Welcome to Wayfarer’s 2022 Roadmap!
This is an outline of my project goals for the coming year. It should hopefully give you some insights on how development is going to go this year.
Changes from 2021
I do all of Wayfarer’s writing, narrative/gameplay design, and coding myself. I have previously vastly underestimated my workflow, which lead to me pushing myself too hard to meet self-imposed deadlines. This ultimately led to me overworking myself throughout most of 202...
2022-01-30 18:21:45 +0000 UTC
View Post
It’s hard to think of a gameplay element more beloved in story-driven roleplaying games than romance. When gamers discuss a new RPG, there’s usually two questions that that come that come to mind first, two questions that dominate the discussion and are talked about with more passion and excitement than any other: 1) who is your favourite character? and 2) who did you romance?
Reviews of Mass Effect and Dragon Age are never complete without mentioning the romances. Video essays on t...
2022-01-29 04:08:47 +0000 UTC
View Post
Hi friends,
It’s been a pretty busy few weeks. If you missed it, the alpha build was updated on January 19th with new content, new mechanics, and some UI refreshes. Since then there’s been a few patches to fix bugs and continuity errors, among some other things. You can read the patch notes at the bottom of the pinned alpha build post.
Game Updates
The most exciting part of the latest patch is the new Wayfarer logo and sigil! I’ve been working with a graphic designer...
2022-01-25 20:31:57 +0000 UTC
View Post
Hi friends,
The next alpha build update is here! This is a massive update; in addition to new content, it is also a UI/Gameplay patch, so I highly encourage everyone to check out the patch notes below so you know what’s changed and how it affects your save files.
Because of the addition of the autoname save function and the status effect system, you must either:
1) Start your file over from the beginning of the game.
2022-01-19 18:03:20 +0000 UTC
View Post
Hi friends,
Happy January! I hope everyone had a good holiday and a good New Year’s.
Game Updates
The month is really flying by for me. I’ve been a bit quiet since getting the alpha build update out as soon as possible is my number one priority right now. I finished drafting the party sequence a few days into January. Since then, I’ve done most of my personal edits, the draft has been proofread by my editor, and I’ve started coding. Currently, I have about 60% of t...
2022-01-11 19:07:56 +0000 UTC
View Post
This month's bonus content is a process video for the map of Velantis. I decided to change it up a little and try a "speedbuild"-style video with a voice over explaining my different tools and strategies for mapmaking.
I use Wonderdraft for all of Wayfarer's in-game maps and this is a quick look at how I got from this:

To this:
2021-12-28 17:30:01 +0000 UTC
View Post
Hi friends,
Happy holidays!
I hope you all have had a relaxing, stress-free time. I took several days off around Christmas to rest and spend time with family and friends (over Zoom and phone calls, as the current Covid situation isn’t that great in my area). I haven’t taken any proper time off from game development for a while aside from a few sick days here and there. It’s been nice to actually press pause on Wayfarer and relax for a bit. We even have a little bit of snow! ...
2021-12-27 23:56:39 +0000 UTC
View Post
Happy holidays!
Due to Chapter 1’s complexity, the official walkthroughs will be divided into different sections. Because I think Patreon posts aren’t the easiest way to showcase a guide, once the full chapter is covered, I’ll either put all the walkthroughs together into a downloadable PDF with a table of contents or create a Patreon-only webpage that has a navigation.
You’ll be able to find any released guides under 2021-12-25 01:34:05 +0000 UTC
View Post
I've been thinking about the way I'm sharing WIP snippets (excerpts from the current in-progress section of the game that haven't been coded and added to the alpha build). Previously, I have occasionally tacked them on to the end of progress reports, but recently I've been sharing these on the Patreon-only section of the Discord server. Discord is a much easier platform for engagement and reactions than Patreon, but not everyone has Discord. Conversely, not everyone checks Patreon.
<...
2021-12-21 23:00:07 +0000 UTC
View Post
Hi friends,
A short update for today. The past two weeks have been incredibly busy (balancing life things with work things, as you do). While I’m not where I want to be with the chapter, I am still getting parts of it done every day, so progress is happening!
To recap from the last few progress reports: I’m currently working on Chapter 2 Scene 2, which is the largest and most complex scene of the chapter. The MC is attending a gala and the exploration mechanic lets the player ...
