Saturday, 27 December 1992
ZAGE's December release brought two long-anticipated titles: Super Mario Land for the handheld ZGB, and Bionic Commando for the home console ZEPS. Both games made waves, but Super Mario Land stood out as a standout Mario title, captivating fans who have always had a deep love for the franchise.
From the moment players powered up the game, they were hooked. Why? Because it was not just another Mario gameâ...
2025-05-23 03:04:49 +0000 UTC
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Friday, 25 December 1992
After an emotional conversation with his father and pitching the idea to establish a hardware specialist team, Zaboru returned to his office, mind still swirling with reflections.
Leaning back in his chair, he muttered, “I’ll be damned. My dad’s past is nothing like it was in my previous life.” A grin crept across his face. “Still, he’s pretty badass here.”
As the hours passed, he worked in silence, the hum of th...
2025-05-23 03:03:54 +0000 UTC
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I'm sorry I couldn't keep my promise not to take a break this week. I'll be working overtime tomorrow, so it seems impossible to write anything. But I might create an additional chapter over the weekend.
Very very Sorry, guys.
2025-05-21 10:11:27 +0000 UTC
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Zanichi smiled. “Do you want to hear a story?”
Zaboru looked puzzled. “A story? About your past? Sure—I'd love to hear it.”
Zanichi chuckled. “Alright then, sit tight, son. Do you have time? Because this could be a long one, and I think it’s the right moment for you to learn the truth about my past.”
Zaboru leaned in, intrigued. In his previous life, his dad had an ordinary background—raised in a typical family, skilled in technology, worked at Sony,...
2025-05-21 02:57:56 +0000 UTC
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After wrapping up the earlier meetings, Zaboru turned his focus to the next item on his agenda—creating a new development team tailored for future projects, particularly arcade machines with unique hardware configurations. While he had experienced these in his previous life—steering wheel setups, motorcycle simulators, dance platforms, and more—he never fully understood their internal mechanics. Determined to recreate them, he planned to establish a dedicated division within ZAGE...
2025-05-21 02:57:14 +0000 UTC
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Zaboru had already begun laying the groundwork for ZAGE’s domestic expansion. On a crisp weekday morning, he summoned his top executives to the familiar meeting room on the upper floor of the ZAGE building. As the team settled in, Zaboru stood at the front, energized and focused.
"Thank you all for coming. Today’s meeting is about our plans to expand within Japan," he began, passing out freshly printed briefing packets prepared by his secretary, Yumi, earlier that morning.
2025-05-21 02:56:43 +0000 UTC
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Friday, 25 December 1992
After Zaboru the Gamer was unleashed last night, he returned to his work with renewed focus. The December game releases were set for launch tomorrow, Saturday 26 December, along with the highly anticipated ZAGE Game of the Year (GOTY) event.
Today’s agenda involved critical discussions about expanding ZAGE’s physical presence within Japan. Zaboru was considering establishing a new branch, possibly in Kyoto or Osaka. The reason w...
2025-05-20 02:22:35 +0000 UTC
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Thursday, 24 December 1992
The day after Zaboru extended a personal invitation to Hikaru Kurata and Junpei Hoshida for the upcoming ZAGE event, he was back in his element—working tirelessly on ZAGE’s December game releases and fine-tuning two arcade titles slated for January. He stayed at his desk until 20:00, and when the clock struck the hour, he leaned back, stretched, and smiled.
“Time for Zaboru the gamer to shine again,” he muttered with excit...
2025-05-20 02:21:51 +0000 UTC
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Wednesday, 23 December 1992
With all the details finalized for the upcoming ZAGE Game of the Year (GOTY) event, Zaboru shifted into high gear for promotion. He commissioned an outsourced company to distribute colorful flyers across Tokyo and worked directly with TV Tokyo, who enthusiastically agreed to air a live broadcast of the event. Scheduled for Monday, 29 December 1992, the televised segment would run from 13:00 to 15:00. Although not every part of the event would be shown ...
2025-05-20 02:20:59 +0000 UTC
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Monday, 22 December 1992
Following the successful premiere of the Sailor Moon anime on Sunday, which received overwhelmingly positive feedback from viewers, Zaboru was back at work early Monday morning. His agenda for the day wasn’t limited to preparing the final December game releases. He was also focused on mapping out the intricate details of ZAGE’s first-ever Game of the Year (GOTY) event, set to be held on December 29 1992.
Unlike the Oscar-style ceremonie...
