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Seztworks

Seztworks

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Seztworks posts

Patreon Reward Status for Horizon

Hello all

A quick update on how the rewards are going. I also made my Patreon income public after my post about the decline. I peaked at 115 back when I had forced tiers for early access with monthly releases but I wouldn't want to do that to you and it didn't do the game or me any favors. I said a long time ago I wasn't in it for the money and that is still true. It does help pay some of the power bill (now that I have to run ventilators as well :) )

Back to the rewards.  View Post

Public Release of Himeros Horizon Chapter 1.5

Hello all

The first public release in the new system and the last of the old chapter releases. Chapter 1.5 unlocks the second path and gives you some more options.

It also adds the first two StepUp branches with repeatable scenes that have been a requested feature for some time.

I hope you all enjoy.

Seztworks


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DevelUpdate #056 - Finished Foundation

Hello all

A couple of days until the next public release in the new schedule and I wanted to also give you the title of the next Patron release as well. I have been hinting at it but here we are. If everything goes as planned Ver. 0.30 - Foundation should be hitting some time in September.

The release will unlock the last path and give access the first cross path unlocks. There is still a big focus on the 3 main paths and the characters you unlocked in those while giving minor hin...

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Release Restructure #3 - Game Geometry

Hello all

After the last two posts talked about the changes to release structure and how the Patrons might deal with this I also wanted to cover how it might change the structure of the game going forward. Hopefully this is going to be positive for the experience overall even if the development might drag out slightly due to the added content.

 Let me start with an important point that I have only teased so far going back to the Horizon teasers before release. The game is big...

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Release Restructure #2 - Patreon Points

Hello all

After the change to the release structure mentioned in the last post I wanted to go over what that means for Patreon and why those changes are incoming.

The first point is that the last half chapter release was the last. This change has a couple of reasons. The biggest is that I had to add specific story beats, tasks and path balance twice for each Chapter. It was a lot of planning and work for a small audience and when looking at the story it did not always serve the be...

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Release Restructure #1 - Chapters Close

Hello all

Chapter 1.5 has just been released and I have started work on the beast that is the remaining half (two-thirds) of Chapter 2. That is if everything should follow the plan as it was laid out 6 months ago. Things have changed slightly. Not the release as such but the plan and that is what we are going to talk about today.

As I started out with the design of Horizon I had an idea of how the game was supposed to go. I had seen how Haven turned out and the idea of continuing ...

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DevelUpdate #055 - Incoming Insider Intel

Hello all

We are nearing a Chapter 1.5 release and we can just squeeze in a quick update. As noted on the frontpage the release is set for sometime in July and that is still the goal. I had hoped to get it out 1½ months after Chapter 1 but I lost a week to hardware issues and then one of the paths got a bit bloated so things pushed back a bit. Let me explain below.

When I released Chapter 1 I hadn't decided if I wanted to release the remaining two paths over 1 or 2 chapters and t...

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Ultimate Vote Writeup - Results Recap

Hello All

As the Retro Vote 2 is still running we can also look back at the all the other votes and see how things have gone so far. What the Patron votes have done or will do :) Let's get started:

Vote 1- Hair color: Overwhelming win for Redheads

This was long term planning for Horizon since model selection is not something that is done overnight. This is still work in progress but you will see a multiple new redheads in the game. Up from the the 1 in Hotel and Haven.

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DevelUpdate #054 - The Heat is On

Hello all

Europe is very hot right now and it looks like we are in for another painful summer. I have placed one ventilator aimed at my face and another at what is left of my computer. 

Let's start with my computer situation. I thought it was my ram that was dying but it turns out it was my motherboard. I had to remove half my ram and now it will run if I don't open too many things at once. I did have to reinstall windows and all my software due to some badly timed bluescreen...

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Public Release of Himeros Horizon Chapter 1

Hello All

A little early but after my hardware issues I wanted to get this out of the way so I can get back to work on the new stuff :)

I have already covered everything there is to cover in this release so I hope you guys enjoy. 

Have a lovely day

Seztworks

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Hardware Issues, Will Update

Hello all

Writing this from phone.

