XaiJu
ACRealism

ACRealism

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ACRealism posts

AC Real V1.14

Dropping March 15, 2024.

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AC Real 2024 V1.08 - The best visuals to date.

So, after a long period of testing, re-writing, and improving, I am finally ready to release the latest iteration of AC Real. This features fully dynamic shadows, significantly improving the looks of most cars and maps. It also introduces a unique exposure and lighting system. To add even more to the pile, there are also fully adjustable, hyperrealistic reflections using a completely new method. Lastly, it features a completely new concept that elevates everything seen before to a new level "...

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AC Real 2024 V1.14 - Preview


Planned release - March 3rd, 2024. 

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AC Real 2024 - Pushing the veil.

More Big News!! Combining the V2 Reflections, the heavily reworked exposure, and the new base lighting, the results were already good. However, Now things are getting absolutely surreal. I've found the long-needed missing piece that this game truly needed.  I present "A T M O S P...

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AC Real - March 2024

Great news! Substantial improvements have been made to the current lighting system, general exposure calculation method, ambient lighting, glare, etc. I won't sit here and ramble, but I'm extremely proud of what's been accomplished here these past few days. Below is a comparison of the latest public release to what I am currently working on. A completely different level has been reached, and I couldn't have done it without you all. Thanks for all of your love and support.


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AC Real - Game-Changing Improvements.

Here's a preview image of the new godrays+significantly better exposure calculation, combined with a completely new reflections approach. To help convey the subconscious feeling that the car is in it's environment instead of separated from it, I dived headfirst into the API of the game and found EXACTLY what I was looking for. It is a drastic improvement to not only the car, but the environment as well. Combining this with the fact that the tone-mapping has already been re-configured complete...

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AC Real 2024 - Realism at it's limits.

Well, here it is. This is what I believe to be the best of what CSP and pure have to offer. Adaptive everything, realistic everything, and absolute, complete customizeability. Thanks for supporting me for this long, and I hope you enjoy what I believe is a visual experience to behold.
Discord: https://discord.gg/acrealism 

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It’s coming.

Dropping at 4:00 PM EST.

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Huge Updates Soon.

So, good news. After re-writing my code for over 5 days straight, every slider and option that was originally in ACRealism is officially back. I also have many, MANY ideas for the near future. Separate glare profiles and color profiles for day and night is now possible with the new code that I've written. With many new ideas in mind, ACRealism will continue to make itself pronounced in its own specia...

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AC Real - Redux (PUBLIC RELEASE)

So, I'm sure you guys are wondering where everything went. Well, It was time for me to re-evaluate how this filter has been created, and it wasn't done in the way that it should've been. So, I've completely re-written everything from absolute zero, and I was able to create a visual style that I've already fallen in love with. Now, in 2024, AC Real will have a new meaning. That meaning is "Hyperrealis...

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AC Real - A new Beginning.

So, things have changed, and I'm re-writing every single piece of code from scratch, using the experience I've gained over the past year. I'm writing my own logic for everything, and it will be presentable within 1-2 days. Thanks for everything. 

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AC Real's Future.

So, after a long, annoying few days, I've gotten a DMCA report. This DMCA report goes all the way back through all of my older, more recent filters, so they have been taken down, so that I am not legally binded. I will be fully re-writing EVERYTHING from the bottom up, and will do it when I have time. The future is not bleak, however. I plan on creating something that will be completely unique in it's own right, being a show of everything I've learned over the past year. Love you all, and tha...

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AC Real - A New Perspective.

Hello to all of you! First things first, I apologize for the radio silence here on Patreon, as I've been extremely busy with an array of things. However, the results of this short re-evaluation period are breathtaking.  The patch list is unnaturally long, as a result. This is ove...

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AC Real V3.0 - Realism has been reached.

It's finally time. This is Pure's full potential. After almost 2 years of constantly tweaking, changing, and perfecting, I feel I've finally gotten close to what this game is truly capable of. I still can barely believe that there are over 600 of you guys, who all see the same vision that I do. Thank you so much for all your support, it means a ton.

Changelog:
-added custom ACRealism tonemapping function, which brings out the colors of the environment while avoiding any over-saturati...

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AC Real V3.0 - A New Level.

It's almost ready. Coming soon.

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AC Real V2.8

The best, Most Comprehensive Update Ever.
This update uses everything the newest version of Pure has to offer.
Fully Re-worked AE script
Three Fully Separate Brightness Modes.
Hyper-Realistic Ambient Light Calculation
This is ACRealism, Cranked to the Max.
Pure 0.222 Recommended, .190 Required
CSP 0.2.1 Recommended, 0.180 P318 Required.
Added Adaptive Motion Blur - The first EVER!
Shotoku Re-Worked to have Light-Source Based Shadows
CSP: 2023-11-14 23:02:40 +0000 UTC View Post

AC Real - Public

As thanks for all those who have helped me get to this point, I have finally posted free, fully public filters for Sol and Pure, since not everyone is willing to pay. Thanks for all your love and support! Enjoy!

