I've gone through and updated the skin textures and shaders for every character I've released so far. I did away with the old body normal maps because that was part of what was causing the visible texture seams on some characters and replaced them with a tiled skin micro normal. I also updated several of the skin tones to better match each other and eliminate seams. Not only does this make the characters look much better up close but it also reduces the file size by about 30-50% depending on ...
2024-01-27 01:43:34 +0000 UTC
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Rigged his pistol so the trigger and slide work and the magazine is removable. The pouches on his belt as well as his holster are rigid nodes so you may need to make some adjustments to certain poses to keep them from becoming disconnected, most likely with the left arm.
MK1 Stryker Link: https://mega.nz/file/VD9iWDZb#xdiWRJnQhjv4AxdRNtZO0XxbUUVj7kaE8YWre12qpDE
2024-01-24 17:08:40 +0000 UTC
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Alright, I wasn't happy with how Tanya's side skirt rig turned out so I'll be releasing an update tomorrow. I've rigged the skirt and added new bones at the front and back to make it possible for much more realistic posing. I'm way happier with how this looks. I'll make the tassel rig and get the update uploaded sometime tomorrow since it is now 2am local time and I need to get to bed soon.
2024-01-23 07:56:22 +0000 UTC
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Rigged her braids, the Top Cloth, Bottom Cloth, Side Cloth and Side Cloth2.
Update V1.1: Separated Side Cloth2 and its tassels into separate objects and rerigged them for better poseability. Saved them as a wearable preset so they will still load in together when you choose to load the Side Cloth2 clothing item. If you had already installed her you can delete the New Era Tanya Side Cloth2 folder under Documents/DAZ 3D/Studio/My Library/data/Ronny_Cage/MK1 Tanya since it is no longer nec...
2024-01-21 02:14:01 +0000 UTC
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Here's Khameleon with her base, Jade, Kitana, and Mileena palettes. I had to wait until today to paint the textures other than Jade's since the others weren't in the game yet and I like to use the colors from the in-game palettes to try to get the colors as close as I can. It took a little while to choose how to paint them since her colors shift so different areas might be light, medium, or dark depending on the situation in the game. Hope y'all enjoy.
MK1 Khameleon Link: 2024-01-17 01:44:56 +0000 UTC
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There is one slight issue with this figure. The body textures don't perfectly match tone with each other for some reason so if I tried to use the same settings on the arms or legs as the torso there would be a very visible seem where they connect. I adjusted them to better match but it's not perfect and you can still notice a slight seem sometimes depending on the lighting and camera angle. If I can figure out what is causing this I may come back at a later time and try to fix it.
Next...
2024-01-12 23:54:22 +0000 UTC
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I'm probably not going to convert any props for her because they're all extensions of her hair and wouldn't be very useful without spending the time to rig them. Janet Cage is up next.
V1.1 New body and face textures.
MK1 Sindel New Era V1.1 Link: https://mega.nz/file/IbV3UJTZ#B4LVcXblhVisIcezBTxeKYAoIC6vfhIGXATv1LW44C8
2024-01-08 20:28:46 +0000 UTC
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Props folder is located in the MK1 Frost Character folder.
Frost Props Link: https://mega.nz/file/IHNgkA6R#osh7K836d7eMl9vwfZDFnDVKxiO1pRgsYg9NrbRI6bs
2024-01-06 03:52:10 +0000 UTC
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It's a running theme now that anytime I think a character is going to be relatively easy it ends up being the most difficult one I've done so far or close to it. I thought Scorpion was going to be pretty easy and he was the worst to that point. Then I thought Frost would be easier because she didn't have the cloth part that gave me so much trouble with Scorpion but I was also wrong there. It does occasionally work in the other direction and something I thought would be a nightmare ends up rel...
2024-01-05 03:56:09 +0000 UTC
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Didn't bother trying to update the hair this time since the results were not really worth the effort with the MKvsDCU outfit. I would probably have to completely remodel the hair to get something that looked noticeably better. This is going to be my last Sonya outfit for awhile since it's the fifth one and I would like to get some more characters done. Next up is Frost and I'm not sure yet who is coming after that.
Just the outfit. If you want the Sonya figure you'll need to ...
