Mostly been redoing the terrain work and geometry along with integrating Logical's Cold War weapons, TheSkyeLord's Modern Warfare 2019 weapons, testing overriding of stock weapons (getting around the weapon limit), and test-scripting potential new features.
2021-05-07 20:54:33 +0000 UTC
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An in-game look at the current progress of Return to TranZit's Bus Depot section.
2021-05-05 00:58:38 +0000 UTC
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Getting back into working on the TranZit remake, starting with the Bus Depot and it's bunker. Here i've done mostly lighting adjustments, improvements as well as redoing a lot of the geometry and replacing models to higher quality ones as well as upscaling quite a few textures used in the original tranzit. Here is a peek at how it looks so far, I've still yet to go through and do the 'grit' pass.
2021-05-03 01:36:01 +0000 UTC
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Overview
Scape is a map based off the idea of the Backrooms. Players will find themselves in an endless series of empty office spaces stemming from an elevator which has seemed to incorrectly stop at a floor that's not supposed to exist. The elevator has since lost power and requires a fuse to repower it.
Players will have to search for the fuse through the maze of empty office spaces, basking in the endless buzzing of the fluorescent lights in the ceiling, mea...
2021-04-05 06:29:22 +0000 UTC
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SCAPE | Weapon Selection
For this map i'm going to be leaving as much as possible up to you my supporters! This poll is about which group of weapons you'd like the map to feature.
Vote below for what game's weapons you'd like to see!
SCAPE | Easter Egg
Here are the results for the poll regarding the easter egg!
2021-01-16 05:13:54 +0000 UTC
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SCAPE
For the map's gameplay design, currently it is just survive against increasing zombies spawns at a faster pace at a stronger health. You can find weapons in boxes in large empty rooms.
This means the map as of now is endless and uncompletable, it is just survive as long as you can.
f0waY left a comment asking about this, and I know some people like endings...
2021-01-13 14:55:31 +0000 UTC
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Zombies Map "SCAPE"
This new secret project is of my new map that i'm creating entitled "SCAPE", it is inspired by the backrooms idea.
The map will be a neverending series of escapeless empty office rooms, there will be no zombie rounds.. But there will be zombies.
Zombies will appear behind you, you will never see them spawn or enter the space, they will just *be* there. Zombies also will not moving while you are looking at them.
SCAPE...
2021-01-13 02:18:13 +0000 UTC
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January 12th Release Date
The map is now completely ready for release! With Cold War's Mid-Season update coming out January 14th and Logical Edit's Kowloon coming out January 22nd, i've pushed the release date 2 days early as the map is ready anyways.
Gobblegum Machine
Using func_vehicle's gobble gum fix, i've been able to add Gobblegum machines around the map that use a custom pool of gobblegums and actually cost points.
The price logic w...
2021-01-08 10:09:09 +0000 UTC
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Another New Map
Aight listen, do I have a problem? Yes. However, this'll be multi purpose. I've started working on a new multiplayer map designed for 1v1/2v2/3v3 gunfight / face off; It is one of 6 to be made for a tournament hosted by robit.
Map 1) "Rural"
Set in rural middle of nowhere in some country, we have a couple of farm houses. I've designed this in a way that I can reuse it for both TranZit and Evkla 2. The houses you see will...
2020-12-30 06:54:43 +0000 UTC
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CHRISTMAS DEFENSE
Started working on this map yesterday after I came up with the concept, the idea was to take a small as possible idea on board to finish by Christmas. It's the one window gameplay concept without the window and instead of a soulless room that's 4 plain walls with no ceiling and default template lighting, it's a small christmas village.
There will be no beta period for this map as I believe it doesn't need it due to it's simplicity and also due to t...
2020-12-19 00:43:03 +0000 UTC
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Just a quick video explaining what i've been working on the past 2 days, making my own mod tools template to streamline the workflow and save me from repeating the same steps for every single one of my maps.
2020-10-07 06:27:39 +0000 UTC
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The video is currently sitting at roughly 25% finished, and I figured I'd show you the progress thus far.
2020-09-27 11:05:50 +0000 UTC
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TranZit Video
After a 23 day delay in shipping, I have finally received the mixamp I ordered (thanks to yous!) for my mic which means now I can get back into making videos again!
This was just a little snippet of the progress & meme'ry occuring in the production of this video lol
The full video will cover story elements, map changes and additions, pap name winner announcements, a special teaser and more.
2020-09-25 15:36:58 +0000 UTC
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Mount Seela
Brand new zombies experience "Mount Seela" has begun development, this is an idea i've have for a "climb" map. There are many tower maps on the Workshop all involving climbing up a tower, i've taken that gameplay concept and applied it to a very large big fuck off mountain named Seela. If you're wondering how I name things, I just make random sounds then spell them out, this includes how I came up with my brand name VerK0.
This is day two...
2020-09-17 22:24:35 +0000 UTC
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Hackerspace Project Premise
Originally this map was set out to be a simple recreation of somebodies apartment's lobby as a 1:1 recreation in Radiant.
However things changed, after completing the lobby area (where you spawn / pack-a-punch) the person of which whose apartment I was recreating wanted a full zombies map just within that tiny lobby area.
I told the person that is essentially impossible and would pan out to be a really dull experience, unfortunately we nev...
2020-09-04 12:28:32 +0000 UTC
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PROJECT VICTIS: TRANZIT
Here is the current progress with my Tranzit remake for Black Ops 3.
Progress wouldn't possibly be this quick if it wasn't for Clix, iSayPwn & ZeRoY sending me their buildings they made!
Story
"Victis after waking up from the cryochambers in the Alcatraz Lab are teleported to back Tranzit to retrieve an ancient relic that was lost in Earth's destruction prior to Moon for a "counter to his plan". Retrievin...
2020-08-13 12:04:20 +0000 UTC
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Tranzit / Die Rise
So I put out a tweet saying if it got 5K likes i'd do Tranzit & Die Rise for Black Ops 3. I was expecting it to take up to weeks to hit that (if it did) and definitely not just 3 hours.
Tranzit is a very large map and so is Die Rise, these will take some time to finish but I am very motivated to do them and have some what I think are great ideas for them, as well as story for pre-moon Tr...
2020-08-03 10:44:57 +0000 UTC
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Remote Operations
The sub-map of 47 Berkerly Lane is a no-story survival map. It'll feature the weapon set from 47 Berkerly Lane and not have double pack-a-punch as such however it will have a mysterybox.
Warehouse


