XaiJu
digiB

digiB

patreon


digiB posts

Artemis DevLog CH7

Glorious Monday to you all!

Today is Memorial Day for us in the states. Dedicating this post to SuperMom and now for some trivia: Back in Chapter 1, when MC is staying at Kindra's loft for the first time, he was supposed to have his mom's bootcamp photo as one of his few belongings. At the time I didn't know how to create assets within DAZ. As many of us know, finding good assets in the DAZ store if quite limited and there were no dress blues at all. There is a General's outfit, but the...

View Post

Artemis DevLog CH7

Hey everyone!

Most of the work was in the writing department for last week. Writing is probably my second favorite part of development, switching between the different personalities/mannerisms. Tweaking the dialogue to fit the character. It's especially fun when introducing new characters.

I'm also still working on some sets for this chapter. Introducing new recurring locations as we start moving away from the underground workshop. It's pretty much been the staple location in the ...

View Post

Artemis DevLog CH7

Hey, everyone!

The render box is finally up and running. Just in time too as the weather is already well into the 90s in my area. I had to do some minor adjustments on the loop order, but the quick-disconnects really shined and made it a breeze to do. Making regular maintenance less of a chore.

I found my external drive that had my sound effects library which added about 3TB to my asset database. I had to increase the number of drives in the pool to fit the extra terabitties in m...

View Post

Artemis DevLog CH7

Hey everyone!

Weekly check-in time. Last week I mentioned parts being on backorder. I did find a shop that had them available and the quantity I needed. I immediately ordered and even though I paid for overnight delivery, I got lucky and they shipped it via the slowest method possible by mistake. Anyways fast forward to now and they'll be delivered today, and I'll be putting the server back together. I'm excited to get the ol' girl fired back up again and start doing fun holiday and on...

View Post

Chapter 7 now in development

Hey everyone!

Break was nice and got to unwind and recalibrate myself. This week I'll be gathering my notes and start organizing the events that'll be taking place as we get closer to The Expo. I'll also be working on the new locations such as Kapuletti HQ, the Autumn Festival, MC's permanent home, just to name a few. I was hoping to play around with more Blender stuff while on break, fix some of the animations. For example one of Kindra's scenes, the camera moved too quickly. June's ha...

View Post

Artemis - DevLog

Happy Monday!

First off, I want to apologize for the bug that seems to have affected some of you. Of the 7 BETA testers, none of them experienced this. I believe this may been caused during the building of the BETA version. You may recall I had issues getting ren'py to compile the game for testing which caused a slight delay getting the build to the testers. Trying to troubleshoot the issue, I updated the ren'py version. The build still didn't compile, so I downgraded back. I can't say ...

View Post

Artemis - Chapter 6 v0.6.2

0.6.2 Changelog:

Adding the "cooing" voice for Artemis.

Updated Configuration menu. New volume sliders, new UI customization for text and dialogue box.

Fix renders for Market Place scene in CH6

Fixed animation textures.

Minor bug fixes from the previous release

Typo corrections from the previous release

Full Version - TARS tier

Patch ...

View Post

Links uploading

Hey everyone,

the links are currently uploading. I'll be posting the page shortly and update the rest of the links as they complete. Currently Mega and WeTransfer are uploading. GDrive is ready to go.

I wanted to mention a couple things. Last night, Puggy handed off the animation for the new main menu and we set it up to render. Around 5AM this morning I noticed the render speeds dropped significantly. Turns out something is up with my waterloop and the temps were reaching 90c. It...

View Post

Artemis CH6 - "7 days"

Quick (probably not lol) check-in!

Reviewing things for this update. A few more re-renders, some tweaks to timings for the micro-animations, few more typo corrections, etc. But mostly focusing on finishing the animations which have been really fun to work on. Last night I spent most the evening reviewing the soundtrack and really enjoying the music this chapter, particularly in certain scenes.

There was one mini scare I had this week. I was working on an animation and sent it off ...

View Post

Artemis Teaser - Release date

Some bugs trickled in over the weekend that I'm looking into. They've mostly been squashed. Just a few renders that need correcting, but the animations are taking a little longer to complete. Puggy and I are also meeting up next week to finalize the animation I've got him working on.

