Hey all! All recording is done for the Class Icon video, along with the editing of my voiceover. All that is left is to get gameplay and screensharing footage in and we're a go! I expect the video to be ready by Tuesday night.
Kethric's favorite AI prompt:
2024-03-18 00:22:08 +0000 UTC
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Per a commenter's request, this is the Simple Rick made, way back when.
2024-03-17 16:49:11 +0000 UTC
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Hey all! As mentioned before, Polymath 2.1 is roughly ready. I have a little bit of testing left and am almost done with the script (then recording, etc). A patron found a bug that occurred when one has similarly named custom spells, which I wanted to fix. It would take more work than I want to do to comment out what is required to upload the update to Nexus, so here is the alpha for Polymath 2.1. While it works, I still want to do a bit more testing (and a few minor bugs that I want to iron ...
2024-03-16 02:03:46 +0000 UTC
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If you want to vote this way
2024-03-14 20:05:40 +0000 UTC
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Just a quick redo, because I have made something quite cursed that is terribly hilarious. What should I theme the class icon video around? Feel free to leave comments on suggestions too.
2024-03-14 20:03:43 +0000 UTC
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What should I theme the class icon video around? Feel free to leave comments on suggestions too.
2024-03-14 19:45:13 +0000 UTC
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Hey everyone! Class (and subclass) icons are a go! Thank you to OhhLoz for helping me finish debugging (the game does not like lowercase extensions for DDS files). I'll start the script tomorrow (coding is basically done). Attached is a screenshot of what it can look like, with room for customizability.
2024-03-14 01:39:04 +0000 UTC
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Would you all rather make icons using GIMP/Photoshop (possibly create an account, necessitating using custom export functions, and installing the software) or Nvidia Developer tools (create a Nvidia developer account, install the software, custom export functions possibly automated to save time)
2024-03-12 01:14:56 +0000 UTC
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Custom icon generation is moving along! I am seeing what is possible for automating the full process of prepping your icon from a JPG from an AI image generator (versus you having to also figure out GIMP/Photoshop and exporting files using esoteric settings). The widget successfully produces a PNG file from an input JPG file (resizing it) for an icon (we'll start with class mod icons because it is the easiest). Next up, see if I can make a terminal program from Nvidia work to produce a DDS fi...
2024-03-12 00:47:07 +0000 UTC
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Thank you to everyone who polled! Custom icons for spells and action resource points are next! I have already figured out how to make custom icons for spells/abilities and am now figuring out how to do it for action resource points (I could not find any examples, making it more tricky). I should have this figured out by the EOD tomorrow so I can start coding it into Polymath.
If you all (Patrons) have any questions in the meantime, do not hesitate to leave a comment. I uploaded a hotfix...
2024-03-11 01:01:32 +0000 UTC
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Hey all! Thank you for your continued support. As my patron community is growing, I am adding new benefits. These include: Patrons now have 5x as much voting power (instead of 3x) compared to non-Patrons for the next video and more updates on mod/software progress.
Onto business, what BG3 modding tutorial video/Polymath upgrade would you want to see next? So that you know, these results will be considered alongside past video requests and requests from my Patreon subscribers. There alre...
2024-03-10 18:27:40 +0000 UTC
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Polymath 2 is live! The showcase video will be done uploading in 20ish minutes, with the 4K version going live likely an hour after that. Be sure to come back here in a day or two to vote on what the next video will be! I'm tending towards showcasing how to add custom icons to your custom action resource points and spells (as asked by one of my Patrons).
https://www.nexusmods.com/baldursgate3/mods/6318...
2024-03-09 18:21:06 +0000 UTC
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Polymath 2 and the feature video will be out tomorrow! Stay tuned after the fact too, because I'll put up a poll so we can decide what the next video will be.
Which would Karlach be better at?
2024-03-09 02:36:01 +0000 UTC
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First draft of the video script is done at around 13 minutes of content, which I'll trim and have to add relevant jokes and pokes. Let's just say that I will need to get some goblin footage for the video game industry goblins that will be interrupting the video at several points.
Which video game-relevant company has the most noticeable goblins? Top 3 choices will make it into the video!
