Monday 10 April 1997 ZAGE TOWER Japan.
Just one day before the official trailer for ZEPS 3 is set to air, today marks a major milestone — the full development of the ZEPS 3 console and all 13 of its launch titles is officially complete. After years of intense work, setbacks, innovation, and relentless iteration, the final build is done. This is more than just a corporate checkpoint; it’s a landmark day for ZAGE, and an emotional victory for everyone who poured their tal...
2025-10-25 03:44:09 +0000 UTC
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The day after the unforgettable events at the Tokyo Electronics Showcase, Hikaru Kurata sat inside Sonaya’s headquarters in Japan, visibly tense. He placed a call to Terujin Hoshisora — a middle-aged man and the owner of Hoshivent, a company specializing in organizing large-scale events. Sonaya had been contracting Hoshivent for years, including for the Tokyo Electronics Showcase. Their professional relationship was longstanding, built on many past collaborations.
“Terujin....
2025-10-24 01:54:37 +0000 UTC
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Saturday 22 April 1997.
Hikaru Kurata was now inside one of Tokyo’s largest and most prestigious event venues, a sleek and modern complex that hosted some of the biggest international showcases in Japan. The room had been rented out by the event organizers specifically for the Tokyo Electronic Showcase, an annual gathering that brought together the most influential names in the tech and electronics industry. Every year, this event serves as a platform for top-tier companies to ...
2025-10-24 01:54:03 +0000 UTC
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Saturday 8 April 1997.
After the final day of the Counter-Strike tournament at both the Japan and USA offices of ZAGE, Zaboru remains at the main ZAGE headquarters — the ZAGE Tower in Japan. He now resides in his personal suite on the 51st floor, with floors 50 and 52 also designated as his private space. His wife, Ayumi, is there with him. She loves watching him work; seeing her husband focused on something he’s passionate about brings her joy. More than anything, she ...
2025-10-23 02:16:51 +0000 UTC
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Friday 7 April 1997.
Zaboru was now inside the towering ZAGE headquarters, and the atmosphere was buzzing with excitement. All around him, dozens of ZAGE employees were engrossed in LAN matches of Counter-Strike, and not just any mode—they were playing a custom game mode called “EXPANSION.” This unique mode was created by Zaboru himself, designed as a massive-scale mod capable of hosting up to 70 players simultaneously. The maps were gigantic, filled with vast urba...
2025-10-23 02:11:19 +0000 UTC
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March was a busy and exciting month for ZAGE, marked by several major game releases. This month alone, the company launched four highly anticipated titles: Counter-Strike, Mega Man 7, Castlevania 3, and ActRaiser. Each game was handled by a different division within ZAGE’s global development teams. Counter-Strike was developed by Team Tempest in the USA, Mega Man 7 was crafted by Team NIWA in Japan, Castlevania 3 was buil...
2025-10-22 02:13:48 +0000 UTC
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The day after meeting with Bill Gates at the luxury hotel, Zaboru promptly boarded his private jet en route to Microsoft Headquarters in Washington. The flight would take approximately four and a half hours, but for Zaboru, that time was far from idle. While in the air, he activated one of his most powerful abilities—Emulator Mind.
This unique skill allowed Zaboru to conjure an entire mental workspace within his mind. It was as if he had a fully functional digital workstation e...
2025-10-22 02:10:18 +0000 UTC
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Wednesday 1 March 1997.
Zaboru was now at the ZAGE Campus in the USA, staying in his private suite located on the 15th floor. This entire floor was specially designated for him, much like how the ZAGE Tower in Japan reserved floors 49 to 52 exclusively for his use. However, the 15th floor of the U.S. campus was even more expansive. It included luxuries such as a private basketball court, leisure rooms, and advanced office space—perfectly tailored to meet both his personal comfo...
2025-10-21 02:13:50 +0000 UTC
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In February 1997 many things happened. for ZAGE
First of all, this month ZAGE only released one game—Final Fantasy 6, developed by the ZAGE IZAN team—and it received a strong wave of applause from players across the board. Many fans were shocked and thrilled, unable to believe that they had been given two Final Fantasy titles within just two months. That kind of release schedule was virtually unheard of and felt almost surreal to long-time followers of the series. The excitem...
2025-10-21 02:13:33 +0000 UTC
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Tuesday 1 February 1997 Night.
Tonight had already fallen, marking the end of yet another productive day at ZAGE. At this moment, Zaboru was in his private quarters on the 52nd floor—his personal sanctuary filled with all of his favorite belongings. He had just wrapped up his daily 40-minute weightlifting workout, a routine he never missed. Unlike an ordinary person, Zaboru’s body was fundamentally different due to his Enlightenment ability. His physique had grown tremendousl...
