Hey folks, hope you all had a wonderful New Year! I really appreciate the patience you've had with me for the rest of the game's current batch of gender-related changes. Between MFF, my birthday, and the holidays, I really didn't have a lot of time to work with for this one, so it doesn't have as much content as I'd have enjoyed, but I'm proud of what I was able to get done: I've fully implemented choosing a female option for the wolf barbarian, including a scene for gender transformation and...
2024-01-03 17:07:26 +0000 UTC
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Hey folks, hope you all had a wonderful New Year! I really appreciate the patience you've had with me for the rest of the game's current batch of gender-related changes. Between MFF, my birthday, and the holidays, I really didn't have a lot of time to work with for this one, so it doesn't have as much content as I'd have enjoyed, but I'm proud of what I was able to get done: I've fully implemented choosing a female option for the wolf barbarian, including a scene for gender transformation and...
2024-01-03 17:03:53 +0000 UTC
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When I first began developing Perfect Home, I didn't plan for it to be so heavily focused on M/M scenes. That's just kind of how it started, and when most of my initial audience was coming specifically for that content, I didn't want to betray their interests by adding in too much M/F stuff. But it's been two years, and I've really wanted to write more involving girls! Girls are neat! So t...
2023-11-21 20:58:26 +0000 UTC
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When I first began developing Perfect Home, I didn't plan for it to be so heavily focused on M/M scenes. That's just kind of how it started, and when most of my initial audience was coming specifically for that content, I didn't want to betray their interests by adding in too much M/F stuff. But it's been two years, and I've really wanted to write more involving girls! Girls are neat! So t...
2023-11-21 20:55:51 +0000 UTC
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Halloween! The SPOOKIEST of times. I always like to use this month to celebrate my spooky fox golem character: Locke! I would even call it Locketober, purrhaps. I haven't been able to shine as much attention on him in previous years due to being so preoccupied, but this year, I've chosen to center an entire batch of content entirely on him. He's a good boy! He deserves it!
It introduces two major things: one being the ability to kiss Locke whenever you...
2023-10-24 23:07:44 +0000 UTC
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Halloween! The SPOOKIEST of times. I always like to use this month to celebrate my spooky fox golem character: Locke! I would even call it Locketober, purrhaps. I haven't been able to shine as much attention on him in previous years due to being so preoccupied, but this year, I've chosen to center an entire batch of content entirely on him. He's a good boy! He deserves it!
It introduces two major things: one being the ability to kiss Locke w...
2023-10-24 23:06:11 +0000 UTC
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When I ask about what folks like most in Perfect Home, the plant stuff is USUALLY what comes up as a highlight. I've always wanted to flesh the forest and pollen-focused content out a lot more, but I also really wanted to prioritize the "main" game first, which was all about the first four heroes. Though I can still definitely add a lot more scenes, and I DO have a ton more ideas for what to do with these plants in the future, I'm very happy to give this whole batch of content the proper bad-...
2023-09-28 20:09:37 +0000 UTC
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When I ask about what folks like most in Perfect Home, the plant stuff is USUALLY what comes up as a highlight. I've always wanted to flesh the forest and pollen-focused content out a lot more, but I also really wanted to prioritize the "main" game first, which was all about the first four heroes. Though I can still definitely add a lot more scenes, and I DO have a ton more ideas for what to do with these plants in the future, I'm very happy to give this whole batch of content the proper bad-...
2023-09-28 20:02:20 +0000 UTC
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Whew! This one needed a lot more work than I anticipated (and happened during the first couple months of my move), but we got here in the end-- apologies again for the wait! Now that everything's squared away on my end, I'm *hoping* for a smoother release schedule going forward, but it shouldn't be anything I can't handle.
This update's a bit different in that the new content require...
2023-08-26 16:58:35 +0000 UTC
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Whew! This one needed a lot more work than I anticipated (and happened during the first couple months of my move), but we got here in the end-- apologies again for the wait! Now that everything's squared away on my end, I'm *hoping* for a smoother release schedule going forward, but it shouldn't be anything I can't handle.
This update's a bit different in that the new content req...
