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Sorcerous Origin - Conduit (Version 2.0)

Made a few more tweaks to the Conduit class per some suggestions on Reddit. I really enjoy this take on it, because it plays way more into the the "exploding with energy" theme.

Let me know what you think down in the comments.

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Draconian Player Race Option

Created in order to fill the ranks of the dragon armies of an evil sorceress, the generals of the dragon armies generally used draconians as shock troops. Draconians are hardly natural creatures. They were created from the eggs of metallic dragons using dark magic. 

Typically, one corrupted dragon egg yields dozens of young draconians. Depending on the color of the egg, the draconian can be one of 5 types: auraks, baaz, bozak, kapak, and sivak. 

Unlike dragonborn, draconians do...

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2 New Spells - Duo-Dimension and Dimensional Rift

 

This new spell comes as a request from one of the subscribers to the Forsaken Peak mailing list. It is based loosely on the mechanics of the old Silent Hill video game. Here is her description of how the spell should work:

I'm a huge Silent Hill fangirl. I'm not sure if you're familiar with the lore or any of the games/movies, but basically Silent Hill has 3 main planes of existence: fog world (everything is light gray scale, lots of fog, no enemies, spooky but mostly qui...

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2 New Necromancy Spells - Avasculate and Avascular Mass

 

The following spell lists show which spells can be cast by characters of each class. A spell's school of magic is noted in parentheses.

Sorcerer Spells

7th Level

Avasculate (necromancy)

8th Level

Avascular Mass (necromancy)

Wizard Spells

7th Level

Avasculate (necromancy)

8th Level

Avascular Mass (necromancy)

Spell ...

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Quick Tweak to Conduits

I made an adjustment on the conduit class so it's Force Overload works with Charisma saving throws instead of Constitution. As someone on reddit pointed out, there'd be a 50/50 chance of your guy/girl falling unconscious right from the start of battle.

With maxed out Cha, that chance is reduced to 15%.

The updated file is below.

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New Sorcerous Origin: Conduit (Force Energy)

At 1st level, a sorcerer gains the Sorcerous Origin feature. The following Conduit (Force Energy) Sorcerous Origin option is available to a sorcerer, in addition to the options normally offered.

Conduit (Force Energy)

The multiverse is an everflowing source of magical energy. And its connection to the inner planes is what fuels magic, whether its the flames of the Elemental Plane of Fire, the necromantic energies of the Negative Energy Plane, or the divination energy lent by the Astral...

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Rutmut's Rendezvous - Adventure for 3-5 1st-level Characters

There is a river that dips underground through a low-ceilinged cave before descending fairly gently under the grey hills to depths unknown. However, all it takes is a magic spell to lower the water level at the cave entrance to make this easily navigable by boat, as the river cave has a fairly high ceiling after the entrance… and at least one local merchant has been acquiring goods from someone along the underground river in this manner.

The very first structures along the river are attached...

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How to Create a Magic Item for Fifth Edition

 Recently, I put together a blog post outlining how to create a magic item for Dungeons & Dragons Fifth Edition in 15 minutes or less. This time, I thought I might dig in a little deeper and show some more of my thought process behind creating stuff.

This in-depth article is divided into two parts:

    <...

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Escape Room Style Challenge - The 12 Novice Adventurers

 

This request comes from another one of my patrons, Brad. Here's what Brad requested:

I recently went through an escape room with some of my gaming group, and I thought that it would be interesting to put out characters through an “escape dungeon” during a session. Could you do that as a mini-dungeon?

Challenge accepted, Brad!

The general idea I came up with is a labyrinthine dungeon with a series of doors, all locked. The only way to get through e...

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Hammer of Wrath | Seven Deadly Sins Artifacts

 

This request comes from one of my Patrons. Here's what he requested:

"Would love to see what magical cursed items under the theme of the seven deadly sins. I'm running a campaign that each sin is a mini-boss (or ally) and me and my players are having a great time with it."

