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Artemis DevLog CH6

Happy New Week!

This week was another uneventful one as I inserted more renders that are done so far into the code. Trying my best to stay on top of this now, instead of waiting until later. Because last time (and pretty much every time) this process is always a pain in the ass. Especially since CH5 introduced Artemis into the story and because she had nearly zero dialogue, I wrote the introduction of her character to have a lot of gestures, miming some interactions she had with the cha...

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Artemis DevLog CH6

Happy New Week!

Right off the bat, I want to inform everyone that Koko is finally being added to the Dataleak roster for special renders. Many of you have been spamming my DMs about it since CH1. So, here she is.

Sorry. Just kidding. It's April 1st, as most of you know :)

Last week has been an uneventful week with mostly posing and rendering. Alongside some coding. Testing a couple of thi...

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Artemis DevLog CH6

Happy New Week!

Last week was the anniversary of me releasing Artemis to the wild back in 2021. The amount of support and love from you guys has been amazing, and something I never had expected when putting my story out there. Now that Artemis, the character, has been brought to life in the story. I can't wait to take you on her journey as she tries to navigate the world she was dropped in.

One question that I see get asked every now and again is why are later chapters taking long...

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Artemis DevLog CH6

Happy New Week!

Last week flew by pretty quickly. Aside from more posing and rendering, it was also a technical week. Which means more learning and skill building. There's a scene set in this chapter, and I wanted a particular dress for it, but nothing caught my eye in the Daz store, so I had to outsource it and found one that I liked

The issue with this dress was that the model was tall. Kindra...

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Artemis DevLog CH6

Happy new week!

Last week was uneventful. Mostly posing and rendering. I did a bit more asset importing, and setting up a new environment. Someone had a goth phase growing up.

I had question brought up earlier this week on Discord about Artemis' discernment protocol points. They asked if having higher firm points is required for romancing her later in the story. Answer was no, the discer...

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Artemis DevLog CH6

Happy new week!

A semi-technical week. I was working on a scene and was trying work in a hologram into the it. It just...wasn't great looking. Especially when you've compared it to how great the scene looks, then you've got this eyesore of an 80's era special effect slap center in frame...

There was a hologram effect back in CH4 I believe. Where Kindra was reviewing Koko's frame. That lo...

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Artemis DevLog CH6

Happy new week!

First off, translations has been something requested by many since CH1. I really hesitated on this for a while because one: I've never implemented one. And two: I figured it was something that would be pretty involving. So when I was approached, I finally broke and decided to let someone do a translation. Chapter 1 will be translated as a trial; if the translation quality is great, I'll move forward with the rest of the chapters. The person wanting to translate is Russia...

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Artemis DevLog CH6

Happy New Week!

This week I did more code and dialogue edits. I also did more mockups for Artemis' discernment protocol. The icons being used in particular. I wanted to avoid using colors that some might associate as bad/good (red, blue or black,white, etc.). For those new, I didn't want anyone to get the impression that making firm decisions with Artemis will make her evil/bad. Having a high firm stat just means she'll make the 'tougher' choice when confronted in key situations. And vi...

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beep. boop. you put me in on state.

Be Artemis' Valentine.


4K version attached to the post.

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Artemis DevLog CH6

Happy New Week!

Nothing much to report this week. Mostly posing and some dialogue rework. As well as some coding. 

I considered providing a preview for Artemis' 'cooing' sound, but thought I'd leave it a surprise. I'm slowly chipping away at that and the addition will be released alongside the next update. When I worked with the VA on it, I had her give me different variations of the mood so that there's little repetition.  I mentioned this in a previous log and wanted t...

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Artemis DevLog CH6

Happy New Week!

Mostly uneventful week. Just posing and rendering.  

I also realize I've pretty much been working on several parts that are making up CH6. I hadn't shared anything outside of the technical stuff. So here's a teaser for everyone. 

VR + Android = ...?

In the last chapter, choosing what to share with previews was difficult. I wanted Artemis herself to be...

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Artemis DevLog CH6

Happy New Week!

