After Zaboru began inviting famous people he knew, the media soon caught wind that the new AKAI Phones were also created by ZAGE. When journalists dug deeper, they discovered that Zaboru owned 40% of AKAI shares, making him the majority shareholder. This meant that AKAI, which was owned by ZAGE, was effectively producing phones as part of the ZAGE product line—and so far, ZAGE products had never disappointed.
But not everyone was happy. When the media interviewed Jorma Ollila f...
2025-08-18 01:39:26 +0000 UTC
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Friday, 1 May 1995 – AKAI Offices
Zaboru, Hyoga Akai (the AKAI CEO who currently held 30% of AKAI shares), and Akechi Hamazou (once feared as the Yakuza Prince, now reinvented as the powerful owner of the gaming company Akaishidan and the security firm Aoshidan, while also controlling 30% of AKAI shares) were gathered in the sleek, glass-walled AKAI offices on that Friday afternoon. Their meeting carried a charged atmosphere of anticipation and ambition, for th...
2025-08-17 02:36:22 +0000 UTC
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Following a series of productive meetings with Kenji Yoshida, ZAGE finalized the acquisition of 50% of Tatsunoko for 3 billion yen. In preparation for this partnership, Zaboru had already provided Yoshida with a detailed creative plan for developing Yu Yu Hakusho and Trouble Chocolate. Along with the overarching concepts, he handed the Tatsunoko team carefully prepared drafts for each series, including polished scripts, well-defined story arcs, and a c...
2025-08-17 02:35:59 +0000 UTC
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So guys, I want to ask a question and get your opinion on this.
I know this is fanfiction and the MC is basically stealing other people’s works from his previous life, but that’s kind of the whole point of fanfiction, right?
What I want to ask is about your opinion regarding anime and manga. In the recent chapter, the MC is planning to create the Yu Yu Hakusho anime, which in our world is based on the manga of the same name by Togashi.
What do you think about this? Th...
2025-08-16 17:11:34 +0000 UTC
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Tuesday, 28 April 1995
Earlier today, Zaboru had a scheduled appointment at the Tatsunoko offices in Tokyo, a location conveniently close to the ZAGE headquarters. The purpose of this meeting was clear and ambitious: Zaboru intended to negotiate the acquisition of Tatsunoko, aiming to fold the renowned studio into ZAGE’s growing animation division, placing it alongside YaDo as a key pillar of the company’s creative production arm.
At this point in time, Gundam and Poké...
2025-08-16 04:06:27 +0000 UTC
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Sunday, 26 April 1995, Japan.
Zaboru wasn’t working on this holiday, a rare break from his busy schedule. He took the opportunity to stroll through the familiar streets of his neighborhood, enjoying the crisp April air and the distant hum of city life. Eventually, his wandering led him to the brightly lit entrance of the nearby Toki Bakudan arcade, its glass doors rattling slightly from the bass of game soundtracks inside. “Heh, I wonder how Guilty Gear is doing,” ...
2025-08-16 04:05:51 +0000 UTC
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Endo continued his relentless progress, clearing one stage after another with practiced precision. By the time he reached the post mid-game stages, he had equipped himself with the legendary Dual Katana of Shadow Monarch — the sleek and deadly “Kagemaru” and “Kagetaro.” These were not weapons one stumbled upon easily; Endo earned them by defeating the 4th stage boss, the infamous “Corrupted Shadow Ninja,” without taking a single hit. It was the sort of flawless v...
2025-08-15 02:51:05 +0000 UTC
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Saturday, 25 April 1995
Endo was practically bouncing with energy that morning, a grin plastered across his face. Why? His all-time favorite video game series had just released a brand-new sequel, and this wasn’t just any release—it was on the ZEPS 2, the gleaming console he treasured. The title? None other than the third installment of Ninja Gaiden—Ninja Gaiden 3. To Endo, the series was more than just a set of games; it was part of his i...
2025-08-15 02:50:03 +0000 UTC
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Wednesday, 15 April 1995
Zaboru was working as usual, having just returned from ZAGE Osaka, where he had spent several days closely supervising the progress of Ninja Gaiden 3, a title slated for release at the end of the month. He had been meticulous in his inspections, offering feedback on both the gameplay mechanics and visual polish to ensure it would meet the company’s high standards. Before leaving Osaka, he also handed the team another assignment—a ne...
2025-08-14 02:10:25 +0000 UTC
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Saturday, 11 April 1995
Sonaya offices, Japan. Hikaru Kurata stepped into the softly humming workspace to visit his tech team, who were working late into the night on Project Amaterasu — a 32-bit console still deep in development and mired in unresolved technical challenges. Despite the tense atmosphere, Kurata’s expression wasn’t one of frustration or urgency. Instead, there was a faint crease of curiosity on his brow, his gaze drawn entirely to the small,...