2023-08-26 16:56:36 +0000 UTC
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Meowdy folks! First off, thank you all for being so patient with me-- these past few months have been incredibly busy and stressful for me, from little things like twitter's total destruction to totally moving states. It hasn't been extremely conducive to writing porn, and because I'm pretty much the only main writer for the game, I haven't been able to write as consistently as usual. Things are starting to settle down on my end a little, but I'm probably going to have to push the release dat...
2023-08-05 20:17:01 +0000 UTC
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Whew! I'm writing these patch notes a few days after Anthrocon AND moving into my new apartment at basically the exact same time. It's crazy how consistently I say these updates won't take much work, only for me to get hit with a MOUNTAIN of complications. Still, here's another one knocked out, and it's one that, despite being a little light on content, is HEAVILY overdue. Bug fixing and l...
2023-07-07 20:02:46 +0000 UTC
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Whew! I'm writing these patch notes a few days after Anthrocon AND moving into my new apartment at basically the exact same time. It's crazy how consistently I say these updates won't take much work, only for me to get hit with a MOUNTAIN of complications. Still, here's another one knocked out, and it's one that, despite being a little light on content, is HEAVILY overdue. Bug fixing and l...
2023-07-07 20:00:45 +0000 UTC
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Hey everyone! If you were wondering why I've been a little quiet over discord regarding this update, it would be because I'm currently in the middle of a move! Thanks to y'all, I'm finally able to settle into an environment where I'm way more comfortable and productive. It's my first time moving this far all at once though, so I've had my hands full!
Fortunately, though, it hasn't gotten in the way of me polishing up the rest of the content for the kitsune manor. Much of this update inv...
2023-06-01 19:59:12 +0000 UTC
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Hey everyone! If you were wondering why I've been a little quiet over discord regarding this update, it would be because I'm currently in the middle of a move! Thanks to y'all, I'm finally able to settle into an environment where I'm way more comfortable and productive. It's my first time moving this far all at once though, so I've had my hands full!
Fortunately, though, it hasn't gotten in the way of me polishing up the rest of the content for the kitsune manor. Much of this update inv...
2023-06-01 19:57:32 +0000 UTC
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Hey y'all! My apologies for not giving a clearer update on the state of things here on patreon. I've talked about it a fair bit on the discord, but to give the rest of you some context, a family member got into a really serious car accident on the last day of March. The vehicle was totaled and she was hurt pretty badly, and as a result I've had a lot more to take care of than usual on the IRL side of things, as well as some personal medical emergencies that further delayed the update. The goo...
2023-05-05 17:39:46 +0000 UTC
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Hey y'all! My apologies for not giving a clearer update on the state of things here on patreon. I've talked about it a fair bit on the discord, but to give the rest of you some context, a family member got into a really serious car accident on the last day of March. The vehicle was totaled and she was hurt pretty badly, and as a result I've had a lot more to take care of than usual on the IRL side of things, as well as some personal medical emergencies that further delayed the update. The goo...
2023-05-05 17:38:16 +0000 UTC
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Annnnd we're back! My break's been a pretty chill one, all in all! Got a lot of traveling done, had a great time at MFF, screwed around in VRC, meowed a whole damn ton... it's weird to have so much down time for myself after working on Perfect Home so long and so consistently. Falling back into the routine of development's been nice-- and with how major these next few updates are slated to be, I'll have PLENTY to sink my teeth into. Maybe too much!
Originally, I was prepared to...
2023-03-01 18:03:50 +0000 UTC
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Annnnd we're back! My break's been a pretty chill one, all in all! Got a lot of traveling done, had a great time at MFF, screwed around in VRC, meowed a whole damn ton... it's weird to have so much down time for myself after working on Perfect Home so long and so consistently. Falling back into the routine of development's been nice-- and with how major these next few updates are slated to be, I'll have PLENTY to sink my teeth into. Maybe too much!
Originally, I was prepared to...
2023-03-01 18:02:16 +0000 UTC
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Hey folks! With my hiatus officially over, I'll be returning to the regular development cycle for Perfect Home, dropping an update at the penultimate day of the month-- in other words, this next update is scheduled for the 27th! I was able to get a LOT of work done ahead of time... which may be counterintuitive to a break, in retrospect. I just can't help it! Working on this game's been a treat and I love being able to chip away at all the stuff I have planned for y'...
