XaiJu
AtaraxianBear

AtaraxianBear

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AtaraxianBear posts

The sixth Encounter Box: 8 big maps for your journey (free version)

If you like my work please consider supporting me.
You can download all maps in one zip file at the end of this post


This is my sixth encounter box, which is all about making the journey of your campaign as exciting as possible. With their size, the differences in height and the possibilities of cover, the maps are designed to experience the most interesting fights on them.

In addition to the maps, I have a few encounter ideas for yo...

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A big Bandit Dungeon [50x80]

And a possible entrance to the dungeon [30x50]
Description of the dungeon:


Today we visit a big bandit dungeon.

This beautiful home comes with full interior fittings and there are also some tenants who have made themselves comfortable here.

The property is equipped with running water and lighting based on fire. For the hobby craftsman there are blacksmiths with hot furnaces. For uninvited guests there is a separate room in which they can wait i...

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A big Bandit Dungeon [50x80] (free version)

If you like my work please consider supporting me. My patrons find  the high resolution version (and 5/10mb) and the vtt files in the posts above this one.

Description of the dungeon:


Today we visit a big bandit dungeon.

This beautiful home comes with full interior fittings and there are also some tenants who have made themselves comfortable here.

The property is equipped with running w...

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An acid dungeon [35x70]

Here I have an acid dungeon for you guys. It is made in the event that your heroes go into some cave where the rocks of which are permeated with acid and poisonous fumes. In the end, a suitable beast may lurk, such as a green dragon or something similar.

To intensify the theme of the dungeon, you can also think about what effects the acid could have on your heroes before the session, apart from raw damage. Effects would be conceivable, such as that the acid settles on your hero, causes ...

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The path to the high mountains [40x50] and the broken land beyond [40x55]

I have two mountain maps for you.  One shows a snowy steep mountain path, which is ideally suited for an ambush with falling stone lavines. The other shows a hidden mountain valley. Here is a fragmented country. The slopes here should reach to the roots of the mountain, they say. Others believe that they have no end...

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An acid dungeon [35x70] and the snowy path to the high mountains [40x50] and the broken land beyond [40x55] (free version)

Here I have an acid dungeon for you guys. It is made in the event that your heroes go into some cave where the rocks of which are permeated with acid and poisonous fumes. In the end, a suitable beast may lurk, such as a green dragon or something similar.

To intensify the theme of the dungeon, you can also think about what effects the acid could have on your heroes before the session, apart from raw damage. Effects would be conceivable, such as that the acid settles on your hero, causes ...

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New project, new weekly maps, new textures, new post-production, same AtaraxianBear! (And a tiny flesh dungeon to start with [55x90])

Hey guys, I can finally (!) introduce you to the new project I'm part of!

Big Bad Evil Brand (https://www.patreon.com/BBEB)


BBEB is a collaboration between several mapmakers and Crosshead. We use his assets, work with him and get post-production for our maps with shadows and lightning.

Here you can see my first big map with whic...

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Important informations about my patreon! (You will not be charged for this month)

Hey guys, important info.

I am pausing the Patreon for this month. You will not be charged for this month!

The reason for this is that I'm currently in a new project with other content creators. This project will take my maps to another level (different textures, post production with photoshopp).

Since I don't have the time and energy to work on maps for two different channels at the same time, I will pause this page here fo...

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Dungeon Entrance - Bandit Canyon [60x40]

Important info in the post above this one!

Here a canyon at sunset with a cave entrance, which is guarded by bandits. Are your heroes sneaking past them or will they attack the bandits in their elevated defensive position?

Credit for the used asset packs goes to Essendi, 2021-04-08 08:37:53 +0000 UTC View Post

A gigantic dungeon of magic (three connected floors and a final boss room with two phases) (commissioned)

Plane 0: [98x100]

Floor 1-3 [65x85]

Boss Room [60x60]

It was an incredible amount of work, but it's finally done. Three gigantic floors that can be all be used as a single dungeon and much more. If you fancy a gigantic dungeon crawl with a related theme and re-emerging objects that can be linked narrative, then take this dungeon here.