2020-07-24 05:13:08 +0000 UTC
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In-game look at the current progress of Evkla the first Dakraheim map.
2020-07-09 08:54:22 +0000 UTC
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Bertion Mudascape
Deserted landscape for the lost, wicked and hellish. Open space but don't let that fool you. This island will feature hellish enemies such as the meatballs from Shadows of Evil, furies from Revelations & the napalm zombies from Shangri-La.


2020-07-07 05:52:27 +0000 UTC
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In-game look at the current progress of Hackerspace the survival map.
2020-06-25 01:33:44 +0000 UTC
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Hackerspace
The survival map set in an apartment with a basement dweller. It will feature 3 levels vertically with the basement, ground floor and 2nd level. The map is quite small in overall size similar to Verruckt. It'll take place in a stormy setting with crashing rain which makes for a sexy atmosphere which will feature the amazing Modern Warfare 2019 weapons, ported by TheSkyeLord.
Here are some picture of the current progress!
Courtyard
2020-06-21 23:09:16 +0000 UTC
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Beyond the Doors
Accessible after completing some steps of the Easter Egg. I won't be covering how the steps work or progress of them so there's no spoilers, but I will be showing progress of the mapping of the areas.


Co-Op Pause
This is the area of th...
2020-06-10 01:33:19 +0000 UTC
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In-game look at some of the changes and additions I've made to 47 Berkerly Lane. This does not showcase anything Easter Egg related other than the physical mapped areas that you will eventually gain access to.
2020-05-31 13:14:30 +0000 UTC
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In-game look at the current progress of Ravine the simplistic survival map.
2020-05-25 00:20:02 +0000 UTC
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In-game look at the current progress of Remote Operations the sub survival map of 47 Berkerly Lane.
2020-05-24 04:52:01 +0000 UTC
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In-game look at the current progress of Evkla the introduction to Dakraheim.
2020-05-23 05:32:15 +0000 UTC
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In-game look at the current progress of Remote Operations the sub survival map of 47 Berkerly Lane.
2020-05-21 04:15:18 +0000 UTC
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RAVINE
Set in a ravine (shocking) that leads to something hidden.
Ravine is a very simplistic barebones style survival map designed for just loading up and playing without having to think about complicated steps or anything.


2020-05-17 22:43:18 +0000 UTC
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Hackerspace
Surprise motherfuckers
Few months ago on twitter HackersinSpace said he wanted someone to make his apartment, so I contacted him and he commissioned me to create it.
There was some confusion about it however, as he wanted me to make a fully fledged map with features, etc.. and I thought he just wanted the apartment itself.
After talks we've agreed on a basic barebones survival map.
Due to the unknown direction of it until now...
2020-04-25 18:12:35 +0000 UTC
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