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Weekly dev blog + giveaway results!

So, here we are! I hope you had fun during the holidays (although they aren't quite finished yet!), hopefully you got your fill of rude relatives for the year, and are good to go for a while. XD

As for me, I added the NPCs to the new area of the slums, just like planned. I am slightly behind when it comes to Gaspar, as I want a scene to play out if you meet him again and agree to go with him. He'll probably have more content related to him in the future, as I think I'll make him your contact w...

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Christmas-ish giveaway!

So, as I anticipated, here is the giveaway I was talking about. As with the previous attempt, I'd like to keep things interesting, so what I am asking this time is for you to suggest a holiday to add in the game! It doesn't have to be something serious (maybe the cult of socks has a holiday when they gather to burn the hated mittens), and it can be sexy too (I mean, there is an official worship of the god of Love and Fertility in the game, it doesn't take a lot of imagination to picture what mig...

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Weekly Dev blog: Holiday edition(?)

So, we are back here, for the usual weekly recap! But first, here is the bugfixed version for the latest release:

https://mega.nz/#!9dYhSSCS!gdOqBY6jXrB77hfm2oksoNP0v0S393RqpBYoV5cLDAY 

And here is the list of fixed issues:

Fixed a "slime" track which was potentially detectable even when the quest isn't started;

fixed a few weird issues with the cowgirl TF scene...

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Weekly recap

There is a lot to unpack this week, so I'll try to break it down in a list:

1: bugfixing

I have worked on all the issues reported so far. I'll wait a bit more to release the update, just in case I get more reports, but hopefully there aren't many problems left.

2: Poll

This one was close, and there are just a handful of votes between the first place (expanding the slums) and the second (work on unfinished content). I figure I'll work on the s...

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The december update is out!

You can grab it here:

  

https://mega.nz/#!kRRUxBBD!pTRD1YWGX8hWeLtsEkJbSUUcU0PjIX48NCyhDxIE9PI 


Unfortunately, I didn't manage to write the work at the brothel in time for the release. I got swamped into rewriting an unrelated scene over and over, and I decided to not delay any further for this (I'll probably add it in the next release). At least...

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Weekly dev blog and release date

Hi guys, it's the usually late  weekly update! I was a little busy this week, so I couldn't quite finish what I wanted to, and I'd like to have the release in a couple of days (that would still be 30 days from the last update, so I think it's fine).

Still, I got some job done: the brothel is now accessible, and there are 3 girls waiting for you there, if you are willing to part with your hard-earned coins. Currently they all have a "special" scene for the first time you go visit them, and...

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Second vote for the generous:

Per usual, here is the second poll:


http://www.strawpoll.me/11773950 


If something isn't working for whatever reason, do let me know (never underestimate my ability to mess something as simple as a poll).

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New poll for the next month!

So, as last time, here is a link to a poll to vote on what to focus on next. I decided to narrow it down, let me know if you prefer this or the previous type of list!


http://www.strawpoll.me/11773942 

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Weekly dev blog: tattoos for everyone!

Well, actually, tattoos will only be for the protagonist, so I lied! :p I was supposed to work on jobs, but I was getting stuck (having a hard time finding inspiration), so I decided to work on something I already knew how I wanted to tackle, I went ahead and added the tattoo parlor to the game. You can access it starting from day 2, when the road to the slums will open partially (up to the first screen), since the riots aren't completely over yet (it has nothing to do with me being unable to fi...

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Weekly dev blog update, and a little giveaway! (giveaway is over)

As always, I end up posting on monday! XD One day I will to it on sunday, I swear! Anyway, tardiness aside, it was a good week: I added 6-7 scenes to jobs I am adding. I did reconsider my previous approach to the tea house job, and I am now in the process of "redistributing" the content I had already created to other venues (like the bakery). I think having them separate works better rather than leverage that variety with a single job and random events.

I also improved the bulletin boards in t...

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Weekly dev blog post: creating jobs!

So, as expected after the poll, I am currently tackling adding jobs and random events. This week after the usual bugfixing, I got to mull over the suggestions I got for possible new jobs, and decided to work on making a job available at the tea house. This will be a little different from the other jobs, as it will be a bit of a mix: a random roll will determine which job you are assigned that day (working the tables, working in the kitchen, or "babysitting" the diva of the tea house, Edith). I'l...

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Well, that was quick!

So, after mentioning how I screwed myself brilliantly by misunderstanding how Patreon handles payout, I got a few very generous people donating me some extra money, solving my lack of liquidity in the short term. as a result, things will proceed without any changes at all. It means I'll collect the payout a month later every time, but it also doesn't cause any weird issues for all the patrons. Thanks a lot to those who donated, and sorry everyone for the disturbance.

P.S.

The polls are o...

