I said I had a little something extra in yesterdays post, and here it is!
Tapping into my affinity for Saturday morning cartoon mad scientists types. (so many fun gadgets!) I've made a new device, the "resize remote" with this any of my characters can now be any size!
I've not been able to scale my characters up to this point because there is a lot of work that goes into creating rigs, and even more making sure that they can scale. Quite a few of my more esoteric custom bits had i...
2024-06-01 01:31:51 +0000 UTC
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Well here we are, a nice jiggly yeen shaking and spreading his ass for the camera, and the fur is simulated too!
So this month I've spent most of the time hammering out the finer points of two simulations jiggle and fur. Time has been spent refining and tuned them and made them perfectly loopable, this in principle will apply to all character going forward, the first time I use one there will be a little bit more overhead. Each character needs to be set up and the parameters tuned then ...
2024-05-30 22:19:10 +0000 UTC
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The Executive Producer vote ended in a tie, I'm throwing the two top voted choices open for everyone in the $5+ tiers for 24 hours
Once this gets resolved I'll be putting up a new poll for the Executive Producers on character pairings.
So what activity should be going on in the next loop?
2024-05-22 22:35:15 +0000 UTC
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Quick text update. I'm currently working on the Yeen shaking then spreading's his ass for the camera and that should be finished soon.
Reason it's taking a while is I've used this animation to work on two techniques one, interactive fur (we saw some of that on the Sauna Switch animation) and the other, jiggle. Working on these setups is why it's not quite done yet as I'm trying to get these as procedural as possible, lots of up front work means less (sadly not non) required in the futu...
2024-05-17 21:57:37 +0000 UTC
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Some new animation for you!
Here we have the FPV of the wolf giving the tiger head.
I'll be putting up some polls for the Executive Producers shortly to decide what character is going to be featured and what they are going to get up to in the next animation loop. This one again I'm going to focus on a single character. Next time polls open there will be a choice for up to two characters. I'm wanting to build up a collection of shorter animations so I can gain some traction on s...
2024-04-28 13:42:31 +0000 UTC
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Here it is ^_^ the finished animation including sound.
It's been a long road to get here and I'm grateful to all those who supported during its creation.
My heath is not the best which caused delays, but I've persisted. This is by far the most time I've put into a single piece.
I do hope you enjoy the animation. I'm going to take a few days for myself and then get back to working on animation.
2024-04-14 22:52:26 +0000 UTC
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The audio has been re-recorded, the animation (fpv of wolf giving a BJ to the tiger) is in blocking, and I'm tired.
So after the mid month update I went back, couldn't get what I wanted out of the already recorded audio so both the fox and the burr have been re-recorded. and I'm now onto mixing and it was going to be ready for the end of the month, I had the time, and then my body decided to fuck me over again.
I knelt down to pick something up off of the floor and after that my...
2024-03-31 22:08:52 +0000 UTC
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Hi.
Had a fun few weeks where my head has not been co-operating with tiredness, spacing out and editing thousands of little audio snippets was not happening. (trust me I want to get this audio done, sooner it gets released here sooner I can tease it on social media.) But I've been spending what time where I can work, on the tiger
So what work has been done on the tiger? Well, I'm glad you asked.
I've massively increase the number of guide curves fur so that I can do si...
2024-03-12 22:32:32 +0000 UTC
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Hi ^_^
Well I've got something for you today. A rough edit of the audio version.
It's a rough edit because real life got in my way for a few days and I needed to sort some things out that had been put off due to my general lack of energy.
What can I say, it's a rough cut of the audio. The edit is probably 90% done, there are one or two places with sound effects missing and rather rough cuts, will be going back through the vocal takes and se...
2024-02-29 22:28:20 +0000 UTC
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Hi.
Well the animation is now done, save for the audio, which I'm working on now. I've got a few recordings and laid down several foley tracks and will be working on this for the rest of the month. My aim is to have an upload with the audio, and also do edits and have audio for all the individual loops so there is a single post to get the lot. I want to get this done and uploaded by the end of the month.
I think I've honed in on Robin's look now, have includ...