Change log:

  • Renders - 4,686 (I apologize for the gaffe on the number. I had mistakenly stored the stills for the animations in my scenes folder for render outputs when I made ...

    View Post

Chapter 6 in BETA

Good morning!

Chiming in really quick. First round of beta is as you'd expect, especially around the branching area. I have some last-minute renders wrapping up before packaging up the next beta build. Which by the way, happy to report I was able to fix the issue I had last week.

Issue was ren'py wouldn't let me build a distro, even though the game launched fine. The solution ended up being to just create a whole new game and copy the files over. Distribution built fine after.

...

View Post

Chapter 6 in BETA

Hey everyone!

Apologize for the late posting. The Beta build is now in the hands of the testers.

Instead posting that there was an issue with the build and "I'm working on it". It was better to fix this issue first then send off to the testers, then post the devlog.

One of those issues were me underestimating the amount of work the micro-animations take. They're those little gestures, expressions, etc that I do in scenes that bring the characters to life. I hate doing them, ...

View Post

Artemis DevLog CH6

Good morning!

Popping in really quick for a quick update. I informed the beta team that testing will begin this weekend. This week I'll be processing the remaining renders (color grading/cleanup/etc.) and inserting them into the code for testing this weekend. While they're busy testing, I'll be working on the lewd animations.

In regard to romance options this chapter, there are a number of paths to explore. Book 1 introduced you to them and later chapters you had the option to fur...

View Post

Artemis DevLog CH6

Hey everyone!

Popping in really quick to say I'm working away on the final scene for this chapter. Once this one is done, I'll be prepping the build for beta testing. Not to say that beta will begin this week, but the next.

Thanks everyone! Back to the grind I go!

digi.B

View Post

Artemis DevLog CH6

Hey everyone, quick check in!

Things are going good, will be wrapping up this scene. Then I will be switching gears, inserting the renders into the code. Also adding the VFX to the renders that need them (i.e. Artemis' HUD during POV shots.). Then begin working on the last scene for this update.

There's is another crossover storyline that begins in this chapter and it is exclusive to Naomi's path. I like to blend crossovers into the story, using talent's those characters are known...

View Post

Artemis DevLog CH6

Good morning!

Quick check-in this week. I'm on the last two scenes for this chapter. After that, it's off to the BETA team!

Last week, there was a small detail I wanted to add to a scene. Back in chapter 1, I had a driving scene and wanted a backdrop. Having limited resources back then and extremely rusty creative knowledge. This was the best I could come up with.

 I basically scoure...

View Post

Artemis DevLog CH6

Hey everyone!

Great week going through what's left on the to-do list for this chapter. The scene I went back to and fix was pretty fun. It did give me thought on how to plan my workflow posing in Blender. Definitely pros and cons, but the pros certainly outweighed the cons. Probably my favorite thing is being able to do the entire scene in one file, meaning instead of saving 100+ files for a scene. I just work in the one file. So if I need to correct something, instead of opening all th...

View Post

Artemis DevLog CH6

Hey everyone!

Can't tell you enough how relieving it is to look at my scene list and see there's just two left and one smaller scene I need to go back to for tweaks. Feels like this engine's been redlining for a while now and can finally come up for air.

As usual, I'm going to continue focusing on completing things for this chapter. Happy to say I've also cleaned up some of the master code I use for the minigames. I try to use them sparingly where I think they'd make sense and th...

View Post

Artemis DevLog CH6

Hey everyone, sorry for the late post. I've finally cleaned up things left on the back burner. Big sigh of relief there. Now it's just focusing on the remaining scenes as well as color correcting renders. Also inserting the renders into the code and more VFX work for Artemis' POV shots.

Thanks again for all your patience and support. I realize there are many who are new here and may be wondering why this update is taking as long as it is. You can read this post to catch up.

View Post

Artemis DevLog CH6

Hey everyone,

had my hands in everything this week. Catching up on code, more asset conversions and organizing what I have left.

Someone reached out to me about playing Artemis on their YouTube channel and I have no problem with it. But it made me think about it and I checked out another person doing a let's play (the previous person hadn't uploaded their playthrough). They played Chapter 5 and it was fun seeing their thought process when it comes to choices. Especially regarding...