2025-10-20 02:07:51 +0000 UTC
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In January of 1997, several major developments unfolded at ZAGE, starting with the official opening of the ZAGE USA offices in Silicon Valley. This new complex is officially named "ZAGE Campus." Unlike the towering skyscraper-style Tokyo office, which climbs high into the skyline, the ZAGE Campus in California was built with a different philosophy—it has only 15 floors, but stretches wide across the landscape. This design allows the facility to accommodate a vast number of rooms and ...
2025-10-20 02:07:32 +0000 UTC
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Tuesday 4 January 1997.
As of today, the Sonaya Game Station 32-bit console has been on the market for five days. Reviews have been quite positive overall, with many praising the console's capabilities and game lineup. However, because of how expensive it is sales remain stable—not skyrocketing, but holding steady. Despite this, the higher-ups at Sonaya aren’t too concerned. They believe players are simply waiting for the right moment to make their purchases, and expect momen...
2025-10-19 04:56:59 +0000 UTC
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Zaboru had already placed the Sheriff Juan 4 disc into his Game Station, barely able to contain his excitement. He still remembered how much he had enjoyed Sheriff Juan 3, which had recently launched for Sonaya’s 16-bit system, Titan Drive. That entry had impressed him with its blend of Mega Man-inspired gameplay and creative twists unique to the Sheriff Juan series. Zaboru hoped this new installment would continue in that same spirit—classic side-scrolling action with fresh mechan...
2025-10-19 04:56:29 +0000 UTC
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Wednesday 30 December 1996.
Today is the release date of the Game Station, the latest 32-bit console from Sonaya. Zaboru had already purchased it, opting for the premium bundle that included the console along with six launch titles for a hefty price of 90,000 yen. It was expensive, sure—but to Zaboru, it was worth every yen. His excitement was through the roof. This was the world’s very first 32-bit home console, and for a gamer like him, it marked a new era. The wait w...
2025-10-19 04:56:11 +0000 UTC
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AN : i Will post the 3 chapters tomorrow if possible because today i had to check up in hospital.
29 December 1996 Tuesday
After just three days since the Game Station was announced, it had already taken the world by storm. The buzz was impossible to ignore—tech headlines, gaming magazines, and ZAGE Forums boards were filled with hype. Even the ZAGE forums, usually a stronghold of diehard ZAGE fans, were now buzzing with praise for Sonaya. Many users applauded Sonaya’s ability...
2025-10-18 03:10:01 +0000 UTC
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After the main GOTY segment, the event continued as Kenichi stepped forward, his expression lit with anticipation. “Next, we have an important announcement for the future of gaming itself!” he declared, his voice filled with excitement.
Kiroro followed up with a bright smile. “We now present to you a special presentation from the Sonaya team!”
The audience broke into applause, Zaboru included. He leaned back slightly in his seat, intrigued. What is this about? I...
2025-10-18 03:09:14 +0000 UTC
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Saturday 26 December 1996.
After four days of marriage, Zaboru and Ayumi spent their honeymoon relaxing on the beaches of Okinawa. They enjoyed every moment—walking along the shore, eating local food, and simply being together. Although Ayumi wished the holiday could last longer, she understood that Zaboru’s schedule was packed. Especially with the upcoming GOTY (Game of the Year) event this Saturday, which she knew was very important to him. Still, she felt grateful an...
2025-10-17 01:55:53 +0000 UTC
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Sunday 19 December 1996.
Ayumi was in her bedroom, pacing back and forth in her pajamas, completely unable to sleep. Her heart raced with a mix of nerves and excitement—tomorrow wasn’t just any day, it was her wedding day... and her birthday, too. The realization made her cheeks flush again and again.
Although Zaboru was insanely rich and successful, they had both agreed on keeping things simple. No flashy celebrity venue, no hundreds of guests, no media circus. Instea...
2025-10-17 01:54:02 +0000 UTC
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Saturday - 18 December 1996 ZEB [ZAGE Events Building Tokyo]
It is now December 18th, the day of ZAGE’s grand end-of-year celebration. Just a few days earlier, on December 15th, Zaboru celebrated his 23rd birthday. He chose to keep the occasion modest, spending quality time with his family and girlfriend. They gathered at home, shared laughter, and enjoyed a cake baked by his mother, who—as always—went all out with food. Zaboru, known for his healthy appetite, didn’t hold...
2025-10-16 02:11:40 +0000 UTC
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Thursday 9 December 1996 ZEB Japan.
The building that once hosted ZAGE events is now being repurposed for a major company-wide gathering. This grand meeting brings together all ZAGE employees from both the Tokyo and Osaka branches. As of now, ZAGE employs approximately 190 people across these two main locations. This number does not include staff from ZAGE’s subsidiary companies such as Sora Distribution, HanDai, or Nanco, who operate independently but remain integral to ZAGE...
2025-10-16 02:11:16 +0000 UTC
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Wednesday 8 December 1996 Tokyo Japan.
