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This week:
Dirt System Improvements
Mister Washer
Official Art
Roadmap Progress
Dirt System Improvements

The bulk of this system was done a couple months back when I implemented environment dirt for robot parts. So every time your robot falls hard en...
2024-08-17 20:55:37 +0000 UTC
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This week:
Local LLM support
Eyelashes
Local LLM Support

Local LLM generation support has now been integrated. I will start with Oobabooga as the system to use but later down I will add Kobold.
It's pretty straight forward, you need to specify the location of your ooba f...
2024-08-10 02:15:00 +0000 UTC
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Game takes a good long while to beat now. It feels FAR MORE like a proper game. I added several things I have not shown off yet including a checkpoint system.
Update Premiere video:
https://www.youtube.com/watch?v=fGHLj5cFGWU
Free/Old versions can be downloaded at itch.io
2024-08-03 22:11:34 +0000 UTC
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This week:
Piggyback Riding

By jumping with space and then pressing space again in mid air near the robot, the player will attach itself to the back of the robot. The robot...
2024-07-28 02:22:19 +0000 UTC
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This week:
Improved Grapple Hook
Small Polishes
Map Growth
Improved Grapple Hook
One of the problems with the old way the grapple hook worked was that every time the robot latched onto something, it would turn into a ragdoll. That lead to more likely physics glit...
2024-07-13 22:32:53 +0000 UTC
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This week:
Better Controls
Helpful Hints
Larva Hive Features
Deadly Water
Better Controls
This was something that I really wanted to redo. The controls were previously a pain in the ass to use. The gameplay really slowed down because of this and it...
2024-07-06 21:50:24 +0000 UTC
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This week:
Mining
This was the last feature I needed to implement to truly complete the base game loop for the underground caves. Basically, it will be difficult to harvest these rocks because they will be protected by lots of larva which you will have to f...
2024-06-29 22:32:33 +0000 UTC
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This week:
Formal Map Design
Brain Rework
Ambience Graphics
Laser
Formal Map Design
The map you've played will be going away (though assets and related will be carried over). The purpose of the old map was just to make a quick pilot version of the gam...
2024-06-22 23:44:01 +0000 UTC
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This week:
The First Enemy
Hurt Behaviours
Analytics
The First Enemy
There is no official name for this creature yet but they were modeled after maggots and larvae, so lets just call them larva. As described, they attack all sources of power so that they can jump on...
2024-06-15 21:00:21 +0000 UTC
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I am gearing up to provide offline local LLM support and i'd like to support the current most popular tools for: text generation and hopefully voice generation.
2024-06-06 20:55:59 +0000 UTC
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The coolest feature in my opinion in this build is the text to image clothing customizer. However I am also very fond of the revamped AI personality and emotion system. Give it a shot!
Free/Old versions can be downloaded at itch.io
You can download the NEW May Build HERE
2024-06-06 02:45:47 +0000 UTC
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This week:
AI Clothing Customizer
I did not know Stillkill would finish the back end part of this so soon. I was expecting to have this done in 3 weeks. But anyways it's d...
2024-06-02 22:10:10 +0000 UTC
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This week:
Clothing
Dress-Up Behaviours
Clothing
Clothing in itself is simple. The hard part is making sure it does not intersect with other clothing! The dress for example properly avoids sinking into the thighs or torso, but when the sport spats are worn, the spats clip through the...
2024-05-26 23:56:17 +0000 UTC
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This week:
Facial Expressions
New Voice Sounds
Improved AI Personality
Facial Expressions
I decided to do facial expressions a bit differently for this project. Normally you add the facial animations to specific body animations in question. But I realized ...
2024-05-20 02:17:54 +0000 UTC
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This week:
Idle Actions
New Animations
Idle Actions
Like I said last week, I need to focus on the character's liveliness. So I added 3 idle actions for it to do when it's not doing anything.
The first one is being able to wander around. This is tied to its new curio...
2024-05-12 21:11:24 +0000 UTC
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This week:
Bugfixes
I received some feedback, not enough to be honest. But some nevertheless. Most of the feedback was on navigation, ease of access, and selecting. The right click menu system makes the game feel like a point and click adventure, and so it feels a tad outdated. So it's highly likely it will be revised.
