With the confetti still swirling and the crowd buzzing from the quiz climax, Zaboru took center stage once more, holding a shining mic in one hand and beaming under the spotlight.
"Now! Let's move on to the award ceremony for our top three quiz contestants!"
He gestured dramatically to the side of the stage where three ornate treasure chests—bronze, silver, and gold—were lined up on pedestals, each shimmering under the event lighting.
"For third place," Zaboru beg...
2025-05-02 00:59:18 +0000 UTC
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Yumi returned to center stage with a renewed smile as the contestants wrapped up their short break. "Alright everyone, hope you're refreshed, because it's time to continue the ZAGE Quiz Challenge!"
The digital board behind her lit up once more.
"Question six," Yumi announced. "Who is one of the wolf bosses in Karate Bunny known for having a Rocky Hide made of stone?"
Ayumi's eyes sparkled. This was her moment. Karate Bunny was her creation—a project she had poured h...
2025-05-02 00:58:46 +0000 UTC
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With the energy in the ZAGE Event Building still riding high, the spotlight now shifted to the final competition of the day—the ZAGE Quiz Challenge. Twenty contestants remained, seated at sleek desks on the stage, each equipped with a special dedicated keyboard to write and type their answers.
Yumi stepped forward confidently, her headset mic glowing under the lights. She held up her clipboard with a cheerful grin. "Alright contestants, and everyone watching—here are the rule...
2025-05-02 00:56:04 +0000 UTC
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The ZAGE Event Building was alive with energy. Fans roamed excitedly between snack booths, merchandise tables, and massive screens replaying highlights from the earlier races. But amidst the cheer and celebration, someone moved quietly through the crowd, unnoticed by most.
It was Hikaru Kurata—the sharp-eyed CEO of Sonaya and one of ZAGE's biggest rivals in the console wars. Despite being Zaboru’s professional rival, Hikaru wasn’t here to cause trouble. Dressed in casual cl...
2025-05-01 04:08:57 +0000 UTC
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Zaboru stood tall under the event lights, a sly smile on his face as he turned to Endo. "So, are you ready to race me?" he asked, voice echoing slightly through the helmet.
Endo gulped. There was something overwhelming about Zaboru's presence—a pressure that felt heavier than any opponent he’d ever faced. Still, he nodded. "I'll do my best."
Zaboru turned to the crowd. "Alright everyone! What do you think? Will I take the win? Or will our champion Endo defeat me?!"
<...
2025-05-01 04:08:31 +0000 UTC
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Saturday, 8 November 1992
After the electrifying concert and intense semifinal races, the crowd at ZAGE's first-ever event was reaching a fever pitch. It was time for the grand finale of the RC-PRO AM tournament.
The four finalists—Sakaki, Rikki, Endo, and Takayuki—sat down at the main stage, controllers clutched tightly in their hands, faces a mix of excitement and intense focus. Zaboru, full of energy, strode confidently to the center stage.
"Alright, everyone!"...
2025-05-01 04:08:06 +0000 UTC
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Hey Guys
I just want to give you guys an update—my shoulder has gotten worse. I thought forcing it to heal while still typing on the computer wouldn't make it any worse, but after visiting the orthopedic doctor, turns out it's pretty bad. The doctor advised me not to use or type with my injured shoulder at all! But hey, I can still type with one hand, so I’ll try to update tomorrow, lol.
The real issue is with my work. When I had the accident, I took a sick leave, and my manager...
2025-04-30 13:19:03 +0000 UTC
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My shoulder from the road accident is getting worse, and I can't handle the pain, so I might need to rest for one or two days at most. I'm sorry
2025-04-29 01:19:03 +0000 UTC
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Saturday, 8 Nov 1992
After the concert ended, the atmosphere at the ZAGE Event Building (ZEB) was still buzzing with energy. The lights dimmed momentarily before flashing back on in a vibrant swirl of colors. Zaboru, still riding high from the concert, stepped back onto the stage with a wide grin on his face.
"Well, that was a good concert and some awesome music, right?!" he shouted, eliciting another cheer from the crowd. "Now, let's move onto the main event—the RC-PRO A...
2025-04-29 01:15:54 +0000 UTC
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Saturday, 8 November 1992
At the ZAGE Event Building (ZEB), the atmosphere was electric. The excitement buzzing in the air was undeniable. Rows of seats filled the wide hall, snack stands lined the sides offering everything from soda to hot dogs, and colorful decorations of ZAGE's iconic characters were placed everywhere, creating a vibrant and lively environment. For many attendees, it was like stepping into one of their favorite games brought to life.
Players, fans, famil...
