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Lustiest Lair: Expanded v1.3 Public Release (Baron Tier Early Access)

The Hangman Update

[1.3]

Bugfixes:

  • Fixed missing strings when when ignoring a command with a fungal pregnancy

Changes:

  • Added new preview icon for 1.3
  • Added audio for Bandit Hangman
  • Reduced or outright eliminated PROT on Bandit Hangman at all levels of difficulty
  • Reduced max HP of Bandit Hangman while he has a heroine captured at all levels of difficulty
  • Reduced max HP of Jell...

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A referendum on difficulty

I have a simple question for you lovelies:

Are the enemies in Lustiest Lair too difficult?

Are there any particular enemies that need dialling back?

I'm considering a line of nerfs to LL enemies.

Multiple choices are allowed, but remember that voting for everything is the same as not voting at all.

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Failure Alert (Ancestor Tier Patrons, please read)

Hi friends!

The 1.23 post for Ancestor Tiers contained an erroneous link for 1.22 instead.

Please check that post for the updated link :)

Deepest apologies, lovelies.

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Counter-Capture update feedback (re-upload)

(I made a mistake in the previous poll! I've reuploaded it and allowed multiple choice.)

Hi, lovelies,

Just dropping a quick line to see how you feel the changes introduced in the 1.23 impacted the balance of LL:E.

Two questions, A and B! You can select as many as you like, but remember that selecting every option is the same as not voting at all.

Question A: Did the update help or harm the difficulty of the mod?
Question B: Would you like to see further ch...

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Lustiest Lair: Expanded v1.23 Test Release (Ancestor Tier Early Access)

The Counter-Capture Update

Bugfixes:

  • Fixed a few typos. I might actually be running out of bugs to fix, you guys! Isn't it wonderful?

Changes:

  • Made changes to certain heroes to compensate for the difficulty increase that comes with a bunch of new capture attacks and mechanics being added:
  • Arbalest's Battlefield Bandage skill can now be used from from ranks 4, 3, and 2 (previously 4 and 3)
  • Houndmaster's Cry Havoc skill can no...

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Lustiest Lair: Expanded v1.23 Test Release (Baron Tier Early Access)

The Counter-Capture Update

Bugfixes:

  • Fixed a few typos. I might actually be running out of bugs to fix, you guys! Isn't it wonderful?

Changes:

  • Made changes to certain heroes to compensate for the difficulty increase that comes with a bunch of new capture attacks and mechanics being added:
  • Arbalest's Battlefield Bandage skill can now be used from from ranks 4, 3, and 2 (previously 4 and 3)
  • Houndmaster's Cry Havoc skill can no...

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Lustiest Lair: Expanded v1.22 Test Release (Ancestor Tier Early Access)

The Hangman Update

Bugfixes:

  • Corrected incorrect enslavement text in the slaveyard for when a Seeding Slime defeats a heroine
  • Fixed missing strings for various pregnancies when your command is ignored in combat
  • Fixed a rare instance of a Groper Egg not being given a name when it is summoned mid-combat instead of spawned at the start
  • Fixed missing pregnancy transition strings for the stallion pregnancy
  • Fixed an animation ID error w...

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Lustiest Lair: Expanded v1.22 Test Release (Baron Tier Early Access)

The Hangman Update

Bugfixes:

  • Corrected incorrect enslavement text in the slaveyard for when a Seeding Slime defeats a heroine
  • Fixed missing strings for various pregnancies when your command is ignored in combat
  • Fixed a rare instance of a Groper Egg not being given a name when it is summoned mid-combat instead of spawned at the start
  • Fixed missing pregnancy transition strings for the stallion pregnancy
  • Fixed an animation ID error w...

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On UI changes

After seeing the demand for UI changes by certain other mods I was considering creating some of my own and rolling them into LL:E.

Is this something you'd personally enjoy, or would you prefer to make aesthetic choices yourself?

(Multiple choices are allowed, but remember that voting for all of them is the same as not voting at all.)