Sounds awesome! With Infinity War still on the brain, I got the idea that maybe one person can hold all seven deadly sins artifacts at once. Of course, they would have to be attuned, but ...

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Requests for December 2018

Hey all! Let me know what your requests are on here.

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Requests! What do you want me to make?

Heya Patrons!

Thanks a million to all of you for signing up to my Patreon. I've changed the way my Patreon works a little to give ALL OF YOU 100% precedence on the content that gets made here and on the blog. PLUS as usually, you get everything put into PDF form.

Right now, though, I need you all to LET ME KNOW IN THE COMMENTS what you would like to make. Since you're the initial few, I'll let you any of you request up to the 2,000 tier mark (read the section on the side for what that me...

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Dragon Domain | New Cleric Subclass for Dungeons & Dragons Fifth Edition

Dragons are an awesome force in the world, and as such, demand worship. Those who succumb to their whims are sometimes blessed with powers drawn from their draconic might. These dragon priests are often arrogant, stubborn bullies with quick tempers and a tendency towards megalomania. 

Download the ruleset for Dragon Domain Clerics below. For a web version, be sure to check out https://www.dmdave.com/dragon-domain...

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Path of the Reveler | New Barbarian Subclass for Fifth Edition

Raging isn't always about anger. Sometimes, it's about being getting lost in the moment. This is what those who follow the Path of the Reveler believe. Also known as a "festive brute", the Reveler's rage is one that involves heavy drinking, dance, and cheering. That's not to say it still doesn't still act like a barbarian. Punches are still thrown, hits are landed, and the barbarian creates destruction in its wake. Yet, it's a lively destruction, the type that those on the receiving end might ev...

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Wizard Player Options: Chaos Magic Arcane Tradition (Updated 11/28/2018)

Justin David Russell of RPG Encounters and I have been collaborating on a cool, multi-part Dungeon adventure called The Secret of Forsaken Peak. Part of the stuff I've been working on is creating new monsters and player options to support it.

The story introduces the wicked chaosmen, a faction of barbaric soldiers th...

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Bard Player Options: The College of Visual Arts

Big treat today! As part of a contest on Instagram, I created a new bard college, the College of Visual Arts. Here's the rundown: 

Not all bards entice, charm, amuse or even intimidate with music. Some bards, such as those that join the College of Visual Arts take to painting, sculpture, and other forms of artistic expression to weave their tales and cast their enchantments.
Much like bards in general, no two participants of the College of Visual Arts are ...

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Sorry for the lack of love these last couple days!

If you haven't noticed, I've been working on some new playable classes that I've been sharing on Reddit. Classes take a loooooooong time to create.

But the good news is that you, faithful Patron, get first dibs on FREE download PDF versions of the classes. These will also be available on DMsGuild, but for $5 (so you essentially save $2 on the first one each month and every one I post that month after the first is totally FREE).

Oh, and if you've answered the survey, thanks! That helps ge...

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New Cleric Domain: Innovation

Along with their coarse attitudes and icy nature, the zule are well-known for their affinity for machines. And although a majority of zule worship at the altar of Thrym, the God of Winter and the Neverending Night, some have turned to Omun, the God of Creation and Invention for their blessings. 

Clerics of Omun are consumed with crafting new and better machines.  The smell of oil in the air and the clang of hammer echoing through the halls, their temples are less holy places and more...

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What Should December's Theme Be?

November was all about the El Ocho campaign setting, inspired by my recent trip to Mexico (and my love for Mexican pulp novels).

But what should the theme for December be? I've got a few ideas of the direction I want to go, but I could use your input.

Thanks for following and voting!

(Note: all of these will use the Fifth Edition rules setting)

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Path of the Fire Heart (Barbarian Primal Path)

At 3rd level, a barbarian gains the Primal Path feature. The following option is available to a barbarian, in addition to those offered in the PHB: the Path of the Fire Heart.  

For an additional option, be sure to check out the Path of the Dreamwalker on the blog.

