Grab the new build here:
https://drive.google.com/file/d/1MxU661vK1qG4ePljlG8J7asPo7aIL5EG/view?usp=sharing
================
New features:
- 2 new events
- 5 new CG scenes (+5 variations)
- Reworked script
- Fixed saving system
- Fixed fullscreen mode
- Fixed memory leak (hopefully...?)
- More quality of life fixes
============...
2019-12-10 11:43:53 +0000 UTC
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After catching up to the Deerdude™, Molly leaps into him to get her pants back!
This time with 3 different versions:


The sketch for this looks pretty glorious, almost better than the endresult xD

...
2019-11-05 20:22:06 +0000 UTC
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What, where is he going..?!
After catching the Deerdude™ standing in the forest with Mollies pants, he swiftly skedaddles away. Molly won't let him have it tho and will try to catch him!
This is where I have a little chase sequence planned gameplay-wise. Coding the Deerdude™ AI will be a challenge, so I hope that'll turn out alright xD
Below is the alternative version + the initial sketch I've put down for this pic:
2019-10-24 17:58:31 +0000 UTC
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Heyhey, got another pic done!
After chugging the second load of tea, the Deerdude™ suddenly shows up again, wearing Mollies pants! Outrageous!!
Here's the second version without her clothes:

Also one more thing I wanted to share is this WIP screenshot, cause my initial sketch for the Deerdude™ looked pretty funky xD
2019-10-14 15:37:33 +0000 UTC
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...so I forgot that I wanted to add multiple versions of these images, based on how many pieces of clothing you've lost up till this point, quickly edited that, so here's the alternative no-sweater breezy chug xD
2019-10-10 19:28:56 +0000 UTC
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Yoyo, I just cranked out this picture of Molly chugging the whole teapot xD
That'll be the first image to appear for when you go back to the spot with the Deerdude™ in the forest, and this time Molly is pretty fed up and doesn't have the patience for graceful drinking.
Got this one done quicker than I thought!
Starting is always the hardest part.. xD
2019-10-10 14:20:53 +0000 UTC
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Hey everyone!
It's been a while since the last update, sorry about that...
I hope we didn't get you all too worried, in any case we haven't just been sitting around idly!
When summer came around I got inspired for a new small project, to take a short break from Lewd Leaf Land.
It's about a girl selling coconut milkshakes at her little stand, but you need to extract the milk yourself by squeezing her boobs at the right speed!
2019-10-08 16:41:04 +0000 UTC
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Yoyo, I've finished up this scenes shading, and added different versions!
I thought about how to approach triggering this scene with the new health system, cause depending on Molly's "health" she'd be wearing a varying amount of clothes, which made me wonder if I should just default the scenes to no clothes and come up with a narrative explanation for it...
But instead I thought it would be cool if depending on the clothes Molly's wearing at the time of catching the Deerdude™ the s...
2019-07-13 14:55:16 +0000 UTC
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Working on scenes for the 2nd encounter out of order now!
This would be scene 8 from the storyboard I've posted earlier.
Here's some WIPs up to this point:



Just need to finish it up with shading now!<...
2019-07-11 19:44:56 +0000 UTC
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So I've been sketching out the upcoming scenes!
These images are obviously just rough approximations of the final scenes, which will appear when visiting the Deerdude™ for the second time.
I might change the perspective or other details on some of them, but for now they're there to visualize how the next encounter will play out.
I might actually include a little chase sequence inbetween image 4 and 5, I'm not quite sure yet how to realize that in code, but it could be a fun l...
2019-07-05 16:33:04 +0000 UTC
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The imagery for restoring clothes is now done!
Compared to the sketch before I've slightly adjusted Molly's lines and added a bunch of things to the background.
This one looks very busy compared to the other image where she's just reaching into her wardrobe...

I think they should work well together though, since the top image with Molly standing in her room is showed after, it saves t...
2019-06-29 09:32:04 +0000 UTC
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Yoyo, I'm currently working on the pictures for when you'll change back into new clothes!
With the new health-system in place you'll be able to lose your clothes, and then regain them by going back home and picking up some fresh ones. This will be displayed in a little extra scene, and I'll show the sketches I've made for those right now.

This was the original rough sketch I've put down b...
2019-06-25 20:05:14 +0000 UTC
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Grab the new build here:
https://drive.google.com/open?id=1SyyqIECw4aa7MwvTDWHuhkMa_Fx1_9-K
EDIT: Clear your save data in the options menu for the game to work properly, in case you've played another version of LLL before!
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The first build for Lewd Leaf Land v1.1 is out now!
New features:
- HP-system
- Eyeball enemies
- 1...
2019-06-18 12:58:10 +0000 UTC
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With the new health system set up, there's a couple more sprites I've made that I wanted to show you!
I think the spritesheet image should be pretty self-explanatory, the main difference in Molly's pose is that she's trying to cover up her crotch a little bit in the idle and crouching frames, once she doesn't have a bagpack to hold onto anymore.