2024-01-01 21:18:59 +0000 UTC
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I hope you didn't think the car was the only thing I was posting for Christmas. And who better to weather the winter with than Sub-Zero? Might be a little bit before I have another update after this one. My birthday just ended about 15 minutes ago and I have 2 more in my family over the next week plus Christmas so I'm going to be busy with IRL stuff for a little bit.
Setup for Iray
UPdated weight mapping to fix clipping issues.
V1.1: Updated body and face textures.
MK1...
2023-12-25 06:17:18 +0000 UTC
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SKRRT! Meet the newest member of the roster, Johnny's Ride! That's right the newest member is a FREE CAR for Daz as my Christmas gift to everyone!
Doors and wheels are rigged.
You can find the car as well as the key in MK1 Johnny's Props folder inside his Character folder.
Place Johnny's Ride in the scene first and select it then place the Ride Doors and Wheels. To open the doors use the Open bone. If you want to turn the wheels select the wheel object and use the Wheel Turn...
2023-12-24 19:57:28 +0000 UTC
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I updated three sets of files. MK1 Sonya Double Pack, MK1 Sonyano, and MKvsDCU Sonya. The first two got the same weight mapping fix on the MK1 Bracers and I added a normal map to the hair and fixed it so the hair tie loads with the hair on MKvsDCU Sonya. Updated files are in the original posts.
2023-12-23 04:41:49 +0000 UTC
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This one's a freebie. Contains Scorpion's Chain, Kunai, and Sword. Reduced the chain length down to about half the length of the game version because it was ridiculously long.
Props can be found in the Character folder for MK1 Scorpion.
Props Link: https://mega.nz/file/4b9RiTSR#zKOPfkL9Xgl6QxorZgioHBzV_832gP4xNbA_MB7I2rw
2023-12-21 23:03:32 +0000 UTC
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That's right, two drops in one night cause you can't stop me! This is, of course, the Sonya and Kano fusion from the end of the story mode. Been wanting to do this one for awhile.
MK1 Sonya Double Pack is a prerequisite.
You'll want to delete the Genesis 8 Female Eyelashes when applying the outfit because it comes with it's own eyelashes since she only has them around one eye.
V1.1 Fixed a weight mapping issue that would cause her bracers to distort with certain poses. Did t...
2023-12-21 06:14:27 +0000 UTC
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This one took a bit longer than I originally anticipated but I'm very happy with the results. Rigged the yellow cloth section that hangs down in front labelled Top Cloth2. I also added some simulation surfaces for dForce to that and the Top Cloth but haven't had a chance to test them yet. I do plan on converting Sub-Zero sometime in the near future so I'll probably try it out then.
Set up for Iray rendering.
Fixed an eyelash morph the body shouldn't have been referencing.
Ad...
2023-12-21 01:33:12 +0000 UTC
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Scorpion just needs some very minor fixes before I upload him but I'm tired so I'm taking a break for the rest of the night. As penance for my lack of grind have a nice new render of the current roster.
2023-12-20 04:06:21 +0000 UTC
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Couldn't do a conversion from the raw game files like I usually prefer because the forum that hosted the MK11 extractor shut down recently and I haven't been able to find a rehost yet. Ended up having to go the XNALara route. There is one more extractor I could potentially try but I would need to compile it myself and that could take days to try to get worked out and there's no guarantee I could actually get it to compile.
Let me know if there are any major clipping issues you can't fix...
2023-12-17 03:22:50 +0000 UTC
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Everything has been fitted but the weight mapping is definitely going to need some work. Other than that, I just need to rig the ponytail but I'm sure there will be at least a couple of other things I'll need to fix along the way because there pretty much always are. Should have this out either tonight or tomorrow.
2023-12-16 22:31:59 +0000 UTC
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MK1 Cassie Cage for Daz G8F.
This came together a little quicker than I thought it would. I may add her holsters and gun later if I can find a way to attach them to her back that looks natural. There doesn't seem to be a dedicated spot and I didn't want them just floating behind her.
