Agrahbah in the day
Firstly, I sincerly hope you all had a brilliant Christmas and new years!
Now besides that, I just wanted to let everyone know that the development is still going smoothly. Although, whether or not I will release the bugfix is simply just dependant on the time-frame of things. I'd much rather just release the next big build as opposed to a quick small bug fix but I can see the need.
If you have any opinions on the matter just leave a comment below and I'll see how I can proceed fro...
2017-01-02 23:30:28 +0000 UTC View Post
Yess lads! Cheers for all the support. It's one thing to make a game but another to be supported by people who either enjoy playing it, or for what ever reason. Even the criticisms and statements I've recieved have only helped me get better in the work that I do. Now I can actually focus on getting more CGs.
The more you critize and tell me what I'm doing wrong, the more I can improve to give you guys a good game.
Don't think I'm running away now, I plan to release an updated build...
2016-12-15 12:25:10 +0000 UTC View Post
Useful notes:
To earn gold at a much faster rate, get up to 1000G then play the card game.
There is quite a bit of sound involved in this so be sure to keep your volume at a reasonable level or just use headphones.
I'll be releasing a small but vital update either in a week or more. There are currently one or two placeholder BGs in this release that will be changed in the next.
If you encounter any issues be it spelling or huge logical ...
2016-12-14 21:07:25 +0000 UTC View Post
Hey everyone, I don't really do this but I've decided to give a set release date for the next upload. The absolute last date I will do is the 15th of December but expect it before that. I won't do a post before I upload it, I'll just post it up so keep checking, it could be at any random moment.
Other than that, I really do thank you all and I hope you're having a good week.
2016-11-29 01:16:41 +0000 UTC View PostSo I've finally been able to get working on the tiers. There have been a few updates which overall won't affect anything majorly but if the changes are successful it should help me to complete the CGs at a much quicker rate. I currently pay for most of the art with my own money which allows me to use the patreon funds for CGs while I handle everything else myself. The more we have just means the more CGs I'll be able to create.
There are two main things I should specify about the $20 tie...
2016-11-16 01:02:47 +0000 UTC View Post
Just letting everyone know that all the sprites are complete. Only one or two characters remain but everything now is being focused on CGs.
Once the CGs are complete, the release will be up, following the playtest and fixes.
2016-11-14 18:35:38 +0000 UTC View Post
Just showing off a quick scene from the game along with the background, proper textbox and interface.
Just to clear up confusion, that tavern is the player's faction's base of operations. It'll also be a place to keep sluts and slaves.
Another quick note, the game is 60% images and 40% text scenes. I've managed to find a good writer to do lewd scenes specifically for that purpose. So with that said, there will be some characters who exist completely in the text based sense.
...
2016-11-08 21:00:06 +0000 UTC View Post
Sorry for the few posts these days. The game is in full on production right now so all I've been doing is either writing or programming. Patreon is also being tricky so the payments are locked until friday. This isn't a big deal, it's just that there are a ton of pictures I wanted to have done by then so things will have to wait a few days due to being out of money myself. I'll be posting up drawings for Cinderella and a few other characters when I sort it all out.
Oh and a quick n...
2016-11-06 15:16:27 +0000 UTC View Post
Just quickly letting everyone know that I'm aware of my lack of text posts. I've just been busy working on the game, making sure that every little thing is done. I've also taken into account the notices a few people said about removing the battle system all together so that I can focus on other elements of gameplay. It's truthfully a pretty good idea. There's quite a lot to do in the game right now and we haven't even finished the first part of the game yet. Remember, all the previous builds wer...
2016-10-25 22:54:18 +0000 UTC View PostLooking for some feedback on my new test battle style for a 1v1. It's still in heavy construction but I'd like to know what people think.
Of course like before, if you're not interested in this, feel free to skip it!
https://mega.nz/#!dAIXAJ7Y!26LR8kPZ60gv3J98G9zLvvA7LuNnu17QgFz-K-G2gog
Just thought i'd explain a little bit about the new power features. On the top left of the screen, you can see the player's chosen power. The one in the picture is the power of time control. The ability allows you to have a second chance in the game in general. I'm focusing heavily on it's features to make it as smooth as possible.
Outside of main story and plot, the player can use the power to initiate paradoxes and cheat but it comes at a cost, if at all the player travels back in time...
2016-10-05 01:20:57 +0000 UTC View Post
Just letting everyone know that the development is going smoothly. It will probably take a bit longer to release the next build due to the things I'm adding. There will hopefully be a lot of lewd additions but I'm also adding a couple of overhauls and fixes.
The player will also get the choice to choose what special power they want.
Each power is unique and allows for a different story based around that power.
For example, if your power is to control time, you will be a...
2016-09-28 00:13:49 +0000 UTC View Post