768x768 gif 5s no dither 10mb , file name : fluorescent pink to red 04
.


bg was blue, but too much color don't good in gif resolution,
so changed it to yellow
.

1st pose was same with m...
2023-05-17 14:06:07 +0000 UTC
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650x650 4s 20f adaptive noise dither, 1mb
, file name : p purple f 02
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about hand :
I think rigging takes much times and complex, but,
I think it's good to do it.
need a picture ref like drawing with tracing.
.

3d rough to final
.
2023-05-10 15:12:29 +0000 UTC
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650x650 5s 20f 10mb gif , adaptive noise dither, file name : rag underwear
.

started from my 3d model
.

hed(line art) control net drafts
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underwear variations
.
2023-05-03 12:29:04 +0000 UTC
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580x768 gif no dither 5s 20f 4mb
.

3d and i2i random drafts
i2i was not related just testing
.

upper body artificially modified bigger
it against reality of 3d camera, but looking better
.
I want to marry bigguy like him
2023-04-25 03:48:01 +0000 UTC
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600 x 400 20f 5s no dither 3mb
there is a word "Contrappposto"
means skewing and rotating is more nice
.
tried juggernaut size. i love king mountain size
.

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2023-04-17 23:25:32 +0000 UTC
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650x650 4s 25f 14mb no dither
.

used sketch, but it was weird on belly angle,
so i decided using 3d model
.

hooded eye = more manly
.

reverse played on particle
.
2023-04-14 07:42:31 +0000 UTC
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768x768 25f 5s 5mb noise dither gif
.
This time, it's a simple and rough concept
.

.
It was difficult to drawing arm as a reference with bodybuilder photos.
Bcz hyper muscles is different from bodybuilder's muscles
2023-04-09 23:25:13 +0000 UTC
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3s 25f 650x650 no dither 4mb
blabla : a fat guy builds muscles, he'll have more muscles than an ordinary guy
.

random t2i and 3d drafts
.

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2023-04-06 15:57:09 +0000 UTC
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768x768 6mb 3s 25f no dither gif
.

3d blender's body proportion = often wrong
stable diffusion's body proportion = often wrong
pixel liquify is a must while looking at pics
.

i love samoan / villain chub face
.
2023-04-04 01:07:24 +0000 UTC
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gif s1.14 25f no dither 7mb
.

I wanted to express deadlift, but it became a shrug
.

used face var1. 2nd 3rd was good but abandoned

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2023-03-30 14:21:48 +0000 UTC
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8mb gif 768x768 26f 4s noise dither
.


his face is japanese-like and cute and looks strong
.

for avoid awkwardness , i put loopflow masking on feet
.
2023-03-24 10:08:19 +0000 UTC
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650 x 650 2s 25f gif no dither 6mb
.

.
flat color = not good
high contrast = good
.

bg = loop flow comp + displacement map
.

found that in stablediffusion negative pro...
2023-03-17 14:40:45 +0000 UTC
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650x650 25f 2s 3.6mb noisedither gif

fracture = particle + VCshockwave + blender cell fracture
.

timewarp motion graphic on body = success
timewarp motion graphic on png sequence of blender fracture = failed
.
the body animation is OK , but
The fragment animation is ...
2023-03-11 13:17:06 +0000 UTC
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650x650 s2 25f no dither

several layers of CCmercury on background
bulge effect on black waterdrop
this time, i didnt use 3d
used retouch in photoshop and stable diffusion
2023-03-04 19:17:47 +0000 UTC
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idle pose like dancing

768x768 2s 25f 11mb gif dither:noise

puppet point following to null layer
n=thisComp.layer("null_layer_name")
nullpos=n.toComp(n.anchorPoint);
fromComp(nullpos);
right hand animation with DUIK ANGELA script
2023-03-03 04:26:52 +0000 UTC
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.

i set tanned red-ish skin color, but, i changed it to gold,
bcz gold color is goes well with the glorious concept
.
Body animation was in three levels
puppet -> mov render -> puppet again -> mov render -> round bulge effect
2023-02-26 03:28:40 +0000 UTC
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768 x 768 gif 25f 5s no dither 7.6mb
,

eye gif of loop flow was so good
but his eyes are small,
it's not was big effect
it almost didn't show
(loop flow adjusting 'along base points'option)
,

pec animation was puppet movement
,
2023-02-22 18:39:14 +0000 UTC
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768x768 25f 4sec dither:no dither gif 17mb
still image was 1024x1024
afp hair rig doesnt worked on two fixed puppet point (on arm),
so i used legacy (default) puppet tool in aftere...
2023-02-19 09:33:09 +0000 UTC
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= It is i2i that recognizes the outline and changes the existing picture to a new one.

I tried it with my 3d model recently and
It's amazing that it expresses the proportion of the human body
keyword memo : control net , hed maps weight 0.5 , runned 2times
2023-02-15 12:46:32 +0000 UTC
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768x768 25f , length 7s8f, no dither gif
after effect glow animation :
turbulent noise(or Fractal Noise) and level for masking
-> directional blur and add mode -> vector blur

2023-02-15 09:40:18 +0000 UTC
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gif size 768 768
10f was too low, changed to 25 f
4 sec (length : 3s24f) , noise dither , 1.4mb



liquify (I distorted it by hand)for rain particle
2023-02-13 11:04:52 +0000 UTC
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8sec and 6frame 25f 768x768 no dither gif
= 39.1 mb
there is stuttering lag when loading in the beginning XP
+

this is sky with texture tiling


jus...
2023-02-12 08:06:25 +0000 UTC
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768x768 15frame 2 seconds gif = 1.8mb
patreon file size limit = 512mb
generous amount of space

stable diffusion's bubble is nice

for loop vid, that motion graph make loop smoother
2023-02-09 05:37:31 +0000 UTC
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this video for test of Kevandram's painterly texture
in blender driver, texture animation , #frame/90 on rotation
2023-02-06 14:54:35 +0000 UTC
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personal memo :
used blender rain particle and rain texture
on decimated model (poly count downed to abt 2400)

simple rendering on Blender, editing on After effect.
in AfterEffect, noise HLS and Ripple effect are good pair (background)
eye flicking effect need only mask path movement. easy.
//...
2023-02-03 06:27:31 +0000 UTC
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he looks like my first bf i met when i was 21
he was looked like ogre (≒Thanos)
i love face with big chin
personal memo :
this post for animation test in 3dblender
damped constraint bone with vertex group and wind
eevee material must be :
backface culling off
blender mode - alpha hashed
shadow mode- none
screen reflect blabla on
2023-01-25 22:17:32 +0000 UTC
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toon shader render and then SD retouching,
mesh deform modifier , force field wind ,
cloth sim , collision on still image
2023-01-21 16:54:28 +0000 UTC
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personal memo :
fluid sim : awful on low performance.
soft body sim : awful and laggy
i cant do it in my computer
rigid body sim : nice
subsurface skin : ok on eevee, maybe better on cycles
2023-01-20 20:05:26 +0000 UTC
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personal memo :
in blender 3.4 , cloth sim trouser get messy when sit down posing
2023-01-16 11:37:56 +0000 UTC
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Due to censorship, the blood was expressed as black.
rigged with After effect puppel tool
ma new workflow :
(1) getting pose ref
getting real person ref and art ref
(2) setting 3d model outpit
upper is shirtless
(3) 3d rough posing
(4) sculpting
(5) rim light and base light setting
(6) choose 1 of 3 camera moving
silhouette must be clear
(7) stable diffusion
img to img , ...
2023-01-11 17:32:19 +0000 UTC
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