2021-12-13 19:31:59 +0000 UTC
View Post
Hi friends,
Just a quick update to round out November. It’s been a bit of a tough month; I did have to take some time off earlier as I was feeling under the weather and my province is currently in a state of emergency due to severe flooding. While my area is safe and relatively unaffected, I have family and friends who have been flooded and the whole situation is a tad stressful.
Game Updates
I have still been able to get a lot of work done on Chapter 2. I’m happy with...
2021-11-29 19:25:47 +0000 UTC
View Post
Spoilers for Calla's backstory, but no spoilers for the major points of her character arc. If you want to go into his character arc completely blind, I suggest skipping this post.
Calla is the disinherited scion of House Tormond, a wealthy Faran family now living among the Faran diaspora in Velantis. She was born in Varthrandir, the capital of Farandor, shortly before the family re-located to Rhesainia to escape the Faran Civil War. Arriving in Velantis sometime after its Imper...
2021-11-20 20:13:21 +0000 UTC
View Post
Hi friends,
November’s a little bit of a weird month. Fall and winter are very dark and dreary where I live. It’s hard to get anything done when you don’t see the sun for weeks on end and everything is damp (we just had a historic amount of rainfall that was twice as much rain in two days as we normally see in the whole month of November; our area thankfully hasn’t had to be evacuated, but much of the province is wrecked by rain).
I’ve been struggling a lot with seasonal...
2021-11-16 18:06:58 +0000 UTC
View Post
I shared the map of Velantis earlier in Wayfarer’s Discord server, but I thought I would cross-post it here as well, along with notes on the various important locations.
This map is still a draft. I am relatively happy with it, although there are some things that I am still not 100% on (there are a lot of important locations that would be informative to include, but it runs the risk of making the map overcrowded). I will likely be adding this version to the game in the next alpha buil...
2021-11-13 21:02:10 +0000 UTC
View Post
Hi friends,
As I'm progressing through Chapter 2's content, I wanted to get an idea of your preferences for updates. I've always approached the alpha build with an "update when a major story section is finished" mindset, but that does mean that there are long breaks between updates.
Since I do finish individual story beats relatively quickly (i.e. a dialogue branch, a single interaction, etc), it is possible to have more updates, but with significantly shorter content....
2021-11-11 06:57:25 +0000 UTC
View Post
Hi friends,
It’s November!
This month I am continuing development on Chapter 2. The alpha build was updated on November 1st, so if you haven’t checked out the new content yet, see this post here (also pinned to the top of Patreon). This will give you the link and November’s password to the alpha build.
Game Updates
With Scene 1 finished (which covers the MC’s arriv...
2021-11-03 18:48:49 +0000 UTC
View Post
Hi friends,
The first part of Chapter 2 is finally here! From now on, the alpha build will always contain content not available on the public build. 🥳
What This Update Includes
- Scene 1 (out of 4 scenes)
- 5 new codex entries
- +60,000 words of new content
Please note that some unlockable content is in development. There are a couple of unlocked codex entries that haven't been written yet and the Velantis map still needs to be made. ...
2021-11-01 07:01:07 +0000 UTC
View Post
Hi friends,
Just a quick update for the end of October. I have finished drafting Chapter 2 Scene 1. This is quite a hefty scene (“scene” doesn’t really cover it), which means there will be a lot of material to explore when the alpha build updates. The whole thing clocks in just shy of 60,000 words, which is definitely on the long end for a Wayfarer section (oddly it’s around the same length as the Viridian Lady sequence in Chapter 1).
I want to get the alpha build updated ...
2021-10-28 01:22:06 +0000 UTC
View Post
Hi friends,
October has been a pretty challenging month. I’ve talked about this on some of my progress reports before, but I have pretty severe chronic dry eye syndrome, which impacts my ability to write and code the way I want to. I’ve been in and out of the optometrist’s office over the summer and fall for various treatments, and I’ve been in different levels of eye pain and fatigue throughout the last two months.
While the condition is starting to get under control agai...
2021-10-20 16:45:33 +0000 UTC
View Post
Little is said publicly about Velantis’ seventh—and hidden—district. Located beyond the harbour slums and the factories of the industrial quarters, the Undercity is among Velantis’ poorest regions. By virtue of its geography, it is cut off from the rest of the city. Without the watchful eye of Velantian officials, it has become a breeding ground for organized crime and other underworld operations.
Location
The Undercity is located within the Messeidan Go...
