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MrWrapture

MrWrapture

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MrWrapture posts

3D Kinky Concept Art - 030 - (Uncensored | 4K)

LINK TO GALLERY
Here is the biweekly exclusive 3D Concept Punishment image. This concept image was suggested and voted by my supporters.

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3D Kinky Concept Art - 030 - (Censored | 1080p)

LINK TO GALLERY
Here is the biweekly exclusive 3D Concept Punishment image. This concept image was suggested and voted on by my supporters.

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Long Hop - Private Test Build

Download the Test Build Here

So I am still experimenting on the layout for the levels for the full game, and while I was just making a bunch of traps/obstacles I realized I should convert a few obstacles related to the new Long Hop mechanic as a test build, both cause it has been awhile sense the last test build and probably releases any t...

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A bit of a question on stuff I create on the Side

So for those who haven't seen them, from the start of this year I've been practicing creating my bondage scenarios in Blender rather than the old software. Currently the results have been promising and I've been thinking about getting more practice with tiny side projects - From singles images to short comics, or even small games.

Of course I've debated on whether I should try and make supporte...

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Just working on the level

Just thought I show some of the progress on the level, I am not 100% on if this should be the layout for level one, but best not try to delay reworking designs and get this version done, and release it as a test build for you all to play. Just would like when I do release the build you give me some heavy feedback so I know what I should do to make things better for the game.

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March 2023 - 3D Kinky Concept Art - Poll

Okay, it's time to vote on which suggestion that was submitted this month will become a 3D Kinky Concept Art. Remember all suggestions were collected from all Patreon & SubscribeStar and all votes going across all sites will be added up.

Vote on which Suggestion you want to win.

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3D Kinky Concept Art - 029 - (Uncensored | 4K)

Here is this months biweekly 3D Kinky Concept Artwork.

Link to Uncensored Gallery 

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3D Kinky Concept Art - 029 - (Censored | 1080p)

Here is this months biweekly 3D Kinky Concept Artwork.
Link to Censored Gallery 

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New mechanics and feature ideas for the game.

So, I’m making a post on some of the new things I'm working on and what I have planned for the game.

Sanity Mirage points: If you recall from some of the past posts I have mentioned I have ideas that make completing the game and avoiding getting caught more rewarding than intentionally getting caught. As I said before sanity mirages are the health of the game and you will lose them if you ever get caught. Now if players are able to collect the sanity mirages and avoid...

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Still working on the level layouts

Hey all just mentioning I am still messing around with the level layouts for the game, its still a bit of a juggle in my head on hoping to make sure the levels are at a solid length and of course can be a fun experience, hopefully soon I'll get some of the levels done very soon

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Working on Level 1

I still have some coding work to do but I feel like I should make the first draft of the first level for the full game to probably test out and tweak the codes that I'm doing. We'll see if I can get a test build of this level for my supporters to play in the next coming days. Still don't expect a finish level and don't expect this level represent how the level is gonna look and play. Its again a First Draft layout after all, anyway I'll probably will have more news on the level as days go on....

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What's been happening.

So the month is ending and were and your probably wondering what has been happening sense there has been no updates to the Alpha Demo or release any new Private Test Builds for my supporters.

Well the reason is because I have being doing some massive coding work on the game, changing some of the systems, adding in mechanics, polishing some of them, and changing some of the UI and Level visuals to help promote the big changes to the game build.

Sadly these changes actually effect...

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3D Kinky Concept Art - 028 - (Uncensored | 4K)

Here is the biweekly exclusive 3D Concept Punishment image. This concept image was suggested and voted by my supporters.
LINK TO KINKY CONCEPT ART GALLERY (Uncensored | 4K) 

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3D Kinky Concept Art - 028 - (Censored | 1080p)

Here is the biweekly exclusive 3D Concept Punishment image. This concept image was suggested and voted on by my supporters.
LINK TO KINKY CONCEPT ART GALLERY (Censored | 1080p)

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Behind the Scenes - WIP - 2/20/23

Just some note I have posted like 4 videos of development of the games changes in systems for the full game on the Supporters Channel on my Discord Server. For those that haven't scene it yet, basically been updating the Visual Novel systems to be easy to work in the game, working on a Sanity Mirage collectable system and had Tsinji create the art for them, created security eyes that trigger the system that alerts the the main villain of the chamber, and of course the system of the villain ap...

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February 2023 - 3D Kinky Concept Art - Poll

Okay, it's time to vote on which suggestion that was submitted this month will become a 3D Kinky Concept Art. Remember all suggestions were collected from all Patreon & SubscribeStar and all votes going across all sites will be added up.