2025-05-19 01:48:35 +0000 UTC
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Sunday, 21 December 1992 – Morning
Yuuta Hamasaki was a middle schooler unlike most of his peers. While other boys his age were glued to their game consoles, Yuuta’s heart belonged to something else entirely: storytelling. Whether it was movies, TV shows, or anime, Yuuta thrived on narratives and characters. Sure, he owned a ZEPS and ZGB—birthday gifts from his well-meaning parents—but they collected more dust than playtime hours. Gaming wasn't a passion, just an occasion...
2025-05-19 01:48:10 +0000 UTC
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While ZAGE, HanDai, and Nanco were celebrating the meteoric success of the UFO Catcher arcade machine, the mood at Sonaya was far more reserved. Hikaru Kurata, Sonaya’s CEO, had acquired one of the machines and installed it inside Sonaya’s headquarters. Now, alongside his head of game development and a developer team, he stood silently observing the machine at work.
Kurata folded his arms, eyes narrowed at the device. “Junpei, is this even considered a video game?” he ask...
2025-05-19 01:47:21 +0000 UTC
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Story Pace
Well, hello guys—just wanted to give a quick update.
I’m sorry if I haven’t been replying to chats recently; I’ve been extremely busy!
You guys remember how I said that in August I might have more time, like when I first started writing this story, right? I was actually thinking of increasing the number of chapters I release in August so there could be a lot of updates.
But it seems that plan is going down the drain, because I’ll pro...
2025-05-18 09:12:56 +0000 UTC
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Friday, 19 December 1992
Following the release of the UFO Catcher, Zaboru turned his attention to preparing for the launch of Sailor Moon. That evening, he paid a visit to YaDo Studio and met with its owner, Yasu Domachi. Although Zaboru had acquired YaDo, he allowed Yasu to remain in creative control, fully respecting the older man’s passion and commitment to his studio.
They sat down in a modest meeting room, and Yasu began the conversation. â€...
2025-05-18 08:59:16 +0000 UTC
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Friday, 19 December 1992 – Evening
Following the Tuesday debut of ZAGE’s UFO Catcher arcade machines, a nationwide advertising campaign launched on 18 December during prime-time on TV Tokyo. The commercial, though minimalistic in style, captured the imagination of viewers with its direct footage of the UFO Catcher in action—players intensely focused as they guided the claw mechanism, the camera lingering on gleaming plastic prizes enclosed within sleek glass cabinets, then ...
2025-05-18 08:58:35 +0000 UTC
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After Satonaka had finished testing the UFO Catcher at Dream Catcher Arcade, the doors opened for the afternoon rush—just as school let out. Zaboru decided to stay and watch the players' reactions to the new machines. With his workload at the ZAGE office temporarily lightened, he welcomed the chance to observe the excitement firsthand. A break like this, he reasoned, was well-deserved.
Before long, a group of teenagers flooded into the arcade, most of them eager to dive into ZA...
2025-05-18 08:58:07 +0000 UTC
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Tuesday, 16 December 1992
The day after Zaboru’s surprise birthday party, he expressed his appreciation by treating all ZAGE employees to free lunch and dinner. It was a small but heartfelt gesture that left the team smiling and even more motivated.
That morning, Zaboru decided to visit the Dream Catcher Arcade, where the new UFO Catcher arcade machines had already been installed. Two shiny units stood proudly in the game hall, matching the ones already set up in Bakudan ...
2025-05-18 02:26:35 +0000 UTC
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Monday, 15 December 1992 – Morning
Today was Zaboru’s birthday, but he shrugged it off and continued working as usual. That morning, his family offered him birthday greetings over breakfast. No party, no gifts—just heartfelt words and warm smiles. Still, Zaboru smiled genuinely. That was enough for him. As long as they remembered, that was all that mattered. Birthdays had never held much importance for him. What mattered was the work, the progress, and the ...
2025-05-18 02:25:49 +0000 UTC
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Thursday, 11 December 1992
It was a typical day at ZAGE headquarters, but for Zaboru, it was just another blur of productivity. In his personal workshop, the energy buzzed with the usual creative chaos: the clatter of keyboards, the scribble of pencils sketching fresh ideas, the quiet hum of machines, and the comforting scent of warm coffee wafting through the air. Papers, diagrams, and game prototypes cluttered his desk like trophies of ongoing invention.
...
2025-05-18 02:25:09 +0000 UTC
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Sorry guys i can't post a chapter today because sudden overtime. Tomorrow i will post 6 chapter
2025-05-17 02:04:01 +0000 UTC
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After the interview with Shigeru Miyamoto, Zaboru sat back in his chair and took a deep breath. The moment felt right to pause and reflect on just how far ZAGE had come. In under two years, what began as a humble, almost experimental project had become one of the most rapidly rising companies in the industry.