Credit for the used asset packs goes to Ess View Post

A dungeon of magic (Part 3): The power of blood [65x85]

This is the last large floor of my magical mega dungeon. Tomorrow there will be a final boss room and then a very large post with all floors connected to each other. 

Credit for the used asset packs goes to Essendi, Synecdoche<...

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A floating spring at a cliff (and a version without the spring) [40x50] and hill at the sea with a monster nest at sunset (and version with a glowing jungle at night) [40x48] (patreon version)

Next week the last big floor of my mega dungeons comes along with a big final boss room!

Credit for the used asset packs goes to Essendi, Synecdoche, Crosshead View Post

A floating spring at a cliff [40x50] and hill at the sea with a monster nest at sunset [40x48] (free version)

If you like my work please consider supporting me. My patrons find  the high resolution version (and 5/10mb) and the vtt files in the posts above this one. There you will also find a version of the cliff map without flying elements.

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Here we have another map today with flying elements and blur. The legendary infinite spring, which travels floating through ...

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A dungeon of magic (Part 2): A corrosive hell [65x85]


Today's part of the dungeon brings us to a corrosive hell.

Corrosive magical acid flows through the rock in these caves, killing or altering everything it touches. The hazards are varied and this dungeon is also set up in such a way that it should be as difficult as possible to get to the end. Every room can be used to give your heroes a painful death.

A detailed description of a possible quest in this mega dungeon is yet to come when I finished everything. But here are...

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A large group of flying islands [50x80] and a flying boss map [50x50] (patreon version)

First of all, I want to thank you all for your support and also your feedback, suggestions for improvement and more. I would never have believed that it would be possible for me, but this little hobby project has reached 100 supporters. In the beginning I only made these maps for my own campaigns, but it makes me really happy to see that many other dungeon masters use my maps and have great adventures with them!
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A large group of flying islands [50x80] (free version)

If you like my work please consider supporting me. My patrons find  the high resolution version (and 5/10mb) and the vtt files in the posts above this one. There you will also find a big a flying boss map [50x50].

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The map in front of you is intended to be used for extensive combat in the air. Use this environment in your game and make these fights something special.<...

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A boss room that slowly floods with lava [69x67] (patreon version)

Because several people requested it, i created the floodable boss room also with a lava variant. There will be two big floating air maps early next week.

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This boss room was designed with the idea that you can lock up your characters, engage them in a fight and increase the threat with slowly rising fluid. To do this, you can simply lay the maps on top of each other and let the water level rise after each round (or two, three).

The first three maps...

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A boss room that slowly floods with lava [69x67] (free version)

If you like my work please consider supporting me. 

You can also download the maps in one go. The zip file at the end of this post.

My patrons find  the high resolution version (and 10mb) in the posts above this one. There are also a version of the map in which the room fills with blood or water.

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This boss room was designed with the idea that you can lock up your characters, engage...

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A mini dungeon [25x30] (swamp and jungle) (patreon version)

For today's map I tried to build a mini dungeon. There is a version in the swamp and one in the jungle.

For the swamp version, I also have a little quest scenario.


An idea for a low level quest

Our heroes will be sent to this place to hunt down a notorious robber baron. He is feared for his robberies and makes life difficult for the nearby villages. The even bigger problem is that a few years ago he ambushed a magician and stole his magical elixir...

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A mini dungeon [25x30] (free version)

If you like my work please consider supporting me!
My patrons find  the high resolution version (and 5/10mb) and vtt files  in the posts above this one.

Credit for the used asset packs goes to Essendi, ...