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Attack Preview: Hangman Grab

Currently working on coding this, but check it out - the Bandit Hangman uses a lasso to capture and fuck his prey!

Art by LYNNCORP

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Enemy Preview: Bandit Hangman

Our boy has a dick now! Might've been harder to fuck without it.

Art by the wonderful LYNNCORP
Animation by the venerable pchyao 

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WIP - Animation Progress: Bandit grab

"There is nothing more intoxicating than the clear absence of a penis."
- Captain Raymond Holt

(Penis will be there in the final version. We won't leave our friend here forever dickless.)

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Lustiest Lair: Expanded v1.21 Test Release (Ancestor Tier Early Access)

The Lust Seeker Update

So this was driving me crazy - no matter what I did, the changes just wouldn't show up in-game. The problem was that Omen Seeker uses the old localization method (the one that uses .loc files instead of the .loc2 files). It took me all evening to figure out how to get around this nonsense, but it should work. As always with test updates, tread lightly and keep a save backed up.

Bugfixes:

  • Corrected the filename for the provision ...

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Lustiest Lair: Expanded v1.21 Test Release (Baron Tier Early Access)

The Lust Seeker Update

So this was driving me crazy - no matter what I did, the changes just wouldn't show up in-game. The problem was that Omen Seeker uses the old localization method (the one that uses .loc files instead of the .loc2 files). It took me all evening to figure out how to get around this nonsense, but it should work. As always with test updates, tread lightly and keep a save backed up.

Bugfixes:

  • Corrected the filename for the provision ...

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Enemy Preview: Bandit Capture

Things are getting a bit rough in this early preview. It's still not finished, though <3

Thanks to yet more great work by LYNNCORP

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Lustiest Lair: Expanded v1.2 Public Release

The Jellyfish Update

Bugfixes:

  • Fixed all flickering text introduced in Colour of Mindbreak
  • Fixed a whole bunch of missing strings relating to various pregnancies
  • Significantly reduced (but not entirely eliminated) the incidence of crashes when Slaver Lieutenant captures a hero
  • Reintroduced Zombie Embryo as a pregnancy. What could it mean..?
  • Fixed zombie embryo missing a description and missing barks
  • [Loverslab Patch only]...

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Who's next? (redux)

So you all made it very clear that the Bandit having a grab attack is something you'd all be very interested in. That's totally happening, the work is underway.

However, I noticed I missed an enemy type that'd been demanded by a few folks for a while, so I'm redoing a new poll with them included!

So who's next?

- Lewdify basic CoM enemy (hero kneeling before them being hypnotised?)

- Lewdify cultist enemy (Lady goes into pillory to be blinfolded and whipped or spanked)...

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1.2 Test feedback

Hey there!

Just wanted to shoot a quick post for all testing patrons (Ancestor+Baron tier) to ask how 1.2 is looking.

Most of my focus since I took on this project has been bug squashing, and I like to think I've finally gotten the mod in a stable state sans a couple of known issues still being worked on.

Have you had any significant problems with 1.2? Let me know down below!

Please remember to try to be sure that it's actually LLE causing the problem before reporting ...

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Lustiest Lair: Expanded v1.2 Public Release (Ancestor Tier Early Access)

The Jellyfish Update

Bugfixes:

  • Fixed all flickering text introduced in Colour of Mindbreak
  • Fixed a whole bunch of missing strings relating to various pregnancies
  • Significantly reduced (but not entirely eliminated) the incidence of crashes when Slaver Lieutenant captures a hero
  • Reintroduced Zombie Embryo as a pregnancy. What could it mean..?
  • Fixed zombie embryo missing a description and missing barks
  • [Loverslab Patch only]...

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Who's next?

So my current goal, having completed the hound and the jellyfish, is still to continue lewdifying base-game content.

So, who's up next?

- Lewdify basic CoM enemy (hero kneeling before them being hypnotised?)

- Lewdify cultist enemy (Lady goes into pillory to be blinfolded and whipped or spanked)

- Lewdify the Sleeper (Giant beholder-style hypno eyeball?)

