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albron

albron

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albron posts

Testing the posing in Zbrush.

I was a bit frustrated by the rigging in Blender. 

Rigging is to apply an armature, like a skeleton, to the model. Tjis way, you can pose him, as if it was a doll. But with the muscles of my men, it didn't look really natural.

So creating the pose directly in Zbrush, and sculpting the response of the muscles to the movement was more realisitc and vivid.


2013

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The whole body with this new face

And testing a new way of lighting.


August 2012

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A rework of the face

Texturing is a long process... :-)


August 2012

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Another view, another light.

2012

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Another view, another light

Going a little further in the sculpting and the posing...


2012

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Global view of Peter 4.0

2012

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A gloabal view with the new face

2012

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Portrait of Peter 4.0

2012

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Against the wall.

The armature was ok with Peter 4.0.


2012

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A new start with Peter 4.0

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The steampunk mechanic

Another scene more complex


2011

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Peter 4.0 The whole body with the new face


And testing a new way of lighting


August 2012

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Curtis 1.0

Curtis also was a model based on Peter 3.0. 


2011

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Kurt

Kurt was the first nex character based on Peter 3.0. I was sculpting the face in Zbrush. 

2011

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Peter 3.0 Montage

2011

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Armature for Peter 3.0

2010

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Rear view of Peter 3.0

2010

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Import in Blender of Peter 3.0

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Peter 3.0

As I lst everything, I had to restart from zero.

And I wanted to change the style direction of all this. I wanted something funnier...


I came back to that kind of renders for my current work...


2010

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A last shot

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Another view of this character

All this work dissapeared in a hard drive crash... I lost all my work from this time...


2010

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First test in Blender

FIrst attempt to rig a model in Blender... It was not really great... :-)


2010

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Second attempt in Zbrush...

Whole body. This was actually Peter 2.0


2010

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My first attempt of sculpting a Torso in Zbrush

2010

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worship in the stairs (cropped)



Poser work

SFW version



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biceps (cropped)

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