XaiJu
ChSockGames

ChSockGames

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Edraele dialogue views

I think that was the last artwork that I need for chapter 2

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Erius' cabin


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Lillian bonus scene animation


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Chapter 2 progress

Right now I am working on the bonus "bad" scene with Lillian. After its completion most of the artwork for the second chapter will be done. Most of the texts is finished too.

It is a very good chance, that chapter 2 will be released by the end of the summer.

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Lillian bound

The image from the bonus "bad" scene with Lillian. I am working on it now

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Teaser

A little teaser from the scene I am working on now

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Update

Sorry for luck of info lately. The work on the project is still progressing

Right now I am finishing artwork for the "good" bonus scene with Lillian.

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Version 0.1.5 Public release

Download 

This version contains prologue and chapter 1 (out of 3) and 2 sex scenes (out of 6)


Changes:

1. Animated backgrounds

2. New cutscene while climbing

3. New cutscene while climbing for the seashell

4. Some new interactions

5. A lot of improvement changes in dialogues

6. Some new animations during cutscenes

7. New dialogue at the end

8. New cursors

9. New inventory UI


It will probably the last public release (except some bug fixing). After that all new versions will be for patrons only until the final release of the game.

Some screenshots:


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Animation

 

Recently I discovered that Adobe relaunched their Flash application as Animate. And now it is catered specifically to animators.

Before that I did animation for my upcoming game in After Effects using tweening which turned out pretty tedious process and results were poor. So, I watched several tutorials about frame by frame animations on YouTube and tried it myself. I think it looks much better. Here is an example 


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Cargo Hold


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Cargo Hold (lineart)


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Update

Artwork finished:

Locations:

Captain's cabin

Edraele's cabin

Upper corridor

Scenes:

"Good" scene with Edraele

Peeking inside Edraele's cabin while climbing down for a seashell


To do next for chapter 2:

Locations:

Cargo hold

Erius' cabin

Scenes:

"Bad" scene with Edraele

"Good" bonus scene with Lillian

 "Bad" bonus scene with Lillian

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Upper deck cabins scene


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Captain's cabin


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Captain's cabin lineart


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Edraele's cabin


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Edraele's cabin lineart


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Current tasks

Draw scenes for the next chapters:

  • Edraele's cabin
  • Captain's cabin
  • Erius' cabin
  • Cargo
  • Upper deck corridor

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Version 0.1.2

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Changelog

  • Enabled a "bad" path with Lillian
  • Added a "bad" scene with Lillian
  • Fixed a bug, when game froze after talking with Bertram about Lillian the second time
  • Minor fixes and changes


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Update

Working on a "bad" scene with Lillian. Also improving cutscene engine in general.


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The link is fixed

Apparently the link to the game in my previous post was requiring a decryption key. Sorry for the mistake. It is fixed now.

download ver. 0.1.1 

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0.1.1 Public demo

Finally it is here:

  

This is an alpha version. It contains about a third of the story and 1/12 of the sexual content.

- Expect some bugs

- There is no sound. The sound will be added later

- A lot of interactions are missing

- Interface is not really polished

- Most of the text is temporary. There are probably a lot of grammar errors. It will be redone


Download Sex & the Sea ver. 0.1.1 

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Updated

Sorry, for the lack of updated lately. The game development is still going. I am really busy with migrating to Unity. Also, experimenting with animations.

There will be an extended demo version in september

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Canteen (location)


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Lilian (concept)


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Betram's cabin


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Sex & the Sea prototype 0.0.1

 

Ok, guys, the prototype is ready.

Keep in mind, nothing is final there. There is no spoilers, since it contains only the game prologue.

Please report any issues in the comment section or directly to my email: author@cherrysock.com

You can download it here: 

http://cherrysock.com/?smd_process_download=1&download_id=1374

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Crew quarters (lineart)


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Stores location colored


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Stores lineart

Finally I started to create the art for game locations

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