2025-04-29 01:15:26 +0000 UTC
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Friday, 31 October 1992
At Bakudan Arcade, the atmosphere was buzzing with energy. Sakaki, a now fresh college graduate now working part-time at the arcade, leaned against a machine, sighing heavily alongside his three friends: Kumogi, a tired salaryman; Rikki, a laid-back office worker; and Sawada, a proud employee of ZAGE and they called themself Bakudan Boys.
The four had all tried their best to qualify for ZAGE's upcoming RC-PRO AM tournament, but their dreams had been ...
2025-04-29 01:14:16 +0000 UTC
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Friday 31 Oct 1992
After finalizing his preparations at ZAGE HQ, Zaboru set off in a taxi, clutching a small bag filled with snacks and drinks. The cab weaved through the narrow city streets until it finally pulled up outside a modest house. Zaboru stepped out and adjusted his jacket, looking up at the home.
"Heh, so this is Akira Toriyama's house," Zaboru thought, feeling a jolt of excitement. Technically, this wasn't his first time collaborating with Toriyama. Months ago,...
2025-04-28 01:32:12 +0000 UTC
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Aside from orchestrating ZAGE's first-ever event at the ZAGE Event Building (ZEB), Zaboru had another major project brewing behind the scenes. Recently, he finalized the acquisition of two key companies: Hakushensha, a mid-sized book publishing house that had already partnered with ZAGE to create the successful ZAGE POWER monthly magazine, and YaDo, a rapidly growing animation studio currently collaborating with ZAGE on the SpongeBob Animation project. Both companies were crucial corne...
2025-04-28 01:31:21 +0000 UTC
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Thursday 30 October 1992
While working on the November release, Zaboru had been quietly preparing a surprise for ZAGE fans, especially those living near the ZAGE HQ, Bakudan Arcade, and Dream Catcher Arcade. Unknown to most, Zaboru had purchased an empty building just a short distance from ZAGE headquarters. It wasn't just any building—it was a pretty massive, multipurpose hall. He had bought it entirely from his own pocket without dipping into company funds. Ever since closing...
2025-04-28 01:30:47 +0000 UTC
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Zanichi Renkonan, born on December 4, 1951, was not just the Chief Technology Officer of ZAGE—he was also the father of its young and brilliant CEO, Zaboru Renkonan. Though his life seemed to have reached a point of stability and success, his path had been anything but easy.
In his youth, Zanichi had been a dreamer. Naturally gifted with an intuitive understanding of electronics, he could sense the workings of machines almost as if they spoke to him. He could easily understand ...
2025-04-27 04:31:54 +0000 UTC
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Wednesday, October 29, 1992
Inside the bustling ZAGE offices, Zaboru sat at his desk in his Personal Workshop, surrounded by stacks of sketches, design documents, and half-drunk cups of coffee. The energy from October's successful release still lingered in the air, but Zaboru knew he couldn't afford to get complacent. He leaned back in his chair, deep in thought, plotting the blueprint for November's release schedule.
He decided to scale back slightly, aiming for a sharper,...
2025-04-27 04:31:24 +0000 UTC
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Zaboru smiled to himself as he thought about the gift he had sent to John Kirby in usa. "I hope Kirby likes Kirby," he said aloud, laughing at his own joke. He was proud of the little pink character he had created and delighted that John Kirby and his family could enjoy a special experience meant just for them.
Meanwhile, among the player base, Kirby Dream Land quickly found a loyal following. Though it wasn’t as explosively popular as Pokemon or Super Mario Deluxe, Kirby’s s...
2025-04-27 04:30:49 +0000 UTC
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USA, Tuesday, 28 October 1992, Morning
John Kirby, the renowned lawyer who helped ZAGE and Emerald Wings triumph over Universal Studios, was finally enjoying some well-deserved relaxation at home. With a cup of coffee in hand, he watched fondly as his two children, Jack and Junice who is Sixth and Five grader, sat cross-legged in the living room, each engrossed in their brand-new ZGB consoles. It had only been two days since ZGB officially launched in America, and as part of a he...
2025-04-26 07:58:54 +0000 UTC
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Ather game that made waves this October was Star Fox. Once again, Zaboru went completely overboard — in the best way possible. Originally, Star Fox in Zaboru’s previous life was a marvel for the SNES, a 16-bit console pushed to its absolute limits. The original game, utilizing the Super FX chip, forced a polygonal 3D rendering system onto the SNES, something thought impossible at the time. But now, with ZEPS limited to an 8-bit system, Zaboru had to be even more creative.
Ins...
2025-04-26 07:57:13 +0000 UTC
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One of the standout ZAGE releases this October was none other than Harvest Moon, launched on the ZEPS console. Originally a 16-bit SNES title in Zaboru's past life, Harvest Moon was far beyond what the 8-bit ZEPS could handle natively. But Zaboru, as always, worked his magic. Through a careful demake and a few clever tweaks, he adapted the game into an 8-bit marvel that retained its charm while fitting within the ZEPS limitations.
