XaiJu
meandraco

meandraco

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meandraco posts

New inventory UI and other V3 things

A new blog post on v3 inventory UI:  https://teraurge.blogspot.com/2019/07/new-inventory-ui.html 

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V2.10 release

A minor content release before the V3:  https://teraurge.blogspot.com/2019/03/version-210.html 

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Effort system blog post and monthlies

More game design and art: https://teraurge.blogspot.com/2019/03/effort-system-and-more-late-monthlies.html

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Game design & more late monthlies

A new blog post and art: https://teraurge.blogspot.com/2019/03/player-character-progression-plans.html

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Late monthlies & V3 plans

Exactly what it says on the tin: https://teraurge.blogspot.com/2019/02/late-monthlies-v3-plans.html

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Update and a giant stream art pack

A update on the development and art pack featuring all (well most) of the stream art I've ever made: https://teraurge.blogspot.com/2019/02/post-anniversary-post.html?zx=c26a5e09bc50c849

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V 2.4 and the future plans

The latest patch (2.4) and a quick blog post on what my plans are for V2 and V3: http://teraurge.blogspot.com/2018/11/what-next.html

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V2 came out

Here's the link to the blog post: https://teraurge.blogspot.com/2018/10/teraurge-20-release.html?zx=351856428199d842

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V2 is coming out

I will be doing a release stream tomorrow (16th) which is a normal stream but V2 is released towards the end. The stream starts around 6pm Finnish time (15:00 GMT).

The stream happens on my picarto channel (Note that you have to register to comment in the chat).

The download link for V2 will be posted on the blog, the Patreon page will also receive the notice and a link to the blog, so watch either space for the do...

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Update on V2 development

I'm posting this blog post here as well if someone missed it on the game's blog: https://teraurge.blogspot.com/2018/08/on-v2-development.html

TLDR: The update is taking longer than expected but is coming to a close.

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V2 release date change

The V2 won't happen on 29th.

Yes, I continue to disappoint but the work continues.

I made a blogpost explaining my new plan and I reveal some stats to illustrate the actual size of V2 content: http://teraurge.blogspot.com/2018/07/another-v2-release-date-update.html

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V2 release date update

New release date on 14th or between 23rd and 29th, explanation and excuses in the blog link.

http://teraurge.blogspot.com/2018/07/v2-release-date-update.html

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June art

Single picture for monthly art this time. V2 has a tentative release date on 10.7.2018 and I'm concentrating on delivering the update on time.

Blog link: http://teraurge.blogspot.com/2018/06/june-2018-art.html

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May art

Monthly art on time this time: http://teraurge.blogspot.com/2018/05/may-2018-art.html

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Twitter account for dev updates

To solve the problem of the development radio silence, I've have made a twitter account for smaller updates to reassure people and provide better view of the work I'm doing.

It's not super exciting but people have been glamouring for more frequent development updates cycle and this is an easy, light weight solution to it. 

I will try to keep the tweets clean of spoilers.

https://twitter.com/Teraurge_dev<...

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April art

Slightly late but on the promised date, I'll try make this a habit of mine (the promised date bit). More variety in the monthly art this time.

Blog post link: http://teraurge.blogspot.fi/2018/05/april-2008-art.html

I've slightly fallen behind my schedule on the V2 content because of IRL happenings but the work is progressing well. There has been an influx of capable writers submitting work th...

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Monthly art slightly late

Hey!

I had planned on completing the monthly art for april in 28th and 29th but those days were rudely stolen from my schedule. The finished monthly art (four pics and one alternative version) will instead be posted on third of May.

The work on the V2 is continuing and is progressing well, I hope I can share some of it sooner than later.

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I do regular streams now

I've been dabbling in streaming few weeks and I think I'm pretty comfortable with it now. My channel: https://picarto.tv/Meandraco

I do game art, requests and monthly art wips on the stream.

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March art

I've been super focused on creating the next content update and I only made single pic for the monthly art this time. I did some extra work on it since it's the only one. I've uploaded the picture on my FA account and on the game blog. The blog also has three teaser pics for the 2.0 update.

Blog post link: http://teraurge.blogspot.fi/2018/03/march-2018-art.html?zx=ca3f16b558d5db0...

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1.12 release.

I've released the final patch to the first release and the debug tools for the writers along with it: http://teraurge.blogspot.fi/2018/03/112-release.html

I will now begin the work on 2.0 in earnest. Hopefully few contributor characters come along for the ride.

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The 28th pictures.

I've completed the five character pictures and given Naigad picture some extra love. I've posted the full resolution pictures on the game blog. The pictures will appear on Furaffinity as well.

Blogpost with the pictures: http://teraurge.blogspot.fi/2018/02/first-promo-pics.html

If you're wondering why I don't post the pictures directly to the Patreon, it's because I'm trying to keep the Patr...

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Basic dialogue writing blog post

I've compiled a cruddy and confusing instructions how to write dialogue for the game: http://teraurge.blogspot.fi/2018/02/dialogue-writing-basics.html


The Naigad seems to be the clear winner of the beauty pageant poll. Naigad will get an exquisite picture that will hint at future story developments. The other characters on the list will get less refined pictures.

The pics w...

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Who's on the cover?

So, to try out the Patreon voting stuff, I'm doing a poll about who of the current characters in the game gets a fully rendered piece about them. I've selected characters who already have scenes in the demo, so there's an unfortunate lack of male characters. The finished piece will be hosted on Furaffinity and the Teraurge blog, with a high resolution download.

I'm also considering a Patreon tier where you get to put a single item into the game each month (boots, shirts, underwear, socks, helm...

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Release aftermath

A blogpost about the game week after release and plans for the future: teraurge.blogspot.com/2018/02/release-aftermath.html


I'm looking for new Patreon tiers and I'm open for suggestions. Let me know if there's a reward tier you'd like to see or if there's a reward you'd like to see added to the 4$ tier to get you to upgrade from 1$.

Those at the 4$ tier already, what would you like to see a vote on?

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Several hotfixes

I'm posting this to let you guys know I've made four quick updates to the game (currently at v 1.4) and most of the issues should be fixed now. 

If you have savegames from 1.0 or 1.1 you should just delete them. The save game bug corrupted all saves in those versions. The 1.4 has a working save system.

Linky: http://teraurge.blogspot.fi/2018/01/teraurge-10-release.html


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Teraurge 1.0 release

Turns out I'm just a retard. The bug I was trying to squash was a feature. I had even left notes for myself so I wouldn't confuse it with a bug.

Here's the game: http://teraurge.blogspot.fi/2018/01/teraurge-10-release.html

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Release problems

I've run into a serious bug in the game and it's causing me grey hairs. I can't release the game at the moment.

I really should learn time management and responsible release date promises. I've been up almost 24 hours trying to put everything together but I'm going to admit defeat third time.

I'm working on the problem right now. I will release the game immediately when I get the bug squashed.

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Release delay

Sorry, I didn't stick the landing.

The new date is 29.01.2018

If you're interested reading excuses: http://teraurge.blogspot.fi/2018/01/delayed.html

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Hype!

Teraurge release date: 22.01.2018

Will do some blogging on the subject later.

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Efficient dialogue trees

My dialogue script was supposed to be more human readable than xml (which I considered for the purpose). So the first thing I came up with was pretty simple.

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{start_index} "Hello"

    [hello_pointer] Hello, do I know you?

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The {} brackets enclose the dialogue branch index address and the [] brackets enclose the dialogue option pointer that will decide the next dialogue branch index if the option is taken. Ther...

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