Tiebreaker time!
Since either I missed a vote, or somebody didn't want to vote, it seems the other poll is finished! It ended with a tie between Nova and Nami, so here's a single-vote tiebreaker poll to see who wins!
Since either I missed a vote, or somebody didn't want to vote, it seems the other poll is finished! It ended with a tie between Nova and Nami, so here's a single-vote tiebreaker poll to see who wins!
The original AVI and a version that's been looped six times, hopefully making things a bit smoother playing it back if you do that
The raffle is on its final stretches, so I'm putting up the new poll. Again, pick as many choices as you want! Pick them all if you want to see all of them!
This might take a day or two, since the frames are apparently taking so long to render(50m a frame+18 frames = 15 hours)
Using the GPU to render means I can't play a lot of games or do much anything that involves 3D, so I might end up seeing what a few CPU cores can do for it for when I'm awake and wanting to play games
WIPs of the June raffle of max-size Tiny pounding Traxex/Drow Ranger
I've got a bit of posing and face-posing left to do before I can start animating it, and chances are I'll probably end up using the bottom angle for this.
I got one or two things I gotta focus on a bit irl, so I haven't been able to focus entirely on this stuff, but if this ends up going well, I might end up opening a commission or two for this
http://www.strawpoll.me/4803685
The Patreon poll for this. Votes here will have more weight to them, since I wanted my general viewers to participate, since this can be a touchy subject.
The original video files for this animation!
Half-way through rendering the first of two camera angles. I decided to go with the 2nd and 3rd angle(so, the two in the middle, this one, and the one between Tieve's legs)
Each frame is taking roughly 25m to render, 18 frames is roughly 7.5 hours, so unless something horrible goes wrong and I need to re-render things, it should be finished before the 30th is over!
I got the belltower put together in a very basic form, most of Vindi's maps don't like exporting any of their props, so I just put the belltower itself up in there.
Got Wenshardt and Tieve positioned, just gotta do stuff like hands, hair and faceposing before I start animating. Depending on how long it takes to render the animation, I might do one or two of the other angles as well
I'm going to try and see if I can find the stage for the tutorial so I can have Wenshardt raping her on the belltower, then start animating it
I added the original pre-WEBM AVI files to all reward tiers!
I don't really know how many people will care, but I felt like everyone that's supporting me should get something back from me, and this seemed like it might work
http://strawpoll.me/4725809
This might be over quick due to the size of my patronage, but huzzah! Here it is
Here's the original AVI files for these animations!
2015-06-24 13:29:49 +0000 UTC View Post
The other two angles (Karane close-up and Zelda's POV) are done and ready for uploading. I'm not seeing a single error in this one, which, with it being half-way done already, means it SHOULD be ready for upload immediately after it's done, with no re-rendering needed to fix glaring errors!
Afterwards, I'll set up a poll with some scenarios to be voted on for you guys!
This one's public, as it's for everyone - is surely quite early(I just made this patreon less than 24 hours ago!), but fear not to post suggestions or things you'd like to see in the goal area or reward tiers. As you can tell, I'm not quite sure what to put in those areas, with a good chunk of the reason being that I don't quite know what exactly you would want to see there!
So feel free to post ideas of what you'd like to see as a goal or reward!
How things currently look for this - The render I had done before had come out completely different than I had expected, so I had to go back and mess with the scene a bit more to add in some lighting
The hard edges/lines you see on some parts of her will be something I smooth out after all 48 frames are done, and I'll re-render those parts of the animation fix that. After that, it's two more camera angles to render, which will go by faster, as this part of the scene will already be finalized.<...
2015-06-23 02:26:14 +0000 UTC View Post
First-post test to see how to do all this, and to see if this all works properly!
2015-06-22 16:59:20 +0000 UTC View Post