New inventory UI and other V3 things
A new blog post on v3 inventory UI: https://teraurge.blogspot.com/2019/07/new-inventory-ui.html
2019-07-01 19:44:40 +0000 UTC View Post
A new blog post on v3 inventory UI: https://teraurge.blogspot.com/2019/07/new-inventory-ui.html
2019-07-01 19:44:40 +0000 UTC View PostA minor content release before the V3: https://teraurge.blogspot.com/2019/03/version-210.html
2019-03-29 18:58:29 +0000 UTC View PostMore game design and art: https://teraurge.blogspot.com/2019/03/effort-system-and-more-late-monthlies.html
2019-03-15 13:20:56 +0000 UTC View PostA new blog post and art: https://teraurge.blogspot.com/2019/03/player-character-progression-plans.html
2019-03-02 11:01:52 +0000 UTC View PostExactly what it says on the tin: https://teraurge.blogspot.com/2019/02/late-monthlies-v3-plans.html
2019-02-22 19:45:42 +0000 UTC View PostA update on the development and art pack featuring all (well most) of the stream art I've ever made: https://teraurge.blogspot.com/2019/02/post-anniversary-post.html?zx=c26a5e09bc50c849
2019-02-07 14:49:38 +0000 UTC View PostThe latest patch (2.4) and a quick blog post on what my plans are for V2 and V3: http://teraurge.blogspot.com/2018/11/what-next.html
2018-11-22 16:05:09 +0000 UTC View PostHere's the link to the blog post: https://teraurge.blogspot.com/2018/10/teraurge-20-release.html?zx=351856428199d842
2018-10-16 18:11:23 +0000 UTC View PostI will be doing a release stream tomorrow (16th) which is a normal stream but V2 is released towards the end. The stream starts around 6pm Finnish time (15:00 GMT).
The stream happens on my picarto channel (Note that you have to register to comment in the chat).
The download link for V2 will be posted on the blog, the Patreon page will also receive the notice and a link to the blog, so watch either space for the do...
2018-10-15 20:59:39 +0000 UTC View PostI'm posting this blog post here as well if someone missed it on the game's blog: https://teraurge.blogspot.com/2018/08/on-v2-development.html
TLDR: The update is taking longer than expected but is coming to a close.
2018-09-04 14:15:33 +0000 UTC View PostThe V2 won't happen on 29th.
Yes, I continue to disappoint but the work continues.
I made a blogpost explaining my new plan and I reveal some stats to illustrate the actual size of V2 content: http://teraurge.blogspot.com/2018/07/another-v2-release-date-update.html
2018-07-28 13:18:34 +0000 UTC View PostNew release date on 14th or between 23rd and 29th, explanation and excuses in the blog link.
http://teraurge.blogspot.com/2018/07/v2-release-date-update.html
2018-07-09 13:32:26 +0000 UTC View PostSingle picture for monthly art this time. V2 has a tentative release date on 10.7.2018 and I'm concentrating on delivering the update on time.
Blog link: http://teraurge.blogspot.com/2018/06/june-2018-art.html
2018-06-30 19:06:04 +0000 UTC View PostMonthly art on time this time: http://teraurge.blogspot.com/2018/05/may-2018-art.html
2018-05-31 12:33:59 +0000 UTC View PostTo solve the problem of the development radio silence, I've have made a twitter account for smaller updates to reassure people and provide better view of the work I'm doing.
It's not super exciting but people have been glamouring for more frequent development updates cycle and this is an easy, light weight solution to it.
I will try to keep the tweets clean of spoilers.
https://twitter.com/Teraurge_dev<...
Slightly late but on the promised date, I'll try make this a habit of mine (the promised date bit). More variety in the monthly art this time.
Blog post link: http://teraurge.blogspot.fi/2018/05/april-2008-art.html
I've slightly fallen behind my schedule on the V2 content because of IRL happenings but the work is progressing well. There has been an influx of capable writers submitting work th...
2018-05-03 14:55:10 +0000 UTC View PostHey!
I had planned on completing the monthly art for april in 28th and 29th but those days were rudely stolen from my schedule. The finished monthly art (four pics and one alternative version) will instead be posted on third of May.
The work on the V2 is continuing and is progressing well, I hope I can share some of it sooner than later.