In this frame it makes it look like she's p...
2019-06-13 14:01:40 +0000 UTC
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Heey everyone, the new health system is now in place, so dropping into pits will make you lose one piece of clothing! =w=b
Your default HP would be 2, without pants 1, and one more stage where you're completely nude at 0.
After the Deerdude™ encounter you'd start out heading back home at 1 HP. The only thing Molly will never lose is her headphones, can't go on without music xD
I've also been wanting to add a little effect for when you die, so the clothing pieces you're losing...
2019-06-13 13:45:00 +0000 UTC
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Yo, so about that last posts title image, that happened while trying to make fullscreen work... xD
So far what I've attempted aiming for fullscreen support was scaling the game to the screens width and height, but this resulted in tearing around the edges of the tiles.
As you can see there's these ugly little gaps going on everywhere.
I tried a couple things to fix this, one of them was a suggested solution I've found online, which was stretching out each tile in my tileset by ...
2019-06-09 13:03:03 +0000 UTC
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So most of this week I've spent getting some necessary cleanups out of the way.
I started out with wanting to make it so the game remembers certain events that already took place.
So once Molly wakes up again, after the Deerdude™ encounter, new things could be triggered, like scenes and the delinquent enemies.
To achieve that, I had to rewrite the entire system the game handles saving with.
Before, the saving system was really primitive. Basically it only saved the amount ...
2019-06-07 13:32:00 +0000 UTC
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Implemented the teleport effects!
We messed around with shaders for use with a teleportation item, to make things look cool while you're moving from A to B.
We ended up using a wavy filter, a color filter, and motion blur for it.
Here's where the motion blur effect happened, we tried lowering the draw transparency and it looked like this:

It was really hard to learn how to ...
2019-06-06 16:34:04 +0000 UTC
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The beautiful placeholders from the last post about the chasing enemy system got replaced, say Hi to Lewd Leaf Lands newest feature, getting tracked down by an eyeball-gang near you!
There's 5 hairstyles I've added, and I made it so they're randomly distributed among these enemies.

I've added an extra portrait for when you get bounced around by them as well xD
2019-05-31 15:08:56 +0000 UTC
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Heyo, I'm currently writing the code for floaty enemies chasing you around!
The plan is to include 2 types of enemies, one grabby type that is out to enhance Molly's boob physics by clinging onto them on collision, and the other bully type that just wants to push you around, which you can see here!
These enemies will appear after the Deerdude™ encounter, and are meant to spice up the platforming on your way back. The grabby types will also add a new portrait animation on the sid...
2019-05-30 12:21:13 +0000 UTC
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Alot of people wanted to see Lewd Leaf Land continued, so I've decided to work on it some more!
The game will go on where it left off previously. After the deerdude encounter, Molly is stumbling out of the little forest clearing, legs still weak, with some of her clothes missing.
You'll have to help her get back to her place to get changed, but some things along the way might be a little different now...
So I'll be expanding the game and keep you updated on my progress! Patrons i...
2019-05-29 07:47:50 +0000 UTC
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So at first everything was still pretty tame, ignoring the fact she can 360-spin her head around...
There was still a bit of shaking going on when you got too close to her though.
The shaking was pretty irritating, we couldn't ignore that problem, so we went out of our way to fix it!


...The pr...
2019-05-28 11:33:44 +0000 UTC
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Yoyo, so since alot of people wanted to see Lewd Leaf Land continued I've decided to work on it some more, while Grey will continue to write the code for Flower Plower!
Here's the first image I've got for it, basically the game will go on where it previously ended, so Molly's now stumbling out of the little forest area after the deer-dude encounter, legs still weak.
I'll make a public post using this image to announce the update later, but you'll get to see it first here =w=b
2019-05-23 10:46:31 +0000 UTC
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Yo everyone! We're happy to announce our new project:
Flower Plower フラ・プラ !
In the game you'll be able to roam the lands as >THE FLOWER PLOWER< , where you will be able to breed different Flower Girls by plowing them.

First you'll have to bring them fruits to eat that grow on trees, then you'll want to pollinate them with a pollen plant, until you can finally fertilize...
2019-05-19 17:53:58 +0000 UTC
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Yoo the first animation is all cleaned up and ready to go now!
Coloring all the frames took longer than expected.. actually animating in general takes forever, but I think it was worth it going the extra mile for dithered shading, looks pretty nice now xD
Eventually more animations that take it further than a bj will be coming as well, so stay tuned for those! =w=b
2019-05-19 16:47:39 +0000 UTC
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Heyhey we've got a new build up!
This one already contains the first CG animation you can trigger ingame!
To continue a loop of the animation, simply mouse-click on screen to advance it.
There also are a couple other functions in place now, like the new inventory system. Try picking up and throwing fruits and other objects around, both using a mouse-click.
Hope you'll already have fun playing around with what we have right now!
2019-05-19 16:39:19 +0000 UTC
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Heyhey, so things are coming along, but before our next bigger update we still wanted to add a couple more things, including the games first H-Scene!
Until then, here's a sneak peak WIP of our progress!
Patrons can already see the animated version of this WIP!
2019-05-02 08:38:45 +0000 UTC
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Hey, I'm currently working on the new games first H-Scene, and it's going to be animated!
The first loop is already done and basically just needs to be cleaned up and colored, which I'll get to once I'm done with the lines of the other sections for this animation.
The scenes are set up in a way so the background would still be rendered ingame, which means in the game the water will also be moving slightly.
2019-05-02 08:32:16 +0000 UTC
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Yo, I've been working on a new track!
It doesn't have a title yet, since I'm not sure what I'll be using it for yet, but when i showed my brother the very last section stood out to him in particular, and he named it "Drowning in Juice" xD
I like that last section quite a bit in general, its just 2 tracks mashed up pretty much, I've also cut some frequencies here so it sounds like its coming from a radio or sth, but these 2 sample tracks fit together so well, I'm considering to ma...
2019-05-02 08:29:05 +0000 UTC
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Heyhey! So I've been tinkering with the music of the new Flower Girl Game for a while now, trying to come up with a general direction to go in with the sound, and I'll share some of my sketches and other progress up until this point:
This first one is just me brainstorming, throwing a bunch of melodies together that don't really fit each other, but it sounds kinda interesting nevertheless.
2019-04-11 15:04:13 +0000 UTC
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