2025-08-14 02:09:48 +0000 UTC
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Saturday 11 April 1995
After just one week of its release, Tamagotchi: Digimon had already sold extraordinarily well—bordering on record-breaking numbers. The product launched simultaneously in the USA, Japan, and Europe, with Japan quickly becoming its largest revenue source. Each unit sold for 2,000 yen at retail. Manufacturing costs were about 800 yen per device, and ZAGE supplied them to retailers at 1,600 yen, leaving shops to set a maximum retail price of 2,000 yen. For t...
2025-08-13 02:12:38 +0000 UTC
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Wednesday 1 April 1995
Raku Okoshu, an avid ZAGE fan still in high school, sat slouched at his desk, utterly bored as the lesson dragged on. His thoughts kept drifting away from the classroom and straight toward video games. He did have his trusty ZGB handheld with him, but pulling it out here would be a terrible idea—one quick glance from the teacher and he’d be caught. Besides, sneaking in a game under the desk wasn’t even that enjoyable; the constant fear of gettin...
2025-08-13 02:12:08 +0000 UTC
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After sealing the deal with Park Woojin of Red Falcon, Zaboru continued the rest of March alongside ZAGE.
First, Zaboru, accompanied by Park Woojin and his girlfriend Ayumi, officially visited the Red Falcon offices in Korea. The visit was cordial and productive, and Zaboru left with a strong sense of confidence in Red Falcon’s operations and leadership. During his stay, he took the opportunity to study the video game markets in both Korea and China firsthand. What he saw conce...
2025-08-12 01:55:37 +0000 UTC
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After spending a relaxing time with his girlfriend Ayumi, Zaboru returned to his office with renewed focus. Settling into his chair, he began brainstorming ideas for the next project he would assign to the USA team. The Civilization game they had been working on was nearing completion, so it was time to chart out a fresh challenge that would keep the momentum going.
Zaboru leaned back in his chair and let out a small chuckle. “Hehehe, ZAGE’s game productivity is decreasing, h...
2025-08-12 01:55:13 +0000 UTC
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Saturday, 7 March 1995.
Zaboru is now in his office at ZAGE USA, the faint hum of the building’s air conditioning mixing with the distant sound of typewriters and phones in the background. After closing the high-profile deal with Red Falcon, he has shifted his attention back to his March project: putting the final touches on the much-anticipated Civilization game. Stacks of design notes and code printouts clutter his desk, evidence of the countless late nights spent fine-tuning...
2025-08-11 01:56:13 +0000 UTC
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Park Woojin began to explain, "For the Korean audience, if Red Falcon ever secures the official distribution rights for ZAGE, the plan is relatively straightforward. We'd begin with traditional promotional efforts like flyers, posters, and local TV commercials. We'd also engage in in-store demonstrations at popular gaming retail outlets to give people a hands-on experience. Using Korean language in all advertising is essential, not just for translation, but to culturally align the mess...
2025-08-11 01:55:54 +0000 UTC
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Wednesday 4 March 1995
While Zaboru was working in the USA, a businessman with a Korean father and Chinese mother also arrived in the country. His plan? To formally request the official distribution rights for ZAGE products in both China and Korea.
His name was Park Woojin, though he was also known by his Chinese name, Zhao Jin. At 36 years old, he owned a distribution company based in Korea. His business specialized in electronics distribution across both Korea and C...
2025-08-10 01:23:10 +0000 UTC
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Tuesday 3 March 1995
Having just arrived in the USA, Zaboru visited the Emerald Wings offices, relaxing after a long flight. Ryan and James were with him in the office when Ryan Miller, the founder and chairman of Emerald Wings, approached with visible excitement.
“Boss, you have to look at this,” Ryan said, motioning for Zaboru to come over to his computer. Curious, Zaboru stood and walked over.
“Yes? What is it, Ryan?” he asked.
Ryan turned his monitor...
2025-08-10 01:20:52 +0000 UTC
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Sunday, 1 March 1995 – ZAGE Tokyo, Japan
Zaboru sat in his Japanese office, surrounded by prototypes, sketches, and product catalogs. On his desk lay a detailed list of new toys slated for release this year, along with a growing collection of ideas and concepts he was brainstorming for ZAGE’s future. His mind buzzed with possibilities, each one aimed at pushing the company into his dedicated vision.
Zaboru smiled to himself. “Hot Wheels are a must…...
2025-08-09 03:19:56 +0000 UTC
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After officially acquiring Disney, Zaboru continued his routine without missing a beat. The proximity between the Disney headquarters and the ZAGE USA offices made it easy for him to visit both throughout the week. He maintained a steady rhythm—splitting his time, giving input where needed, and ensuring both companies remained in sync.
Fortunately, the Disney team was running smoothly even in his partial absence, already executing projects based on the groundwork he had laid. T...