I've been dabbling in streaming few weeks and I think I'm pretty comfortable with it now. My channel: https://picarto.tv/Meandraco
I do game art, requests and monthly art wips on the stream.
2018-04-20 11:59:33 +0000 UTC View PostI've been super focused on creating the next content update and I only made single pic for the monthly art this time. I did some extra work on it since it's the only one. I've uploaded the picture on my FA account and on the game blog. The blog also has three teaser pics for the 2.0 update.
Blog post link: http://teraurge.blogspot.fi/2018/03/march-2018-art.html?zx=ca3f16b558d5db0...
2018-03-30 08:10:45 +0000 UTC View PostI've released the final patch to the first release and the debug tools for the writers along with it: http://teraurge.blogspot.fi/2018/03/112-release.html
I will now begin the work on 2.0 in earnest. Hopefully few contributor characters come along for the ride.
2018-03-08 20:13:58 +0000 UTC View PostI've completed the five character pictures and given Naigad picture some extra love. I've posted the full resolution pictures on the game blog. The pictures will appear on Furaffinity as well.
Blogpost with the pictures: http://teraurge.blogspot.fi/2018/02/first-promo-pics.html
If you're wondering why I don't post the pictures directly to the Patreon, it's because I'm trying to keep the Patr...
2018-02-28 14:22:41 +0000 UTC View PostI've compiled a cruddy and confusing instructions how to write dialogue for the game: http://teraurge.blogspot.fi/2018/02/dialogue-writing-basics.html
The Naigad seems to be the clear winner of the beauty pageant poll. Naigad will get an exquisite picture that will hint at future story developments. The other characters on the list will get less refined pictures.
The pics w...
2018-02-13 21:24:37 +0000 UTC View PostSo, to try out the Patreon voting stuff, I'm doing a poll about who of the current characters in the game gets a fully rendered piece about them. I've selected characters who already have scenes in the demo, so there's an unfortunate lack of male characters. The finished piece will be hosted on Furaffinity and the Teraurge blog, with a high resolution download.
I'm also considering a Patreon tier where you get to put a single item into the game each month (boots, shirts, underwear, socks, helm...
2018-02-11 15:49:59 +0000 UTC View PostA blogpost about the game week after release and plans for the future: teraurge.blogspot.com/2018/02/release-aftermath.html
I'm looking for new Patreon tiers and I'm open for suggestions. Let me know if there's a reward tier you'd like to see or if there's a reward you'd like to see added to the 4$ tier to get you to upgrade from 1$.
Those at the 4$ tier already, what would you like to see a vote on?
2018-02-06 20:00:52 +0000 UTC View PostI'm posting this to let you guys know I've made four quick updates to the game (currently at v 1.4) and most of the issues should be fixed now.
If you have savegames from 1.0 or 1.1 you should just delete them. The save game bug corrupted all saves in those versions. The 1.4 has a working save system.
Linky: http://teraurge.blogspot.fi/2018/01/teraurge-10-release.html
Turns out I'm just a retard. The bug I was trying to squash was a feature. I had even left notes for myself so I wouldn't confuse it with a bug.
Here's the game: http://teraurge.blogspot.fi/2018/01/teraurge-10-release.html
2018-01-30 01:49:26 +0000 UTC View PostI've run into a serious bug in the game and it's causing me grey hairs. I can't release the game at the moment.
I really should learn time management and responsible release date promises. I've been up almost 24 hours trying to put everything together but I'm going to admit defeat third time.
I'm working on the problem right now. I will release the game immediately when I get the bug squashed.
2018-01-29 21:50:23 +0000 UTC View PostSorry, I didn't stick the landing.
The new date is 29.01.2018
If you're interested reading excuses: http://teraurge.blogspot.fi/2018/01/delayed.html
2018-01-21 13:50:32 +0000 UTC View PostTeraurge release date: 22.01.2018
Will do some blogging on the subject later.
2018-01-03 15:46:02 +0000 UTC View PostMy dialogue script was supposed to be more human readable than xml (which I considered for the purpose). So the first thing I came up with was pretty simple.
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{start_index} "Hello"
[hello_pointer] Hello, do I know you?
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The {} brackets enclose the dialogue branch index address and the [] brackets enclose the dialogue option pointer that will decide the next dialogue branch index if the option is taken. Ther...
2017-10-20 01:42:31 +0000 UTC View Post