Although I've been trying to pack three games into each episode of NES Works Gaiden in order to reach the end of 1985 (and therefore the end of the NES Works Gaiden focus on Famicom chronology leading up to the NES launch), some games ya just gotta hand it to with a standalone episode. Games such as The Tower of Druaga. Although I've touched on some of the information in this episode before, the NES Works Gaiden spirit remains true: This episode places it in a more cogent temporal co...
2022-04-13 12:10:18 +0000 UTC
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I've made amends for last week's chronological goof here by returning to Irem's actual first Famicom game. I'm not sure it does any favors for their reputation, though. Zippy Race on Famicom might actually not be as good as the SG-1000 version, despite the fact that the Famicom could generate much nicer-looking graphics and supported the smooth scrolling so essential to a proper racing game. Not unlike TOSE's work with Chack'n Pop, they seem to have tuned the A.I. and contro...
2022-04-06 12:23:00 +0000 UTC
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I have no idea how we've already reached the end of March. I had hoped to begin posting patron-exclusive videos this month, but that plan hit a bizarre snag. See, I plan to kick off my exclusive videos with Cassette Vision coverage, but making that happen requires more than just modding a console. The Cassette Vision's architecture is pretty weird, and the system offloads a lot of processing onto the cartridges—each one contains a major portion of the system's innards. And that means my ent...
2022-03-31 21:04:13 +0000 UTC
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How come I only make terrible production goofs when I'm traveling and don't have the means to fix things? I tell you what. You can see what I'm referring to in the YouTube description for this episode, but, well, please look forward to a correction next week.
Anyway, lots of interesting stuff here, even if I got some of it out of order. Sigh.
2022-03-30 12:57:34 +0000 UTC
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A pleasant episode this week: All the games here are good, fun, and possibly even noteworthy. I regret to say that it shall not always be so.
2022-03-23 15:14:27 +0000 UTC
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Yes, this week's episode once again goes back over a couple of games that have already appeared here—in this case, Elevator Action and Star Force have shown up on both NES Works and Segaiden. I promise I have new things to say about them! Plus, you'll want to stick around for the all-new, all-different Field Combat, which to my mind is one of the earliest attempts by Japanese developers to take existing genres and combine them in a simple, streamlined way... somet...
2022-03-16 12:28:21 +0000 UTC
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You already know these games under their American titles: Track & Field, Kung-Fu, and, uh, Wrecking Crew. I have to admit I went into this episode with deep concern that I was about to put together a repetitive restatement of previously published information of no real value to anyone—and yet, here we are, with an episode that (I think?) actually stands completely apart from these games' respective NES Works videos and helps to recontextualize them in an inter...
2022-03-09 14:00:27 +0000 UTC
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Good morning! Or afternoon! Or evening! I don't know when you're reading this. But I do know that I have another Game Boy Works episode for you. This one kinda kicked my butt—Gremlins 2 is really hard, it turns out. Really hard. Unreasonably so. So, you know, perfect for kids.
The baseball simulator is pretty weird, at least. I like weird when it comes to Game Boy, so that all works out.
2022-03-02 13:48:23 +0000 UTC
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Well, it's done. Or at least, almost done—it's still missing two scans, and we're going to give it one final copy edit pass before publication. (I'll send out a notification once this file is replaced with the final version.) Despite those little quibbles, I'm excited to share this monstrosity with you and let you enjoy the enormous volume that has completely occupied my free time for the past four or five months. NES Works 1987 dwarfs every other project I've produced over the pas...
2022-02-27 14:31:07 +0000 UTC
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I know a few people out there have been very excited for this one. Well, maybe like one or two. But they're very vocal.
Anyway, yeah: It's Game Boy Works, and this is Godzilla. It's also Nekojara Monogatari, a game that has never been localized into English... but should be. I have largely strayed from the Game Boy path over the past few years, because the mediocrity of the platform was grinding me down. If they were always this good, we'd nearly be to 1992 by now!