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First bugfixing batch, and a weird request.

So, the release was bumpy as usual, hopefully this takes care of all the big issues, here is the bugfix list:

Quest log issues should all be addressed now (there is a known issue with quest objective appearing when you complete them even if you didn't know about them yet, but that's a problem with the script itself, I don't know if I can fix it);


The werewolves scene should be fixed as well, and impossible to repeat;


The milking image is back again, for all the milking ...

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The November update is here!

You can grab it here:

https://mega.nz/#!FEBWHaxS!RZpjYLxdIDUGEb3npNsSLLQ3aDEV22WEkvd04Vfpax0

Here is the cumulative changelog since the previous version:

Minor changes to the mage guild manager's dialogue (made the existance of a public AND private library in the guild obvious);

Changed admission requirements for the mage guild;

Added quest log entries for joining the mage and adventurers guilds;

improved de...

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Little teaser (NSFW)

So, I did some preliminary work for the layered system, here is a preview of what might be available in the game:

Of course, these are just rough assets I have to improve (also worth noting, the conversion to GIF caused the appearance of several jagged lines), but they'll be just fine as a base. It will take a while to gather enough assets and to make the system work, plus I'll need your help (I'll have to convert all the current instances where the bust appears to the new system, so I'll ...

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Second vote

And here is the second poll for everyone who decided to go above and beyond with their donations (thanks again, btw ^_^):

http://www.strawpoll.me/11556702

I hope you'll find an option you like.

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Poll time (for real)!

So, let's see if we can get this ball rolling, shall we? The question is simple: what should be my main focus next month? The new update should hit us next week, so it's time to get ready for the future. Here is a link to the poll:

http://www.strawpoll.me/11556686

Choose wisely! ^_^

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Weekly status update: a wizard did it.

So, here we are like every monday (because apparently I just can't wrap things up by sunday) with an update on what is going on with development. The changelog reads as follow:

Finished intro to the mage guild, now you can join as a full member and get to see a few more members, as well as start to enjoy some of the services they offer;

First quest (errand?) you can run for one of the mages as a member;

removed the "hold" spell in favour of "dispel" (I had a few good ideas, but t...

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Weekly status update! "I-wish-I-did-a-bit-more" edition


I did add/improve certain elements, but I still didn't get some solid time to work with no interruptions. Maybe I should put some extra time in this week to recover the lost time. Anyway, I did get to work on some entries on my "to-do" list, and I worked on adding more content, so I can't really say it went too poorly. This week's changelog includes:

improved detect magic "on screen" detection;

Added some interactive elements to the player's house;

Added hint to th...

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Poll testing 2

You should know this if you read the other post or the message, but here is a link to second poll for those who pledged 10$ or more. This is just a test run, so we know if there were any problems, so try to check it out, and we can make sure everything is fine for the real thing.

http://www.strawpoll.me/11466466

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Poll testing!

So this is a link to a stupid test poll, I would like everyone involved to partecipate, though, so we know things are working. If there are any problems, you can comment under the poll, or here, so I know something is going wrong. This link should be available only for those who donated 5$ or more.

I'll send one out for those who donated 10$ or more soon, so that they get two votes (I'll have to add up the votes of the two identical polls at the end).

2016-10-20 08:25:34 +0000 UTC View Post

First Dev blog post!


It has been a short, busy week, considering I was still working on  bugfixes and the small addition I squeezed in for the last update, but I think it's about time I started writing my weekly reports anyway.


This week I worked a little on the mage guild (I changed the requirements for joining the guild, and made it possible to meet them),  added a new  spell, added quest log entries for joining the two guilds (so people can check the requirements whenever they want...

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Guess who goofed up?

This is the last one, I swear! I moved the guard back to his post, so you won't be able to access the testing area anymore. Pretend the last update never happened! :p

https://mega.nz/#!0Eh2kD5B!lse3Nei0UzJ_Tn8rMlgiBrbdKVdODTYqX4bvio057jk

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Neutering insects (AKA bugfixing)


So, another update (this should be the last one for a while):

https://mega.nz/#!lVAT2DDL!7h8Qi81-B3rnnAx_HSU0d5G4ByXlg5jpDYrz3QpQSiY

And here is the changelog:

The selected spell will appear as an icon in the top-right corner, instead
of changing the cursor (hopefully this makes it easier to aim);

Using detect magic will cancel spell selectio...

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First bugfixing round


Here is an update, I think I fixed all the bugs that were reported,
but if I missed something, do let me know. The bugfix list is as such:


Fixed double name input at the start of the game;

No more black screen if you leave the puzzle in the temple;

You can't walk through the walls in the corridor leading to the temple;

Fixed platform bug in the temple;

Spells descriptions aren't cut anymore;

A few spelling issues were fixed;

No m...

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