2023-02-01 20:33:01 +0000 UTC
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When I first designed Citrine, he was just a character for RP-- I thought, "okay, I feel bad about subjecting all my other characters to these horrible horny situations. I'll just make a throwaway character and spare the characters I REALLY care about from SHAME and SCANDAL." And I frontloaded him with everything I really personally enjoyed, I gave him a focus on hypnosis, lil' footwraps for paw stuf...
2022-12-07 16:58:48 +0000 UTC
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When I first designed Citrine, he was just a character for RP-- I thought, "okay, I feel bad about subjecting all my other characters to these horrible horny situations. I'll just make a throwaway character and spare the characters I REALLY care about from SHAME and SCANDAL." And I frontloaded him with everything I really personally enjoyed, I gave him a focus on hypnosis, lil' footwraps for paw stuf...
2022-12-07 16:54:55 +0000 UTC
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Coincidentally, the last hero released before 1.0 is also one of the trickiest I've had to implement! I've been excited to figure out how I'd do a few things with this one, and while I expect a few errant problems/typos with pronouns and such, I'm really happy with how it turned out!
I still have a few things I want to implement with them (milking content is going to have to wait until the next update and some smaller scenes still need to be added in), but the biggest feature of this he...
2022-11-03 15:01:19 +0000 UTC
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Coincidentally, the last hero released before 1.0 is also one of the trickiest I've had to implement! I've been excited to figure out how I'd do a few things with this one, and while I expect a few errant problems/typos with pronouns and such, I'm really happy with how it turned out!
I still have a few things I want to implement with them (milking content is going to have to wait until the next update and some smaller scenes still need to be added in), but the biggest feature of this he...
2022-11-03 14:59:45 +0000 UTC
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Happy spooky month, folks! If I wasn't so determined to get 1.0 done before the end of the year, I'd probably be spending all of October making an appropriately Halloween-y update-- next year, though, NONE of y'all are safe from seasonal stuff.
Since the last update was a little exhausting, I decided to work on these next couple updates a little out of order! The rabbit hunt was supposed to be released THIS month, but since it's so big, I wanted to work on tying up some loose...
2022-10-03 18:07:49 +0000 UTC
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Happy spooky month, folks! If I wasn't so determined to get 1.0 done before the end of the year, I'd probably be spending all of October making an appropriately Halloween-y update-- next year, though, NONE of y'all are safe from seasonal stuff.
Since the last update was a little exhausting, I decided to work on these next couple updates a little out of order! The rabbit hunt was supposed to be released THIS month, but since it's so big, I wanted to work on tying up some loose ends with...
2022-10-03 18:06:19 +0000 UTC
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This is one of those rare updates where I finally get to implement something I've been both dreading and looking forward to since the onset of the project, if only because the mechanic is entirely new territory-- getting to test the waters and bulk up Perfect Home's gameplay weird new stuff is easily one of the most exciting aspects for me, so I'm really eager to hear what folk think about this update's major new feature... dungeon crawling! It will likely be reworked silently in the backgrou...
2022-09-06 17:25:00 +0000 UTC
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This is one of those rare updates where I finally get to implement something I've been both dreading and looking forward to since the onset of the project, if only because the mechanic is entirely new territory-- getting to test the waters and bulk up Perfect Home's gameplay weird new stuff is easily one of the most exciting aspects for me, so I'm really eager to hear what folk think about this update's major new feature... dungeon crawling! It will likely be reworked silently in the backgrou...
2022-09-06 17:22:20 +0000 UTC
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Part of me was a little worried that the heat would end up slowing down my progress, but this is actually one of the smoothest releases I've put out in the year-and-a-half I've spent making Perfect Home! Polished out a ton of bugs, added in some more content than I anticipated, AND I was able to get some advance work taken care of for the next update!
This update is a good glimpse into my overall interest for the game's future-- I want there to be a lot of various ways for you to humili...
2022-08-05 18:18:21 +0000 UTC
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Part of me was a little worried that the heat would end up slowing down my progress, but this is actually one of the smoothest releases I've put out in the year-and-a-half I've spent making Perfect Home! Polished out a ton of bugs, added in some more content than I anticipated, AND I was able to get some advance work taken care of for the next update!
This update is a good glimpse into my overall interest for the game's future-- I want there to be a lot of various ways for yo...
2022-08-05 18:14:11 +0000 UTC
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