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MrWrapture

MrWrapture

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MrWrapture posts

Slowing getting working on the game.

So thought I post this since I recently posted the new updated rewards and probably some who just joined might expected the new rewards might begin showing up very shortly, and just wanted to let you all know that I am back to work on coding the game after focusing on that planned To-Do-List and planning out and announcing the new rewards. The only thing is it’s going by a little bit slowly. Not sure if it’s because of the weather making me stay indoors almost all day and/or my brain is r...

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New Rewards for Supporters

Hey all. So, after a few days of discussion with my team, I believe we have settled on the new rewards for those that help support the game's development.

Now that the game has a much more focused plan of what content will appear, we are able to have rewards that will allow supporters to leave a mark on it. Namely, supporters will be able to leave a hieroglyphic message or even have their original character appear in the game - Either as a hieroglyphic mural or as a slave girl NPC that ...

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Updating Patreon rewards and the Game's Funding

Hey all. So, with the more focused plans set for the game and the realization that the Suggestion Box format was perhaps too open-ended and frequent to keep generating new ideas, I decided that I would need to give my Supporting Sites an update with its rewards.

Now rewards related to playing early builds will remain the same, but the other rewards I am going to need to change them with some new rewards. I'll be looking into what I can add and hopefully, they will be just as good if not...

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The To-Do-List is pretty much finished

So, I spent a couple of days working on a To-Do-List for the game but looks like I'm pretty much finished. I know it seems crazy that working on a list would take a while, but besides making sure that every important element of the game has been added to the list. It also really made me look at the game from many perspectives which made me rethink the game's content and design.

One of the good things is that by making this list I now have a real fix plan on many aspects of the game...

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A glimpse at the To-Do-List

Hey all so if you wonder why working a To-Do-List is taking so long, well here is a bit of a preview of the almost finished To-Do-List.

As you can see the list is very big, It has been crazy thinking through every aspect of the game that needed to list, organizing everything, and also properly labeling everything such as whether the thing is [In-Progress], [Functional], [Complete], etc. and if the thing...

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Level Development Question

So, getting close to finishing a heavy To-Do List that features nearly everything that I developed, what I need to develop, what I need to update, and what I need to rework. So, development can get moving.

Anyway, once that to-do list is completed and taking care of a few coding systems, I'll be preparing to make the levels for the full game, and this is what is leading to this question I must ask.

So, I plan to focus on laying out each level of the game, adding the traps and ob...

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Question on an Enemy Type

So decided to make this question exclusive to my supporters instead of posting it on my Discord. Namely cause I'm not sure yet on what things about the game I should make sort of public or keep private to my supporters.

So for those that don't know the game has planned to have 5 Different Enemy Types. One of them being a Living Slime Blob that move around the level. Question is I wonder what does this do when it move around.

First idea is the Slime Blob hops like Yui, but they hop...

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Happy New Year

Well, 2023 is about to end in a few hours in my area so I think it's probably a good time to wish everyone a Happy New Year.

Also, I guess I should mention my New Year's Resolution which is to focus on getting Wrapturous Adventure finished and stop concerning myself if the game is not fun enough which has been the cause of the game's massive changes and development being slow. Granted the changes that have come to the game have really appeared to make the game a lot better and more fun,...

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Making A To-Do-List

Well Christmas has ended and so I am getting back to work on Wrapturous Adventure, namely working on a To-Do-List. Yes, not exactly the most exciting thing, but this has a great importance for the game development.

I really want to try and improve the development of the game and hopefully cut down on development slow down. So a few weeks ago, I thought I would try and use Project Manager software which is designed to help make a easy and manageable to-do-list. Instead of the crude lists...

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Happy Holidays!

Hey all, so thought I post this ahead of time in case I am to busy on both the 24th-25th with family to really make this post. Just want to wish you all a happy holiday and again thank you all for supporting the games development.

Also expect another post sometime after X-Mas, but before the January 1st. 

P.S. If you haven't seen the full version of this art piece you can see it on View Post

Concept Art - A Ghostly Enemy

Hey, all so been distracted a bit by a couple of things, that I haven't got around to do much work for the game after the Showcase Demo release. But hopefully get to some work on the game and will try and make some post about plans and such later.

Until then Let me share some concept art Tsinji made a few weeks ago on the possible design on one of the enemies for the game. If you can't tell this is inspired by an Egyptian God name Medjed.

Won't get into the full details on what ...

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The YuleTIED Log (PSD)

To celebrate both the release of the new Showcase Demo (v3.5) of Wrapturous Adventure (A Yuri BDSM-Theme Game) and the Holidays, here is a lovely YuleTied Log created by Tsinji. Featuring Yui from the game and Tsinji's OC Reiko.

The public get to see this SFW version of the artwork. Tsinji and my supporters get access to the PSD file. You all enjoy.
LINK TO PSD FILE <...

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The YuleTIED Log (Variants)

To celebrate both the release of the new Showcase Demo (v3.5) of Wrapturous Adventure (A Yuri BDSM-Theme Game) and the Holidays, here is a lovely YuleTied Log created by Tsinji. Featuring Yui from the game and Tsinji's OC Reiko.

The public get to see this SFW version of the artwork. Tsinji and my supporters get access to a couple of NSFW variants. You all enjoy.
LINK TO VARIANTS View Post

Showcase Demo v3.5 - OUT NOW

Finally after some time I think I successfully made the next big update to the demo which I am now dubbing as Showcase Demo, sense really these demos have been more of a showcase on the gameplay rather then representing a planned level for the full game.

The new update will feature a new level layout that features a new system that randomization the order of the Trap Room players will face. A new punishment artwork for the Wax Doll enemies, a custom made background music for the level m...

