright.
Sorry this one is a little late- I've been a bit unwell for the last week and couldn't get much work done as a result. I'll be on vacation next week...
2025-03-26 21:25:13 +0000 UTC
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Hello again, Experts/Masters! This week's map is the Razed House (15x12), a small house that's seen some action, or maybe a fire, or maybe it's just been abandoned and left to rot for a few years. Either way, this place is messed up and ripe for ghosts, exotic vermin, or adventurers to move in and bring down the value of the whole neighborhood. That's where your party comes in!
Enjoy!
2025-03-26 21:25:09 +0000 UTC
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I'm back again this week with another little building, the Gardener's Hut (15x13), a cozy little house with a lovely walled pumpkin patch outside. And yes, this was loosely inspired by Hagrid's house, that tiny hut has lived in my mind for many years so I thought it would be nice to give it its due... but mostly I just wanted to draw some pumpkins, is that so wrong?
Adepts can find their post here, and Expe...
2025-03-18 19:41:38 +0000 UTC
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This week's map is the Gardener's Hut (15x13), a small house with a unique layout that was inspired by Hagrid's Hut, at least aesthetically- from what I can tell the inside of his house (in the movies of course) is pretty bare bones and a little too cramped to make for a good map so I took some liberties to make it a little bigger and a bit more exciting. Giant pumpkins are non-negotiable however, those gotta stay.
2025-03-18 19:41:33 +0000 UTC
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Hello there, Experts/Masters- this one is the Gardener's Hut (15x13), a map inspired by Hagrid's Hut but I think has the coziness of a hobbit hole without being underground.... wait, should I make a hobbit hole map? I can't believe I hadn't thought of that before now, I'll look into it.
Anyway, this is a cozy and unusually shaped house map with a lovely walled yard filled with huge pumpkins, or maybe not! I thought those pumpkins were awesome but that might not be the vibe for your sto...
2025-03-18 19:41:26 +0000 UTC
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Hello once again, folks! This week's map is the Cluttered Basement (10x8), a straightforward one-room map that's perfect for quickly slotting into an adventure when your party gets too curious about what someone is hiding in their basement. I made sure to keep it simple so it would make sense beneath a house or shop without feeling out of place, and I imagine you could use this for a simple basement under most buildings that might have one.
Also, since I didn't think it made much sense...
2025-03-11 15:01:43 +0000 UTC
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I'm back this week with the Cluttered Basement (10x8), a small and simple map for when a building's basement unexpectedly develops into the focus of an encounter and you had nothing prepared.
Also, you're getting two variants of this one! First is the Sprouting Basement, which has a collapsed wall and some concerning glowing mushrooms growing in. Second stars an even more concerning gigantic pit, which probably is spitting out terrible monsters from the deep or toxic fumes. Either way,...
2025-03-11 15:01:38 +0000 UTC
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Welcome back! This week's map is the Cluttered Basement (10x8), a series of 6 simple rectangular basements for you to slap down under any building that needs one. That was the concept here, and so I made a collection of options that I think will have a wide array of uses- Cluttered (the base version), Sprouting, Wizard, Derelict, Flooded, and Pit. Essentially, we've got a regular basement and 5 types of unfortunate things that can happen to it, such as water damage, a sink hole, and a wizard ...
2025-03-11 15:01:34 +0000 UTC
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This week's map is the Hunter's Cabin (11x9), a cozy little cabin map that should be perfect for sliding into forest encounters and also should fit pretty well in a city or village without feeling out of place. I guess I'm saying that this cabin would look acceptable in just about any location where one might find a cabin- enjoy!
Adepts can find their post here, and Experts can find theirs 2025-03-03 20:48:17 +0000 UTC
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This week I made the Hunter's Cabin (11x9), a nice and small cabin map for your weirdos living in the woods or hunting enthusiasts living in a city. In fact, it's so nice and small that I don't have all that much to say about it, so there you go!
1. I wanted to keep this simple as that's just how I imagine cabins. I used the Black Cabin map from Frostmaiden as reference which is a bit lar...
2025-03-03 20:48:14 +0000 UTC
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Hello again, Experts! This week's map is the Hunter's Cabin (11x9), a very small building map for a lone hunter living in the woods- perhaps the kind of person who wouldn't much appreciate some adventurin' types poking around and asking questions.
That said, I put together an alternate version with the same colors and lighting as the Abandoned House map from last week, in case you'd rather this place feel like it's been empty for a while. The other variant I recolored with chilly blue l...
2025-03-03 20:48:09 +0000 UTC
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Hello again, folks! This one is the Abandoned House (13x10), a decently large house map that's in a pretty poor state, just the kind of place to find things lurking in the shadows or haunting the halls. I wouldn't be surprised if there's a mystery to be uncovered here as well but as always that's up to you, it just as easily could be the mystery of 'what just jumped out of that wardrobe, bit my leg, and darted through a hole in the wall before I could get a good look at it'.