Path of the Fire Heart

Volcanos are a major part of Alberian lore and legends. One such legend tells the stor...

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Los Cadejos for Fifth Edition

This Cuzcatl story comes in the form of two huge dogs, one with black fur and one with white, one representing good while the other represents evil. 

The black cadejo is an evil spirit who appears to those who wander alone late at night, using his red – hot – coal – like eyes to hypnotize his victims in an attempt to steal their souls. 

The white cadejo is there to provide protection for his faithful believers – especially children. Some report to have seen a brawl brea...

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Zule Shock Troops for Fifth Edition

When the zules press southward in their conquests, their battalions are usually lead by their expertly trained and equipped shock troops. Zule shock troops wear thick, armor-like containment suits that protect them in the warm conditions. They are equipped with powerful artillery, powered by unstable heartstones, capable of cutting through resistance like a torch through ice.

 

Zule Shock Troop

Medium humanoid (elf), neutral evil

-

Armor...

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Aluxo'ob (Heartstone Dwarves) Playable Race for Fifth Edition

An alux (plural: aluxo’ob) is a short, stout humanoid hailing from the southern reaches and jungles Alberia. Aluxo’ob are the natural protectors and miners of heartstone (la piedra de corazón), defending the rare element and its mágico.

When the Lejodores sailed across El MarQue Bosteza and conquered the Aztec nations to the north, the aluxo’ob revealed themselves to the southern tribes, offering the secret of the heartstone. With this magic, the Alberian people halted th...

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Tecuani Playable Race for Fifth Edition

Tecuani, whose name literally means “people-eater”, are jaguar humanoids that live in the forests and jungles in the southern parts of Alberia. The tecuani are a superstitious, yet proud race. They welcome outsiders but are known to be particularly hot-tempered and quick to feud.

The tecuani people prize strength above all other attributes and their chieftains are always the strongest and most able-bodied of the tribe. These leaders remain in power until a new, younger, and stronger t...

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Padres Nigramontes for Fifth Edition (El Ocho)

This post has been updated: https://www.patreon.com/posts/365-days-of-018-46533268 

The spiritual leaders of La Iglesia de Resurrección (the Church of Resurrection) are powerful Necromancer Priests known as Los Padres Nigramontes. As the heads of an extremist off-shoot of the Faith of Jesucristo, the Padres believe that Jesucristo's true power was found in his resurrection, and not ...

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November Campaign Setting: El Ocho

Kicking things off with the Patreon page, I'll be creating a cool, new 5e setting called El Ocho. This original setting will take place in a fantasy version of Mesoamerica (modern day Latin America and South America) that will combine elements of typical old school fantasy, pulp Luchador stories from the early 20th century, classic horror, and a dab of steampunk. 

Half of the content for El Ocho will be available here on Patreon for patrons only and the other half will be available on the...

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Maridos Sucios for Fifth Edition

This post has been revamped: https://www.patreon.com/posts/46473983 

When the undead, filthy bride, la sucia draws men into her world, she saps them of their Wisdom and turns them mad. Once in this state, the men transform into Maridos Sucios (Filthy Husbands), undead monstrosities that are completely unrecognizable as the men they o...

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Yama (Llamafolk) Playable Race for Fifth Edition

Recently, on the blog, I created the "monster" version of yamas, or llamafolk. For my patrons, here's yamas as a playable race for your Fifth Edition games.

And if you missed the monster version, be sure to check it out on the blog.

Yama (Llamafolk)

High up in the mountains in the deep Surlands of Biru live a race of gentle, rural folk known by the Mexjicanos as yamas, or llamafolk. These llama humanoids live alongsid...

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New Monster: Naguals for Fifth Edition

This post has been updated! Check out the new post here: https://www.patreon.com/posts/46434582 

In Mesoamerican folk religion, a nagual or nahual (both pronounced [na'wal]) is a human being who has the power to transform either spiritually or physically into an animal form: most commonly jaguar, puma, and wolf, b...

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