- Bandit (Doggy / Mating press)

You can pick as many or as few as you like, but refrain from choosing al...

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Lustiest Lair: Expanded v1.2 Public Release (Baron Tier Early Access)

The Jellyfish Update

Bugfixes:

  • Fixed all flickering text introduced in Colour of Mindbreak
  • Fixed a whole bunch of missing strings relating to various pregnancies
  • Significantly reduced (but not entirely eliminated) the incidence of crashes when Slaver Lieutenant captures a hero
  • Reintroduced Zombie Embryo as a pregnancy. What could it mean..?
  • Fixed zombie embryo missing a description and missing barks
  • [Loverslab Patch only]...

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On capture and control

So for me, personally, what I always found hottest in Lustiest Lair were the capture enemies: the elements of helplessness and loss of control really do it for me, and they ended up being the content I enjoy the most. Thus, I'd like to focus on that concept a lot more in future (because it gives me opportunities to add fucking animations to everything)

Tragically, it comes with a cost: Game balance. Players will be forced to work around enemies constantly fucking with the rank order, an...

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Enemy Preview: Grabber Jellyfish

Hey, check it out!

Thanks to some great work by the very talented pair:

Art by LYNNCORP
Animation by pchyao 

Now comes the coding and implementation half, which falls on me. My turn!

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Lustiest Lair: Expanded v1.14 Test Release (Ancestor Tier Early Access)

The Birthing Update

Bufixes:

  • General code clean-up. Nothing that's going to be noticeable.

Changes:

  • Restored birthing to some pregnancies. (Zombie Embryo, Fungal Pregnancy, Slime Pregnancy, Knothound Litter)
  • Retuned some trinkets (If any are broken or don't function as you'd hope they do, please let me know.)
  • Nipple vibrator stun resistance debuff reduced
  • Chastity trinket now gives +10% PROT
  • Teasing Top now...

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Version 1.14 feedback

Did re-enabling birthing break the game horribly for you?

Did you get any weird bugs?

Did the trinket balance changes seem to work?

Please let me know :)

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Lustiest Lair: Expanded v1.14 Test Release (Baron Tier Early Access)

The Birthing Update

Bufixes:

  • General code clean-up. Nothing that's going to be noticeable.

Changes:

  • Restored birthing to some pregnancies. (Zombie Embryo, Fungal Pregnancy, Slime Pregnancy, Knothound Litter)
  • Retuned some trinkets (If any are broken or don't function as you'd hope they do, please let me know.)
  • Nipple vibrator stun resistance debuff reduced
  • Chastity trinket now gives +10% PROT
  • Teasing Top now...

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Adding sound to Heroes

Would you like for this to be a feature included in LL:E, or would you prefer alternate hero sounds as separate mods so you can pick and choose them?

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Still on the hunt: Artists and animators.

Are you an artist with a style that might fit the game or this mod?

Or maybe you're an animator with experience in Spine or DragonBones?

Hit me up - I've got work for you! <3

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Lustiest Lair: Expanded v1.13 Test Release (Ancestor Tier Early Access)

That Damn Dog Update

Bugfixes:

  • Fixed more missing strings and flickering text
  • [LoversLab Patch Only] Possible fix for the Mounthound's crash-to-desktop when it uses 'Sudden Mounting'. Let me know if it still crashes for you.

Changes:

  • Added Lustiest Lair support for the popular mod class The Duchess

Warning: All test builds are exactly that: Test builds, not known to be stable or even func...

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Lustiest Lair: Expanded v1.13 Test Release (Baron Tier Early Access)

That Damn Dog Update

Bugfixes:

  • Fixed more missing strings and flickering text
  • [LoversLab Patch Only] Possible fix for the Mounthound's crash-to-desktop when it uses 'Sudden Mounting'. Let me know on the discord if it still crashes for you.

Changes:

  • Added Lustiest Lair support for the popular mod class The Duchess

Warning: All test builds are exactly that: Test builds, not known to be stab...

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