2025-08-09 03:19:29 +0000 UTC
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Saturday, 9 February 1995
At ZEB, Zaboru and Walt Disney were seated at the podium with microphones in front of them. Below the stage, a crowd of reporters eagerly waited to ask their questions. Cameras were positioned throughout the venue, broadcasting the event live on television networks across the United States, Europe, and Japan.
Zaboru smiled confidently and leaned slightly toward the microphone. “Good afternoon, everyone. We're here today to hold a press conf...
2025-08-08 02:11:17 +0000 UTC
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On Monday, 5 February 1995, the ZAGE and Disney deal officially went through, solidifying Zaboru’s new role as the co-owner of Disney with a 50% stake. The following day, on 6 February, he visited Disney’s main offices in Burbank, California—just a short drive from ZAGE USA’s headquarters. In a moment that would be remembered by many employees, Walt Disney himself personally introduced Zaboru to the Disney staff, signaling his complete trust in the young visionary.
There ...
2025-08-08 02:10:40 +0000 UTC
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Saturday 3 February 1995
At his home in L.A., Walt Disney was seated comfortably alongside his daughters, Dianne and Sharon Disney, his nephew Roy Disney, and his wife, Lillian Disney. Both of Walt’s daughters were now in their fifties, and Roy had taken charge of managing the company as the current CEO of Disney. Despite being offered shares in the company by his cousin, Roy had declined, feeling that holding the CEO position was more than enough responsibility. He had no inte...
2025-08-07 02:24:55 +0000 UTC
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Chapter 564 Rest of January.1995
After the release of Pokemon Crystal, the rest of January of ZAGE went well too.
First of all, player reactions to Pokémon Crystal have been overwhelmingly positive. Many fans were thrilled to discover that after completing the Johto region, the game unlocked the entire Kanto region from the original Pokémon games. This surprise feature allowed players to revisit familiar towns, explore new paths, and challenge the Kanto gym leaders once ag...
2025-08-07 02:24:02 +0000 UTC
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Saturday 27 January 1995, Japan.
Today marks the release of the highly anticipated sequel to Pokémon, and fans around the world can hardly wait. Unlike the original Red and Green versions, this new entry doesn’t come as a two-version release—instead, it's a single title called Pokémon Crystal. According to spoilers featured in the ZAGE POWER Monthly magazine, this game takes place in an entirely new region called Johto, departing from the familiar Kanto setting of the first...
2025-08-06 01:58:31 +0000 UTC
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Later that same day, fresh from his meeting with Walt Disney, Zaboru made his way to Ryan’s office with urgency in his step. Without wasting time, he said, “Ryan, I need you to come with me to Japan again. There’s another important meeting.”
Ryan blinked in disbelief. “Wait, boss—I just got back from Japan a few days ago. Another trip already?”
Zaboru nodded with a serious look. “Yeah. And this time... it’s about Disney that ZAGE has chance to acquire 50% ...
2025-08-06 01:57:52 +0000 UTC
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Zaboru made his way to the guest room—often referred to as the waiting room—located within the ZAGE USA headquarters. As he entered, his gaze landed on an elderly man seated with quiet dignity, dressed in a well-fitted suit and holding a cane. A warm smile spread across Zaboru’s face as recognition sparked in his eyes.
“Mr. Disney,” Zaboru greeted him with a smile, extending his hand.
Walt Disney began to rise from his seat. Zaboru instinctively moved to assist hi...
2025-08-05 01:58:00 +0000 UTC
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Monday, 12 January 1995 – ZAGE Offices USA
After concluding meetings with the entire ZAGE executive team on Friday last week, Zaboru departed Japan to address critical business matters in the United States. Meanwhile, he outlined a clear strategy for the Japanese branch. He directed the Tokyo team to prioritize the Tamagotchi-Digimon project, considering its massive potential and cross-generational appeal. At the same time, he assigned the Osak...
2025-08-05 01:57:32 +0000 UTC
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While Zaboru held various meetings in Japan, somewhere across the Pacific in Los Angeles, an elderly man sat comfortably in his modest living room, joyfully immersed in a game of Super Mario World on his ZEPS 2 console. Despite the slight tremble in his hands and the occasional misstep with the controls, his face beamed with genuine delight. He laughed softly every time Mario missed a jump or got hit by a Koopa, not out of frustration but out of the simple joy of play. His pac...
2025-08-04 01:59:11 +0000 UTC
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Friday, 9 January 1995
Following the finance meetings for 1994 that took place yesterday, Zaboru convened another high-level gathering today, this time involving top executives from both the Japanese branch and ZAGE USA. The venue was ZEB, the ZAGE event building, which Zaboru had carefully modified to accommodate the scale and importance of this major event. Unlike previous internal meetings, this one had a broader scope—executives from other ZAGE-owned compan...
2025-08-04 01:58:34 +0000 UTC
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