2024-03-05 01:44:59 +0000 UTC
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Polymath 2 is ready! Thank you to my Patreon subscriber BrittleSteel for suggesting search boxes. They are now incorporated across the applications where relevant. I will start the script tomorrow. I estimate the video to come out in 4-6 days. I'll release Polymath 2 at that time as well to give me some time to do final testing.
Importing your own icons, whether for action resource points or something else, is something I am also considering for a follow-up video (we already cover so mu...
2024-03-04 02:09:51 +0000 UTC
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I spoke too soon! Five minutes of debugging and now your custom spell AND custom action resource points show up in game and are added to your character. My custom love fireball cannot be fired, for some reason, so I'll debug that and then we will have our video!
2024-03-02 23:30:35 +0000 UTC
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All the file generation for Polymath 2.0 is coded (including producing custom spells using custom action resource points). The subclass will still load. Now, just to ensure your character gets the custom action resource points and the custom spells, which is in progress.
2024-03-02 23:01:21 +0000 UTC
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ARPs are now brought into the automation pipeline. The last thing to do is to also give you the option to add your custom made spells, integrating them in like the Pigpen video (finally automating that more complex piece). I should be able to start writing up the video over the weekend, releasing it and Polymath 2 next week.
2024-03-01 01:59:55 +0000 UTC
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I have finished drafts of the widgets for Polymath 2 (alpha complete!), which is the next major release (bringing widgets for creating custom things for your classes and subclasses). I have attached the build here, so you can test it out and start making new action resource points and spells if you want.
Next, I will make it so your class/subclass can actually use what you make, which will be release 2.0.0 (with custom action resource points being the focus). It should not be too compli...
2024-02-29 01:20:04 +0000 UTC
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I figured out what was going on with the classes/subclasses in the SharedDev folder, coding a workaround to ensure they were unlikely to cause errors when added. It also fixed prior level 1 issues (such as missing attribute selectors). It is up now.
2024-02-28 03:13:48 +0000 UTC
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Good progress on action resource points and abilities/spells widgets
2024-02-27 02:22:27 +0000 UTC
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What name do you want the action resource points to be for the upcoming video? While they will all start with "L" to make a joke work, we can still do a lot. Subscriber-only poll :) Feel free to leave a comment for another type of point that starts with L and I'll consider it!
2024-02-26 00:14:28 +0000 UTC
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And the custom action resource point widget for Polymath is complete! I will get these points to your classes in a cleaner way than I originally envisioned (the benefits of having time to think about it). Rather than trying to coerce all the existing spells to your action resource points (inefficient and intensive), we're going to just make the custom abilities/spells widget early, where you can create a brand new spell (with your ARP) or edit an existing spell (as a template) to take your AR...
2024-02-26 00:01:44 +0000 UTC
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Polymath 1.0.0 should be all ready now. I will do one final test (as I record the footage for the video) to release it and the announcement video on Friday or Saturday. I will have to use old game footage since BG3SE is still pending an update with Hotfix 18, so I can't continue with my current save.
2024-02-22 04:26:24 +0000 UTC
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What do you want to see in my next Youtube video?
2024-02-21 03:16:57 +0000 UTC
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Polymath 0.4.1 is up, giving you ALL the options for classes/subclasses/spells/etc. Rather than only scraping the Shared.pak file from the game files (which has the main content), I scraped ALL the files. So rather than around 1400 spells to select from, you can now choose from around 4500! Now, I will finish coding the full tool (so you would have the option for custom classes too), followed by custom action resource points (built into the tool), using something that rhymes with rife doinks ...
2024-02-18 21:55:48 +0000 UTC
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Polymath has been updated! The next release (1.0.0) will bring in making a full new class, on top of the existing functions. Stay tuned, and thank you to my supporters!
2024-02-17 21:58:57 +0000 UTC
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Oh, I meant launched :( Today, I am getting things ready for the premium edition of Polymath, automating full custom mod creation for Baldur's Gate 3! Compared to creating mods based off existing in-game elements. If you have any questions about this, feel free to comment!
2024-02-16 04:03:20 +0000 UTC
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