Grab the latest release at:
https://aura-dev.itch.io/star-knightess-aura
Public release with the usual couple of accompanying bugfixes.
Changelog 0.34.3 (15.09.2023)
Balancing
Bugfixes
- Fixed typos
- Fixed crab encounter on land giving Underwater debuff
- Fixed Cheerleading Game 2 giving corruption...
2023-09-15 15:30:27 +0000 UTC
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Now with gyaru cheerleader variation.

2023-09-13 09:16:50 +0000 UTC
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Variations of the BJ CG for the Roland 5 scene.


2023-09-07 08:54:24 +0000 UTC
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Really skirting the line with new pledges and cancellations flip-flopping us below and above the 6k€ goal. :'D Since Slime has been done, we can move on to the illustrations for new side characters. I'm just going to be a bit optimistic here that we can stick around above it conduct the poll for now.
There are of course more characters in Roya that could receive standing images besides the one I list in the poll here, but I think the ones appearing in the real world scenes, should be ...
2023-09-05 12:05:20 +0000 UTC
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Second one is just some minor detail changes to medium slime version.

2023-09-03 10:28:01 +0000 UTC
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It's a week off, so as mentioned in the project plan post, this week it's just a very light update mostly focusing on additional bugfixes, mostly the ones we did onstream during the playtest & bugfix stream this Wednesday.
Besides that, Trihan started on Roland Quest 2, but it's currently disabled so nothing to see here yet. Then I also integrated the Corruption BGM by our composer. Currently, it's only playing starting Roland 6. I am not quit...
2023-09-01 16:34:18 +0000 UTC
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Final, loopable version.
2023-08-30 07:34:50 +0000 UTC
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Hey there! Here's the plan for next month. With the number "fronts" decreasing and everything converging towards the completion of the remaining events of Chapter 2-B, the big focus in September will be the completion of the corruption content for 2-B. And then, the other event that will be getting a lot of work is the continuation of the Reverse Summoning Ritual where we made some progress last update but only got started. Let's take a look at the weekly breakdown.
2023-08-28 16:56:54 +0000 UTC
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Second Roland quest written by our assisstant writer Absurdity.
https://docs.google.com/document/d/1CZwsnvqYHCo5UOXt6ipX4ThocdG9HomS-9xMn-43AfY
2023-08-20 17:22:48 +0000 UTC
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Grab the latest release at:
https://aura-dev.itch.io/star-knightess-aura
Public release with just a couple accompanying bugfixes.
Changelog 0.33.3 (18.08.2023)
Balancing
Bugfixes
- Fixed revival glitches in Demonic Mage of Gluttony
- Fixed passability bug in aamon domain
- Fixed doubled text in Sathanas c...
2023-08-18 16:00:58 +0000 UTC
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WIll replace the interactions when giving ingredients to the Alchemist and similar NPCs.

2023-08-18 12:43:44 +0000 UTC
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It's in the game now!


2023-08-16 10:42:37 +0000 UTC
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Poll for picking the BGM sketch that will be finalized and then put into the game.
2023-08-15 12:49:16 +0000 UTC
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One final variation of the sex bgm, this one trying to be a bit more "happening" than the last one. I have used up all my revisions, so this sketch is the last one. We will pick the one that will be finalized and used in the game via poll.
2023-08-15 12:44:18 +0000 UTC
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Seems like Emubi has some sort of family event going on slowing down art progress.
2023-08-14 07:03:52 +0000 UTC
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A topic that came up at the start of the development but that I put off because I wanted a larger playerbase to poll from to make a decision. So, usually when you press Shift you will dash (move with increased movement speed). In the options menu you can turn this option on and then you will always be dashind and pressing Shift will make you stop dashing and this decrease your movement speed.
So the question here is: What's your setting for this option?
Of c...
2023-08-13 13:27:44 +0000 UTC
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2023-08-10 07:32:39 +0000 UTC
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It's in!





2023-08-03 09:01:47 +0000 UTC
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Since we dropped under the 6k€ goal (goal for +300€ art budget), I will be postponing the commission of more character art until we can finish a month with 6k€+. I hope that will be next month. Regular H-CG production budget is unaffected by this.
I will still commission the character art update for slime this month to complete the existing character art style unification (well, minus faces for some combat portrait for very minor side characters that join in battle, but that's for...
2023-08-02 12:52:26 +0000 UTC
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Good chances of Emubi finishing this for prerelease-1.



2023-07-31 09:12:02 +0000 UTC
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