Hello everyone, and happy Sneak Peek Thursday! Today, I'm excited to share a spooky, but fun map I've been working on. This map will feature both the interior and exterior of a gothic toy shop filled to the brim with creepy toys!
My goal for this was to give a nod to all of my favorite horror films, and once I release the full map on Monday, you'll be able to hunt for all sorts of fun lit...
Hello everyone, and happy New Release Monday! Today I am launching my newest map: the Hag's Lair.
This 30x40 map features a large underground cavern nestled under the base of a massive root system. I suggest a hidden entrance, like an illusion hiding the mouth of a cave or gnarled knot in a massive dead oak tree.
Within this map, you'll find a twisting collection of ...
Hey everyone, and happy Sneak Peek Thursday! Today I'm showing a bit of my next map: The Hag's Lair.
Inspired by the lair from BGIII, I wanted to give any single hag or even a coven of hags a proper (and deadly) battleground for your heroes to end their nefarious ways.
This map will feature a large underground cavern with massive tree roots bursting through the roc...
Hi everyone! I have something a little special for you today to celebrate the BEST month of the year. I love October and all things spooky (to no one's surprise), so I've been making some updates to my current Death House map to include changes called out in CoS: Reloaded...
Hello everyone, and happy New Release Monday! It has been a while since I've done a nature map, especially an updated woods map, and so today I bring you the Witch Woods!
I went with a dead, almost "Blair Witch" feel for this forest with bare trees and the forest floor covered in dead foliage.
In the center of the map is a giant rotted tree stump with twisting vines burrowed deep wi...
Hello everyone, and happy Sneak Peek Thursday! I've been doing a slew of building maps lately, so I wanted to "touch grass," so to speak, and create a new nature map. It's been a while since I created a haunted forest map, and with October approaching, I thought I would create a forest map that foreshadows an upcoming hag-themed map I have planned for the month.
Hey everyone, and happy Sneak Peek Thursday! Today, I am showing a bit of my next map for the Lothburgh campaign setting series: The Heaven's Gate Bathhouse.
If you're new to this project, the amazing minds over at Lunch Break Heroes are developing a new campaign setting around th...
Hey everyone! Due to IP restrictions on these module map re-makes, I'm not able to upload this to Foundry Premium, so you'll have to use the manifest URL to install it.
Wow! Some pretty big updates on the Foundry front. Just in case you missed it, I recently released this post showing off how Lev...
Update Oct 28th, 2025: Hey Everyone! My good friend over at Caleb is Drawing has generously created a portrait of the late Lord Nikolai Wachter for me to use with my Wachterhaus map. I've already used his portraits of Lady Fiona Wachter and Stella Wachter, and now both Lord and Lady of the Wachterhaus are properly represented with this updated portrait!
Hello everyone, and happy New Release Monday! Today, I am excited to bring you the next installment in my re-work of the Vallaki maps for Curse of Strahd. This is part I of the Wachterhaus (The Exterior), with part II (Interior) coming next week.
Hey everyone! I'm really excited to share this update with you. When I first started my Foundry journey, along with Talanor (who is the talented developer who has built all my Foundry modules), I opted out of using Levels as I wanted to keep things as minimal as possible. Not being a Foundry power-user myself, I didn't want to overwhelm what I felt was an already overwhelming process.
Hello everyone, and happy Sneak Peek Thursday! Today, I am showing Part I of my updated Wachterhaus Map in the CoS - Vallaki series. This rework is a long time coming, and I was so excited to re-do this map with my updated asset collection and bring this old manor to life.
Like all manor maps, they do take me a few weeks to build with all of the extra detail, love, and care I put ...
Hey everyone! I just wanted to let you know that all of our dependent modules have been updated to V13 now (Like Monk's Active Tile Triggers), and I just updated to V13 myself and tested out a few maps. So far, everything looks great, and you should all be safe to update to V13 if you've not done so already (of course, create backups and make sure you test out your other modules outside ...
Hey everyone! I just wanted to wish you all a happy Labor Day, and I sincerely hope you get the day off you deserve. Speaking of days off, this ol' map maker is taking this week off from releasing since this is a five Monday month.
But fear not, friends! I've been hard at work on my rework of the Wachterhaus, and I'm really loving how it's coming out. Whether you...
Hello everyone, and happy New Release (Tuesday)! I normally release on Mondays, but I was out of town yesterday and couldn't make it back home in time to post. Sorry about the delay on this one.
Today, I am releasing my 20th location map for the town of Saltmarsh: Ingo the Drover's House.
Hey everyone, and happy Sneak Peek Thursday! Today, I am showing a bit of the next map in the Saltmarsh series: Ingo the Drover's House.
This map will feature a small cottage overlooking the ocean, standing on a grassy hill. Here, the disgraced general lives out his days in hiding under a fake name. He has proven himself useful in town by helping to train mercenaries which...
Hey everyone, and happy New Release Monday! Today, I am bringing you the next map in the CoS: Reloaded series. This time, the perilous road to the Amber Temple, where the giant goat Sangzor's will test your party's true intentions. I am happy to release Sangzor's Test!
And if you're not running CoS Reloaded, this map will still be a perfect map for any dangerous mountain sn...
Hello everyone, and happy Sneak Peek Thursday! Today I am sharing a small piece of my next map. This time, high within Mt. Ghakis on the Tsolenka Pass is Sangzor's Test. This encounter is from the awesome CoS: Reloaded module, which you can find here...
Matthias' Flat is now available on Foundry Premium to all VTT members.
Note: We are currently awaiting some of our module dependencies to update to V13 before we update our Foundry Modules accordingly. Once all of our dependencies are updated, we will be movi...
Hey everyone, and happy New Release Monday! Today, I am releasing my next map in the Lothburgh series called "Matthias' Flat".
As a patron of mine, you're seeing early access maps and material for the new campaign setting of Lothburgh, currently being developed by Lunch Break Heroes. This setting takes place in a...
Note: We are currently awaiting some of our module dependencies to update to V13 before we update our Foundry Modules accordingly. Once all of our dependen...
Sharkfin Bridgeis now available on Foundry Premium to all VTT members.
Note: We are currently awaiting some of our module dependencies to update to V13 before we update our Foundry Modules accordingly. Once all of our dependencie...
Hey everyone! Due to IP restrictions on these module map re-makes, I'm not able to upload this to Foundry Premium, so you'll have to use the manifest URL to install it.
You can install this map via the following manifest URL (Copy/paste this):