Like, subscribe, comment, blabla, you know the thing youtubers say to trigger the algorithm.
The steam page is also up, so make sure to press wishlist there as well. 0.1.0 build is currently in the oven, I'm writing the release post so coming up right after this!
2025-08-29 20:14:00 +0000 UTC
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Meanwhile in SKA.
2025-08-29 17:16:11 +0000 UTC
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This is going to be the start of a fairly long day / weekend so please bear with the many mails that will be coming in x_X We are starting with the last remaining CG for the Liora 0.1.0 release in this post.
I can't yet give a definitive time when SKA 1.1.1 and Liora 0.1.0 will be properly releasing because steam still hasn't finished the store page review (Steam is a small indie company pls understand x_X. also itch.io still hasn'...
2025-08-29 11:17:17 +0000 UTC
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2025-08-26 08:38:42 +0000 UTC
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ITCH | MEGA | ITCH-DELUXE | MEG...
2025-08-22 18:26:21 +0000 UTC
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2025-08-20 12:14:28 +0000 UTC
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First half!


2025-08-18 15:31:55 +0000 UTC
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ITCH | MEGA | ITCH-DELUXE | MEG...
2025-08-15 18:21:05 +0000 UTC
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We have finally worked our way through for updating the test commissions for the sex scene CG with Rean - including the integration of the new hair styles. The step to production version isn't particularly visible probably since the main contribution here was going from a static CG to a layered one so we can exchange hair and expressions (also we got a new expression for this CG)
2025-08-15 09:16:24 +0000 UTC
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I got some proposals from our UI artist for the logo. Sadly everything in the production here is so terribly delayed (I commissioned them 1,5 months ago! >_<) that there is no time to iterate so it's one of the following two so I can give them to the freelancer working on a short teaser trailer for Liora so I can make the steam page next week and get it approved by the time of the 0.1.0 release.
I wish deadlines were taken more seriously...
Logo 1
2025-08-14 07:49:00 +0000 UTC
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The cleavages got slightly reduced compared to the sketches to make the delta a bit smaller and have more room for corruption on the higher tier costumes.

2025-08-13 20:51:14 +0000 UTC
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I think it looks a bit more like gray hair?

EDIT: Updated version.



2025-08-13 12:26:51 +0000 UTC
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Banditwear

Low-Cut Magewear

Twin Tails

Wavy Hair

2025-08-10 09:02:05 +0000 UTC
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Artist didn't quite finish in time for yesterday's prerelease but I integrated it now and am doing a redeploy with the CG. I added a recollection room entry for it so no need to go through the full intro to rewatch this scene.


2025-08-09 10:41:04 +0000 UTC
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And last one.

2025-08-08 15:08:21 +0000 UTC
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One more to go then I can integrate them into the game.


2025-08-06 13:13:03 +0000 UTC
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Will be used when entering the Festival with high Maid Performance.

2025-07-31 12:11:37 +0000 UTC
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We have once again a month with a very straightforward goal: Finish the 0.1.0 version of Liora! (And upload the demo where?! Itch?! Who knows! >_<)

Week 1: I will be brining the prototype costume system (that's just the SKA costume system ported over) to the next technical level so it has the necessary flexibility of dealing with Liora being more costume heavy. There h...
2025-07-28 17:08:50 +0000 UTC
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Did a quick and dirty redeploy so you can see the outfit in the maid ending.
Note there is no version number change because. I will be properly putting out a release once all assets that will make it into 1.1.0 are done so that steam users don't have to keep reinstalling the mod due to the new assets.


2025-07-25 09:38:37 +0000 UTC
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2025-07-25 08:13:00 +0000 UTC
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2025-07-22 08:56:32 +0000 UTC
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The test commission with some improvements, adjusted outfit and proper layering to support the different variations of the scene and to generally make it ready for proper production use.


2025-07-20 14:21:42 +0000 UTC
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