I'll try and keep this one short. This was a very technical week and by that I mean modifying, building, learning, etc. I was working on DK's model for her hiking scene and her hair had clipping through the visor. There are tools in DAZ to fix this. Tools like Mesh Grabber and one other that escapes me at the moment. Results can vary and neither did the job cleanly. So, I decided to take the model in Zbrush, clean the hair, and create a new asset. The results were nice.<...

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Artemis Devlog - CH6

Hey everyone!

So, off the bat. I want to mention the poll that just went up. I had a scene planned for Reina for CH5, but with everything going on in that chapter, this upcoming update felt much better to push it to. For context, it's a non-business outfit. So, it's not something she...

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Artemis DevLog - CH6

Happy New Week!

No update on the shirts this week. I need to set up the storefront and was busy last week working on assets for ch6. At the moment, it looks like someone's xanga page (yes, i'm that many years old). We'll see how it goes this week to have them up.

I went back and made some adjustments to MC's car. In CH5, I had to position the camera due to the car being one whole obj and not rigged. So things like the car door, trunk etc. could not be opened. Now everything is ful...

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Artemis DevLog - CH6

Happy New Week!

Few nice updates to chat about. First, I got the final recordings for Artemis' 'cooing'. I had the VA record a few variations of the different emotions I requested. This way it doesn't sound repetitive after a while. I outlined some different emotions for the actress. I put a lot of work into the various emotions for shots in general, so I certainly want the sound to match as closely as possible as well. I'll be working these in over the next couple of weeks before relea...

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Artemis DevLog - CH6

Happy New Year!

No updates on the shirts. Still waiting for the sample order to come in.

Good news about the voice actress. We've been working on dialing in Artemis' cooing sound. So those curious about the sound can look forward to that small patch.  This feature will be toggleable in the settings menu, so if it's too distracting. You're not forced to have it on. 

This week, I'll be working on some dialogue edits. The thing about having a large cast is all the per...

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Artemis DevLog - CH6

Happy New Week!

To my surprise, the revised shirts arrived today. The charcoal color was more black than I had expected and came out nice. The whites especially popped, which is great as I want the cities on the back to be legible. The red was also nice and the blue is pretty cool too. I chose a different shirt material as well, and this too feels really nice.  Breathable and not too thin. Feels real comfortable. Overall I'm pretty satisfied. I just ran them through the wash and th...

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Artemis DevLog - CH6

Happy New Week!

Sorry for the late posting. I was working on the script earlier this afternoon and the DJ Kink shirt arrived and was pretty dissatisfied with the quality. So, I fell into a rabbit hole, looking at other options. The shirt itself feels really nice, but the method used (DTFx) made the shirt look very shotty. And as much as I prefer the black shirt, I may have to go with a lighter color like a charcoal grey. I just finished submitting another order, tweaking the font size f...

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Artemis DevLog - CH6

Happy New Week!

Things continue to be productive on my end, as usual. I'm still in the writing segment of development, and last week, I spent a lot of time catching up on technology in the real world When I conceptualized Artemis, which was back in 2020. AI was barely scratching the surface. Fast forward to today, things have exploded in various ways. From art to how we go about our daily lives. And while Artemis is a sci-fi story, I still like to research and adapt a bit of reality int...

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Artemis DevLog - CH6

Happy New Week!

Great first week of development. I've updated the links to version 0.5.1a. I want to first touch on what versions mean, as some might be confused about whether it's a content update or not. Versions followed by a letter (#.#.#A) generally mean a hotfix or patch with minimal corrections. The number just before a letter means either a major bug fix or major corrections. It could be fixes for renders, animation corrections, and other fixes. On very rare occasions, they coul...

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Chapter 6 development officially begins!

Happy new week!

It feels good to be back in the hot seat again, with all my attention being on CH6 this cycle.

This weekend, I did a bit of relaxing as well as priming things to help streamline development. I've set things up so I can work remotely on the go regarding coding and writing. Writing especially since I enjoy a change in scenery as it does affect my writing.

I noticed that some who patched the game experienced an issue with the scene that involved Ava, Mc's mom, i...