My computer just started bluescreening all over the place yesterday.  Turns out my motherboard is getting tired and can't supply the right amount of power to my ram anymore. All my data is safe but I am looking at getting my hand on a new machine in some way. I might have to borrow a machine or build something from scraps until I can afford a new overall upgrade. 

This will halt development for some days or a week until I can get ...

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DevelUpdate #053 - Pre Public Premiere Post

Hello all

A week until the Public Release of Chapter 1 and even with rush of new games being announced out in the real world there is time for a quick update.

As has been shared before Chapter 1 is a choice of three paths and I am currently working on the continuation of those paths and how they unfold in the beginning of Chapter 2 or Chapter 1.5 in the case of the next Patron release. It is not a secret that you will be able to unlock another path while learning more about your c...

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Patron Reward Update and tier warnings

Hello all

It has been a week since Chapter 1 hit the Patrons and it is once again time to give a quick update on Patron reward changes.

Let's start from the top.

We have two new Patrons who have crossed over the Title Thief line and join Sephira on the Horizon splash screen. A big thanks to YYC and Macster. Your reward will be added for the public release :)

A quick note about the Character Creator reward that these three are working towards.  There is a cutoff fo...

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Prerelease Preview - Chapter One

Hello all

As we are getting closer to the first release of Chapter 1 it is time to take a look at what is to come and give you all a quick overview of what to expect.

The Patrons have already seen some of the content and have a good idea how things will play out but for the rest of you let me cover a couple of the important points that might be confusing during the chapter. There are two major choices that have a pretty big impact on the game so I will cover them here. 

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DevelUpdate #052 - Spring Schedule

Hello all

A quick update. I am back at work on Chapter 1 after a messy week. Going to cover the plans for the chapter release.

Chapter 1 is a beast. There is so much parallel content and it sadly shows on the time to release. I am currently aiming for the end of May with an option to roll over into beginning of June if something should fail along the way.  When i was still writing the end of Haven I did think that summer 2019 was a realistic goal for the first release of Hori...

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Feature Focus I - Repeated Romance

Hello all

A new post to talk about specific parts of the games. In this first post I will cover a feature that keeps getting requested as someting I should do more. Repeatable erotic scenes.

In Haven you had the "Spy" scenes and in Hotel you had somewhat hidden "Shower" images (pretty sure a lot people don't know about them since they are not in the guide). They were both "softcore" and  voyeuristic. 

There are some reasons why I didn't want to add more in these ga...

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DevelUpdate #051 - Deeper Dive

Hello all

After the Demo I am marching forward adding one event at a time to the paths laid out so far.  There is a lot to do and I am trying to give equal time to each part of development.

On a Chapter level I am writing the events for each of the 3 paths plus the main content bulk. There is still some planning as to the balance of things depending on what each path should contain and how this will effect the game when the player chooses the order of unlock. 

It i...

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Himeros Haven Bugfix 1.01c

Hello All

Another little bugfix for Haven.


Patch notes:

Version 1.01c - Bugfix3

Added missing Hidden Task Conversation

Fixed repeating event in Tower Research.


Download Links:

MEGA

GDrive 

/Seztwork...

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Content Control 1 - Promises and Promotion

Hello all

Something different to round off the month. There are two things that are somewhat connected that I wanted to talk about. The first came up when talking to the first person who found the hidden event in Hotel (as far as I know). 

When giving out the hints I mentioned it was a hidden task and the person seemed a bit let down by the result. I did not use the right word. It is a single event. A lore easter egg. It is a large boost for your stats in the later games but ...

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DevelUpdate #050 - Demo Details and Delay

Hello Everyone

The big 50. How fitting that it will be 50% good and 50% bad. Let's get the bad out of the way. I will push the Patreon Demo release into April to join Game of Thrones and Avengers. Good company :) I could get there by pushing it to the limit but I would feel like it would still be lacking a lot of what I had envisioned for the release. As noted in the last post I will as always ask anyone who is in doubt to lower or pause the support for the month

To make up for th...

