[ANIMAL VORE POLL CYCLE 1 BRACKET 2]
The winner of this bracket will face the winner of Bracket 1 a few hours after this poll concludes!
2024-05-30 23:10:01 +0000 UTC View Post
The winner of this bracket will face the winner of Bracket 1 a few hours after this poll concludes!
2024-05-30 23:10:01 +0000 UTC View PostThe winner of this bracket will face the winner of Bracket 2 a few hours after this poll concludes!
2024-05-30 23:09:01 +0000 UTC View PostHi all! As is tradition, every development cycle since Episode 1 has had a poll that spans a few weeks, focused on deciding which animal will be the next one introduced into Cara in Creekmaw!
In Episode 1, it was the tiger... and in Episode 2 it was Tabatha (cow) and Noodles (snake)! As usual, the animals that did not win will return, alongside two new ones to replace cow and snake options: the giraffe and shark!
To round out, these are the 12 options available ...
It's a random developer comment but I want to say that Tiffany's underboob is 11/10.
2024-05-24 23:05:00 +0000 UTC View PostHi all! Welcome back to another dev log! In this slightly lengthy edition, I will be switching things up by starting with the progress update, then touching on some new things I will be trying with the upcoming polls, and finally, what I've been trying out on the side to help improve my scene-building skills, and finishing things off with an invitation for role-playing!
Let's get into it!
Progress update
I have mainly been busy with the custom render...
June 14th: A few images have been adjusted to adhere to guidelines
2024-05-17 22:10:01 +0000 UTC View PostHi all! I hope everyone is doing well! Let's get into this week's dev-log!
A dive into something new!
For most of the week, I have been experimenting with something new which mainly involves our equine friend, Gallo!
With most of his vore scenes in the past mainly showing the bulges of his neck and stomach, I figured I could go one step above and show what's really going on inside our horsy friend of ours! And what better way to desc...
Hi all! It's one of the rare times we are headed for a ride into another Developer Diary!
If you are new or unfamiliar; this post is where I discuss things that I normally keep out of regular dev logs as it would make them waaaay more long-winded than they need to be! These diaries are usually a way for me to go into detail about the development process of... anything really!
This time around, I'll be discussing the challenges of developing Episode 2: Enhanced and things that we...
14th June: The content in this post has been edited to adhere to guidelines.
2024-05-10 22:10:01 +0000 UTC View Post
June 14th: A few images have been removed to adhere to guidelines.
2024-05-10 22:05:01 +0000 UTC View PostHi all! I hope everyone is doing well and has been enjoying the new content in Episode 2: Enhanced!
I will be posting a new Developer Diary that will detail the inner process of Episode 2: Enhanced's development progress, along with its challenges and learning outcomes, so do look out for that in the coming days!
Development update
I've been taking small sporadic breaks for the last week as I re-orient myself from launch preparation (i.e. uploading ...
Hi all! The final version of Episode 2: Enhanced is ready and can be installed in the links below!
4K VERSION
FULL GAME (8.8GB)
PC/Mac/Linux
GOFILE
FASTUPLOAD
UPDATE ONLY (2.7GB)
PC/Mac/Linux (Follow the instructions below*!)
<...
Hi all, the custom renders for April are now ready! With E2E development winding down (pending the full release in a few days), I will strive to be more timely with these custom renders and have them shared on the month itself instead of rolling over to the next like this one and the previous few!
For April, there are a variety of characters that I'm sure will tickle everyone's fancy, as well as a healthy amount of vore in each custom render!
JS
2024-05-05 16:31:29 +0000 UTC
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Hi all! The beta is now available for download below!
4K VERSION
FULL GAME (8.8GB)
PC/Mac/Linux
GOFILE
FASTUPLOAD
UPDATE ONLY (2.5GB)
PC/Mac/Linux (Follow the instructions below*!)
2024-05-02 19:00:05 +0000 UTC
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Hi all! It had been a grueling week of development as I jumped from task to task as I was hyper-focused on getting many things done and I am happy to say that the Alpha is finally ready and is downloadable below!
FULL GAME (8.2GB)
PC/Linux
GOFILE
2024-04-29 20:35:39 +0000 UTC
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Hi all! With the end of April not too far away, it's time to keep everyone updated on what's to come!
Final legwork
Over the last week, it has been pedal to the metal as it was a render marathon of me as the last scenes of E2E are rendered, weighing in at about 400 new renders this week alone, bringing the total new renders to about 1,300!
With that said, I do have one-half of a scene left to render before completion and I aim to have this done and s...
Hi everyone! I hope everyone had a good week and if not, a good weekend! Let's get started!
Development update
The last week has been fruitful in terms of development pace, as I have finally resolved the last hiccups of being able to pose new scenes as well as render already-made ones concurrently!
Over the last week, I have been working on refining the new scenes present in the side story and it's safe to say that I'm very pleased with the way they ...
Hi all! The custom renders are ready and can be viewed in the links below!
This month of custom renders brings a range of diverse characters onto the growing number of custom scenes already created!
JS
LINK
Tia'Lana has found a new host for her eggs in the form of Rachel! As she is trapped in her confines, she is forced to accept Tia'Lana's lat...
Hi all! Welcome back to another weekly dev log! I hope everyone is having a good week! Let's get things going!
Progress update
The development of the side story is still ongoing, with renders still coming hot off the presses for the remaining scenes! I am currently feeling high levels of productivity since I returned last week and I will be keeping this momentum up as we close in on E2:E's alpha release, and well into the development of E3, which has had a ...