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VerK0

VerK0

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VerK0 posts

Weekly Progress Update (Nov 17)

Zoning
Overhauled the entire zoning for the underground section of Berkerly Lane which was an extremely exhausting process and incredibly tedious. But the end result is a lot better than what it was previously.


Zombie Debris
With overhauling the zoning I repositioned all of the purchasable debris to give more choice to the player.

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47 Berkerly Lane | In-Game Walkthrough (Nov. 7th)

An in-game look at the current progress of 47 Berkerly Lane.

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Weekly Progress Update (Oct 29)

Pack-a-Punch
Redesigned the pack-a-punch area to a sewer junction instead of a boring straight tunnel. I'm quite happy with the results thus far. Made some FX for the flowing water, currently working on the sound design.

2019-10-29 06:25:14 +0000 UTC View Post

47 Berkerly Lane | Progress Update (Oct. 22nd)

QETM
Added pipes, structural pieces, dividing pieces, adjusted lighting & overhauled materials.


Corridors
Changed lighting and surfaces.

2019-10-22 12:31:58 +0000 UTC View Post

47 Berkerly Lane | Progress Update (Oct. 19th)

Control Room
First detail & lighting pass on the control room. Began populating the area with assets and added new lighting.


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47 Berkerly Lane | Progress Update (Oct. 13th)

QETM / Office Connector
Just the usual progress: Detailing, lighting, blocking out. 

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47 Berkerly Lane | Progress Update (Oct. 10th)

Office Connector
Overhauled the ceiling design, added some props, adjusted the lighting and started work on one of the barriers.

2019-10-09 16:37:35 +0000 UTC View Post

New Development

Blender to CoD Modeling Workflow
After many hours of toying around with softwares / plugins / tools I've finally figured out how to get a model from Blender into Call of Duty.

Starting in Blender I create my model and do the UV unwrapping. Once done I can export it as a .FBX file.


Now that I have a .FBX file I can bring the model in to Substance Painter whe...

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47 Berkerly Lane | Video Walkthrough (October 5th)

With Poop of the Dead wrapped up I can go back to primarily focusing on 47 Berkerly Lane.

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47 Berkerly Lane | Progress Update (Oct. 3rd)

Control Room
This control room will essentially be the final area you can gain access to in 47 Berkerly Lane. It's responsible for working the QETM. Early work in progress.


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47 Berkerly Lane | Progress Update (Sept. 25th)

QETM Area
The area that houses the Quantumly Entangled Transportation Mechanism. I've begun the groundworks for this area, still very much left to do. In the map, this will be the final area you can gain access to.

2019-09-25 09:33:27 +0000 UTC View Post

Poop of the Dead Update

Fixed the PHD Flopper perk icon not showing & improved the Crusader Ale perk icon based off Robit's BO4 Shaders template. 


Toilet rolls! Except they're not toilet rolls, they're selectable challenges. Each challenge has their own reward. With these you can get: Zombie Shield, Trip Mines, Cache Back Gobblegum & Heaven Plunger.

2019-09-18 22:56:43 +0000 UTC View Post

Stairwell Perk (Poll)

As i've been very busy with Poop of the Dead and it's final update I haven't been able to work on 47 Berkerly Lane; Me and Symbo are close to completing the last update for Poop of the Dead which adds a full boss fight, selectable challenge system, end game reward (open stalls) & more. Once the update is done and shipped i'll be going straight back to Big Berk. But for now, while we finish up this update, you can decide which perk goes in the stairwall (location marked in red) :)

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47 Berkerly Lane | Progress Update (Sept. 3rd)

Stairwell

Changed the materials & lighting of the stairwell. Now it's onto dressing it with props, pipes, conduits, etc...


Zombie Barrier 2 View Post

47 Berkerly Lane | Progress Update (Sept. 1st)

Zombies Barrier

Thought i'd make this Zombies Barrier a little interesting, the goal was to make it creepy, I tried my best lol. The exposure is boosted in some shots for easy viewing.

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Further Progress

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Temp Water Pump Room Progress

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Bunker Entrance/Exit

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Blackhole Progression

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Sewer Connector


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CWC Video Structure

The goal of this tournament is to provide real gameplay and feedback for the map creators and to hopefully inspire some more custom multiplayer maps.

First there will be an announcement video uploaded to my channel explaining the tournament and it's structure.

This will be followed by a video per map series, with the thumbnails above. At the end of each video I will ask my team what they thought about the map, what they could change, general feedback, etc.. for the creator(s).

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Community Workshop Championship

The Community Workshop Championship (CWC) is a tournament centered around community made multiplayer maps for Black Ops 3. 

I've had this idea for a very long time and recently had it resparked by Robit's release of Warhawk. Robit is also the one who made the CWC logo.

There will be 2 teams: Team VerK0 and Team Kunjora. The captains (VerK0 & Kunjora) are responsible for recruiting and managing their 4 players for their 5 player team.

The tournament will be a best of...

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Back to Berkerly

Finished up on the bungalow project, now it's time to focus on 47 Berkerly Lane. I've been reworking the geometry in the double tap area to be more in line with the corridor sections of the underground, and typically as always i've adjusted the lighting.

2019-07-27 12:26:14 +0000 UTC View Post

New Outro

Working on a new outro for all of my YouTube videos. Please mind the low gif quality. If it's low-speed, give it time to load.

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Almost Done

Just finished the interior of the first unit, only got the interior of the second unit to go. Then it's back to big berk.

2019-07-24 03:53:13 +0000 UTC View Post

Before & After

Today's progress of the bungalow's interior. Also did the bathroom but kind of deleted it by accident.

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Bungalow Exterior

Almost completely done with the exterior of the building. This wraps up the exterior pan shots of the video. Moving on to interior.

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New YouTube Series

Currently working on this new YouTube series which will involve me making fully detailed buildings as prefabs for people to download and use. Thanks to Symbo I have a 360 panning XCAM which allows me to seamlessly transition between progress shots.

Here is my progress of this particular prefab today:

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QETD

Groundwork for the room that houses the QETD.



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Lab Entrance

As you know, I've relocated to a place that lacks the cabling and even cvc for a broadband internet connection. I'm currently only able to make posts when I purchase data ($10 per 2GB, once every 7 days) on my current mobile phone plan. But with this in mind, I haven't stopped working on 47 Berkerly Lane.

This area is the entrance to the main lab section which is an easter-egg area of the map. You will not be able to access this area until first completing a sequence/quest.

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