XaiJu
ggkth

ggkth

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ggkth posts

𝔹𝕀𝔾 sweetness 𝔹𝔼𝔼𝕤 know it

768x768 gif 5s no dither 10mb , file name : fluorescent pink to red 04

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bg was blue, but too much color don't good in gif resolution,

so changed it to yellow

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1st pose was same with m...

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purple flower

650x650 4s 20f  adaptive noise dither, 1mb

, file name : p purple f 02

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about hand :

I think rigging takes much times and complex, but,

I think it's good to do it.

need a picture ref like drawing with tracing.

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3d rough to final

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2023-05-10 15:12:29 +0000 UTC View Post

color of rag

650x650 5s 20f 10mb gif , adaptive noise dither, file name : rag underwear

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started from my 3d model

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hed(line art) control net drafts

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underwear variations

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underwear changing

580x768 gif no dither 5s 20f 4mb

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3d and i2i random drafts

i2i was not related just testing

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upper body artificially modified bigger

it against reality of 3d camera, but looking better

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I want to marry bigguy like him

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fr face k

600 x 400 20f 5s  no dither 3mb

there is a word "Contrappposto"

means skewing and rotating is more nice

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tried juggernaut size. i love king mountain size

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fflexin

650x650 4s 25f 14mb no dither

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used sketch, but it was weird on belly angle,

so i decided using 3d model

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hooded eye = more manly

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reverse played on particle

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gianT side chest posing

768x768 25f 5s 5mb noise dither gif

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This time, it's a simple and rough concept

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It was difficult to drawing arm as a reference with bodybuilder photos.

Bcz hyper muscles is different from bodybuilder's muscles

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taht bea-lly


3s 25f 650x650 no dither 4mb

blabla : a fat guy builds muscles, he'll have more muscles than an ordinary guy

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random t2i and 3d drafts

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tanned skin

768x768 6mb 3s 25f no dither gif

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3d blender's body proportion = often wrong

stable diffusion's body proportion = often wrong

pixel liquify is a must while looking at pics

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i love samoan / villain chub face

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2023-04-04 01:07:24 +0000 UTC View Post

shrug

gif s1.14 25f no dither 7mb

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I wanted to express deadlift, but it became a shrug

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used face var1. 2nd 3rd was good but abandoned



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2023-03-30 14:21:48 +0000 UTC View Post

⋆*✯ ✭ ✯*⋆

8mb gif 768x768 26f 4s noise dither

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his face is japanese-like and cute and looks strong

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for avoid awkwardness , i put loopflow masking on feet

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2023-03-24 10:08:19 +0000 UTC View Post

blue&delusion&back

650 x 650 2s 25f gif no dither 6mb

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flat color = not good

high contrast = good

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bg = loop flow comp + displacement map

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found that in stablediffusion negative pro...

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💪Shield

650x650 25f 2s 3.6mb noisedither gif

fracture = particle + VCshockwave + blender cell fracture

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timewarp motion graphic on body = success

timewarp motion graphic on png sequence of blender fracture = failed

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the body animation is OK , but

The fragment animation is ...

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sticky sweat

650x650 s2 25f no dither

several layers of CCmercury on background

bulge effect on black waterdrop

this time, i didnt use 3d

used retouch in photoshop and stable diffusion

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𓁌 , dry climate

idle pose like dancing

768x768 2s 25f 11mb gif dither:noise

puppet point following to null layer

n=thisComp.layer("null_layer_name")

nullpos=n.toComp(n.anchorPoint);

fromComp(nullpos);


right hand animation with DUIK ANGELA script

2023-03-03 04:26:52 +0000 UTC View Post

gold gif for main page

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i set tanned red-ish skin color, but, i changed it to gold,

bcz gold color is goes well with the glorious concept

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Body animation was in three levels

puppet -> mov render -> puppet again -> mov render -> round bulge effect

2023-02-26 03:28:40 +0000 UTC View Post

😈

768 x 768 gif 25f 5s no dither  7.6mb

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eye gif of loop flow was so good

but his eyes are small,

it's not was big effect

it almost didn't show

(loop flow adjusting 'along base points'option)

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pec animation was puppet movement

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khaki green underwear + body puppet rigging

768x768 25f 4sec dither:no dither gif  17mb

still image was 1024x1024


afp hair rig doesnt worked on two fixed puppet point (on arm),

so i used legacy (default) puppet tool in aftere...

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attempt of new i2i way (control net)

= It is i2i that recognizes the outline and changes the existing picture to a new one.




I tried it with my 3d model recently and

It's amazing that it expresses the proportion of the human body


keyword memo : control net , hed maps weight 0.5 , runned 2times

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sweet 🤎

768x768 25f , length 7s8f, no dither gif

after effect glow animation :

turbulent noise(or Fractal Noise) and level for masking

-> directional blur and add mode -> vector blur

2023-02-15 09:40:18 +0000 UTC View Post

sweaty

gif size 768 768

10f was too low, changed to 25 f

4 sec (length : 3s24f)   ,  noise dither , 1.4mb

liquify (I distorted it by hand)for rain particle

2023-02-13 11:04:52 +0000 UTC View Post

☁️

8sec and 6frame 25f 768x768 no dither gif

= 39.1 mb


there is stuttering lag when loading in the beginning  XP


+


this is sky with texture tiling

jus...

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bubble foam . gif

768x768 15frame 2 seconds gif = 1.8mb

patreon file size limit = 512mb

generous amount of space


stable diffusion's bubble is nice


for loop vid, that motion graph make loop smoother



2023-02-09 05:37:31 +0000 UTC View Post

double bicep pose


this video for test of Kevandram's painterly texture


in blender driver, texture animation , #frame/90 on rotation



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rainy 🌧

personal memo : 


used blender rain particle and rain texture 

on decimated model (poly count downed to abt 2400) 


simple rendering on Blender, editing on After effect.


in AfterEffect, noise HLS and Ripple effect are good pair (background)


eye flicking effect need only mask path movement. easy.


//...

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deciduous forest

he looks like my first bf i met when i was 21

he was looked like ogre (≒Thanos)

i love face with big chin


personal memo : 

this post for animation test in 3dblender

damped constraint bone with vertex group and wind



eevee material must be :

backface culling off

blender mode - alpha hashed 

shadow mode- none

screen reflect blabla on


2023-01-25 22:17:32 +0000 UTC View Post

glad that blender's cloth sim nicely work

toon shader render and then SD retouching,

mesh deform modifier , force field wind , 

cloth sim , collision on still image



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some blender simulation test

personal memo :

fluid sim : awful on low performance.

soft body sim : awful and laggy

i cant do it in my computer


rigid body sim : nice
subsurface skin : ok on eevee, maybe better on cycles


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no one pay for small errands


personal memo : 

in blender 3.4 , cloth sim trouser get messy when sit down posing

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ЭӾЭꞒɄȚȈꚚꞤЭꞦ


Due to censorship, the blood was expressed as black.


rigged with After effect puppel tool


ma new workflow  :


(1) getting pose ref

getting real person ref and art ref
(2) setting 3d model outpit 

 upper is shirtless

(3) 3d rough posing

(4) sculpting

(5) rim light and base light setting

(6) choose 1 of 3 camera moving

silhouette must be clear

(7) stable diffusion

img to img , ...

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