I made this to test lighting in the hiking images. I like panel 3, and not just for the full figured fairy, but the lighting seems more natural.
(And yes this is the same model as Danielle)
Toodles for now!
HH
2023-02-09 18:00:02 +0000 UTC
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Here is that sample of hiking images.
I had to monkey around with the lighting quite a bit, but I think it was worth it.
I have a few other one images I was testing things out on. I'll probably post those by the end of the week.
Laptop is still grinding away on those last hiking images.
That's all for now!
HH
2023-02-07 17:49:32 +0000 UTC
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Hello!
Progress Report:
- The "hiking" full scenes are about 85% rendered. I had to go back and re-render about ten of them.
- I've started entering some coding in the spare time my laptop is not busy rendering.
- I'm going to try and post some of the "hiking" renders to give you an idea of what it'll look like.
- As with most things I do, the idea grew, it was going to be 5 full scene renders for "hiking" per weight stage. The last couple of st...
2023-02-06 18:25:33 +0000 UTC
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I got some unexpected extra render time over the last two weeks. I was able to render all the rest of the 53 "office" scenes. So now we are on to rendering the "hiking" activity scenes, I'm planning on 25 - 30 total for that activity, about 5 scenes for every weight stage.
Meanwhile I have been puttering around with the code to restructure the "work" activity. It's by no means elegant, but it gets the job done. I have also spent a chunk of time breaking the "main" script into smal...
2023-01-10 19:12:04 +0000 UTC
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I had some extra time this week and thought I'd make an image or two to mark the new year.
I never thought I'd have so many supporters or people interested in this game. It really just kinda started as a passion project that turned into much more.
Thank you all and have a happy and safe New Year!
Onwards and upwards!
- HH
2023-01-01 02:00:59 +0000 UTC
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Happy Holidays/Solstice/Festivus!
Thank you all for your support.
I hope whatever you have going on, the wind is at your back.
HH
2022-12-27 17:47:44 +0000 UTC
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Not too much to update on. I'm slowly grinding through rendering images, I'm about halfway done with the office full scene renders. In the spare time I am working on lighting and things like that to get better images.
I'll be posting a (late) Xmas comic later today.
Hope all is well this holiday season!
HH
2022-12-27 16:52:15 +0000 UTC
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Hey All!
Trying to be better about keeping you all up to date! So here is a quick little dev log:
- All full scenes from the “Video Game Win” scenario have been rendered (22 total, about 66 hours of rendering)
- More “hiking” activity full scenes have been posed
I was also messing around with lighting and have a few test images. The character in the office is the new “upgraded” version of the assistant, Shelly. I am planning on expanding on her r...
2022-12-06 21:24:14 +0000 UTC
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I have over 50 new full scenes posed and ready to go, a handful have been rendered. I am planning on doing a lot more. The above images are going to be for a new activity that can be done with Danielle in the day time.
- New activity is Hiking! The first instance at every weight stage will be full scene, then after that it will go to the same sprite method.
- The other new activity will be visiting Danielle at her job, during work hours. The first instance at every weight st...
2022-11-22 22:57:19 +0000 UTC
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For those that don't know, American Thanksgiving is this week, so I thought I'd whip up a quick comic in celebration.
Danielle takes a trip home with the MC to meet his mom. Shenanigans abound.
2022-11-22 22:48:37 +0000 UTC
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Fin
2022-10-25 15:09:48 +0000 UTC
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Here we get a sneak peek at Danielle's office, including small doorways!
2022-10-25 15:07:17 +0000 UTC
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Yay shaders, I'm learning so much!
2022-10-25 15:05:59 +0000 UTC
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Ignore the ugly boot on page 11
2022-10-25 14:53:54 +0000 UTC
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This is an alternate take on the history of the MC and Danielle. Anyone that has watched Dr. Strange 2 will know these as variants. That being said, here is the Halloween comic!
2022-10-25 14:51:54 +0000 UTC
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The comic is almost done and should be posted later today. It's 39 frames. I did something different text-wise this time, I put it on the side instead of underneath, I kinda like the change.
I had purchased new morphs and was trying out different things as far as posing the figure and how far I could really push it. I think I've gotten it down, so it's safe to say the characters have plenty of room to grow.
I have also posed a lot of scenes that are ready to render, this is for a ...
2022-10-25 14:00:14 +0000 UTC
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Alright with the poll closed and over 100 votes looks like we are in favor of rounding out the early game.
While the poll was running I have been working on making the "work" sprites and some pages for the Halloween comic. I think it may be the best yet if I do say so myself. It'll take place over 5 Halloweens. each year containing 5-6 images.
Since the vote was so close, I will also try to finish the date night where the game currently ends.
That's all for now!
...