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A dungeon of magic (Part 1): A horizon filled with magic [65x85] and the valley of magic [100x100] (patreon version) (commissioned)

This dungeon is dedicated to wild magic. In the last room of the dungeon, a huge, magically burning crystal supplies an ancient spell with energy. The magic is so strong that it flows through all of the surrounding area and the air is filled with a sharp prickle that one believes that the wrong spell could blow up the entire complex at any time.

The way to the crystal is lined with dangers, which should make it as difficult as possible to advance. The undead inhabitants of the dungeon t...

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A dungeon of magic [65x85] (free version) (commissioned)


If you like my work please consider supporting me!
My patrons find  the high resolution version (and 5/10mb) and vtt files in the posts above this one.

Credit for the used asset packs goes to Essendi, 2021-03-04 20:23:36 +0000 UTC View Post

The fifth Encounter Box: 13 big maps for your journey (patreon version)

This is my fifth encounter box, which is all about making the journey of your campaign as exciting as possible. With their size, the differences in height and the possibilities of cover, the maps are designed to experience the most interesting fights on them.

In addition to the maps, I have a few encounter ideas for you below which go beyond the usual "X opponents appear and attack you". It is of course a bigger effort to prepare, but I...

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The fifth Encounter Box: 9 big maps for your journey (free version)

If you like my work please consider supporting me.
You can download all maps in one zip file at the end of this post

Patrons will find the maps in high resolution without signature and four more maps in the post above this. (10. Frozen lake [60x60], 11. Graveyard in the wild [30x40], 12. Cenot [40x40], 13. Snowy Gorge [70x30])

Credit for the used asset packs goes to Ess View Post

A simple but large cave dungeon [80x80] (Patreon version)

Today I have a normal cave dungeon for you. There will be a more ambitious magical dungeon early next month!

This map should serve as a large dungeon, which can be used for any possible cave quest.

If this dungeon here is too unspectacular for you, I can equip it with fancy lights or something similar and upload this exclusively for you patrons. Just comment and tell me which source is responsible for the light.

How to handle the hight: Each...

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A simple but large cave dungeon [80x80] (free version)

This map should serve as a large dungeon, which can be used for any possible cave quest.

If you like my work please consider supporting me. My patrons find  the high resolution version (and 5/10mb) and vtt files in the posts above this one.

How to handle the hight: Each height level, represented by the wall paths, which together form the map, is about 1 meters high and a little slanted. It is therefore possible to climb it in normal movement ...

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A boss room that slowly floods with water (or blood) [69x67] (Patreon Version)

As always, everything else can be found in the zip files below. (There are also the high res versions of the water variant)
Who necessarily needs the VTT files should comment under this post. Then I'll feed my router a few carrots and let it work a few hours overtime.

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"Hans... The floor is bleeding!"

This boss room was designed with the idea that you can lock up your characters, engage them in a fight and in...

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A boss room that slowly floods with water [69x67] (free version)

If you like my work please consider supporting me. My patrons find  the high resolution version (and 5/10mb) in the posts above this one. There is also a version of the map in which the room fills with blood instead of water.
You can also download the maps in one go. The zip file at the end of this post.

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This boss room was designed with the idea that you can lock up your characte...

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Final decisions at the volcano [50x36]

This map is for everyone who finds it :) If you like my work please consider supporting me.
A big boss room which slowly fills with blood or water is coming tomorrow.

I just did some testing on this map here. But I thought to myself, if someone wants to have their heroes throw something into a volcano ... For example a necklace or a circular finger ornament... Throw it into the fire!

Credit for the used asset packs goes to 2021-02-19 10:30:38 +0000 UTC View Post

A floating battlemap [40x40] (patreon version)

Look at these floating islands. They float and when you're down here with me, you'll float, too!
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Today I experimented a bit and tried to create a flying battle map. Another expirement was to use a nice overlay that coveres the map with rain (and snow).

I would be interested in your opinion. On the one hand, whether it has succeeded in making the rocks appear floating. In addition, whether it worked to insert rain an...

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