It's now morning. Zaboru, Zanichi, and Shinsuke are on their way to ZAGE Tower. The tower's construction is complete, but equipment is still being installed before employees can begin working there. Zaboru plans for the staff to relocate from their current ZAGE offices to the new tower in the middle of Tokyo this December.
Zaboru smiled in the back seat of the car, watching the city blur past the window as the excitement bubbled inside...
2025-10-15 02:16:44 +0000 UTC
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Saturday 4 December 1996.
After just one week since release, ZAGE's November games have caught fire, with Chrono Trigger leading the charge. The game has taken the JRPG community by storm, thanks to its stunning storytelling and the mind-blowing way it remembers player decisions. The time travel mechanics—based on the butterfly effect—are deeply integrated into the gameplay, and the vibrant cast of characters and imaginative stages make it unforgettable. Fans are con...
2025-10-15 02:15:24 +0000 UTC
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AN : At first i want to create like whole 8 chapter for Chrono trigger but i reckon that will be too much so yeah its just two chapters but there will be another regarding chrono Trigger next chapter.
Saturday 27 November 1996 Seoul Korea
Kang-Sujin, a salaryman living on the outskirts of Seoul, leads a quiet and somewhat uneventful life in his small apartment. His days are filled with routine work, and though his lifestyle lacks excitement, one thing brings him joy — playing vi...
2025-10-14 02:08:39 +0000 UTC
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As Hironobu continued his gameplay, he began by thoroughly exploring the world map. His first stop was the town of Truce. Upon arriving, he made his way to the nearby market, where he browsed various shops filled with items, weapons, and armor. Although tempted by the variety of gear available, his experience as a seasoned JRPG enthusiast kicked in. He knew better than to overspend on early-game equipment that would quickly become obsolete. With that in mind, he left most items untouch...
2025-10-14 02:06:05 +0000 UTC
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Saturday 27 November 1996 Tokyo Japan.
Today is a special day for many ZAGE fans because this month marks the release of two major titles. One is for their ZEPS 2 console, and the other is for PC. For the ZEPS 2, the game being released is Chrono Trigger, while for the PC, it’s Starcraft. Both titles have generated tremendous excitement, each representing a different genre and platform.
Hironobu Sakaguchi, one of the lead developers at Triangle Soft—a ...
2025-10-13 00:02:03 +0000 UTC
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Friday 26 Nov 1996.
Just one day before the highly anticipated release of Chrono Trigger and Starcraft, Zaboru had already returned from America and was now back at ZAGE Tokyo headquarters. He had come with a new, significant task in mind for the Tokyo team. Without wasting time, he gathered the Developers and Quality Control team in the meeting room, ready to deliver their next big mission.
Zaboru smiled and stepped forward confidently. “First of all, congratulations to ...
2025-10-13 00:01:41 +0000 UTC
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Monday 22 November Night USA.
After coming back from his Office in the USA Zaboru was relaxing at home in the U.S. with Ayumi, enjoying a peaceful evening together. With a playful glint in his eye, he turned to her and asked, “Ayumi, do you want to watch the NBA tomorrow?”
Ayumi beamed and nodded enthusiastically. “Sure! I love basketball too. I’ve actually been reading the Slam Dunk manga from Weekly Shonen Shock recently. Honestly, it’s made me super cu...
2025-10-12 03:36:48 +0000 UTC
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Monday 22 November 1996 ZAGE USA.
Now stationed at ZAGE USA with his team, Zaboru prepared to check in on the final readiness of Starcraft. He turned to John Carmack, the head of Quality Control at ZAGE USA. “So John, how’s the progress on Starcraft?” he asked.
John Carmack smiled confidently. “All good, boss. We’re on track to release it this weekend without any issues.”
Zaboru nodded, clearly pleased. “That’s great to hear. Alright,...
2025-10-12 03:36:08 +0000 UTC
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Friday 19 November Sonaya Offices.
At the Sonaya offices, Junpei Hoshida sipped his coffee and munched on snacks during his well-earned break. He had just finished another long session working on the Sonaya 32 console project, codenamed Project “Amaterasu”—which would officially be known as the Game Station. Sitting nearby was Ken Kutaragi, his partner in the project, who was also taking a short rest after their latest round of development.
Ken Kutaragi grinned and le...
2025-10-10 23:01:21 +0000 UTC
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Saturday 13 November 1996.
A week after the ZAGE Fighting Game Events concluded, it was time for another highly anticipated debut—Zaboru's manga. The manga was, of course, being published by ZAGE’s own manga subsidiary, Hakushensa. Zaboru had already done a solid job promoting the release. He ran advertisements on the YaDo Subscription Channel, teasing fans with the announcement of his upcoming one-shot manga. Additionally, a sneak preview was placed on the last page of Z...
2025-10-10 23:00:46 +0000 UTC
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