Dark Cassie Cage Link: https://mega.nz/file/xHkyUABS#qCjZDHlYqhrIwiJc2Wc9QdilGJT2Mvb2vmMmtAykSMI
2023-12-16 03:15:26 +0000 UTC
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Well, this one has been progressing more quickly than I initially thought it would but I also could've shaved a few extra hours off the texture painting if her Id texture weren't such a hot mess. There are random splotches and streaks of color all over it, which doesn't help a whole lot when you're trying to use it as a guide. First one I've run into like that and I assume it's because they were rushing to get her finished in time for release. I'll try to get the weight mapping finished tomor...
2023-12-15 01:22:13 +0000 UTC
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I fit Sonya's MKvsDCU outfit and hair to MK1 Sonya and upscaled the diffuse texture for the outfit to 4k. I also remapped the hair with her MK1 hair textures and rigged the ponytail. I had some stuff come up IRL so I didn't have time to try dForce on the hair but maybe I'll get to that in a later update.
Prerequisites: MK1 Sonya Double Pack unless you just want the outfit.
V1.1: Fixed her hair tie not loading in and added a normal map to her hair.
V1.1 Link: 2023-12-13 01:31:50 +0000 UTC
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Fitting to MK1 Sonya is going well so far. Still need to finish fitting the hands and fingers of the gloves in Blender before exporting for Daz and making sure everything fits there. I ran the diffuse textures for the clothing and hair through an AI upscaler and I think the results are pretty good. The dog tags and badge are still legible from a decent distance which I did not expect. Still haven't decided if I should try updating the hair with the newer model's textures instead though. The h...
2023-12-10 23:20:20 +0000 UTC
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2023-12-09 01:35:38 +0000 UTC
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It is what it says. None of this Jean Claude Van Damme nonsense, just Classic Cage.
I put this together using modified shorts from JCVD and modified bracers from Sonya. New Era Johnny Cage is a prerequisite.
Setup for Iray render.
The Shorts Cloth is set up for dForce simulation just make sure the Sim_Cloth surface is the only one with Dynamic Strength applied.
https://mega.nz/file/MSVRSDDB#NhBfnYMO...
2023-12-08 05:10:40 +0000 UTC
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Well, I said I was going to take a break for a couple of days but I couldn't help myself. Fixed weight mapping issues with the belt clipping through the pants with some poses. Fixed weight mapping on the upper thighs of the pants that was causing clipping issues with some poses. Fixed a ton of weight mapping issues with the armpits and arms on the shirt. Oh, and I updated the materials on the belt buckle to be a rougher metal.
The post with the original download for Johnny has been upd...
2023-12-07 09:12:06 +0000 UTC
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Added Johnny's Director Chair, Trophy, Camera, and Water Bottle as props. Once I fix Expressions for Kano I'll reupload him along with his extra knife prop as well, but that will probably be a few days. I need to take a couple of days to just chill and finish this season's Invasion before it's gone.
https://mega.nz/file/kD0GTLqD#GyHWY6wu0d3FQabT76bo-txtOP7kluf0EooRJ-Hpg5I
2023-12-06 20:34:38 +0000 UTC
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This might be my best conversion to date and I'm very happy with how it turned out. My weight mapping is getting better but it's still not perfect. There's still some noticeable stretching under the arms with more extreme poses but it looks much much better than it did before. I'm considering releasing a few extra pairs of sunglasses for him and will definitely be releasing at least one more outfit for him.
V1.1: Fixed weight mapping issues.
V1.2: Fixed skin tone and updated shirt to...
2023-12-06 09:16:41 +0000 UTC
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Still need to fix the weight mapping under the arms and around the neck, fix the buttons, get Johnny some shades, and finish setting up the clothing and body materials. Barring anything crazy happening I think it should be done tomorrow.
2023-12-05 06:18:53 +0000 UTC
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MK1 Kano is here. Setup for Iray rendering.
1. After Loading Kano delete Genesis 8 Male Eyelashes when applying the outfit as it comes with eyelashes just over the left eye.
2. The Top Cloth is able to be simulated using dForce just make sure that the Sim_Cloth surface is the only one with Dynamic Strength applied. I tried getting the Bottom working but wasn't able to. I may revisit this and try to get it working at a later point.
3. I added an Eye LASER and the Knives are...
2023-12-04 10:13:03 +0000 UTC
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