
Hello everyone, and happy New Release Monday! Today, I am releasing my Road to the Old Mill map, which features a twisting road cutting through thorny, brambled, covered grassy hills.
This map is part of my outdoor series of maps, where I create generic outdoor locations to help give you plenty of ideas and maps to run your various traveling and overland encounters. Additionally, I cre...
2024-08-26 17:00:03 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! Today, I am showing a bit of my next outdoor map: The Road to the Old Mill.
This map will feature a twisting road cutting through a tall-grassy hillside where large swaths of thorny brambles have begun to erupt from the ground and slowly creep and take over the terrain.
This will be part of the series of maps I will b...
2024-08-22 17:00:01 +0000 UTC
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I'm excited to announce the completion of my latest map, The Weekly Market, inspired by the Saltmarsh series. This map features a bustling market located in the town square near the southern docks, where the people of Saltmarsh gather each week to sell their wares.
The market's proximity to the docks ensures it's the best place to find the freshest catch of the week! Fr...
2024-08-19 17:00:02 +0000 UTC
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Ahoy all, and happy Sneak Peek Thursday! Today, I'm showing a glimpse of my next map: The Weekly Market.
Inspired by the Saltmarsh module, this is the 15th location I've mapped out for the town, and I'm halfway through creating large and detailed maps for every location! This has been quite the journey, but I've enjoyed building this town and imagining what it might look like as I create each...
2024-08-15 17:00:03 +0000 UTC
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Hey everyone! Well, today started with an eventful morning. I received some news from Patreon regarding their future billing plans, which are not great for us "per creation creators," and then we had an earthquake (don't worry, we are okay!), but wow, what a start!
Before I get into the meat of it, here's a summary so you won't have to read my ramblings.
Hello everyone, and happy New Release Monday! Today, I am releasing the next map in my Winter's Grasp series: The Gothic Village!
The Winter's Grasp maps are my reimaging of my Dark Fantasy / Gothic maps, especially those that cover modules like Curse of Strahd into winter-wastelands of frigid cold snow and ice. I love winter horror, and this dreary villa...
2024-08-12 17:00:03 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! Today, I'm showing off a bit of my next release in the Winter's Grasp series, a reimaging of my gothic maps to transform them with a cold and snowy twist!
Next on the list will be my Gothic Village map with a full snowy overhaul! This map was a beast of a map (both size-wise and performance wise on my end) with 27 fully decorated interiors ...
2024-08-08 17:00:04 +0000 UTC
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Hello everyone, and happy New Release Monday! After the sneak peek trailer, I posted last week, I'm excited to release the full version of the map for you all! There are many iconic locations within CoS, but this one is the first place that really kickstarts the adventure for many DM's and adventuring parties alike!
<...
2024-08-05 17:27:34 +0000 UTC
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Hello everyone, and happy New Release Monday! After the sneak peek trailer, I posted last week, I'm excited to release the full version of the map for you all! There are many iconic locations within CoS, but this one is the first place that really kickstarts the adventure for many DM's and adventuring parties alike!
...
2024-08-05 17:00:03 +0000 UTC
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Hey everyone, and happy Sneak Peek Thursday! I'm bursting with excitement to share a bit of my next map: The Tser Vistani Encampment!
I hope you enjoy the little trailer I put together, as I wanted to feature a few sneak peek images for this upcoming map. I had a custom wagon asset commissioned for me, and I think they came out incredible.
Additionally, I will crea...
2024-08-01 17:00:03 +0000 UTC
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Hey everyone, and welcome to my Monthly Recap post! July was a pretty warm month for us here in California, but thankfully, I had the cold mists of Barovia and the frigid snow of Winter's Grasp to keep me nice and cool.
I was very excited this month to knock out two multi-level buildings which are some of the tougher maps for me to tackle (both logistically and time-wise) but after a fe...
2024-07-31 17:00:02 +0000 UTC
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Hello everyone and happy New Release Monday! Today, I'm releasing my newest forest map; The Top of the Falls!
This map features the top of a massive waterfall pouring down the side of a sheet cliff. Inspired by notable locations like Tser Falls, I wanted to create a map with a rushing river cutting through jagged rock and spilling over a seemingly endless drop off a mountain c...
2024-07-29 17:00:03 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! Today, I'm showing a bit of my next map; Top of the Falls.
This map was inspired by the Tser Falls from the CoS module and I wanted to make the map to show the top of this grand location. We know this was the sight of a major battle between Strahd and the Mad Mage and in my own game, I used the top of the Falls as a lo...
2024-07-25 17:00:02 +0000 UTC
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Hello everyone, and happy New Release Monday! Today, I am releasing the next installation from my Saltmarsh-inspired series, which covers the city's Council Hall. This building acts as the center for all political decisions and criminal executions made in town. It includes seats for all five council members to conduct all law-making and decisions that help shape the town.
2024-07-22 17:00:04 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! I am continuing down my path of mapping out every location inspired by the Saltmarsh module, and this time, I have the city's Council Hall, a seat of the five governing council members who shape the town's politics. Here, they hear from the townsfolk, draft new laws, and agree (or disagree) on which direction to take the town of Saltmarsh. Occasio...