2024-02-16 21:55:11 +0000 UTC
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Hi ^_^
Well here we are, almost done. Included in the attachments is the animation so far with a very messy pullout shot, nice and gooey. I've just one more shot to go on this, a nice cuddle between the two to finish it off, it's already blocked out and if simulation hadn't eaten so much of the time it could have been done today.
However, simulation and rendering do take a lot of time. To give you an idea, Base simulation: ~4h, Meshing: ~2h, Map creation: ~2h...
2024-01-31 15:24:49 +0000 UTC
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Hi.
I'm back, another new year has started. Hope everyone had a good time over the holidays.
Since starting back up, I've been grinding out simulation. Fox now has a very full tummy. A lot of time was spent on R+D with a few false starts but now I can fill my characters FULL, I dialed it back a bit on this one, but it can go full on "water balloon" sloshy if the shot calls for it. Also did some more work on my fur and tracked down a few very hard to find bugs that took several day...
2024-01-16 22:37:36 +0000 UTC
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Hello!
I've got a new loop for you, and an updated animation so far.
Burr gets nice and grabby with the fox and really lets him have it ^_^ and I've included that as a separate loop too. I'm currently working on the animation for the climax and a very full fox. I don't see myself being able to get the animation and simulation work done in the next few days so decided to call it here.
This will be the only post for December, taking a break now and will be back in Januar...
2023-12-21 18:21:31 +0000 UTC
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Hi, ^_^
Here is the update with the linker so everything is now one long animation again.
Now I'm going to be working on the next part, adding cream filling to the fox.
Going to start with blocking out some shots/camera angles and working on some test sims.
I'll be doing at least one update next month, as I'm going to take some time off over the holidays. Also I want to add audio to this animation before I consider it done. So it likely will be f...
2023-11-28 16:12:09 +0000 UTC
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Hi
I've got some new sim work to show off today, and the backlog loops, (I'm now up to date with both standard and alt for the animation so far and they've been color graded)
The big thing I've been grinding on for several weeks of late nights is a new simulation system, a lot of custom code has gone into this, fully simed fur, a new gooier stickier sim and material and fluid<>fur two way interaction.
I've tried working on this very thing a few times in the ...
2023-11-18 00:35:27 +0000 UTC
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Hi
Got some loops for you ^_^
I'll be back with more next month
(Forgive the brevity of the post, Sleep has been all over the place recently. I'm tired, wanted to make sure I got these out now, if I go to sleep no telling when I'll be up. Will come back and edit in more info after a snooze.)
-EDIT:
Right, I'm back
I've got over whatever it was making me ill (I miss the times when being ill was just for a few days instead of stretching over weeks) and my sle...
2023-10-31 16:58:34 +0000 UTC
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Hi,
Today I've got some WIP animated loops for you.
Not been feeling too well so far this month so not working as fast as I'd have liked (far too sleepy), I've got a few things mid way in production and not ready to be shown.
I've included the 'animation so far' for the ALT version as I've still not had chance to go back and do the standard versions yet. There is going to be one more little bit on the end of what's shown that will link into the loop (and the fox will start t...
2023-10-16 19:33:09 +0000 UTC
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Hello!
Another animation update for you :)
The fox has been spun around and set him back down, now the polarbear can really get to work ^_^ (why have size difference if the characters don't get grabby with each other?)
-I've had to burn through a few late night and I'm running on very little sleep currently in order to get this animation out to you today so if the text is a little incoherent that's why.-
Why the late nights? As you may have seen m...
2023-09-30 20:21:20 +0000 UTC
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Hi
I'm back with some updated animation and loops for you.
as I said last time I wanted to add a bit of shake to the lead in animation and I also notice the belly bulge was a bit over smoothed and not quite as bulge-y (technical term) as it should have been, so I upped the sim resolution, did some more tricks and refinements and got it looking better. As the shake was not reading well on that camera angle I also went back and re-did that too. (and I've included loops with all thre...
2023-09-16 20:42:22 +0000 UTC
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Hi ^_^
Got some animation loops for you.
Everyone seemed to like the fox's expression whilst he was getting plowed in the last update so I decided to make it into a loop. I fixed up some things I didn't like about the previous animation, added in extra stuff to make it into a loop and also included two extra camera angles, an under tail shot with the big burr balls and the Fox's belly bulge.
