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EseJota

EseJota

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EseJota posts

Update: Julia Chang (Tekken 4 and 5) (2.0)

Changes:

-An adjustment to Armature modifiers, posing is now more comfortable

-Redesigned textures and materials, most meshes (especially clothing items) had several materials, now it is more unified, the total number of images apart from weighing a little less now, the number of textures is less, from 162 to 98

-Small fix on the garments that originally included the white feather with a black tip, as it showed a different feather texture

-Minor adjustments in general<...

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August 18 2024

Hello! Here's what happened this week

-Drawing: Objectively, there is very little left, I think that 95% of it is finished and published this week

-Model Custom: The first Outfit (the bikini) was finished (understand "finished" as the fact that the mesh and topology are optimal and the textures are applied correctly) and the second is halfway through, this outfit as well as others of this model have color variants, so I'm also recoloring the necessary textures, but everything is g...

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August 11 2024

Hello! This week's update

-Drawing: I just keep moving forward, but well, I don't worry much anymore, it will be ready when it is convenient

-Model Custom: All the elements related to the body and hair are 100% complete, now I'm starting with the outfits, it will also include objects, which will be glasses and a tablet

I also keep up with the updates, right now I'm updating this one ...

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August 04 2024

Hello! Here is this week's update

Last week I couldn't post due to personal issues but here we are

-Drawing: I haven't been able to make much progress, sorry about that, I can't say much more

-Model Custom: I've started the last model (for now, since sooner or later they'll announce her in Tekken 8 as a DLC character) of Julia, from Tekken 7

There will be 6 outfits, almost all with color variants, of the 6, I have access to 5, so I'll only have to create one, the good ...

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Update: Julia Chang (Tekken 3 and Tag 1) (2.0)

Changes:

-Right arm meshes corrected, its position was not symmetrical with the left arm

-Rig done again with the new configuration I use now and taking advantage of correcting an error when bending the elbows, now they do it in a more logical position

-Shape keys on eyes to change pupil size (Controlled in the UI)

-Previously, a piece of clothing could have several materials assigned to it, with several textures, since each one was dedicated to an area, I have joined ...

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Custom Model: Julia Chang (Street Fighter X Tekken)

         .:Character information:.

-Height: 165 cm (5β€²5β€³)

-Outfits: 03 (some include color variants)

-Hair: 01

          .:Model 3D information:.

-Blender version: 3.6.4

-.blend size: 51,6 MB

-Textures folder size: 18,7 MB (60 images)

-Updates: Only to correct errors or if I have access to the content of the...

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Tatsumaki and Saitama Lineart

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July 21 2024

Hello! here the weekly update

-Drawing: Well, I have made progress with the lineart, I'm sure it will be finished this week

-Model Custom: Julia's extra outfit was modeled 100% and only and exclusively I only need to texture a bow and quiver that she has on her back, surely after finishing this post I will do it, so the only thing missing is the rig, UI and it would be finished, I think that if it can be accomplished to have it finished this week

I have to say that I continu...

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Update: Eugenie (Lies of P) (1.1)

Changes:

-An adjustment to Armature modifiers, posing is now more comfortable

-Shape keys on eyes to change pupil size (Controlled in the UI)

-Changes in materials, such as the glass of the glasses that is now more subtle or the specular of the torso and part of the arms that was previously very shiny compared to the rest of the body, apart from other tweaks and changes in the names of the textures

-Small geometry adjustments

-Minor adjustments in general

-...

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July 14 2024

Hello! here the weekly update

-Drawing: The sketch was finished and uploaded here this week, I have already started with the lineart, I will try to continue advancing every day when I begin my day of "making things"

-Model Custom: 2 of the 3 outfits are finished, unfortunately no one has ripped the third one, so I have to create it, there is a small advantage, and that is that some clothes or parts of them are the same as the main outfit, so I I saved some work, it is also the out...

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Tatsumaki and Saitama Sketch

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July 07 2024

Hello everyone, here are the weekly updates again, from now on I will do them every Sunday, I do this so that patrons are informed of everything I do here, so let's get started

-Drawing: Starting this week I have decided that every start of my day, I will start drawing, and so each day I will progress, since what I did before was not draw for a long time and I neglected this aspect, at least now, Even if it is little by little, the progress will be constant.

Oh and by the way, the...

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Hello!

How are you? I wanted to report some things very quickly

Next Sunday I will be back with weekly updates, so you are aware of what I am doing.

100% of the models that I have here are going to be updated, the models themselves as well as the presentation and download posts

Also starting tomorrow I will dedicate some daily time just to drawing and thus not have that aspect of the Patreon neglected, also next Sunday I will make a better, longer post

Well, see you soon with...

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Update: Android 18 (Live Action) (2.0)

Changes:

-Shape keys in the eyes to change pupil size controlled by bones in the armature

-Apart from the eyes you can activate a laser effect, this parameter can be customized in the UI

-Geometry adjustments

-An adjustment to Armature modifiers, posing is now more comfortable

Optimized the textures so that the whole thing weighs as little as possible without losing quality (I have been able to reduce approximately more than 20 MB)

-Minor adjustments in gen...

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Update: Android 18 (Kakarot) (2.0)

Changes:

-A new outfit from one of the latest updates of the video game, corresponding to the time of the end of Dragon Ball Z, also includes a new type of hair

-Defined edges to achieve a better result with cel shading

-Textures reviewed and optimized, now the total of these weighs much less and the quality is the same (even higher in some)

-Minor adjustments to the Armature

-The original face normal coordinates of the video game were recovered

-New cel sh...