2024-07-18 17:00:02 +0000 UTC
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This post covers my reimagined Old Farm Road with the Winter's Grasp treatment. I've removed the pumpkins (since they don't grow in the snow) and of course covered everything in that chilly ice!
This winter overhaul of The Old Farm Road comes with three color variants:
This post covers my reimagined Gothic Village Outskirts with the Winter's Grasp treatment. I've covered this map in snow and ice and removed the crops from the farms! The only source of food now will be hunting the hungry packs of black wolves that roam the countryside... let's just hope they don't hunt you in return!
2024-07-15 17:00:12 +0000 UTC
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This post covers my reimagined River Wetlands with the Winter's Grasp treatment. I decided in the lowlands of the valley I wanted the water flowing instead of fully frozen over, and I'll reserve fully frozen water for the westernlands and the mountains to add that extra amount of cold to those maps. However, with that said, I've frozen over the small ponds the overflowing lake has caused...
2024-07-15 17:00:12 +0000 UTC
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Hello everyone, and happy New Release Monday! Today, I have the next set of Winter's Grasp maps releasing for a total of three maps fully re-done with a cold winter theme.
The sun might be blazing hot here in California, but these maps are ice-cold!
As a reminder for those who might have missed this project announcement, I am in the process of converting my dark fantasy maps to a snowy /...
2024-07-15 17:00:05 +0000 UTC
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Hello all and happy Sneak Peek Thursday! Today, I'm showing a small preview of the next upcoming map release for the Winter's Grasp series. This time, I've given my Old Farm Road, Gothic Village Outskirts, and River Wetlands a snowy facelift as I continue to reimagine my dark fantasy maps into a snowy, frigid hellscape!
On Monday I'll have three new Winter's Grasp maps polished up and ...
2024-07-11 17:00:02 +0000 UTC
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Disclaimer: All content controlled by Wizards of the Coast IP is available for free in compliance with the Fan Content Creation Policy.
Hey everyone, and happy New Release Monday! Today's map is a rework of a classic and fan favorite: The Blood on (of) the Vine Tavern!
This is my second-to-last map of the V2.0 rework of the Village of Barovia, and I was very excited to...
2024-07-08 17:05:01 +0000 UTC
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Update March 26th, 2025: Added printable PDFs to the post
Disclaimer: All content controlled by Wizards of the Coast IP is available for free in compliance with the Fan Content Creation Policy. The free post for this map can be found here.
Hey everyone, and ...
2024-07-08 17:00:02 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! Today, I'm featuring a small snippet of my next map, the re-work of my older Blood on the Vine tavern!
This map will feature this iconic location in the Village of Barovia, which is the first stop for many parties in this dreary place.
The welcoming lights amidst the gloomy fog entice travelers to seek refuge within this once-grand l...
2024-07-04 17:00:03 +0000 UTC
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Hey everyone! As July is a five-Monday month, I'll be taking this week off from releasing a map. However, I have some awesome maps planned for this month, which I can't wait to share with you all!
On Thursday, I will show you a sneak peek of my next map: The Blood on the Vine Tavern!
Until then, I hope you all have a great week.
Thank you for your continued support!
<...
2024-07-01 17:00:05 +0000 UTC
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Hey everyone! Here is the monthly recap for June. I included a quick overview of each released map in one post, along with links to find them.
I've mentioned before, but I have been hiring an artist to work on custom assets for me to use with each map, and you're starting to see this library expand more and more. It's very important to me to support other artists, and I'm so grateful your sup...
2024-06-30 17:00:05 +0000 UTC
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Hello everyone, and happy New Release Monday! Today, I am very excited to share my newest map, The Falls Bridge.
This was inspired by the Tser Falls location from the CoS module and features a large stone bridge spanning a 1,000-foot drop into the rushing waters below. Silent gargoyles perched on stone plinths watch travelers as they pass with cold, stoney eyes,...
2024-06-24 17:00:04 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! Today, I'm super excited to show you a bit of my newest map inspired by the bridge over the River Ivlis near Tser Falls. This is a re-work of a similar map I did a year ago, and one of my biggest regrets with that map was not getting the height correct between the bridge and the river. A 1,000 fall to the river below is quite the distance! It is t...
2024-06-20 17:00:11 +0000 UTC
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Ahoy all, and happy New Release Monday! Today, I'm excited to present the next installment in my Slatmarsh-inspired series: The Snapping Line Inn & Tavern.
This 2 level tavern built out of the hulls of many fishing ships will act as an iconic centerpiece for any coastal town you might be running. Within its creaking hulls, you'll find plenty of room to drink an...
2024-06-17 17:00:04 +0000 UTC
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Hello everyone, and happy Sneak Peek Thursday! Today, I'm showing off the next in my Saltmarsh-inspired maps as I carve my way into the heart of this iconic harbor town. Here, I'm showing a bit of The Snapping Line inn/tavern.
It is made of multiple fishing ship hulls and planks of wood, and this two-level inn/ tavern is a perfect fit for any nautical-themed session. The main bar area w...
2024-06-13 17:00:03 +0000 UTC
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On this post you will find The Old Misty Road (Gates of Barovia) map files released under my newest project: Winter's Grasp: Barovia Reimagined.
Please check out the parent post, which has the details for this project and an overview of what will be included.
2024-06-10 17:00:05 +0000 UTC
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