"It started with just me, Yugo, Yuna, then Shinsuke, Sayuri, and Kudou... and now look at ZAGE," he murmured, a proud smile tugging at the corner of his mouth. "We’ve buil...
2025-05-16 01:59:14 +0000 UTC
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Tuesday, 9 December 1992
Zaboru continued his work while organizing the upcoming ZAGE Game of the Year (GOTY) event. Later that morning, he slipped into one of his familiar routines—reviewing job applications with a careful eye. He wasn’t just scanning for experience or qualifications; he was on the lookout for any familiar names from his previous life. If no such names appeared, the HR team would handle the screening as usual. But if he found someone notewor...
2025-05-16 01:56:27 +0000 UTC
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After meeting with Tetsuo Hara, Zaboru returned to his desk with a renewed sense of drive. While much of his time was dedicated to game development and refining creative concepts, today his focus shifted toward a broader vision: building a lasting legacy for the gaming industry. Something beyond a single console or genre. It was time to initiate the second official ZAGE event of the year—an event that he hoped would evolve into an annual celebration, a cherished tradition for gamers ...
2025-05-16 01:55:47 +0000 UTC
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Monday, 8 December 1992
Zaboru sat in his office, deeply immersed in development tasks, refining designs for the upcoming arcade releases. With each page of his notebook filling rapidly, he alternated between scribbling gameplay tweaks, balancing notes, and quick character sketches for potential new titles. The early December chill outside contrasted with the warmth of the creative energy in his office. Everything was progressing smoothly, and his mind was fully ...
2025-05-15 01:54:55 +0000 UTC
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After thinking about the surprising success of Warcraft following its low-profile launch, Zaboru turned his focus back toward ZAGE’s arcade division. The momentum in the arcade market wasn’t slowing down, and he knew that maintaining ZAGE’s relevance in both home and public gaming spaces meant continuously innovating—within reason.
"In December, there will be a new type of arcade machine, which is the UFO Catcher," Zaboru reminded himself as he paced in his offic...
2025-05-15 01:54:29 +0000 UTC
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December 4th, 1992
After wrapping up the series of strategic meetings with Emerald Wings, Zaboru and his father, Zanichi, returned to their hotel, where Keiko, Sanika, and Ayumi were already resting. That night, the whole family decided they would extend their stay in the United States for two more days. It had been a rewarding business trip, and the idea of relaxing a little before returning home felt well-earned.
The extra days were filled with sightseeing, laughter...
2025-05-15 01:54:01 +0000 UTC
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After the intense and business-heavy ESRB meetings concluded, Zaboru, Zanichi, Ryan, and James returned to the Emerald Wings office. Unlike the earlier formalities, the atmosphere in the meeting room now felt casual and lighthearted. The tension had cleared, and the four men settled into plush leather chairs, surrounded by dark wood panels and many artistic paintings.
"Zanichi, do you drink? And I can call you Zanichi, right?" Ryan asked with a friendly grin, leaning back and loo...
2025-05-14 02:21:14 +0000 UTC
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After the Renkonan family and Ayumi arrived in the United States on Saturday night, they quickly checked into a hotel in Los Angeles. Everyone was exhausted from the long flight and settled in for a night of much-needed rest. The next morning, Sunday, they woke early to explore. The sun cast golden light over palm-lined streets, and a cool breeze swept in from the Pacific.
Sanika and Ayumi enjoyed the trip immensely. Sanika marveled at the towering buildings and yellow taxis, whi...
2025-05-14 02:20:35 +0000 UTC
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As Akechi's game finished its internal review by Zaboru and was greenlit for release, Akechi quietly left the ZAGE offices, his expression unreadable as always. Ayumi, however, stayed behind in Zaboru's personal workshop, a space filled with prototype unfinished gadgets, posters, and rows of sketchbooks stacked across the workbenches. She didn't disturb Zaboru while he worked a rhythm she respected but wandered around the room, eyes sparkling as she examined the many concept art pieces...
2025-05-14 02:20:07 +0000 UTC
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Friday, 28 November 1992
After finalizing the plans for ZAGE's upcoming December releases on ZEPS and ZGB late the previous night, Zaboru returned to work early the next morning with renewed energy. The day was packed. Having decided to greenlight only two in-house games for December—Super Mario Land for the ZGB handheld and Bionic Commando for the ZEPS—he was eager to shift focus to external collaborations.
Today, one such collaboration would unfold. ...
2025-05-13 04:06:25 +0000 UTC
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