Adepts can...
2025-02-24 19:09:36 +0000 UTC
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This week I drew up the Abandoned House (13x10), a pretty common sight in your Barovia-type cities or otherwise haunted/devastated villages. So, since we're dealing with fantasy RPG's here and vampire lords/ghosts are a pretty common issue, I'm guessing you might need a number of abandoned building maps. Luckily you've got me, and I enjoy drawing yucky old shacks.

1. As much as I love drawing y...
2025-02-24 19:09:32 +0000 UTC
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My map for you this week is the Abandoned House (13x10), a straightforward map for when your players want to break into a random house just to see what's inside. Now, instead of improvising terrified townspeople you can inform them of the empty and super haunted house they're now trespassing in. Fun!
Your alternate versions are Vibrant and Shadowy this week- the Vibrant one is more in line with the palette and lighting you've seen for my last few building maps, while the Shadowy one is...
2025-02-24 19:09:04 +0000 UTC
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Hi folks! This week I made the Apothecary Shop (12x16), a pleasant little shop full of plants and bottles with a workshop, storeroom, and bedroom, as well as a lovely little garden in the back. I loosely based this place off of a business near me that sells a couple potted plants, some knickknacks, and a shelf of loose leaf tea- a real mystery how this place stays open especially considering how they seem to only be open for a few hours in the afternoon after lunch and I've never seen anyone ...
2025-02-17 18:19:19 +0000 UTC
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Hello again, everyone- this week's map is the Apothecary Shop (12x16), a small storefront with a garden in the back, not a particularly extravagant operation but pretty good for a village apothecary. In a small town a place like this could easily be one of the more important locations for the villagers, potentially making it a hot spot for trouble and a likely place for passing adventurers to get involved.
For your alternate version I couldn't whipping up another spooky one, it's a com...
2025-02-17 18:19:16 +0000 UTC
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I'm back again, this time with the Apothecary Shop (12x16), a small storefront where one may buy herbs, salves, and ingredients for potion-making, and maybe the apothecary themselves could offer you some healing if you're nice. But, then again, adventurers are rarely nice let alone polite so I expect they'll be asked to kindly leave.
Enjoy!
2025-02-17 18:19:11 +0000 UTC
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Hello again, Patrons! This week's map is the Village Chapel (12x17), another basic building since no one is begging me to stop or move on yet. This time I made a little chapel, featuring wooden floors and just two rooms, I didn't make any room for the clerics to live. I figured I might start with a small church and maybe work on a larger one at a later date, something more on the scale of a monastery. But, for now, I'm still working my way up to a building map of that size so this time you're...
2025-02-10 17:31:48 +0000 UTC
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This week's map is the Village Chapel (12x17), another lovely little building map for filling out your towns and cities. I don't think I've ever thrown a party into a village without mentioning a chapel, temple, or shrine, and I think I would almost always slot one in if a player would go searching for one, so I expect this will be a great map to have on hand- especially considering that your alternate version is Abandoned!
I put a bit more effort into this one and altered many of the ...
2025-02-10 17:31:39 +0000 UTC
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This week's map is the Village Chapel (12x17), yet another simple building map! This one is a tiny chapel, big enough for a bunch of villagers to worship whatever it is villagers worship- a god of the harvest maybe? Or maybe not since this is, after all, a battlemap. Perhaps the congregation is unknowingly worshiping an evil deity or have been brainwashed/manipulated into doing so by a charismatic priest. Then again, they could just be evil villagers happily worshiping an evil god, that's alw...
2025-02-10 17:31:35 +0000 UTC
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I'm back again, and this week's map is another building map, the Village Jailhouse (12x14)! This is a basic inclusion in most small towns, a simple sheriff's office with a couple cells, a back room, and a bunk-room for 2 guards. Honestly, it's not big enough to warrant attempting a breakout, though it's probably easier to just wait out your sentence- there's no way the guards of a small town are keeping anyone locked up here for too long. Most likely, your players pass out drinking and wake u...
2025-02-03 21:08:46 +0000 UTC
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Hi again, folks! This week's map is the Village Jailhouse (12x14), another entry in my ongoing series of simple building maps. This one is similarly ubiquitous in small towns as the last two, a tiny guardhouse/sheriff's office with a few small cells, a drunk tank, a bunk room for two guards, and a backroom.
Your bonus variant of this map is one where I swapped out the cell props with chains and shackles and added a bloody chair to the backroom, which is a pretty simple change but the e...
2025-02-03 21:08:38 +0000 UTC
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