2022-02-23 13:02:00 +0000 UTC
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I've had a really great time discovering and researching the SG-1000 library, and I hope you have too. If not, well, thanks for bearing with me. And if so, you'll probably enjoy this episode, which replaces the original introductory warm-up piece and also includes a full rundown of the system's library... this time, in actual release order, and with the proper color palettes. I wish I had known how to capture SG-1000 color accurately back when I began this effort, but alas. This overview will...
2022-02-16 13:01:13 +0000 UTC
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Just look at this cover mock-up. Gosh. I can't wait.
2022-02-12 14:00:48 +0000 UTC
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Well, folks, we did it. We did the SG-1000. We've seen all there is to see.
This episode brings us to the end of the SG-1000's life, way in the distant future of March 1987, with the system's last two releases. They are very impressive works in terms of scope, and also games that aren't a whole lot of fun to play in the modern era. Even so, we've come a long way from where we began a year ago with the likes of Borderline and Mahjong.
Thanks for taking th...
2022-02-09 13:19:03 +0000 UTC
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Sometimes, things just fall into place in a way that seems entirely too coincidental for its own good. But, you know, I'll take it. Take this episode, for example. A while back it became clear that I was going to be getting to both Wonder Boy for SG-1000 and Adventure Island for NES at roughly the same time, so I figured it would be sensible to tackle them consecutively. But then! Then They Call Me Sleeper requested Adventure Island IV/Boukenjima IV... and ...
2022-02-02 13:36:45 +0000 UTC
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Chúc mừng năm mới, as we say 'round these here parts. Well, not really "we." My relationship with the Vietnamese language is less a matter of pronunciation than of tone-deaf mutilation. But everyone else is kind about it, at least. Here's hoping the year ahead is equally kind to all of you.
As the new (lunar) year begins, I'm closing in on wrapping up NES Works 1987. At this point, I mostly just need to place all the background screen images I've capture...
2022-02-01 18:55:00 +0000 UTC
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Last week, we looked at Wonder Boy. This week, we take a step away from SG-1000 to... also look at Wonder Boy? Except it's not Wonder Boy. But yeah, it totally is.
Hudson's Adventure Island is also Hudson's NES debut, more than four years after first appearing on Famicom. By this point in history, Hudson already had its own console to manage over in Japan, the PC Engine. And yet here they are on the competition's hardware, strengthening Nintendo's lin...
2022-01-26 13:43:01 +0000 UTC
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Some pretty wild stuff this week as the SG-1000 library nears its finale. Video games had changed a lot over the three years since the console's debut, and while this particular hardware really didn't stand a chance against the likes of The Legend of Zelda and After Burner, god bless ’em, Sega's home dev team did their damnedest. These games, especially Wonder Boy, are basically the equivalent of ambitious, latter-day, end-of-life hardware stunts like Nin...
2022-01-19 13:57:32 +0000 UTC
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Folks, I'm very, very happy to announce that NES Works Vol. III is now content-complete. It's not ready to send to press yet; there are three rounds of copy edits to be done first, and it's still missing a fair few images. But I fully expect to have this book ready to share and submit to press by the end of February. All, uh... f-four-hundred and thirty-two pages of it?!
Yes, that's right; this is by far the single largest book I've put together to date. That is ...
2022-01-16 22:11:11 +0000 UTC
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We have the full assortment of traditional Japanese martial combat weaponry this episode: Shuriken, kunai, bokken, and uh... high-yield short-range missiles? Sure, why not.
After last week's episode, this batch will definitely bring a little disappointment into your life. But that would probably be true as a follow-up to just about any episode; this is far from the strongest trio of SG-1000 games, and makes for a disappointing step backward after the excellent showing the...
2022-01-12 13:24:35 +0000 UTC
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We begin the new year with a new year for the SG-1000, which enters 1986 with sound and fury and, most importantly, some danged impressive games. C-So! I could live without, but The Castle and Gulkave are impressive. With only three episodes left in this corner of Segaiden, it's nice to see that Sega's original platform does not intend to go quiet into that good night.
The Castle is a beefy adventure, a game so enormous Sega had to bust out the cartri...