Vote on which Suggestion you want to win.

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About posting Behind The Scene stuff

So I've been working on coding in some of the new changes and systems to Wrapturous Adventure and I am pretty sure that many of you would like to see some of the behind the scenes work. (Mostly screenshots and videos)  Issue I am having is the site can be a bit picky on what they might allow to the site.

So I thinking maybe when it comes to posting behind-the-scene stuff, I am thinking that I'll post them on my Discord in the supporter-only channels and then a few times a month I'...

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3D Kinky Concept Art - 027 - (Uncensored | 4K)

It's Valentine's Day so here is a more heart felt 3D Kinky Concept Artwork.
LINK TO KINKY CONCEPT ART (Uncensored | 4K) 

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3D Kinky Concept Art - 027 - (Censored | 1080p)

It's Valentine's Day so here is a more heart felt 3D Kinky Concept Artwork.
LINK TO KINKY CONCEPT ART (Censored | 1080p) 

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Some changes to Wrapturous Adventure

First if you have been following the development of this game from the very start then you have seen the many changes to the game, with the main goal of making a good game as best I can with the concept, along with making it manageable to be made by such a tiny team. It's no surprise that after some months struggling and planning out the levels for the full game I soon decided on what could be the final changes to the game's design.


1 The Room/Hallways: To gi...

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First Draft Level Layouts - DONE!!

Boy this has warn me out, but I finally did it I have created the first drafts of all the levels (with the exception of Boss levels) for the full game. for such awhile my brain had been a constant battle debating on how the levels should flow, how much backtracking, pacing, etc. which did nothing but delayed my progress on making the levels. Now its important to debate these things, but then again just thinking about weather or not these things will work or tweak won't really work until I act...

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Work in Progress on Level Layouts

So making some progress on the level layouts for the game, I am thinking that I might be making players backtrack a lot in these so I probably will tweak these or experiment more, but at least progress on the game levels are moving.

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Alpha Demo: Coin Collecting

So had some suggest about a collecting system similar to Sonic's Rings & Mario's Coins. I honestly not sure about it cause of the type of game Wrapturous Adventure is. Like sure Sonic and Mario don't pick up the items, but my mind feels like that is sort happens so having some item get collected by Yui feels jarring. Sure I can try and create some story reason why they just magically get collected by Yui and maybe they server a purpose in the game, but honest I feel like it might clash wi...

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Level Layout Drafting

So last month I was trying to do some level layout drafts for the full game, but I was have some trouble really trying to plan them out I was clouded by things and cause I over worry about scale and flow of the levels when the first things to do in drafting some levels out is to take some rooms set some small rules and then try and make as many random combinations of those rooms as you can. Then afterword I look at what are the mains goals of the level, and see which level draft I created wor...

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Caught In Her Web (Variant Pack)

Well here is a the new punishment art piece that features Yui with Akila (Spider-Girl). Tsinji decided to make a could of saucy variants for this art piece which are exclusive for you and Tsinji's supporters. Enjoy the new art piece.

Preset Variants Link: https://mega.nz/folder/fBRRlbCA#R98QcVokLk04FOr9IoxHuw
PSD File Link: 2023-02-01 21:00:30 +0000 UTC View Post

WIP - New Design Document

LINK TO DESIGN DOCUMENT 

So I haven't worked to much on the level layout for the game, these last few days, but mostly cause as I was going through the debates on how the levels should be lay out I also was going through the debate on the actual events/obstacles that happen in the gam...

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WIP Punishment Art

Update: on how the art piece is turning out

Tsinji is currently working on the punishment artwork loosely based on the 3D Concept Art you all voted for. Its still in an experimental phase, but it is looking promising.

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3D Kinky Concept Art - 026 - (Uncensored | 4K)

Here is the biweekly exclusive 3D Concept Punishment image. This concept image was suggested and voted by my supporters.
LINK TO KINKY CONCEPT ART (Uncensored | 4K) 

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3D Kinky Concept Art - 026 - (Censored | 1080p)

Here is the biweekly exclusive 3D Concept Punishment image. This concept image was suggested and voted on by my supporters.
LINK TO KINKY CONCEPT ART (Censored | 1080p) 

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What's been happening.

For those wondering what's been happening these past few days with regards to Wrapturous Adventure, it's generally been a lot of level design - Planning out the level layouts as well as what obstacles and events will happen in them. Not exactly the most exciting thing, but it's of course extremely helpful in thinking about what would and wouldn't work before wasting time developing something that turns out to be useless for the final product.

Working on this has had led me to cross the ...

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