XaiJu
Idrelle Games

Idrelle Games

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Idrelle Games posts

Progress Report 2021-03-08

Hi friends,

The first week of March has been extremely busy on the game development front! I am pushing through new Chapter 1 content. I have completed just over one third of the Viridian Lady sequence and also drafted the Route B version of the encounter with Malsara (if the player goes to Rat Alley, she will always waylaid the MC and Aeran after they visit their first location and then the player must decide whether to go with her and talk to Zenaida or refuse to follow her).  View Post

Rona (Setting Worldbuilding)

From the very beginning, I always envisioned the game starting in a “tutorial” area that was separate from the main setting. There were a few reasons for this:

1) I wanted a contained area for the player to explore where I could test my game mechanics. Going into this, I had a plan, but I wasn’t exactly sure how to implement all of the mechanics I had in mind and I didn’t know how the process of executing them would go. Keeping the first chapter contained meant that I could try ...

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Progress Report 2021-03-01

Hi friends,

Happy March!

This past week has been a little strange—a lot of ups, a lot of downs. Not going to spend a lot of time on the downs. I spent a lot of time questioning the game’s UI design and came pretty close to scrapping the entire thing and starting from scratch, but I made certain choices for justified reasons and in the end I’m not changing anything, aside from slowly fixing some wonky CSS things.

But in other news, my partner and I were able to sit down...

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The Hexade (Magic System WIP)

Magic is the art of harnessing of an individual's connection to the world's energies. It is a central part of life in all societies of the known world. The vast majority of the population, regardless of ancestry, is born with a natural affinity for magic. While many individuals can perform small personal spells subconsciously that aid them throughout their daily life, magical talent cannot grow without dedicated training. Those who do undergo training and hone their talents are collectively c...

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Progress Report 2021-02-22

Hi friends,

Not too much going on this week. I’m focused on getting the Viridian Lady sequence finished, but since it’s more complex than the other areas the MC can explore, it’s taking some time. I’m about 12,000 words into it and only have one half of one route written. 

I’m trying to clamp down on variations a bit so it doesn’t spiral into another 50k section like the Route A boss fight did, but variations inflate the word count quite a bit. It’s difficult to...

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Building a Boss Fight

Spoilers for Chapter 1, Route A

One of the most challenging, yet rewarding, things to come out of Chapter 1’s development is the Route A boss fight. I have always intended Wayfarer to have a robust combat system—it’s necessary to be true to the setting and to the main character’s journey. A Wayfarer is a warrior, first and foremost, and navigating dangerous, life-or-death situations is part of how they make their livelihood.

But implementing one i...

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Progress Report 2021-02-15

Hi friends,

I’m posting this update a little later than usual since I wanted to include today’s writing. This week was quite busy as I’m trying to find the right balance between Patreon content and new game content. I’m experimenting with a few things, so the first few months may be a little bumpy, but in general I’m happy with how things are going. The Valentine’s Special was a nice surprise (for me and for you) as it wasn’t something I had originally intended on writing,...

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Balanced on the Edge (Aeran x F!MC)

Happy Valentine's Day, friends!

(Yes, I know I'm early, but I finished this sooner than expected and I thought I might as well stick to my Thursday bonus content schedule).

This week's bonus content is a bit of an experiment. I wasn't intending on doing short stories for Patreon this early, but I had an idea and it wouldn't leave me alone, so here we are.

I'm still figuring out how I want to tackle bonus short story content. I dislike writing in second person outside the fra...

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Progress Report 2021-02-08

Hi friends,

This past week has been both busy and not busy. I took a little bit of a break to unwind from releasing the Chapter 1 update but still got caught up with working on bits and pieces of things every day. While I did plan on starting the Route B content this past week, I ended up poking at coding stuff instead. I updated the game files with a small but major update—you can now name your saves.

I have also been working on a short story that will be released for all patro...

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The Genesis of a World Map

I LOVE MAPS.

I’m going to blame this one on The Hobbit and Narnia (my parents read me both when I was pretty little), but I have always loved maps. There’s something really fascinating about maps. I like to know where things are and I also like to imagine what the surrounding environment looks like. It’s all nice and good to know that Mirkwood is a giant forest that Bilbo and the dwarves must travel through, but did you realize how BIG that forest actually is? You need a map for t...

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Progress Report 2021-02-01

Hello friends and welcome to Wayfarer’s first Weekly Update+!

Because this week has been so busy with the release of the new Chapter 1 content, there isn’t much to report. But I did want to give Patrons a brief run-down of my goals for February and some of the content you can expect in the coming month.

Since I am discussing the game’s development, there are SPOILERS for all released content and a discussion about future content.

Public Release on Itch & Ot...

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Alpha Build v 1.0.2.

Hello friends, 

Above is the link to the Alpha Build. Currently, the public and alpha builds are the same (this is due to timing not working out quite as intended - I wanted to get a new update out publicly, but I also didn't want to delay launching the Patreon). However, when I have new content written and coded for the alpha build, you will be the first to see it. Fingers crossed for getting some content completed and updated by the end of February!

Please note that the lin...

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Throwing Out Ideas & Seeing What Sticks

Long-time followers of my development blog will probably remember that Wayfarer began as a Dragon Age fan game. In fall 2019 I began transitioning the story and world into an original setting. During that process, I was taking an online narrative design course at a university in my area. 

The course was mediocre at best, but my assignments did help kickstart some early conceptualization. Our final assignment was to create a game bible that included a one-page pitch, an overview of ...

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