Planning May
2024-05-06 01:16:26 +0000 UTC
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This build brings a lot of goodies. AI voices (customizable), achievement table, and a new balloon gun arm attachment which is necessary for moving around the map. The full change log is available in the download link page below.
I had fun making the achievements for the game. They range from easy to challenging and make for a fun exploration around the map. Currently just the island for now.
&...
2024-04-29 00:11:05 +0000 UTC
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Week before the pre-release build! I don't have very much to show today because I focused on bug-fixing and stability to make sure the coming build for Supporters is stable.
However I did wire up parts of the game so it actually has a bit more gameplay. Namely:
Money is no longer infinite, ordering parts cost cash
Achievements are now functional
Map is a bit more fun to explore
Pictures to tease:
2024-04-22 19:40:49 +0000 UTC
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This week:
Bugfixes
AI Response Improvements
Custom Voices
Bugfixes
Since I'm gearing up for a release in the next 2 weeks, I needed to make sure that everything is stable. So I'm doing lots of testing and checking edge cases. Since I focused on the foundational part of the...
2024-04-14 21:42:25 +0000 UTC
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NEXT BUILD WILL BE RELEASED NEAR THE END OF THIS MONTH.
This week:
Physically Accurate Environment Stains
The stain system needed to be very fast because MANY physics contacts are reso...
2024-04-07 05:49:33 +0000 UTC
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This week:
So this now allows me to declare certain functions with some parameters and have them be populated by the AI before I tell it to respond to chat. So for example, if the AI detects that my text is asking for directions, it can first tell me the exact destination I wish to go to, then I use my game to calculate the destination path, and then the AI can generate a response givi...
2024-03-31 04:17:53 +0000 UTC
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This week:
I still have a stupid smile on my face from the crazy AI implementation.
ChatGPT Integration
The way it works is quiet simple but the implementation is a bit tricky: The world provides context to your chat bot in the form of descriptions. Whenever...
2024-03-24 03:15:35 +0000 UTC
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Had to fly out this week for a funeral. Development resumes next week.
2024-03-16 16:19:57 +0000 UTC
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This week just bugfixes and a build update! You can see the laundry list of bugfixes and the latest build in the link below.
[Latest game build]
2024-03-11 02:47:16 +0000 UTC
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03/02/2024:
Added grappling hook arm upgrade
Added kicking
Added bunny ears (hidden in the map)
Added sounds to physics
Added 3 escape puzzles
Added player jumping
Expanded play area
Reworked UI menu
Added dynamic random limb attachment support
Added battery meter
Added walking skill meter
Added limb...
2024-03-03 07:31:58 +0000 UTC
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This week:
- Sounds
- Map Updates
- Polish
- ChatGPT work
Sounds
Dozens of sounds were added to many physics interactions such as footsteps, physics impact sounds, skill experience, skill level up, and the right click menu.
The footstep sounds now change if you are standing on rock, dirt, stone, or wood. Many of these sounds were taken from the old Viva project to s...
2024-02-25 03:49:44 +0000 UTC
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This week:
- Cursor
- Attachment improvements
- Beginning exploration
- Attachment part health
Cursor

The cursor was implement to prevent players from purposely glitching the physics when trying to piggy back ride the robot. It was an easy fix at the cost of not having an infinit...
2024-02-18 03:22:46 +0000 UTC
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There is a YouTube premiere for this video on Thursday 12PM CST. But because you guys are already patrons, you can see it early here! Thanks for your support.
Stay tuned!
2024-02-11 03:10:26 +0000 UTC
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This week:
- Feedback received
- Small Physics Rework
- Chairs
Feedback
I received a decent amount of feedback to make the playing experience smoother. Namely:
- [x] User should press escape to defocus game window
- [x] improve orienting items with right click
- [x] pick up distance is too low
2024-02-04 02:51:25 +0000 UTC
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9 weeks in and the first pre-alpha teaser is here! Zip file below.
PLAY THE TUTORIAL FIRST
This is supposed to be an evolution of my VivaAI chatbot. While chatbots are neat at first, it's not something that most people come back to use. They are one trick ponies. I'm changing that.
This is why I'm gamifying it with this Pre-Alpha. There will be AI features re-implemented into this game in v0.2 so that you can complete new quests and upgrade your robot while ...
2024-01-27 23:33:51 +0000 UTC
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