This is also my first time testing out a new physics based bulge, which also s...
2023-08-31 20:29:01 +0000 UTC
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Hi
Got some animation updates for you, it's a bit of a late one (was waiting on renders to finish and real life intruded a bit during the month)
It's my first time trying to add shiver/shake/tension to the animation, let me know what you think.
I've got some shots lined up to work on showing the big belly bulge, going to get the fox a bit more used to the size and then start looking at some loops. I'm half tempted to extend this bit of the animation shown today into it's own...
2023-08-18 04:08:27 +0000 UTC
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Hi :D
Got another animation update for you, here we see the big burr start to bury himself in a nice snug fox hole.
Just the ALT version today as I need to change things up and re-render for the standard version. so that will be out in the mid month update next month. (along with however much more animation I get done by then.)
I do hope you enjoy the animation and I'll be back next month with more. :)
2023-07-28 21:13:37 +0000 UTC
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Hi ^^
Well here we are, got some more animation for you, a new rimming loop where the big burr is going to town on the foxes ass and even more of the overall animation.
I know I've had a run recently where my heath has not been great and I really apreacate everyone that stuck around whilst I worked through it. As I've lucked into a run of good days I decided to use them all to do animation, lets hope life continues to stay out my way :D
We all know w...
2023-07-16 00:25:06 +0000 UTC
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Hello!
Well here we go, fox is now uncorked :D
Next on the menu the big burr is going to continue giving him a some tongue love and I'm going to do a nice little close up loop of that, then the fox is going to find out just how big the burr is :D
There we are, I do hope you enjoy the animation so far and I'll be back with more next month.
2023-06-30 00:21:59 +0000 UTC
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Hiya,
Well I'm back doing animation again.
We've now got the fox finishing up, all out of breath and needing a sit down, followed by a nice FPV shot showing just how big the burr is by comparison.
Next up the Burr picking up the fox, then uncorking and then finally the bit everyone has been waiting for. (a very stretched fox)
Just the one version of the animation at the moment, the alt version + whatever else I'm able to animate will be on the update a...
2023-06-17 00:32:49 +0000 UTC
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Just letting you know where I'm at. Having limited energy at the best of times, for the past 12 days I've needed to spend it on sorting out the house rather than animating (had no choice in the matter), and I've struggled though placing myself 'into the red' of my energy levels daily. I'm just so tired. Going to give myself a few days to recoup and get back to a baseline that's not waking up and feeling completely worn out and get back on with the animation.
I know my post...
2023-05-30 17:47:58 +0000 UTC
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Hi.
Got some updates.
An audio version of "A Fox In Otter Space" and a fixed and re-rendered the Sauna Switch animation I showed last time
Spent some time on the audio, Let me know what you think, (I hopefully addressed the feedback on the previous one) I've got it in both stereo and mono, For the best experience I recommend listening in stereo with headphones.
As for the animation I've smoothed out some of the motion I found a bit too jerky...
2023-05-16 20:39:08 +0000 UTC
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Hi.
I've been busy working on the animation, Attached is the rendered the fox climax shot and some more loops.
My health has not been that good recently I took everything as far as I could and whilst still leaving some time to render, and hit render. I'll be going back and polishing up the new loop in the main animation (it's not quite seamless and hence why I've not included it separately) I'm trying the best I can and wanted to get something out for today....
2023-04-30 01:26:22 +0000 UTC
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Hi
Sorry for the update being later than usual.
So far this month I've been working more on the Sauna Switch animation, I've got the audio recorded for A Fox In Otter Space and am currently editing that. And I've got the new internal shot set up to work with my simulation environment, so as soon as the animation is done I can easily slot it into that.
Medical, I'm currently dealing with a severe bout of long covid tiredness and fuzzy headed lack of attention. Wh...
2023-04-18 13:50:09 +0000 UTC
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Hi ^_^
Got some updates for you this month, a few animation loops, the updated version of the ALT animation with the new more bear-y junk and developments on my new internal shot rig.
I added in another whip pan between the burr and the fox, and the fox humping the burr, with some detail rear shots and the new internal shot with some up close and personal action strait down the barrel of the camera.
Next month I'm going to be working on another hump loop fol...
2023-03-29 23:27:01 +0000 UTC
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