2021-10-16 20:57:50 +0000 UTC
View Post
Hi friends,
This is just a quick update about what I’ve been working on. I am (unsurprisingly) behind schedule from the one I posted on Sept. 16th—I am still pretty bad at estimating how long things will take me and also how much space each plot beat actually takes up.
Game Updates
Even though it’s not done yet, I am very pleased with where Chapter 2 Scene 1 is currently at. The beginning of the chapter was incredibly tricky to start because of the c...
2021-10-06 17:26:33 +0000 UTC
View Post
Some details and names are WIP and may change as the game develops.
Of all the ancient organizations in Rhesainia, the Meissandium is perhaps the oldest and most powerful of all. As the dominant religious organization on the continent, Meissandic temples appear in all countries and its clergy are respected members of society. Though religious belief has shifted and changed over the past millennium (thanks, in part, to research pursued by the Guild of Mages and the Arcanists’ ...
2021-09-28 20:25:49 +0000 UTC
View Post
Hi friends,
My partner and I are here to answer some of your burning questions about Wayfarer! The podcast is divided into two sections--writing and game development, then worldbuilding and character questions.
Spoiler warning for ALL of the Prologue and Chapter 1's content.
TRANSCRIPT
(Tried using transcription software to reduce the amount of time to do this... it worked okay. Just know that Melchior/Mel was either ...
2021-09-26 23:50:51 +0000 UTC
View Post
Hi friends,
The game’s been out for a week! It’s been a pretty wild time, and I’m overwhelmed by the response it’s gotten. The game has stayed in the top 10 for all of its major tags and has been averaging around 1000 browser plays per day, which is incredible. Gob-smacked doesn’t even reach what I’m feeling right now. 😅
I wanted to say a big welcome to all the new Patrons! Thank you so much for supporting the game, I’m so happy to see you here! 💗
2021-09-16 22:30:45 +0000 UTC
View Post
When we talk about characters, the idea of a story being “character-driven” is often raised. Character-driven stories are intended to be the antithesis of plot-driven stories. The story is about the characters, their lives, and their relationships, rather than the characters being tossed around willy-nilly by a series of pre-determined events.
I’ve never been one for the character-driven vs plot-driven argument. Character and plot are equally important and are essentially two side...
2021-09-14 00:30:42 +0000 UTC
View Post
Hi friends,
The public build launches tomorrow! 🥳 It’s been a long road to get to this point and, if I’m being honest, it feels a little surreal.
Alpha Build 1.0.9. has been patched three times since it released on September 1. This is mostly fixing minor bugs and unclosed HTML tags. I will be updating the alpha build with one more patch tomorrow before the public build goes live. After that patch, your Chapter 1 saves will be safe and stable—you shouldn’t have to resta...
2021-09-08 17:21:10 +0000 UTC
View Post
Hi friends,
This is the final version of the alpha build before the game's public launch! This update includes:
A Full UI Redesign
New assets, new visuals, new look for every page! You will need to start a new save file as I updated the Inventory as part of the redesign and your inventory will break if you use an old file.
As part of the UI redesign, there is now:
- Full mobile compatibility. Portrait mode is be...
2021-09-01 22:07:22 +0000 UTC
View Post
Hi friends,
Sorry for the radio silence this month! The UI update has taken a lot longer than I originally anticipated. The design work is completely finished (aside from a few minor tweaks here and there that I fix as I go), but the process of actually implementing it is quite time consuming and tedious. Basically, I have to edit every existing passage and edit the HTML individually to get one of the effects in the new design. There are almost 2800 passages across 4 story files (plus t...
2021-08-27 20:29:55 +0000 UTC
View Post
Hi friends,
The alpha build has been updated and Chapter 1 is now complete! Wooo! 🥳
Due to changes in variables, you MUST START A NEW FILE. Proceeding with a previous save will result in continuity errors for Route B. Also, MCs with they/them pronouns will not use the correct grammar.
Please note that Version 1.0.8. is not a stable build and variables may change again in playtesting. There will be one more update to the alpha build ...
2021-08-14 22:36:56 +0000 UTC
View Post
Hi friends,
Happy August! The start of the month has been pure chaos, I’ve barely registered that we’re onto the second week.
The new content for the alpha build is really starting to come along now. I’ve finished (most of) the edits and coded about 2/3s of the material. The fight branches are all complete and I’m just finishing up the (multiple) variations of the end sequence. After that, I have some polishing to do on the main file—mostly double-checking that all the v...
2021-08-10 16:23:16 +0000 UTC
View Post