View Post

Artemis DevLog CH6

Hey everyone,

caught up a lot last week. save for one item that I've been tinkering with. more of a technical issue, but I'm going to move forward with my plans for this week and continue chipping away at it. I plan on working on the animations when CH6 enters beta.

Speaking of technical, here's an example where I have to fix a mesh. Some outfits have dForce (DAZ 's jank physics) and even after applying the simulation, the cloth doesn't drape as it should. Particularly for the m...

View Post

Artemis DevLog CH6

Hey everyone.

Hope you all had a great week last week. I worked on patching things I left on the backburner. That just means fixing odd renders I caught while inserting into the code, also correcting some code, etc.

Instead of giving another delivery estimate, I wanted to share what's left to do for this update.

I have four scenes left to complete. One of those scenes requires a custom environment. But I believe I found an alternative in the DAZ store that I can make work. View Post

Artemis DevLog CH6

Hey everyone,

popping in real quick to share a preview. Apologies for no special renders this year for the holidays. Semi short week this week, but I'll more than likely still be working through Christmas Eve and Christmas.

Kindra would like to have a word with you in her office.

 

Merry Christmas everyone. Have yourselves a great week and stay warm.

-digi.B

View Post

Artemis DevLog CH6

Good morning!

I was updating code and realized I hadn't shared a preview for this scene. It was meant to be shared on Veterans Day.

Artemis features a lot of custom assets to help shape the world around it. Even Artemis herself has heavy modifications. She's an HD mesh and the "android" parts required a lot of work to remove/modify to get the look she has now. The shot above I really enjoyed put...

View Post

Artemis DevLog CH6

Good morning!

Did some Blender work last week. I mentioned before how much prep goes into transferring characters over from DAZ. Here's another example with Paige being our lovely model this week.

Paige will forever remain a blonde. But during the conversion, it decided "Nah, she's a brunette now". Her piercings also dulled out and her outfit also didn't transfer over correctly.

View Post

Artemis DevLog CH6

Hey, everyone. Apologies for the late post! Was caught up in the momentum and realized what time it is. Nothing eventful to report aside from the usual grind.

There's a picture floating around the discords of when I was trying to pull an all-nighter for...I think it was CH2 or 3's release date (Last minute bug checks, etc.). It was like a six pack of Red Bulls I went through, all on my desk. I've stopped drinking these for the most part. But saw this chonker while grocery shopping the o...

View Post

Artemis DevLog CH6

Hey, everyone!

Sometimes when you're working on a scene, there's just something that's off. And after spending so much time trying to fix it, you realize its best to just move forward with it. Or else you end up spending more time on it than you want. But I like to keep those bits in the back of my mind while I work on new scenes. See if I can think of something to fix the issue.

One of those examples being the Halloween party in CH4. So many custom 3D assets, so many characters a...

View Post

Artemis DevLog CH6

Weekly check-in!

Made some progress with the soundtrack for this chapter. Once this chapter is out the door, I will look into bringing back the music room AKA DJ Kink's Studio. Long story short, there was a fiasco with a company changing their contract terms, and many of us in the adult gaming community had to make changes. So, in my case. I had to revise a lot of the code which broke the player. But I'm aiming to bring it back.

As December looms over, I want to remain transparent...

View Post

Artemis DevLog CH6

Hey everyone!

Was working on a scene and the power went out here. So taking this moment to write the weekly update. Mostly just scene work and some code revisioning. I hope to clean up part of the code, specifically the mini-games. There's only 1 mini-game in this chapter and I don't plan on going as hard as I did with Veronica's from CH5. Because there were different renders needed depending on where you lost, that became a headache. This mini-game is less intense and more on the roman...

View Post

Artemis DevLog CH6

It's a new week!

Christmas is coming fast and still much to do. Last week I was shifting gears faster than a Fast and Furious movie, going from Blender, DAZ and all my other applications I shuffle between. But things are coming along well. One of my biggest mistakes with Artemis was creating many romance options. Even after knocking two off the list, the number is still pretty high for my personal taste. The current roster will remain as is from here on out. Everyone who has their own D...

View Post