2022-10-03 18:16:43 +0000 UTC
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I kinda want to hit the pause button on the ongoing story so I can take time to fill in some missing pieces of the already published game. These have been outlined in a previous post. However, as you the audience are paying for this game, I figure I should get some input.
Would you rather the story keep moving forward?
Or would you like the already established game fleshed out a bit more?
Poll closes 10/03
Thanks!
HH
...
2022-09-26 15:51:34 +0000 UTC
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Moving forward to thinking about 1.5 here are some things I want to do:
- Update the chat option to have more character/story content
- Finally fully implement the work activity (no money system, just content)
- Add more one off scenes for the important beats
- Finish updating the bar background
- Expand on Shelly
- Reorganize the code (it's getting messy)
- A new activity
- A surprise
That's a long list of goals. I m...
2022-09-20 16:45:26 +0000 UTC
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To be honest I have not been able to try and fix things for the Mac version. This patch contains adjustments made to the PC version which I hope will help the Mac version, but I cannot guarantee it. Wish I had better news on this front.
HH
2022-09-20 15:35:44 +0000 UTC
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Here is the bugfix!
Things that should be fixed:
- Infinite loop
- Stuffing activity showing up too soon
- Assorted errors with the "cooking" activity
-random Jump and return lines of code
- Not much else
Unfortunately I have been unable to figure out what is causing the bugs in the Mac version. I'll still post a Mac bugfix, hopefully some of these things will help with the performance of the game on Mac.
Looking forward to 1.5 ...
2022-09-20 15:31:01 +0000 UTC
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Hello!
So far I have fixed the stuffing scene appearing too early and I believe the infinite loop. I have also replaced some other coding that was recommended on Weight Gaming.
I am still working on a Mac fix, but as I do not have a Mac I am kinda flying blind on that. There seems to be an error that any activity in the apartment leads to an error.
If all goes well, I will post the patch tomorrow! After that we'll be moving forward with 1.5!
Thanks!
<...
2022-09-19 16:00:20 +0000 UTC
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Same notes here, can't believe this buggy launch. Hope this didn't sour the experience too much!
HH
2022-09-13 19:56:10 +0000 UTC
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Important: If you had 1.4 downloaded, redownload 1.4.1, 1.4 had a bug that made it impossible to talk to Danielle
A few other notes:
- The chat options are still fairly limited to weight gain topics, but there is some more background on her mom in there. I plan to add a second chat tree that'll delve into life things more, to really round out Danielle (sorry, not sorry)
- The work routine is still boring.
- There is one new activity in the 1...
2022-09-13 19:30:37 +0000 UTC
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Hello!
If I am able to keep up the same pace, we are looking at 1 - 2 weeks for a release of the next update of v1.4!
I have plans for the one after that (which would be v1.5 I believe). Those plans involve redoing the office/work scene to be more interactive and waaaaay less repetitive hopefully. I have other things I want to work on too, like cleaning up the script and fixing some behind the scenes things that bug me. I also want to add new activities. With that being said, I am...
2022-09-07 01:25:53 +0000 UTC
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The border will highlight blue when you hover your cursor over it, the words with white backgrounds have been replaced with pictographic representations.
Profile Pic = will lead you to Danielle’s door
Tv with controls = Living room
Door = out to driveway or into the apartment
Bed = bedroom, in the bedroom it equals sleep
Table = Dining room
Utensils/cake = kitchen
Home = Is in the same spot, top right, but now represented by a picture of the apartment.
I like h...
2022-08-16 19:55:28 +0000 UTC
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To be continued?
Who knows? I do love the idea of several eating challenges between these two. But these sizes are close to maxing out what I've figured out how to do. Close ups and new angles will help mask clipping etc, but it does get exponentially more difficult to pose/render with these bigger sizes.
ANYWAY. Progress report: Things are still chug chug chugging along. The only thing left at this point is the coding, so if I am able to devote a good chunk of time each wee...
2022-08-02 23:43:55 +0000 UTC
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This one will be a bit shorter, about six pages total.
2022-07-12 16:34:18 +0000 UTC
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Hello!
I have been working on finalizing the next reveal scene, that is almost done, then there are few sprites to touch up. After that I'm going to work on fixing those GD buttons and coding. All in all, we are still looking like it'll be some more time.
If I had to guess, 6 - 8 weeks. But that is just an estimate. There is a comic coming, the images were already rendered a while ago, I'm just adding the text/story to them now.
That's all for now!
2022-07-12 16:30:37 +0000 UTC
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Hello!
Here we have some images from the upcoming update. Nothing too spoiler-y I hope.
Progress on the scenes is coming along nicely. The next reveal scene is at 33 images currently with another 5 or 6 to go. With those wrapped up, it'll just be the coding next as all the writing is done. So we are moving along towards a release.
Thanks all!
HH
edit: This is before I have "touched up" the images.
2022-06-26 13:18:58 +0000 UTC
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