I was a bit frustrated by the rigging in Blender.
Rigging is to apply an armature, like a skeleton, to the model. Tjis way, you can pose him, as if it was a doll. But with the muscles of my men, it didn't look really natural.
So creating the pose directly in Zbrush, and sculpting the response of the muscles to the movement was more realisitc and vivid.
2013
2015-09-07 21:37:20 +0000 UTC
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And testing a new way of lighting.
August 2012
2015-09-07 21:27:49 +0000 UTC
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Texturing is a long process... :-)
August 2012
2015-09-07 21:25:09 +0000 UTC
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Going a little further in the sculpting and the posing...
2012
2015-09-07 21:22:59 +0000 UTC
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The armature was ok with Peter 4.0.
2012
2015-09-07 21:16:22 +0000 UTC
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Another scene more complex
2011
2015-09-07 21:05:09 +0000 UTC
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And testing a new way of lighting
August 2012
2015-09-07 21:03:10 +0000 UTC
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Curtis also was a model based on Peter 3.0.
2011
2015-09-07 19:53:54 +0000 UTC
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Kurt was the first nex character based on Peter 3.0. I was sculpting the face in Zbrush.
2011
2015-09-07 19:22:04 +0000 UTC
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As I lst everything, I had to restart from zero.
And I wanted to change the style direction of all this. I wanted something funnier...
I came back to that kind of renders for my current work...
2010
2015-09-07 18:49:58 +0000 UTC
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All this work dissapeared in a hard drive crash... I lost all my work from this time...
2010
2015-09-07 18:46:49 +0000 UTC
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FIrst attempt to rig a model in Blender... It was not really great... :-)
2010
2015-09-07 18:41:14 +0000 UTC
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Whole body. This was actually Peter 2.0
2010
2015-09-07 18:24:56 +0000 UTC
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