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Update: Android 18 (FigthterZ) (2.1)

Changes:

-Only minor bug fixes

Download: https://www.patreon.com/posts/80989785

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Update: Android 18 (FigthterZ) (2.0)

Changes:

-A new outfit (completely original, it has no relation to the video game, except for making a parallel with Android 21) with a "Majin" design with changes in the textures and a tail, all functional when choosing that outfit

-Defined edges to achieve a better result with cel shading

-Textures redone with a cleaner result

-Changes in the rig, for example now the hair has a more elaborate rig

--Small adjustments to the normal e coordinates of the face

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Update: Android 18 Ultimate (2.0)

Changes:

-Defined edges to achieve a better result with cel shading

-Small changes in the textures so that they weigh less without losing quality

-Rig created again with substantial improvements in posing

-The coordinates of the normals of the face mesh were adjusted, giving a cleaner result when it interacts with the light (see the example in the image), it has small errors on the edges but it is something that I have learned very recently, so If it is possible for me...

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Custom Model: Julia Chang (Tekken 6 and Tag Tournament 2)

          .:Character information:.

-Height: 165 cm (5β€²5β€³)

-Outfits: 27 (some include color variants)

-Objects: 02

          .:Model 3D information:.

-Blender version: 3.6.4

-.blend size: 311 MB

-Textures folder size: 141 MB (509 images)

-Updates: Only to correct errors or if I have access to the conten...

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Katara and Aang

πŸŒͺπŸŒ•πŸ’¦Come on Aang! That the air nomads are not going to be restored out of nowhere πŸ’¦πŸŒ•πŸŒͺ

Here's a new finished drawing, this time I improved the rhythm a little but I can do it better

I hope you like it, wait for weekly news next week, see you and thank you!

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April 02 2024

Hello! we return to the updates

Last week I didn't make your post because I was focused on finishing the Loopy model and time ran out, anyway, let's get started

-Original model: This week I published the model www.patreon.com/posts/model-release-101292668

Before publishing it I couldn't test it much, but I did try to make the human-furry transition work as I wanted, it's something I like about 3D, looking for creative ways to obtain a certai...

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Original Model: Glasses Loopy

          .:Character information:.

-Height: 160 cm (5β€²3β€³)

-Outfits: 02

-Hair: 01

-Objects: 02

        .:Model 3D information:.

-Blender version: 3.6.4

-.blend size: 95,9 MB

-Textures folder size: 41.3 MB (56 images)

-Updates: Just to fix bugs I find

      &nb...

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Katara and Aang Lineart

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Update: Rebecca Chambers (Resident Evil)

Changes:

-Updated the outfits: "S.T.A.R.S. 1996", "S.T.A.R.S. 1997" and "T-Shirt" with original meshes and textures, updated credits in the README file

-Defined mesh edges, giving a result in the cleanest materials

-Fixed an error in a piece of clothing where it did not have a shadow

-Corrected a couple of meshes that crash Blender when trying to manipulate them in editing mode

-Minor details corrected

Download: 2024-03-21 11:18:51 +0000 UTC View Post

March 19 2024

-Drawing: A couple of days ago I published the sketch patreon.com/posts/katara-and-aang-100527091

This time I wanted to do something a little more "romantic and comical" than just doing "intercourse."

Aang and Katara's designs are the ones that will be seen in the animated film that will be released next year, there is only 1 image, neither very young nor very old

-Custom Model: At this moment I'm adjusting the secondary outfit, it's not much...

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Katara and Aang Sketch

Hello! Here the new sketch is finished, I hope you like it

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March 12 2024

Hello! here the weekly update

-Drawing: The idea of a drawing of Katara and Aang from the Avatar series arose from the premiere of the Netfix live action series, I have only created the concept but I think I will have the sketch this week

By the way, I will represent them as young adults

-Custom Model: Just like last week I have almost 2 outfits finished, and I say almost why I need to finish adjusting the materials of an outfit, but that's quick

I also have to say, I ...

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Update: NeonCat (Fortnite)

Changes:

-New skin, "Trailblazer Lynx" with its default style, does not include the Astral Ace style at the moment

-New Pickaxe, "Cosmic Snowcarver"

-Defined edges that give better aesthetics

-Improved the UI option to move the shader of the "Lynx Stage 3/4" skin, before it appeared to move in X, Y and Z coordinates when the only one necessary was in Y coordinates, now there is only that option

Download: www.patreon.com/posts/92519321

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March 5 2024

Hello! here is the weekly update

-Drawing: This is the new list of drawings, I already had it done a few days ago, but I wanted to wait to publish it in this post

-Custom Model: I have started adding Outfits, there are already 2 out of many, it seems little but I take my time separating the meshes, leaving the least amount of triangles in the polygons, apart from the fact that as I use the subdivide surface modifier, I adjust the edges that should be defined, apart from preparing ...

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February 27 2024

Hello! here the weekly update

-Custom Model: I explain, of the downloaded models that I had available, there was a naked body that I was planning to use, but compared to the original meshes of the game I saw that they were not the same, nor were the UVs or textures, so I opted for the reliable option, the adapted Daz studio body, as there were models from Julia's game in a bikini it was easier to make an almost exact representation of the proportions of the body, and also thanks to that...

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