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DevelUpdate #049 - Possible Demo Delay

Hello everyone

It has been a busy month. February started out well with a lot of work being done on the basics and the intro sequence of the Demo. The trouble started when I hit the first choices and the "work" task. I really like where they are going and they will save me time later as the optional content is unlocked later, but right now there is a lot coding, image and planning work.

Things slowed down a lot when we hit March and the public release of Haven. I didn't expect the...

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Himeros Haven 1.01b - Bugfixes

Hello again

A bug had snuck into the last patch. 

Must be squashed. More stuff added.

Patch notes:

Version 1.01b - Bugfix2

Fixed third invite issue.


Version 1.01a - Bugfix

Fixed tower research halt bug.


Download Links:

MEGA 

2019-03-04 21:46:36 +0000 UTC View Post

Feedback Fixes - Himeros Haven 1.01

Hello all

A quick update with some small fixes to the 5 biggest issues in the public release.

Patch notes:

Version 1.01 - Feedback Fixes

Removed specific day restriction from Hima path event. Small wording change.

Added task list pointer to bartend task.

Added task list pointer to zodiac info task.

Added restriction to guest invite to fix one of them showing up before they should.

Correction to Tower Research max days. 

- Lowered to 2...

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Himeros Haven - Final Public Release

Hello Everyone

We got here finally. The public release of Himeros Haven. Over the last couple of months my editor and I have been working on spelling corrections and it is almost as good as I can get it. I will continue to work on Haven as I get support requests and as I stumble across issues. 

Patch notes

Version 1.00 - Public "Final" Release

Possible bugfix for Observatory overrun issue in new playthroughs.

More Ass. spelling, sentence and other text issue...

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DevelUpdate #048 - Location Location

Hello everyone

We are getting close to the "Final" Public release of Himeros Haven and more spelling corrections are going in as we speak. I will continue to work in Haven in the months to come as I get feedback and as people put in support requests. 

Most of my time has been spent on the Horizon demo this month. It has been a pretty large undertaking so far. I have implemented most of the basics like the time system, currency, basic locations, basic characters etc. Not hard,...

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Design Diary #021 - Timeslot Manager

Hello all

The first of these for Horizon and this will be a public one as well since it is not spoilery as such and just contains general information about a design change from Haven.

I always try to improve as I move along and one of the elements I am working on is the UI. Since I am working with Adrift there are a lot of things I can't change, but I do have a little bar at the bottom where I can add different pieces of information. In Haven I had a little section called Status t...

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DevelUpdate #047 - Back in the Trench

Hello all

A quickfire update round.

I have set an estimated release date for the Demo and am working towards that goal while also spellchecking Haven towards the public release on March 1 (Together with feedback from Richard C.)  

I am back in full development mode. At least one event a day with whatever design, testing, image work and spellchecking is needed on the side. 

The beginning of Horizon is slightly story heavy at the moment as there is a lot for th...

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Horizon Preview V - The Forest

We have come to the final public preview of Horizon. I have started working on the game at my normal rate with at least one event a day and am still doing spellchecks on Haven towards the public release next month. The current goal is to release the Patreon demo towards the end of March with an introduction of the location, some of the characters and a couple of the new systems.

In preview 2 I talked about the different foundation and one of the reasons for this is the way the game is d...

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Horizon Preview IV - The Blue Choice

Hello everyone

This is a bit special and a one of kind subject. As you start the story of Horizon you will be faced with a bunch of choices, but among those will be a very special choice. The Blue Choice. This will be different from every other choice in the game as it won't affect the metrics that I talked about in the last preview and it won't effect selection of the endings in any way, but it will have the largest effect on the story of any choice in the game so far.

I am going...

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DevelUpdate #046 - A New Horizon

Hello everyone

After the quick bugfix releases today I wanted to also update you all how things are going with Haven and Horizon. I mentioned that I would stay on a low burn in January since December was on full overtime and so far It has been pretty chill. It has been mostly spellchecks and design work. Spellchecks might be 70% done at this point.

I have had some time to work on Horizon as well and have implemented some basics into the test client. The save and metric system is u...

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