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AC Real V2.7 - Early Access

Recommended CSP(UPDATED FOR PURE .204): https://acstuff.ru/s/uYi2l9
PURE .190 OR NEWER AND CSP 1.80P318 IS NEEDED. INSTALL MANUALLY!!!!!  
LEAK = BAN I CANNOT DISCUSS THIS ENOUGH!!!!!!!!!!
--bounced light is much more accurate to real life
-- overhauled exposure to be much, MUCH better
--overhauled blinding intensity to be more variable
-- adjusted contrast, brightness, bloom, gamma, etc to properly wo...

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AC Real v2.6 - Early Access

Recommended CSP(UPDATED FOR PURE .204): https://acstuff.ru/s/uYi2l9
PURE .190 OR NEWER AND CSP 1.80P318 IS NEEDED. INSTALL MANUALLY!!!!!  
LEAK = BAN I CANNOT DISCUSS THIS ENOUGH!!!!!!!!!!
--Added my Own Personal settings.
--updated bloom/exposure to be more accurate to real life
-- added more light for tunnels and buildings"
--bounced light is now much more visible
--adjusted bloom and exposure to...

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A90 Supzilla-Spec

Coming soon.

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AC Real V2.5 - Release Build

Recommended CSP: https://acstuff.ru/s/BzGwK3
PURE .190 OR NEWER AND CSP 1.80P318 IS NEEDED. INSTALL MANUALLY!!!!!  
LEAK = BAN I CANNOT DISCUSS THIS ENOUGH!!!!!!!!!!
--major changes to exposure handling --fixed morning/evening high bloom/brightness --massive CBE improvements -- "Adaptive Auto-Exposure" function has been drastically improved --massive bloom improvements --revamped dashcam filter  --added all...

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AC Real V2.4 - Release Build

Good Morning, Afternoon, or whatever time it may be for you. I'm sure you guys have wondered where I've been in terms of development. Not to worry, I've been hard at work. Now, I am finally ready to release the best Post-Processing Filter on Assetto Corsa currently.  Released. 

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AC Real V2.4 Releasing Soon.

The release date for AC Real V2.4 has been getting closer and closer. This will be the best update yet.

I hope you're ready.

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AC Real V2.3 - Release Build

AC Real V2.3 has been released early! With many new changes, daytime in ACRealism has evolved to a new level.  Numerous new sliders for interior and exterior lighting have been implemented into all filters of 2.3 along with adaptive values for daytime and nighttime.

-- fixed nighttime bounced light
--fixed wierd preset mismatch
--updated all presets

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AC Real V2.2 - Substantial Improvement+Minor Bug Fixes

ACREAL V2.2 Has been released! This introduces two new filters, AC Real - RAW and AC Real - Wiz's Personal. RAW is similar to the old version of raw, which was aiming for a raw, untouched look that you could improve upon yourself.  And the other new filter is made to be exactly to my own specifications. It includes a fuji color-grade, and my own preset. This means that it will work with completely default pure settings, as all my filters do. I also adjusted the contrast value to allow yo...

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AC Real V2.1 - Massive Update!

AC Real V2.1 Is finally Released! Along with a flurry of bug fixes, I have completely revamped all of my filters to provide a far more enjoyable experience, while allowing for absolute and complete freedom. I have also collaborated with dattrius to create a completely new style of filter that is amazing for content creation and cinematography. This is the best it's ever been, and it's only going to get better and better. Thanks for all your love and support, and enjoy! And I mean all 300 of y...

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AC Real V2.1 - Dattrius Config: Release Trailer

  ACReal V2.1 Is being released very, very soon. This brings everything up to a new level.  Accompanied by Dattrius's Config, this is what Pure is truly capable of.

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AC Real V2.0 - Huge Update!

Added Daytime/ Nighttime Tuning sections, along with adjustable star color, sun and moon size, among other things. Install Guide is Above. Let me know if you have any suggestions!
INSTALL GUIDE IS POSTED ABOVE
Pure .180a or newer is REQUIRED. CSP 1.80p115 or newer is Recommended

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Holy, there’s 200 of you guys now?

Wow, I never thought this would ever get to this point. I’m insanely happy that you guys like what I’m doing. I don‘t know if I’ve ever said this before, but I’m fully open to your ideas. Let me know if you have any new suggestions. Here’s to the future!

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Massive update coming in the next few weeks.

I've just done some messing around and figured out something huge. This will give even more adjustability than SOL used to have in terms of the sun, moon, and general look of the game. Stay tuned.

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