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Showcase Demo v3.5 - Early Access Build

LINK TO THE SHOWCASE DEMO

[UPDATE] -Updated the Hud and I ended up removing the Red Health Sanity Orbs and change back to the standard Orbs being like Sonic rings, loose some when caught, game over if your caught and have zero orbs.

Well finally after some time I think I successfully converted last months test build into what should be the next demo w...

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Some update on what's happening at the moment.

GAME BUILD WORK
So just a bit of a small update on the progress of the build that will become the next public demo. Currently I am replacing all the placeholder hieroglyph assets with the the custom made ones created by our new team member Aster-Effect. Currently we just have one glyph image and a fully made alphabet, but in time we'll be adding more fun images to the background of the game.

Also I am thinking about adding a new reward for my high tier supporters to...

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Question On The Test Build

So I am getting to make some updates to the test build, gonna try and modify it so it can be the next update to the public demo, and add the new Hieroglyphs to the environment and custom made soundtrack. Though something is eating me a bit and that is if I really should stick with the randomize traps rooms for the game? after I made the system I got down on making some clear notes on the traps and enemies that will be featured in the game, and I guess it somehow making thinking about weather ...

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Back from a short trip.

Hey, all just wanted to mention that I just return from a short 3 day trip, and I'm pretty worn out from the very long car ride. I plan to make some future post later mentions some plans this month and such, but thought I should give you all a heads up so your not wondering why I might be silent for the first few days of December.

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Some delay on the Demo update

Hey, all so a while back I did say that there probably be a new update to the Public demo near the end of this month or maybe sometime at the start of December. Well wanted to make this post that its gonna be delayed for a little bit. These past few days I hadn't had much time to work on fixing up and updating the current game build and really no sense in rushing it. So yeah just say probably some coding won't happen until some time at the start of December.

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Wax Doll - Punishment (PSD File)

Alright everyone here is the new punishment image featuring the Wax Dolls. Soon I'll be adding this to the next Alpha-Demo build.

The public get to see this SFW version of the artwork. Tsinji and my supporters get access to the PSD file. You all enjoy.
LINK TO PSD FILE 

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Wax Doll - Punishment (Variants)

Alright everyone here is the new punishment image featuring the Wax Dolls. Soon I'll be adding this to the next Alpha-Demo build.

The public get to see this SFW version of the artwork. Tsinji and my supporters get access to a couple of NSFW variants. You all enjoy.
LINK TO VARIANTS 

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New Commission Artwork

So I'll soon will release the new punishment artwork that features the Wax Dolls in the coming days, but until then I have another commission art piece. This one was done by the artist StormFedeR, and you can see an alternative version of the artwork on the Support-Only Discord Channel.

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Some work is being done

Sorry its been a few days sense my last post, been busy updating some design document for the game. Might not sound important, but its to help give me a proper to do list on developing the full game.

Beside this the artist Aster is working on some Alphabet style Glyphs that I plan to put into the current game build. They are about half way through making some so it shouldn't be to long till they are completed and you see a little more personality in the game levels.

Even found s...

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Private Build - Random Room System 2.0

LINK TO PRIVATE BUILD
Okay, so here is an update on that Randomize Trap Room system, based on the feedback I scaled down randomization where the levels have a fixed route, but the trap/obstacle rooms are place in a random order in the route. There are still things that need to be polished and fixed up on. But hopefully I'm on the right track with this set up. Anyway please give ...

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Still working on the Random Level System

Hey sorry there hasn't been any updates on the Randomization System build in a while, but do to some bugs, I have to reworking the randomizations system and based on some feedback I decided scale back on how much is randomize in the levels. Which being less complex on what it needs to randomize, it probably won't take to much long to code. Though this new randomize system does present a few things I need to tackle, but hopefully it won't be troublesome and hopefully you'll be getting a new te...

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Opinion on Level Layout

So would make this poll on my Discord, but sense I haven't had the public play the Randomize Room Test build, I think it better to make this a supporter only poll senses few of you probably played the build and give a thought.

So if you played the build, it features about 20 rooms, 12 being trap rooms and players needed to find 4 buttons to unlock 4 doors. in some views this seemed fine, but sense the game might feature 10 of these levels (with some specials levels between them), the l...

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Getting Back To Work

So Halloween is over, which means I should be getting back to work on Wrapturous Adventure. Namely the first things I'll be working on this month will be trying to fix up some of the bugs that people have reported when they played the randomize test build. Namely things like how the AI oddly behaves at times including becoming invisible. Along with that I'll thinking about some ways to polish up the randomize system, maybe rework the layouts a bit and such. While I do that I'll make some plan...

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Private Build - Random Room System

LINK TO PRIVATE BUILD

Okay, it took a good while but I think the current build of the randomization room system is good enough for test build to let my supporters give it a test run.

This is a very early build of the randomization system, so it might be a bit buggy and some tweaks I made to get old systems to work with the randomization might not 100% work properly. ...

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Still Working on The Randomization

Hey all, so its been a few days sense my last post that mentions the randomization system. Just wanted to say that I am still working on it. While the randomization part works the current issue is that the way I have Traps and Objects communicate with each other don't really work with the randomization system. This was a concern at first but recently I think I figure out away around this. I do need to tweak the coding so this can work so will take a bit, but hopefully all will be good and in ...

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WIP - Room Randomization

Hey, all making a small post sense its been a few days sense my last one. Just wanted to mention that I have been making some pretty good progress on the Level randomization, the randomization system take some inspiration from games like Spelunky. As you can see in the screenshots the level is set up in a grid system with rooms premade, when the level begins systems collect the rooms and place them in random locations, along with some rules that restricts certain rooms to onl...

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