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Artemis Post-Release DevLog

Afternoon, everyone!

Hectic last week trying to catch up on things I had put aside for the last several months. Also doing some house cleaning with my workspace and my databases as I start archiving things from Chapter 5 and prepping things for Chapter 6. Still, a few things left to do. I ordered a bunch of watercooling parts to convert my main render box to watercooling. And that has been sitting on my workbench since around June. Currently, I'm taking actual time off now. Spending it ...

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Artemis CH5 - v0.5.1b Release Page

New Renders - 5618

New Songs - 71

New SFX - 75

New phone app - "Artemis"

New mechanic - Artemis' "Discernment Protocol"

New font - Hopefully, this makes it a lot easier on the eyes. The font size increased a bit.

I added a recap for this chapter - I hope to get better at arranging them in future updates.

Minor bug fixes from the previous release

Typo corrections from the previous release

Version 0.5.1b - Corrected...

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Chapter 05 - v0.5.1a - T-800

Patch only. Requires Book 1 (Chapters 1-4) from TARS tier before patching. After obtaining your copy, you can continue patching future updates via T-800 tier. Just be sure to keep your copy and not delete it.

Changelog:

New Renders - 5618

New Songs - 71

New SFX - 75

New phone app - "Artemis"

New mechanic - Artemis' "Discernment Protocol"

New font - Hopefully this makes it a lot easier on the eyes. The font size increased a bit.

I added a recap...

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Artemis Post-Release DevLog

Good morning!

Firstly, I just wanted to say thank you to everyone. Seriously, the reception for this latest chapter was overwhelmingly positive. Very happy to finally be at the point of the story kicking off. A lot of side-arcs I'm excited to start exploring.

Also, I apologize for the two bugs found. Before release, I was reviewing variables and in my infinite wisdom....decided to update those two to be more descriptive for tracking purposes. Bug has since been resolved last Monda...

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Artemis Chapter 0.5.1b Available now!

Links have been updated for patch 0.5.1a

Changelog:

New Renders - 5618

New Songs - 71

New SFX - 75

New phone app - "Artemis"

New mechanic - Artemis' "Discernment Protocol"

New font - Hopefully, this makes it a lot easier on the eyes. The font size increased a bit.

I added a recap for this chapter - I hope to get better at arranging them in future updates.

Minor bug fixes from the previous release

Typo corrections from the previous re...

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Artemis DevLog - CH5

Happy new week!

I'm on track for October 30th release date! I'll give a proper change log on the release date but here's a few numbers

renders - 5,203 (this number may go up or down just by a few as I clean things up)

69 new tracks

33,506 words - This number felt low at first. But it'll make sense why once you've gone through this chapter.

The update will be about 3.5GB

I also feel I need to mention this chapter features only one lewd scene. I remember one ...

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Artemis DevLog - CH5

Happy New Week!

Will be updating the beta build later today.  And while that is happening, continuing to sort the small list of things I need to tweak. Nothing major, just mostly tightening bolts and making sure nothing slipped. Short post today, I just wanted to pop in and keep everyone in the loop that things are still on track!

Friendly reminder again that if you were in the Kira tiers and above before to send me your name for the credits. I'll still go through the list ma...

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Artemis DevLog - CH5

Happy new week!

This week I'll be laying down the new tracks and sound effects into the code. The way things are looking, I want to say that CH5 will be released on Oct 30th. The week leading up to the 30th is more of a buffer to address anything that may have popped up, so should things look good before the 30th, I'll release sooner.

ALSO, I keep forgetting to mention this and almost forgot as I was about to hit the post button.

If you had signed up for the tiers that place...

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Artemis DevLog - CH5

Happy new week!

Another busy week but the list has shrunk significantly. This week I'll be wrapping up renders that need to be cleaned up or corrected that remain as well as finalize some special effects, aka scenes that are through Artemis' POV. Next week will be laying down the tracks and sound effects and testing of the final build before releasing.

Big relief to finally be at this point. The SD cards won't be in the release build because those aren't finished and since they're...

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