2022-01-05 13:29:13 +0000 UTC
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This week's episode will seem very familiar to long-time viewers. And, I guess, new viewers alike. These games have all appeared on video games other platforms throughout the years, one as recently as last month (Chack'N Pop) and one way back in about 2015 or so (Flappy). Of course, because of my out-of-order approach to videos, all of those other renditions are either contemporary releases (as we now know Chack'N Pop shipped in the same month on both SG-1000 and Famicom!
2021-12-29 13:10:58 +0000 UTC
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Hello all, and (hopefully) happy holidays! This month's bonus bit is up, and it comes with Some Complications. I was very proud of the latest revision of From the Beginning, which now includes photos of almost every item to be covered in the book—there are just a tiny handful I need to reshoot, and just two games I am still hunting down. My intent was to post this and proudly say that the...
2021-12-27 14:23:13 +0000 UTC
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I always like to post a meaningful or otherwise better-than-average episode around the holidays, and I'm thrilled to say this year's lineup bears that out. Last week's episode was one for the books, and I'm even happier about this one—not least of all because jumping from SG-1000 hardware to Master System (well, Mark III) was a profound relief. I don't think the Master System gets a lot of respect in the U.S., and I can safely say that's because we didn't have SG-1000 releases up through it...
2021-12-22 13:23:08 +0000 UTC
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Update: I have relinked the broken video source material and it SEEMS to have rendered correctly, but I'm at work and don't have time to watch a full video. Hopefully this episode is as intended now!
NOTE: There's a deeply bizarre error in this upload; from what I can tell, Premiere decided to replace a bunch of Hang On II game footage with an early version of this video while rendering it out. I need to go through and surgically replace t...
2021-12-15 12:38:34 +0000 UTC
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We have officially reached the SG-1000's salad days. From this point on, the remainder of the system's library is largely good to great. Yeah, there'll be a few duds, but I managed to get about a month ahead on my production schedule over the weekend, and I think you'll be pleasantly surprised by all the SG-1000 has going on.
This episode is a great example of that promise: Once we soldier through another Lode Runner game, we have a great adaptation of the excellent Atari...
2021-12-08 13:43:36 +0000 UTC
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I guess Yie Ar Kung Fu is the bridge game this episode: Like Antarctic Adventure, it comes to us courtesy of the Famicom freshmen at Konami, and like Ninja-Kun, it involves martial arts. Also, its middling quality sits squarely between that of the former game's (quite good!) and the latter's (quite awful!). I guess that's not a very compelling episode pitch, though: "The longer you watch, the worse the games get." Well. Please enjoy this episode's progressive journe...
2021-12-01 12:58:57 +0000 UTC
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Wow, geez! I almost forgot to upload this one before the month was out.
I've hesitated a little bit to publish this episode, because Zoom muddled my audio in annoying ways, but sometimes you just gotta press ahead and get the straight facts about SG-1000 out into the wild. Thanks to Dylan Cornelius for helping to bring those facts to light.
2021-12-01 03:05:06 +0000 UTC
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Apropos of nothing, I had a sudden urge to let you, my video patrons, know how grateful I am for your support these past, what, seven years? Whew. Your continued support for my little passion project has made it possible for me to venture into areas of gaming history that few people have made a serious effort to explore, and to constantly improve the depth and quality of my work. These videos and books wouldn’t exist without you, and I truly appreciate the fact that I don’t need to worry ...
2021-11-25 18:13:55 +0000 UTC
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Every couple of years, this video channel undergoes a curious transformation: Suddenly all the games I cover shift a sort of spiritual polarity and begin showing telltale signs of influence from a different formative game. In the early days, it was Heiankyo Alien. A couple of years ago, it shifted to The Tower of Druaga. And now, every other danged game I talk about wishes it were Xevious. Well, this episode brings this trend to maximum output as I look at both ...
2021-11-24 12:56:52 +0000 UTC
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Maybe this is just the contempt of familiarity speaking, but the only real standout title in this week's episode is the one that hasn't already been covered on my channel: A conversion of Activision's Rock'N Bolt, a breezy and accessible puzzle game whose slow, subtle learning curve steadily ramps up to become fairly complex before you realize it.
As for Elevator Action and Soukoban, well... one of these is a bad conversion of a good game, and one of the...
2021-11-17 12:51:54 +0000 UTC
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