In this timeline, the video game industry was sti...
2025-04-26 07:56:25 +0000 UTC
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Damn i got road accident and don't worry I'm fine, but my laptop though the screen is cracked damn!.
Worse case i can't write until Monday or Tuesday, but the best case i can fix it by tomorrow
That's my laptops lol
2025-04-25 00:18:05 +0000 UTC
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Guys, I hear your feedback! I might need a break to adjust the pace of the stories, and I also need to revise my draft. Therefore, I will take a break tomorrow, or even on Saturday. However, I will try my best to post on Saturday, but it will belate!
Thank you so much for the feedback, whether you're Patreon readers or Webnovel readers. You might notice a litte bit of different overall format starting from Chapter 341 (the latest chapter on Patreon). Thank you, everyone!
2025-04-24 01:38:07 +0000 UTC
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Ayumi Hamazou was the daughter of one of the most powerful Yakuza families in Japan. Her father, Hamazou, led a fearsome syndicate with an iron will, and Ayumi had grown up surrounded by luxury, authority, and danger. But even though she was treated like a princess within her family, Ayumi never liked that world. She hated violence. What she truly loved were things that embodied peace and innocence—especially rabbits. Their soft ears, gentle eyes, and harmless nature made her fall in...
2025-04-24 01:34:45 +0000 UTC
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Sunday, October 26, 1992
The October release for ZAGE had officially arrived. The buzz surrounding this month’s lineup was intense, especially after the ZGB American ad exploded in popularity. But back in Japan, players were lining up early outside electronics stores to get their hands on the latest ZEPS cartridges. Among the new titles were Star Fox, Harvest Moon, and the highly anticipated The Legend of Zelda II: The Shadow of Courage.
Sakaki, a die-hard ZAGE fan and ga...
2025-04-24 01:34:11 +0000 UTC
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Friday, October 24, 1992
Zaboru was deep in his usual grind at ZAGE HQ, pushing through the final touches for the October 26th release. Everything was nearly set, and his team was in full gear polishing the builds, preparing distribution, and wrapping up documentation.
The October release lineup was shaping up to be one of ZAGE's most ambitious yet. For ZEPS, players could look forward to three major titles: The Legend of Zelda II, a bold sequel introducing side-scrolling a...
2025-04-24 01:33:31 +0000 UTC
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Hey everyone! I just wanted to take a moment to talk to you directly as the author—thank you so much for continuing to read and support the series. It really means a lot to me, especially during times when I’m feeling stuck or unsure about where to take the story next.
Lately, I’ve been thinking a lot about the structure of the chapters, and one thing that keeps coming to my mind is this: Are the reaction chapters becoming too repetitive?
I personally enjoy ...
2025-04-23 09:14:18 +0000 UTC
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The moment ZAGE's ZGB advertisement aired across American television, a wave of excitement swept the country. Viewers were stunned, intrigued, and absolutely captivated. The commercial felt like something out of science fiction, featuring high-quality visuals, catchy music, and a tone that perfectly blended humor, energy, and charm. For many, it was more than an ad—it was a cultural moment.
"This is insane! Zaboru just created something straight out of sci-fi!" exclaimed one te...
2025-04-23 00:49:25 +0000 UTC
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Thursday, October 23, 1992
Leo Garrick was many things a top student, a rich kid, and a self-proclaimed gaming purist but above all, he was a ZAGE devotee. It all began when he saw his first ZEPS ad on TV months ago. The moment he played Rad Racer, he was hooked. Since then, Leo had bought nearly every game and device ZAGE released in Japan, often importing them at a hefty cost. And now, the rumors were swirling. A new console? A handheld device? Leo had blocked out all spoilers,...
2025-04-23 00:48:56 +0000 UTC
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Wednesday, October 15, 1992
After reviewing the final prototype of Usa-Guns! from Ayumi and Akechi the previous day, Zaboru dove back into refining the October game releases. With the U.S. ZGB advertisements scheduled to air on October 23 and the American release of ZGB set for October 26, there was no room for delays. Every element needed polishing: marketing visuals, code finalizations, cartridge packaging, and magazine inserts. The entire office was a hive of focused energy.
2025-04-23 00:48:00 +0000 UTC
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Tuesday, October 14, 1992
As always, Zaboru remained laser-focused on preparing for ZAGE's October game releases. There were still a couple of weeks left before the planned launch date, which would coincide with the U.S. debut of the ZGB ads and the official ZGB release in America. In the meantime, Zaboru was tweaking final gameplay elements, coordinating marketing assets, and starting to brainstorm ideas for the upcoming November lineup. His energy never dipped, and he remained ...
2025-04-21 23:57:56 +0000 UTC
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